Last week, I played the role of dungeon master for three middle school students in my Dungeons and Dragons club at school. I got the idea to play through the Curse of Strahd module with them because…Halloween. Later in the week, I then worried that they might get bored with the adventure because it is mostly story and, being middle school age, they’d want to beat stuff up. I need not have worried as they enjoyed it so much, they wanted to play again on Friday. Alas, I told them to wait until this week for Curse of Strahd Part 2.
Well, cut to this week. Because, well, middle school, many of them never showed up for the club this week. In my group alone, two of the three ended up as no shows. To his credit, the one who came still tried to convince me to let him play the adventure by himself. Granted, I probably could have pulled it off, but that’s bad D&D etiquette to play without your group.
Hack and Slash One Shot
Looking through the resource books I brought to school, I stumbled on a map for a goblonoid war camp. I quickly came up with the idea to allow the player to hack and slash his way through some goblins, hobgoblins, and bugbears in a one off adventure. I know this doesn’t have a Halloween theme, and halfway through the adventure, I could have added Halloween and made it funny by making the hobgoblins throw pumpkins like the comic character. But, I kept it straight.
The player appreciated my efforts and played along with the bare bones story that I told to keep the narrative going. I even got two other players to join us briefly. I told one he couldn’t play because his character was too high level. The other played a level 1 character but ended up meeting his ultimate fate at the hands of two bugbears. These kids are too young to watch “Stranger Things”, so I should have given them the advice. You never split up the party!
The Verdict
We were both bummed that the other kids didn’t show up. But, thinking quickly, I made the best of it and enjoyed my experience being a DM with limited preparation. I need to take in some of my other resource books, though, so I have more ideas for when these things inevitably happen again.
I can also write down ideas as I get them and flesh them out over time to make them more entertaining and engaging. Sure, I got away with it this time, but I might not be so lucky next time. So, with all of this being said, hope for Curse of Strahd Part 2 next week.
I teach middle school and high school this year. Granted, I have more middle school classes than high school, but I prefer high school for now. I taught middle school over a dozen years ago and that ended in disaster, so maybe there is some residual processing that still needs to be done on that end. Last year, I took over for the Dungeons and Dragons club in the high school. This year, I also took on the middle school. A couple of the newbies wanted me to DM for them. I took advantage of Spooktober to lead them in a campaign with the adventure Curse of Strahd.
Session 1: Tarokka Cards and Creepy Kids
Another kid decided to join us for the session this week, so I had three players to DM. Even though they are all relatively new to the game and middle school kids, I felt nervous. When I tried to DM for my family, it went poorly and only Quinn asked to play again. I wanted to make sure that wouldn’t be repeated this time.
So, I took about an hour to read through the adventure ahead of time. I’m glad I took the time. I set the mood by reading from the Tarokka cards for them during the introduction. They loved it. I then wasted no time in getting them to Barovia by using the shortest method and dropping them right into the Death House mini adventure.
I worried I might lose them because, as the introduction says, “Curse of Strahd is more of a story driven than combat driven adventure” and they seem more like a hack and slash group. Plus, they missed many of the secrets in the beginning of the house. However, they got fixated on the stairs and ended up on the balcony fighting an animated armor. I also allowed them to loot the rooms along the way. That kept them going.
I finally got them to the point where they knew to look for secrets as much as possible. They got one of their partners to squeeze into a dumbwaiter to go up to the master bedroom. They looted the bedroom and are now in possession of almost 1000 gold worth of jewelry. I had so much fun and they did, too. They actually asked me to stay after today to continue the adventure.
The Verdict
I took the books home to do more research into the adventure so that it goes more smoothly next time. I ended up searching a little bit too much. Granted, they didn’t mind at all, but I want to get better as a Dungeon Master. Aiden said he’d play again if we got the Stranger Thing module. Of course, it now is a collector’s item, but I (*shhhh*) found a PDF of it. So, now I can use Curse of Strahd (and Quinn’s ghost pirate adventure) to continue to hone my skills for the next time we play as a family.
Last night, I finally received my official Pathfinder introduction. A few months ago, Humble Bundle ran a deal that included a coupon for the Pathfinder Core Rule Book. I forgot about it until nearly the expiration date, then finally ordered the book. Yesterday afternoon, I pulled into my driveway. Several packages waited on the porch.
I assumed they both belonged to my wife. I thought one of them might finally be the anime Loot Crate that we ordered for Aiden for Christmas. He didn’t receive the one for Christmas because they were back ordered. The box read Pazio.com and a slogan that had something to do with an ogre or orc. I could look it up, but the box is all the way downstairs in the pantry waiting for dump day. I don’t have the time or energy to walk down there right now.
That only strengthened my assumption that it belonged to Aiden. Then, as I carried in the groceries and put them away, a thought occurred. Oh, this must be my Pathfinder book. Sure enough, that’s exactly what was in the box. Admit it, you read it in Brad Pitt’s voice. And, so, during dinner I read through the book to get my Pathfinder introduction.
The Great
Additions: Spoiler Alert: I’m going to talk about how familiar Pathfinder feels to D&D in the next section. You will see that I consider that to be a strength. However, why would I play this in addition to D&D (as I plan) if it was just a complete clone? Answer: I would not.
The first thing I noticed about the difference between Pathfinder and Dungeons and Dragons was the player character classes. More or less, the races are the same in both games. Also, Dungeons and Dragons expanded their offering of character classes, especially with some of the new Magic the Gathering worlds. While reading through the book, the alchemist and champion classes both jumped out to me. I mean, the champion is basically just a paladin. Perhaps I’m grasping at straws with this one. What can I say? Sometimes I’m an easy mark.
Is one class strong enough to propel this section? I leave it too you to decide, but give you the following as evidence. “The alchemist throws alchemical bombs and drinks concoctions of their own making.” That sounds pretty sweet to me.
Additionally, I enjoyed reading about the various subraces in the game. Finally, skimming the spells excited me at the possibilities. Yes, Pathfinder is a D&D clone. However, there is enough new content in the game to make it feel less like and expansion and more like another game I want to introduce to the family to see if I can get them to become a regular RPG play group. Yes, I refuse to stop trying to make fetch happen.
The Good
Familiarity: Regular readers of the page know all about my history with Dungeons and Dragons. So, please, bear with me while I catch up the newbies. I received a novel from my mother as a gift, Firstborn. It is the first book of the Dragonlance trilogy, The Elven Nations. Fun fact: I originally, for weeks, read that title as The Eleven Nations. Imagine how much more sense it made when I figured out what it really said.
That book led to me discovering the game upon which it was based. As is my personality, I became obsessed. I purchased the 2nd edition Player’s Guide and Dungeon Master’s Guide. Then, I got several of the monster manuals and other supporting books. I branched out into Spelljammer and Dark Sun. A friend and I played several of the MS-DOS games released at the time.
As I experienced my Pathfinder introduction, it took me back to those simpler times. I often say that I’m above nostalgia, but it’s simply not true. While I don’t experience it often, when I do it is strong. Pathfinder triggered that nostalgia strongly. I don’t want to say that it is a rip off of D&D, because that has a negative connotation. But, the similarities are strong. I believe that to be a good thing in this case.
The Decent
Complexity: Dungeons and Dragons simplified their rules over the years. They removed some things completely and tweaked others. I believe most of it is in the service of the player experience. At least, they explained most of the changes in that context.
I refuse to be one of those “things were better during D&D edition *fill in the blank*”. I grew up and played mostly 2nd edition, but I have dabbled in 3, 3.5, and most recently 5 when I played with the family. All I have to say is every edition feels like D&D, except for the d20 phase. I never could understand the reasoning behind that. Give me all the polyhedral dice.
The point of all this is that Pathfinder seems to have kept most of the complexity from D&D. I remember when I first learned of Pathfinder, via another Humble Bundle with adventures that I purchased, a friend told me that the game was more complex than current Dungeons and Dragons. Again, while not a deterrent to me, I found that even the minor bit of rules enforcing that I did during our family’s play group slowed the game down and made it feel like they weren’t having fun. Perhaps, it’s just something I needed to learn as a DM of a first time group. For now, Pathfinder will remain a game that I research until the family can put together an entire adventure in D&D.
The Verdict
It sounds like I already gave the verdict in the previous paragraph. So, what will I write here? That’s a good question. I honestly don’t know. My Pathfinder introduction was a positive one. Until we become more used to D&D and each other as a play group, I won’t try to play the game with the family. However, maybe I can use the game in the meantime to generate content for the page and try to extend reach.
Okay, this one is a lie, too. Sort of. Remember last time when I said that I would take this week to discuss games that we received for Christmas. Well, that’s not strictly true. I actually just pressed purchase on the D&D horror bundles from The Arcane Library about an hour ago. Since then, I’ve been looking at the adventures to see if they will, in fact, be good to try to get the family to play D&D again.
If this all seems to have come out of left field, you’re not entirely wrong. I mean, if you followed us on Twitter, you’d have seen that I was searching for an appropriate adventure to try to get the family hooked on Dungeons and Dragons. I want to get a weekly session going, if possible. This led me to purchase The Lost Mine of Phandelver on D&D Beyond before realizing that was the adventure we tried to play last year from the beginner’s set. Oh well, WotC can use the cash, I’m sure.
Well, Facebook ads finally got me this time. I saw an ad for The Arcane Library and visited it. Rarely does this ever result in me purchasing anything. However, this time it did. First, I downloaded the free adventure to see if the writing was any good. It’s very well designed. More on that in the review, obviously. Then, I bought the bundle meant to follow characters from 1 until level 20, I think. There may be some gaps needed to fill. Not entirely sure on that one. However, I then saw the D&D horror bundles. As the lone hold out from the first time, I think Aiden will get a kick out of some horror RPG. Let’s see if I’m right.
The Great
Writing: This doesn’t come as a surprise now that I’ve read the author’s biography on the web page. She’s a former journalist and English teacher. Nevertheless, and this will come as rich from someone who hasn’t edited a single post on this web page in several years, it is good to find web based content that isn’t riddled with spelling and grammar errors. Especially in a D&D adventure, that takes you right out of the fiction.
Well Organized: Along with the good writing, the adventures follow the well established outline for adventures set by the official versions. Each adventure starts with a synopsis and some background. This is followed by some nuts and bolts to further explain. Each encounter flows smoothly, building a rich tapestry of the story. As I read, I saw how the encounters worked and, more importantly, how they worked together.
The Good
Minimalist: Piggy backing off that last point, the books contain only the information needed to continue the story. I feel like part of the reason our play session last year got bogged down was all of the reading necessary to run the adventure. As a DM, I try not to be a rules extremist when playing D&D, but I think I might have just been nervous. I really wanted my family to enjoy playing D&D with me. It just felt like a natural play group.
Horror: Granted, it is mostly up to me to set the proper mood. However, if you’re going to advertise an adventure as horror, there should obviously be the seeds of that horror in the adventure. These accomplish that quite nicely. I already said that I saw the story grow as I read the notes. The same can be said for the horror setting. These stories have great creep factor.
The Decent
Story: This may seem strange given all the nice things I’ve already said. However, even as a criticism, please understand that this is minor. To be fair, it’s said that there are only 7 types of stories that can be told anyway. This may even be more limited in science fiction and fantasy settings. Even the official adventures are limited in their scope. Just know that these stories aren’t terribly original. But, they are still very good.
Not beginner friendly: Look, I also understand that if you are considering a non paying career as a D&D DM, you probably aren’t a beginner. With that being said, everyone gets their start somewhere. But, if you are getting your start as a DM, I wouldn’t recommend these adventures as your first campaign. They’re just so sparse in their notes for DMs.
The Verdict
The D&D horror bundles from The Arcane Library are, overall, very good. The stories are compelling enough. They have a definite horror vibe, even just from reading through them. That can, obviously, be tuned to your individual play group. I don’t regret purchasing them or the other bundle one bit. Now, I just have to get my family to want to play them. Stay tuned for that.
Thank goodness for High Score episode 3. After episode 2, I was worried that it was a one hit fluke. Even early in this episode, I started to wonder if it was going to be worth my time. Even though it took a bit to warm, up, eventually I was sold again. Plus, it looks like episode 4 is about SEGA!
This one centered around role playing games and their impact on video gaming history. I have been a role playing game enthusiast since I discovered Dungeons and Dragons through The Elven Nations trilogy. I then read the Dragonlance Chronicles and Legends and I was hooked.
Ken and Roberta Williams – “Nerds in Love”
This is the part of the episode that I thought was going to continue the slide into mediocrity. It was a story of a man and a woman who bonded over their mutual love for both role playing games and programming. Actually, I think only one of them was a programmer. Nevertheless, I was pleasantly surprised.
I don’t know if I just had a hangover from the Nintendo episode or what. But, initially, I reacted quite viscerally to this love story. However, as they both told their story and the episode incorporated more stories into the tapestry and I walked out with a warm and fuzzy feeling for these two people. Good story and great story telling.
Dungeons and Dragons – “Cult Following”
As soon as they mentioned Dungeons and Dragons in the episode, I knew they’d drag up the old Satanist fears. Granted, they telegraphed their move a bit by calling it a “game with a cult following”. Plus, the mention was minor and barely even registered. I was much more bothered by their coverage of the AIDS crisis of the 1980s. I don’t mean how they covered it. Simply, it brought up bad memories and made me realize, yet again, that we simply don’t learn from our pasts.
Random Fact: It’s been a while since I’ve had one of these. But, it’s one of the few “fun” facts that I have from the wild and crazy D&D games of my youth that people will actually care to hear. The “Satanic cult” rumors about the game traveled so far and wide that the company (TSR at the time) chose to change the name of their Wicca to Wokani out of respect to the witches. So, those of you who say that WotC are being to PC. They might be, but D&D has a long history of being inclusive.
Final Fantasy – “Born of Art”
Final Fantasy has been with me almost as long as Dungeons and Dragons. I played the original Final Fantasy Legend I and II on the original Game Boy. Yes, that green screened monolith of portable gaming entertainment. The Final Fantasy Legend I, along with Final Fantasy 3 (V in Japan, I think…nope, VI), are two of the best games that I’ve ever played. I don’t know if I’d put them both in my top 5, but they’re definitely top 10.
The most interesting part of this story was the way that they introduced the game. They showed and talked to an artist. Even though I didn’t remember his name, I knew as soon as I saw his art exactly what game they were talking about. It’s just so iconic. Even though back in the 8-bit days, it barely did him any justice, you could still see the seeds of that art in those tiny sprites. Also, he was a good sport about it and said the conversion process made them “cute”.
Gay Blade – “The Game is the Quest”
I alluded to this section earlier when I talked about their coverage of the AIDS crisis in the 1980s. It is told through the context of a gay and lesbian RPG created by a programmer named Ryan Best. I’d never heard of the game before, so the entire story behind the creation, loss, and subsequent discovery of the game again was truly inspiring. I’ve found a link to the game, so I’m probably going to download and play through.
Well, during the story, they went through the 1980s and the reaction to the AIDS crisis. There was the whole gamut of the “AIDS is God’s retribution for homosexuality” from the right wing nutters of the day. Note: Many of those nutters or their proteges are still alive today. So, I’m not sure why I expected things to have changed. But, this story affected me deeply and I found myself crying during the telling.
The Verdict (High Score episode 3 is a redemption)
After the let down of episode 2, I was questioning my undying support of the series. Even early in High Score episode 3, I wondered if the first episode was just a fluke. I’m glad that I didn’t overreact and turn it off. This episode was amazing. And, I can say with utmost confidence that episode 4 is fun as hell, too. Join me next time when I review probably my favorite time in history, the Sega/Nintendo rivalry.