I explained in the previous article why I defaulted to the reviews of the Planescape books instead of regaling you with mine and Quinn’s adventures aboard a haunted pirate ship. Relax. I promise that those adventures are coming. I promise. For now, let’s take a look at Morte’s Planar Parade.
The book, like the other three book collections in 5e, follows the tradition as a monster manual for the planes. In the introduction, it talks about magic and what happens when the some dies on one of the many planes. It then gives a description of how the planes affect the beings that live there. Finally, it shows some tables of different possibilities for encounters on the planes.
Your Humble Host
The conceit of this one is that the being that put together the bestiary is the handsome fella up there. Names “Morte”. He claims to be a Mimir, which is a magical construct that contains information about the planes that they tell to adventurers lucky enough to come across one.Morte, apparently, specializes in planar beasts. Or, so he says. I leave it up to you to judge for yourself if he is actually what he says he is.
The Bestiary
It lists 55 different beasts that can be found on the many planes. Since they gave the rule (you know how much I love this one) in the first book that basically, in the multiverse, “there are no rules” then 55 seems like a shockingly small number. Then again, I come from a time in the game where the monster manual introduced hundreds of new characters with each setting. But, I understand that publishing costs (like everything else) rose over the last 30 years and they give us what they can. For what’s included in the book, I like most of the monsters and can fill in the blanks.
The Verdict
Morte’s Planar Parade delivers on the promise of adding new monsters to the game. I also laughed more than once at the ridiculous commentary by Morte. He wasn’t as funny as Fizban. Then again, I have more history with Fizban. Perhaps old Morte will grow on me over the years.
My history with Dungeons and Dragons is checkered. I wonder if it is the same with many other players. I started playing in high school. We put together a regular play group that contracted to just two of us after we graduated. However, some of the best stories and campaigns for me came out of those duo sessions. It takes a little bit of time, but this all leads directly to Giants in Phandalin.
When i had kids, I tried as much as possible to pass my nerd passions on to them. Some of them became life long passions like Liam and Quinn with Pokemon. Others, like Dungeons and Dragons, maybe still have potential. Because, to be fair, we only tried playing once as a family. The boys were all young and, on that particular day, I just wasn’t feeling particularly patient. So, I think I poisoned the well a little bit. In spite of that, I hold out hope that maybe one of these days we can try again.
Bigby Presents Glory of the Giants
I planned to cover this one last month in a Dungeons and Dragons week. However, Quinn and I never sat down to play the next episode in our Duo campaign. So, I moved Dungeons and Dragons to this month and decided to cover the two latest source books in this article. I never know how to properly cover something like this. But, that’s never stopped me before.
For this one, I read through the character creation parts of the book. I always try to build different characters for the game just to see how their peculiarities might show up in an actual game. This book goes one step further and talks about how to run an actual campaign built around giants. You might think, cynically, So, D&D but with big people? Yes, I suppose that’s one way to look at it. But, I feel like there’s so much more potential there.
Phandelver and Below: The Shattered Obelisk
Well, things come full circle now. The adventure we tried to play as a family was the Lost Mine of Phandelver. And, now, Wizards of the Coast release a new source book building on that. I’d be lying if the release of this book didn’t make me feel nostalgic for that time and the desire for a do over. Just have to figure out a time to do it. Everyone’s older and busier. Cats in the Cradle, indeed.
The Verdict
Giants in Phandalin brings two fun new books to the Dungeons and Dragons pantheon. One gives me an idea for how to build a new world and campaign. The other makes me want to recapture some of that fun of being young again for all involved. I’m sure we can find some time during Thanksgiving or Christmas break. Be on the lookout for a Lucas-Mullen D&D adventure in a few months.
A few weeks ago, I received an email from Humble Bundle. It contained information to receive a free (or discounted) copy of the Pathfinder Beginner Box. Always on the lookout for new games (especially since we are in New Year, New Games), I filled out the required information. The shipment came a week or two before Christmas. I spent part of Christmas looking through the set and learned about the Pathfinder solo adventure.
Like the D&D counterpart, it comes with some premade characters, an abbreviated version of the player’s handbook and dungeon master’s guide, a set of dice, and additional character sheets. Unlike Dungeons and Dragons, it also includes a solo adventure for those of us with no friends. Okay, that’s not entirely true. Quinn likes to play RPGs with me.
Choose Your Own Death
I took some time the other day to play through the adventure. In fact, it took far less time that anticipated. The Pathfinder solo module runs like the old choose your own adventure games with some dice rolls mixed into the fun. Obviously, the mode lacks role playing. Unless you count the “WTF Dice” comment that I put in my notes as I was playing through.
Okay, I think I got ahead of myself a bit here. First, I needed to find the adventure. I lost the insert that told me where to go, so I searched online. That brought no answers. I finally found it after looking through both books in the box. Then, I started. It played like a choose your own adventure at first. Do I want to search for the thing killing wildlife for 10 gold? You betcha! Then, suddenly, I found myself in combat with a mangy old wolf.
Wait? Do I need to use one of the character sheets? I picked Wizard at first until it felt like keeping track of spells might be too much for a newbie like me. But, no, no character sheet needed. They give you all of the relevant information in the adventure. Okay, wolf, no problem. Dead in one round. Do I want to continue? You bet I do.
A giant snake? Ha! I laugh at the “challenge”. Also dead in one round of combat. But, the dice low rolled me a bit. Take this as a warning adventurer. Between this and the RPG calendar, solo adventuring amplifies bad luck. You can’t rely on your party members to help you out when things go wrong.
Things went wrong quickly. I disturbed a living statue. The dice rolls blew up in my face both ways. The statue killed me in spectacular fashion. Go to #17, the book instructed. “Yeah, you’re dead”, it said. No saving throw. No do over. Just died. But, hey, try again, loser.
The Verdict
Overall, I mostly enjoyed the Pathfinder solo adventure. I missed the interaction with other players and role playing aspect of the game. But, the action moved quickly enough to keep me interested and rotten dice rolls gave me the necessary danger to make it exciting. I think I might take another shot at it. Also, seeing the structure of the adventure inspired me to put together a series of my own to go with the duos I developed for me and Quinn.
Pokemon Tabletop United RPG first look? Yes, as usual, I’m behind the times. It looks like the game was a labor of love by some fans and they’ve stopped updating and supporting it. That’s fine. From just a quick perusal of the rulebooks and “start here” message, it seems like they actually got a solid game put together.
Oh, you mean you weren’t aware that there was a Pokemon tabletop RPG? If I’m being honest, neither did I. After I decided to make this Pokemon week, I went searching for one. I’m surprised that WotC hasn’t jumped on something. Maybe they just own the rights to the TCG and can’t develop beyond that. Eh, a quick Google search would probably turn up an answer.
As with my D&D Ravnica article, I’m only going to go through some of the lore and the character creation process. It’s been too nice here after being locked up for too long to sit around playing an hours long session of an RPG lately. I’m sure we will end up playing it at some point at least with Liam and Quinn because they’re both big Pokemon fans. And, there has to be a rainy day or two at some point over the next few months, right?
The Great
In Depth – To be perfectly honest, it might be a little too in depth. But, more on that later. I’m impressed that this is simply a labor of love by fans of Pokemon. There is just so much information in this game. Also, it is presented in a professional way. I was excited to discover the game. After reading through some materials, I can’t wait to play an actual game to see if it lives up to my hype.
Well Integrated – Similar to the Ravnica book that I reviewed previously, it would have been easy for them to just slap the Pokemon name on an already established RPG and call it a day. Of course, it would have been much more disappointing if a big company like WotC had done that. I would have forgiven these guys for taking shortcuts in developing their Pokemon game. But they didn’t and bully on them!
The Good
Good Walkthrough – In keeping with the praise, they have a good walkthrough to help in creating a character. There are explanations, examples, and a thorough step by step process. Somebody should pick this game up and continue to develop it. Yes, I realize I’m somebody. Who knows, maybe I will.
Supplements – In addition to the main DM/Player’s Guide, there are 3 supplementary books. And that’s not even including the Alola Pokedex that is included. One deals with legendary Pokemon. One introduces sci-fi elements. The last fleshes out the supernatural. Did I mention that I got all of this for free? Man, I love the internet sometimes.
The Decent
Errata – There is also errata for the game based on some play testing. I’m not saying this is a bad thing, but there can be such a thing as too much information. It’s a lot to take in initially. Yes, there is always the RPG rule of forgetting things that you don’t want to use. Even so, a new player is sure to be overwhelmed at this point.
Too In Depth? – As I mentioned earlier and, following up on that last point, the game might be a bit too in depth. I don’t think that it is. However, I am a 30 year veteran of RPGs. I know how to navigate the landscape. For new players, like Chris, all of the information is overwhelming. Maybe that’s one of the reasons that the game never took off and isn’t being updated anymore.
The Verdict
Thanks for reading my Pokemon Tabletop United RPG First Look. I never did get around to making a character, but I surely will over the next few weeks. Then, when we get a rainy day, maybe we can play some D&D and this game. I’ll be back with a more in depth review after that. If you’ve played the game and want to let me know how it went, email, Facebook, Instagram, or Twitter us!
Welcome to Joizha! Yesterday, on Facebook, I got the question, “When did you start playing Dungeons and Dragons?” The person followed up that they hadn’t heard of the game until high school. So, here’s my story. And, I promise this time it will be a short one.
My mother bought me a book when I was in middle school. It was called “Firstborn: The Eleven (This isn’t correct. Spoiler Alert.) Nations Trilogy”. I read through the entire book and then went searching at Waldenbooks (if you need further proof that I’m old) for more. I don’t think I found the second book in the trilogy, but I did find the Dragonlance Chronicles series.
But, I promised quick and this is already going too long for some of you, I’m sure. It wasn’t until I read the second and, maybe even after I finished the trilogy, that I realized it was the Elven nation. Oh, that makes sense. Sithel and Kith-Kanan are elves. Also, there aren’t 11 nations.
In any case, that is how I ended up being introduced to Dungeons and Dragons. From the novels, I moved on to the game as most do. First, I purchased the Player’s Handbook and the Dungeon Master’s Guide when I was in high school. I don’t remember if my friends at the time played the game or if I got them into the game. I think it was a mixture of both. Eventually, I started jotting down ideas for campaigns of my own.
What is Joizha?
One of those campaigns I started was an ambitious attempted crossover to introduce technology into Dungeons and Dragons. My friends and I hadn’t discovered RIFTS yet, so this was a ground breaking achievement in my mind. I set out to start building the world. As often happened during my teenage years, the attempt stalled because I was more interested in young women and the mall and going to the mall to look at young women. I didn’t have the courage to talk to any of them.
However, I’m now married. It is frowned upon to look at other women. As a result, I have more time to finish those projects that I started and abandoned all those years ago. I completed two books (I’m more proud of the short stories, if you have time). When this quarantine (I know it’s not technically a quarantine, but we’ve all agreed that’s what we’re calling it) started, I decided to write my own Dungeons and Dragons adventure.
Enter Joizha. It was a small mining town in that “technologically advanced” campaign that I started as a teenager. So, instead of reinventing the wheel for my first campaign that I’d have time to finish, I went back and mined my memories for details. It came together pretty quickly. I fleshed out the town a bit, a harbor city that the party might visit (Staten Harbor), and took a mine from the Campaign and Catacomb Sourcebook as inspiration for the dungeon.
Welcome to Joizha (Eventually)
I haven’t written about Dungeons and Dragons in over 5 years. As mentioned in one of the articles I wrote back then, it’s mainly because Chris doesn’t play. The boys and I (and even Christine) played a game last year, but it ended a bit sour with the boys saying that they were bored. So, I went researching on ways to make it more interesting for them.
Then, I got a second job as a custodian at nights and things fell apart in more ways than one. I just didn’t have the time to dedicate to an extended D&D campaign. Now, as mentioned several times over the past month, I have nothing but time. Especially when school ends, we’ll be lousy with free time. So, hopefully, I have the opportunity to say, “Welcome to Joizha!” to my family and get a chance to play through the dungeon with them.
Every year in December and January, I come out of hibernation long enough to get inspired to work on the web page. Usually, that only lasts until February when I start back to school and everything falls into a state of disrepair for a few months. I am not the type to do resolutions, but this year I hope to power though those months of inactivity and instead make the page what I always hoped it would be.
As part of that plan, I’m going to start playing Skyrim and Fallout 3 again. That, too, is tradition. However, this year definitely feels different. I have, so far, avoided the post holiday “blues”. In the past, that is one of the things that has kept me from contributing to the page on a regular basis. If I can just keep that momentum going, things will be good around here.
I started my trip back into Bethesda fantasy RPG this time with Skyrim. At first, my XBox 360 door did not cooperate and I was afraid that this plan might be dead in the water. However, through persistence (and a little bit of muscle, a steak knife, and a lot of swearing), I got the game up and running. What better way to start this adventure that with a quest!
Once I loaded the game and continued from my last save state, I texted Kevin to laugh that starting back with these games after months off was always an experience (pun not intended). He replied that it always took him about a half an hour to get acquainted again with the story, his character, items, etc. That’s about how long it took me.
It didn’t help that apparently I saved the game in the sewers and the color scheme was nearly monochromatic. That alone made me almost quit the game and restart. On top of that, the reason I was in the sewer was that I was on the Thieves Guild quests. I had to collect three debts from people. It took me at least 3 failed tries of killing the first person and being put in jail before I considered restarting again.
I didn’t restart. I got smart. In all honesty, I stumbled on quest completion by accident. Instead of pulling out my mace and bludgeoning her to death and then having to beat the rest of the town to death, too, before either dying or ending up in jail, I simply punched her until she submitted. Not necessarily good, but at least it finally advanced the story.
What are the chances that I continue playing to beat that story? That’s been my goal for the six years that I’ve owned the game. I can honestly say that after this latest play session, I don’t know. That’s unusual for me. I’m usually a big fan of the D&D style fantasy.
We slept in the living room last night as a family and we plan on it again tonight, so I played some Hearthstone and Minecraft on the computer. Therefore, I didn’t get a chance to play last night to see if I could find that hook. That’s the main problem. I’m just not that interested in the main story. When I played the other day, I completed the quest to be inducted into the Thieves Guild and I was so excited that I completely zoned out on the conversation that led into the follow up quest.
That’s not an isolated incident. When I first got the game, I played it for 50 hours over two weeks. I was unemployed and had a young child who napped daily back then. How did I play 50 hours and only make it to the Thieves Guild quests? A majority of that time was not spent questing. Mainly, I roamed the countryside looking for butterfly wings and flowers to increase my alchemy skill.
I took stock of what my life had become and didn’t like it one bit. So, I put the game to the side for the first time. As I wrote, I’ve since given it a few more chances. Here I am giving it one more. One last?
What keeps me coming back? Obviously, I don’t have to like the game. Sure, it is almost universally considered to be one of the best games, both in the series and overall. It’s not like I’m ever shy about going against conventional wisdom. It’s clearly not a “keeping up with the Joneses”.
I think that it just goes back to what I wrote earlier. I’m usually a fan of any type of fantasy setting and I’m a fan of RPGs. I suppose that I just have to face facts and realize that if I’m going to beat this game, I may just have to power through the story that I don’t like very much. It’s either that or hope that some aspect (besides chasing butterflies) of the story finally hooks and speaks to me. As it stands right now, I’d much rather play the apocalyptic future version of the game in Fallout 3. Maybe I will just do that and try again with this game once I’ve finished Fallout.
Dragon Quest Heroes -World Tree’s Woe and The Blight Below (PS4): As a fan of anything Dragon Quest (I almost bought the little blue slime stuffed pillow..true story), I couldn’t resist this title on the Pre-Owned rack at Gamestop. I plunked $24.99 of my hard-earned cash on the counter, rejected the employee’s awkward attempt at upselling and sped home, eager to start a new Dragon Quest adventure. If I may veer off the beaten path for a minute..is it me or is the Gamestop upsell crap a little annoying? Do you remember when the upsell just consisted of “Do you want to insure your disc for an extra $2.00?” Now it’s “Do you want to insure your disc? Picking up any controllers today? Placing any Pre-Orders today?” I always bite back my sarcastic response of, “Oh yeah!!! I completely forgot about a controller! Because they are so godamn cheap and clearly an impulse item! A Pre-Order! Yes! Let me plop down cash on a game that isn’t even out yet y’know just in case there is a looting incident and the 127 copies you will have in stock sell out! Oh and I get some silly-ass t-shirt and free downloadable content that will be available for free anyways on the next printing of the game? Well sign me up!!”
Ahem. What am I writing about? Ah yes, Dragon Quest Heroes. To my surprise this isn’t a traditional DQ (Yeah, us people in the “know” call it DQ..hmm…why do I want ice cream now?…), no, this game is more like Dynasty Warriors. You form a party of 4 warriors and basically tear through hundreds and hundreds of monsters. It’s like a beat ‘m up mixed with an RPG and sprinkled with a small bit of strategy..a very small bit. The story is that, unlike the traditional DQ game, humans peacefully coexist with monsters. That is until some Count Chocula lookalike, no wait, I can do better, The Count from Sesame Street lookalike shows up and casts a spell driving all of the monsters crazy (yes, I am proud of of that Sesame Street reference) causing them to attack humans. This is just the tip of the iceberg as far as his plan goes as he wants to destroy the humans, destroy The World Tree, release darkness upon the world, and essentially just be a bad egg. Along the course of your quest, you meet up with fellow heroes from different dimensions and they join your cause. FYI, Aurora is the stronger of the two starting characters and as for the rest of your party Bianca, Terry and Yangus are beasts. Most people who have played this game seem to agree with me. Okay so that’s the story so how about the gameplay? Well it’s fun, you mindlessly bash the snot out of monsters using weapons you find, buy, or craft. You level up as you would in any RPG and as your level increases you are granted skill points which can be used to boost your attack, defense, intelligence, and can also be used to unlock your characters’ special abilities and spells. Sounds pretty neat, right? Well, yes it is, for awhile..then the levels get repetitive. Basically there a few different types of levels; you guard on object (I.e a gate, a person, or a World Tree root) from the hordes of monsters, a boss level, or a level where you have to destroy all the monsters on the map. Yes, the levels themselves are aesthetically different but the core mechanic stays the same and tends to turn this game into a bit of a bore. I have about 30 hrs into it, and I just don’t see myself playing it too much longer. Don’t get me wrong, in small spurts this game is pretty fun, but anything longer than an hour at a time and you’ll find yourself yawning too.