Tag Archives: Showdown in the Badlands

MTG vs. Hearthstone Part 2: Story/Art

Introduction

It’s that time of year when things get pushed to the background, especially here on the page. But, I remain committed to updating as often as possible. And, so, MTG vs. Hearthstone Part 2 and Part 3 becomes Part 2 only. Who knows? I actually think this works better.

Again, similar to my previous article in this series, a direct comparison between the two feels ridiculous. Wizards of the Coast takes their art and story very seriously. They also worked tirelessly recently to clean up some loose ends and make the story more consistent and coherent. Blizzard went the route of making their stories sillier and their art less realistic. Being someone who likes that style less, I side with Magic the gathering on both.

Showdown in the Badlands Art

As if proof of concept, I found no art in the new Hearthstone set that impressed me other than the new Reno. And, honestly, I think that’s just because I like the card style of the hero cards. The art itself leaves much to be desired. It’s simply a portrait of the hero. Some of the new Druid dragons look cool, too. Other than that, though, the set art is very plain.

Showdown in the Badlands Story

From the Blizzard Hearthstone site:

“The Bloodrock Mining Company found powerful Azerite in the Badlands. They’re digging deep and bleeding the land dry, disrupting the Badlands and awakening slumbering elementals! Now mysterious outlaws are riding into town to set things right. Tumbleweeds roll by and high noon looms. Grab your horse and your hat, it’s nearly time for a Showdown in the Badlands!”

I mean, that’s not a terrible set up for a decent story. But, after that, the pay off lacks some punch. Some of the cards and the mechanics mention the Azurite and other parts of the storyline. However, Blizzard doesn’t weave their story into the game as much as Wizards. So, while I like the story, I wish they gave fans like me a little more to work with.

Lost Caverns of Ixalan Art

I picked these three cards for a reason. The only one I genuinely like as art is Hurl into History. The art matches the card description perfectly. It also gives a great sense of motion. I picked the dragon to give a comparison in art styles between the two games. The Fabrication Foundry does the same. Even when they come up with some ridiculous idea of a being, they still make it seem like it exists in a real and living world. That adds to my enjoyment and appreciation of the art.

Lost Caverns of Ixalan Story

I can’t hope to include the entire story here like I did with the Hearthstone excerpt. The story on the official Wizards page scrolls for thousands of words and follows several different characters. But, what I remember from Ixalan before, it features dinosaurs and pirates. What more can you ask for?

As far as I’m concerned, nothing. But, as Billy Mays always said, “There’s more!” WotC also gives us gods in this set. Unlike some other planes, these gods aren’t explicitly immortal. Rather, when they die, they transform into temple lands with a mana ability that allows the god to reascend later in the game. I like that twist because you can remove the god from the board for a time without having to use an exile spell.

The Verdict

Again, without directly comparing the two, I need to wrap up this MTG vs. Hearthstone Part 2 article. The art for Showdown in the Badlands doesn’t impress me at all. The story, on the other hand, works well enough. I always love looking at old Magic the Gathering sets to revisit the art. I keep track of the story when it’s interesting. Other than the pirates and dinosaurs, I don’t find Ixalan particularly compelling.

MTG vs. Hearthstone Part 1: Mechanics and Keywords

Introduction

I realized a few weeks ago that both Magic the Gathering and Hearthstone released expansions this week. Instead of reviewing both sets individually (who has time for that?), I decided to write a series comparing the two sets. I, then, further refined the series by splitting it into three parts, mechanics/keywords, story, and art. MTG vs. Hearthstone Part 1 brings mechanics and keywords.

Having never written this type of article before, I have no idea how to approach it. Do I write it as if it was a true battle of the card battlers and come up with a victor at the end? Or, simply give a summary of the two sets and allow the reader to make up their mind. Now that I see that written, that makes the most sense. So, be prepared to make a decision by the end of the week.

Showdown in the Badlands Mechanics and Keywords

According to the Blizzard expansion page, Showdown in the Badlands only introduces two new keywords, Quickdraw and Excavate. For those of you who play Eternal, Quickdraw sounds familiar. However, in Hearthstone it has a completely different effect. Cards with the keyword get a bonus if you play them the turn that they are drawn. The card below gives you an example. If you play this on the turn it enters your hand (so it can be discovered, not drawn is how I interpret that), you get a coin. If you combo it with another card, you get a coin. According to my rudimentary research, you can only generate one coin with this. So, small miracles. Yes, that pun was intended.

Excavate, on the other hand, only applies to certain classes. By my understanding, other classes can excavate cards through Discover, but you don’t get a pay off of the legendary treasure. You simply cycle through the Common-Rare-Epic treasures. If you want to see the various treasures and their rarity level, check out this guide at Hearthstone Top Decks.

Aside from the keywords, the only notable mechanic that I see returning in the set is “Highlander” decks. So called because they only contain one copy (get it?!) of each card, some cards in the game pay off for just such a deck. The most prominent is the original Reno, which healed your character back to full health in the case of only one card left in your deck. Others came along like Kazakus and Zephrys that were fun, but the only ones that really caught on long term were priest cards. Well, Reno is back and he wants your Highlander deck again.

Lost Caverns of Ixalan Keywords and Mechanics

The other reason I didn’t want to directly compare the two sets is that Magic the Gathering is a much more complex game than Hearthstone. Therefore, with each set release, they have more keywords and mechanics. They also have cycles in each set that share a commonality. If you’ve never played the game, you care nothing about those. On the other hand, if you have, then you probably already know all of this. If you somehow exist in another subset of those possibilities, you can read more here.

The two brand new keywords in the set are Craft and Descend. Craft allows you to transform an artifact into a more powerful artifact with a mana and additional cost. Descend refers to your graveyard. You can descend by putting a card into the graveyard. You can check your descend score with an “X” value.

The Verdict

No, I didn’t lie. You won’t find any actual verdict here at the end of MTG vs. Hearthstone Part 1. Instead, I leave you with a question. Which of the keywords has you most excited, interested, or wondering. Are there any that you can see yourself building a deck around? I, for one, love the idea of Reno and I’m putting that in my decks.