Temple of Trials: Fallout 2 Journal

Introduction

After watching the show, I got the idea to do a week of Fallout content. Then, as often happens, I suffered from delusions of grandeur. Why only a week? Why not a month. Nothing scheduled for June and school ends. The Fallout from the end of school! Perfect. Las week I wrote about the first couple of sections of Fallout. This week, I continue with Fallout 2 and the Temple of Trials.

What Makes Me SPECIAL?

Note: If you never played the Fallout games, they organized character stats into the acronym, SPECIAL. In the interest of time, I consulted a walkthrough for the game.

Strength: 4

Perception: 6

Endurance: 6

Charisma: 8

Intelligence: 10

Luck: 6

Name: Lucy. Age: 21. Yes, I became that which I hate and use names from other pop culture related to the games. Sue me.

The Chosen One

Sometime in 2241: A village elder calls me into her hut.

Come in, Chosen One. The village is dying. Crops, livestock, sick children. However, there is hope. The Garden of Eden Creation Kit. It brings life to the Wasteland. It will be your main quest if you show yourself worthy. Travel to the Temple of Trials to prove yourself, find the G.E.C.K. and be our salvation.

The Chosen One?

Still in 2241 (The Temple is a short walk from the village): A guard takes me to the temple and I enter. It consists of stone corridors with lit torches on the wall. At the very least, the village knows how to set the mood. What are the trials?

At least, initially, it seems like the only trial is as exterminator. I kill bug after bug, all ants and scorpions. At the end of the hall is a locked door. I could search for a key, but it’s quicker just to pick it. Easy, peasy.

Oh crap!

This next corridor is filled with pressure plates that trigger spears shooting from the wall. No time to disarm them. Instead, I just run through and hope for the best. Then, more ants and scorpions. A chest with an antidote for the poison that the scorpions injected into me. At least they thought of that.

Another door. This one steel. I see no lock to pick. Hmm, what about these explosives that I found randomly sitting in an “inconspicuous” jar in the middle of the temple just past the massive hole in the ground? Set timer, GTFO. KABOOOM! The door is gone.

More ants and scorpions. Another chest with more antidote and healing powder. Yet another door. This one opens without picking or exploding. A guard stands before what I now assume to be the exit. He says that we must engage in unarmed combat with the victor emerging as worthy. Do we really have to fight? I ask him. Yes, of course, the elders deemed that the final test. Yes, but accidents happen. What if one of us ends up accidentally dead? I give him a look that says, “We both know which one, right?” He stammers before regathering his composure. Uh, yes, of course. I wouldn’t want to accidentally kill the chosen one. Then he runs from his post, presumably to pick on some other poor soul.

I emerge victorious. My prizes are a vault suit and the Pip Boy 2000!

The Verdict

A very different feel from the introduction of the first game. You still start the game underground in the Temple of Trials. But, after that, you go back to an above ground village to begin your main quest. I like that they changed things up because the whole starting in a vault thing, while classic, sometimes gets old. Join me in a couple of days for the next installment!

Again, because I’m playing a game made over 25 years ago, I used and old school guide.

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