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Hearthstone Barrens Part 1: Great, Good, Decent

Introducton

For this Hearthstone Barrens part 1 review, I present Demon Hunter and Druid cards from the latest Hearthstone expansion. I tried to come up with ideas to make these articles more interactive. I can’t promise that I have been successful. However, I tried and I will continue to work to mold this page into my image.

It hasn’t been that long, but it has been 7 years. So, roughly 84 months. Hey, the joke works!

I came up with the idea to review all of the cards in the set instead of just cards that I find interesting. Additionally, I stole an idea from another page to build decks around the cards that I include in the “Great” section for each class.

Regular readers know that my decks are on the Johnny Combo (or maybe Timmy) side. They certainly aren’t Spike. When I shared with Chris that Star City Games is looking for writers, he responded, “You know you’ll have to become a Spike.” Luckily, though, they are looking for pop culture writers, too, and that’s much more in my wheelhouse.

But, I digress. Join me while I review Demon Hunter and Druid cards from Hearthstone’s latest set, Forged in the Barrens. If you like possibly fun, but most likely just terrible, decks, then you’re in for a treat. If not, perhaps my witty banter will be enough for you to return for the remainder of the review. And, so, join me for Hearthstone Barrens part 1 review of Demon Hunter and Druid cards.

Demon Hunter

Decent: Sigils got their start in this set with Sigil of Silence and Sigil of Flame (see next section). I suppose that Sigil of Silence has some utility against certain minions. However, there are so many ways to play around the card that the utility isn’t much.

Vile Call reworks several druid cards with a Demon Hunter theme. Like the Sigil of Silence, though, the demons are easily removed, you’d never get the benefit of the lifesteal. Maybe at 4 mana and give the demons rush. I’m not entirely sure how mana efficiency works in Hearthstone, so that might even make the card 5 mana. Then, it is again, unplayable. Oh well, I guess you need bulk commons in ever set, right?

Speaking of bulk commons. If I could set Fury on fire, I would. Unfortunately, I don’t have access to the fel flame necessary and we are forced to live with this terrible, terrible card.

Good: This card mimics the Ilidan hero power from Battlegrounds. I struggled where to put this card. The outcast effect is nice and could provide decent early game removal. Even late game if the opponent tries to hide minions behind taunt and doesn’t play around the card. Otherwise, in most cases, this is just a 4 mana 3/4, which is pretty awful, especially for a legendary. Maybe I should have swapped this with Sigil of Silence.

A 2 mana delayed mass removal spell is pretty dang good. It also works like a Doomsayer by delaying smaller minion plays by a turn. Overall, a fun card with some potential.

Great: It appears that someone at Blizzard really wants to make Deathrattle Demon Hunter a thing. I tried my hardest to make those wishes come true. Alas, I came to the unfortunate conclusion that Deathrattle Demon Hunter does not currently have the support cards necessary to make it fun. Nevertheless, let’s analyze this terrible deck together.

Terrible Aggro Deathrattle Demon Hunter

Upon looking at the available deathrattle cards in Standard, I knew this deck would be severely limited. The best I found in this first iteration was a sort of aggro build that tries to take advantage of Teron Gorefiend. I included several tech cards against taunt and the deck absolutely folds to any kind of removal. Funny enough, because of that singular focus on taunt, I threw in two Sigil of Silence. In addition, I did try to include some Warblades as a secondary win condition, but that is equally as, if not more so, flimsy as the minion aggro plan. I guess it is fitting that Demon Hunter is finally given a strategy that won’t require 5 rounds of nerfs simply to make it overpowered instead of game breaking.

Druid

Decent: Both of these cards have decent stat lines and effects for their cost. They might be good in a wild control deck, but I just don’t see that happening for Druids in standard right now. I put together a decent beast aggro druid deck that is fun to play and that just feels like the direction that they’re pushing druid right now.

Good: Again, the 2 drop and the 7 drop are decent cards in a slower control deck. Maybe as a bonus, I will build that deck for a future article. I am trying to provide more content as part of the plan to boost views on the page here. Why not my trademark terrible decks?

Great: As soon as I saw these cards, I knew the direction of this deck. Beast druid represents one of the oldest and most consistent archetypes in the game of Hearthstone. And, so, behold my Beast Druid Deck!

Non-optimal Beast Druid Deck

This deck is similar to some of the other beast druid decks I’ve seen out there. I actually net decked one by fr0zen to finish a beast quest in the game. For this deck, I took the bones of that deck and tweaked it slightly. I call it non-optimal because I had to include Pride’s Fury, which took out the new Kazakus. That’s too bad because that’s a fun card to play. Also, I’m not sure that Solar Eclipse has a place in the deck, but it might lead to some fun combos.

The Verdict (Hearthstone Barrens Part 1 – DH :Bad, Druid – Good)

Demon hunter definitely got the short end of the stick during this expansion. As I said earlier, it’s about time that class come back down to earth a little bit. In the early iterations, I autoconceded against every single Demon Hunter I saw. Even recently, I break out in cold sweats and reach for the concede button when faced against a Demon Hunter. Maybe with this expansion, I will be able to heal from that hurt.

On the other hand, druid gets a fun and viable archetype with all of the beast support cards. Granted, I’m biased because I enjoy playing beast Druid. Still, give the deck a try. Hopefully you’ll either find it entertaining or figure out ways to make it better. Thanks for reading my Hearthstone Barrens part 1 review. Join us tomorrow for part 2.

Cards I Love: Kaldheim Miscellaneous Edition

Introduction

In the first two articles of our Kaldheim review, we saw some underwhelming Esper cards and terrible red cards with a side of decent value greens. Now, we move on to multicolored and artifact cards. Sometimes I also choose land cards. Hence, the name Kaldheim miscellaneous edition.

Since we all know my aversion to Snow Covered lands, there will be no discussion of lands in this review

As I looked through the list of cards to write the article, I noticed multicolored sage enchantments. I texted Chris to ask if they existed before this set. He couldn’t remember seeing them before. Now, if someone paid me to do this job I might actually research this. Since nobody pays me, we have to live with my wild speculation and conjecture.

After all, isn’t that more fun? There are so many other pages out there that will give you accurate and helpful information. We here at 2 Guys Gaming pride ourselves in focusing on the fun aspect of nerd culture. Come have some fun with me analyzing Kaldheim miscellaneous cards

Multicolored (Saga!, Planeswalker that made people big mad, and a Tiny Leader)

Multicolored Saga I Love: I just lied. I don’t actually love this card. In fact, out of all of the sagas in the set, this one is probably the most trash. Truth be told, I don’t love any of the sagas in this set. I love the multicolored border. If they’re all trash, why not pick the most trash of them to highlight that fact?

Multicolored Tiny Leader I Love: I love this card. You may remember me saying in the past that I consider myself a Commander player who hasn’t played much Commander. I now own a couple of Commander decks now, at least. I have played quite a bit of Tiny Leader, though, and prefer that format. It’s just so much easier putting together a deck of 50 as opposed to 100 cards. Usually Chris does these Johnny Combo type equipment decks, but I’d like to give it a shot with this guy.

Multicolored Planeswalker I Love: Technically, I lied again. I don’t love this card. It’s fine and I’m sure it has a home somewhere. It’s just not my style of UW card. Too much damage and not enough fun police. I love that Niko is nonbinary and that irritated some people. With the Potato Head reaction, people are just way too concerned with the non-existent genitals of fictional characters.

Land I Love

The World Tree: Last time, I promise. I lied again. Looking at the artifact card, I found none that impressed me. Instead, I decided to look at the lands. But, not the snow covered lands. Eff those things. Somehow I forgot about this card in spite of the fact that I texted Chris about it when I first saw it spoiled. I said, “Put this in my ‘Potentially broken card that will get repeatedly played against me on MTGA and get full value every time”. See Sanctum of All.

The Verdict (Kaldheim miscellaneous cards finish the underwhelming review)

So far, other than for collecting, I don’t see a need to buy any Kaldheim product. I collect more than play at this point, so I will purchase my usual set/bundle combo at some point. Hearthstone is releasing a new set and I play that much more than MTG at this point, so I will buy some cards there first, pay for my March DCBS order, and then think about finally dropping money on Kaldheim.

Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.

Cards I love: Kaldheim Gruul Edition

Introduction

In my previous article, I came to the conclusion that my assessment of Kaldheim as a lackluster set was correct. Seeing as how those are my favorite colors in MTG, I don’t see anything changing in this article. Nevertheless, in the name of journalism and completionism, join me as I review Kaldheim Gruul Edition. Perhaps I will call it Christmas edition.

No. I feel weird calling it “Christmas edition” two months later.

Red used to be a minor nuisance to me. Now, I actively hate the color and feel rage building behind my temples when I see a mountain played. I texted Chris about my irrational disdain for snow lands. He correctly chastised me for my irrationality. “They’re lands…covered in snow.” He replied.

While I can’t explain the snow lands thing, my hatred for red is organic. Being a blue mage, red is a natural enemy color. Furthermore, all the try hard kids on MTGA play red. Every now and then they slip by my defenses (or I draw a seemingly infinite number of lands and/or uncastable cards). Most of the time, I destroy them and feel great about it. With all of that being said, I promise to be unbiased and choose some great Kaldheim Gruul edition cards.

Red (Tuskeri, Treasures, and Trickeration!)

Mechanic Spotlight (Tuskeri Firewalker): I said in the last article that I try to highlight the keywords included in any set. Boast is sort of like Raid from Ixalan in that you have to attack with a creature to trigger it. Of the cards with Boast in red, this one is the best, which should give you an idea of how terrible the mechanic actually is.

Honorable Mention (Goldspan Dragon): Chris texted about this card during spoiler season. Not a surprise as he is our resident dragoon guy. I responded, “That’s a damn red questing beast!” While not quite on that power level, I have had it played against me in MTGA. It is a problem if you don’t remove it quickly.

Red Card I Love (Tibalt’s Trickery): I truly love this card. It does blue things by countering a spell. It also does black things by milling cards. Then, it cascades into potentially stupid and broken things. The first time someone played this card against me, I refused to read it, simply waiting to see if I had to concede against this stupid combo. My opponent bricked, I won the game, and then I went searching for the potential of the card.

Green (Praetor, Poison and Ptroll – the P is silent)

Honorable Mention (Old-Growth Troll): In keeping with the theme of this set, the writers of this card made their money. Okay, okay, I promise to stop beating that dead horse. Seriously, though, FNM (if they ever happen again) matches are all going to go to time because people need to read the cards. I like this card because it does just about everything that green wants to do.

Honorable Mention (Vorinclex, Monstrous Raider): I texted Chris when I saw this card, “Looks like Praetors are back.” Well, I was partially right. One praetor is back. One is enough to continue the conversation. “Thank goodness they decided Phyrexian mana was a mistake.” Granted, they walked back other decisions in an attempt to make them more “fair”. Eldrazi, Part 2 anyone?

Green Card I Love (Fynn, the Fangbearer): Speaking of Phyrexia and annoying old mechanics that I hoped never to see again, I actually hate this card. When someone first played it against me, I texted Chris (of course), poison is back in Kaldheim. He expressed surprise and I texted him a copy of the card. First time, I never drew removal. Congrats to that person on their well earned win. /s Ever since, I’ve had removal and this guy folds like a cheap card table. Once I even stole it and used it against my opponent.

The Verdict (Kaldheim Gruul edition plays out as you’d expect)

Red cards stink. Green cards have some utility and can be fun. I doubt I will actually play any of them. Right now my only deck with Red and Green is a Historic sacrifice Jund deck that I only use to complete quests on MTGA. But, I did my diligence and wrote the article. Don’t say I never did anything for you all.

Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.

Cards I Love Kaldheim: Esper Edition

Introduction

Do you want to say it? Or, should I? I guess I have the floor. I will say it. What’s this? Actual gaming content on this gaming web page? Yeah, I know. Cheap joke. I still chuckle every time I write it. Okay, with the silliness over, I can concentrate on Kaldheim: Esper edition preview.

An NFL/MTG crossover set seems ambitious. Oh, not those kind of Vikings?

Well, maybe just a little bit more of silliness. If you’re new here, don’t fret. I promise we offer more than terrible Dad jokes. Admittedly, not much more, but this article reviews white, black, and blue cards for the latest Magic the Gathering set, Kaldheim. It comes after the set already released for several reasons. I apologize for that.

Instead of rehashing those reasons in detail (mostly that school keeps kicking my butt on a weekly basis), let’s concentrate on the positive. Of the recent releases, Kaldheim grabbed my interest the least. I have not embraced the lore of Vikings as much as the average geek. You probably expect me to say, “Boy, was I wrong.” Usually when I set it up like that, I then respond with the opposite. However, the truth is that I’m basically holding out for the MTG/D&D set. In the meantime, join me as I take a look at Kaldheim Esper edition.

White (A Wrath, Exile, and Big Butt Oxen, Oh My!)

Honorable Mention (Giant Ox): An ox with a giant butt that can pilot vehicles? How can I not pick this card as one of my favorites from the set? That answer, of course, is that I can’t not pick it. This card is so much fun that I just committed a double negative on its behalf.

Honorable Mention (Divine Gambit): Regular readers of the page know that I often speak out against the fun police. This represents a do as I say and not as I do situation. I absolutely love playing the fun police. Therefore, I allow nobody else to play this strategy.

White Card I Love (Doomskar): I usually try to highlight some of the new mechanics with my picks. This one has Fortell, which is probably my favorite new mechanic from this set. I won’t insult your intelligence by explaining it since they literally wrote it on the card. Chris and I both agree that the designers got paid by the word in this set.

Blue (Draw Cards, Punish Timmies, and Storm Crow?)

Honorable Mention (Alrund, God of the Cosmos and Hakka, Whispering Raven): Speaking of getting paid by the word. There’s eight words in the name of this card alone. Aside from that, you said, “You’re not usually one for god cards.” That’s true. Chris is our Spike/Timmy and he goes for the god and dragon cards. I just couldn’t resist having “Storm Crow” in my review article.

Honorable Mention (Icebind Pillar): I just said to Chris yesterday, “I don’t know why, but snow lands trigger me terribly.” I feel like he lost some respect for me after I said that. That’s neither here nor there, of course. I like this card because it messes with other people’s plans. It’s no Winter Orb. But it can make for a bad day for the occasional Timmy that sneaks one big creature by my counterspells and removal.

Blue Card I Love (Behold the Multiverse): This is probably my favorite card from the entire set. It fortells. Scries. Draws cards. In a standard where blue cards blue, this one probably blues the hardest. Granted, the requisite 1BB counterspell exists and that also fortells. However, that fortell is much less versatile in my opinion. Hence, this cards gets the edge.

Black (Can this be reduced? An enchantment? A good card?)

Honorable Mention (Blood on the Snow): I wish this card got mana reduced with devotion or something. I know that isn’t a mechanic in this set, but they have gods. They could easily break the rules. They have in more recent sets. Yes, I realize that would make this card extremely broken. That hasn’t stopped them. Oh well, it’s still a symmetric wrath that I want to see the animation on MTGA.

Honorable Mention (Draugr Necromancer): In keeping with my theme of “I wish”, I wish this card was an enchantment. Again, I know that makes it terribly broken. Isn’t it about time that black gets a completely broken card that they threaten to ban before it’s even released?

Black Card I Love (Withercrown): I really don’t love this card. I just hate it the least out of all of the black cards in this set. I mean, I’ve seen some stupid combos out of black in this set, but I’m not a combo player. I’d rather just kill you with a thousand cuts from a thousand pieces of paper. Yes, I’m sadistic when it comes to MTG. But, you already knew that.

The Verdict (Kaldheim Esper edition cards are mostly underwhelming)

I think the only Esper card I’ve played from the set with any regularity is Behold the Multiverse. As I just said, I have seen some combos with the Tergrid cards. Also, I got got by double vision and the card that makes 1/1s and gives you extra turns. I just don’t like playing combo decks. The point is that some of you out there might find some cards that you enjoy better. That’s the great thing about MTG and the reason it’s still going after over 25 years. There’s something there for every play style. Join me in a couple of days for the Gruul cards from the set.

Spoiler images courtesy of Mythic Spoiler. Check them out for all your MTG spoiler needs.

DC Future State February 2021: Great, Good, Decent

Introduction

Technically, all of these books released in January. But, you know what you get here at 2 Guys Gaming. I’m not part of the comics media elite (yet, and I may never be, but hope springs eternal), so I order my books from Discount Comic Book Service and they arrive all in a big box at the end of each month. And, so, you read the general review of the first month of books DC Future State February 2021 instead.

If I’m completely honest, and I usually am, I considered calling this “Month One” instead of February 2021 to cover up my deficiencies. Delightfully devilish indeed, Seymour.

I originally planned to review each book individually as I do for all of my comic reviews. That plan is unfeasible for a couple of reasons. One, there are a ton of books (my order doubled for this month) and I only give myself a week to read and review the books. Two, none of the books have been very good so far.

I ran the gamut when it came to opinions of Future State. Initially, when I thought DC planned to use it as a reboot, yet again, I met it with my usual cautious optimism. When Chris assured me that DC said it was an event and not a reboot (though that’s looking to be delightfully devilish on their part in retrospect), I jumped all in. I put ever single book on my pull list. I even added a few variant covers by mistake. Now that I read a few of the books, put me on the (spoiler alert) extremely disappointed list. What makes DC Future State February 2021 so disappointing? I’m glad you asked. Let’s start with the good news first.

The Great

Sorry folks, no great this time. I wager there are more than one or two great books here. They have some of their best writers (Tamaki, V, Jones, Bendis, among others) on the “project”. So, once I get around to reading them on vacation, I might write an amendment to give them their props. Overall, though, as mentioned, the books give me the impression of a failed reboot that they repackaged as an event. It all looks and feels like the next generation reboot that pissed off so many Marvel fans about a decade ago now.

As I wrote to Chris, nerds are a fickle bunch.

I, personally, would have more respect for them if they just powered through the awkwardness of another reboot until the books got good again. You know it would happen eventually. The hard core collectors would keep collecting because they’d be afraid of missing out. The lovers like me and Chris would grab the books that held our attention and eventually found new books to enjoy. The casual fan (haha), if they still exist, would pop in here and there. Who knows, you might even expand your audience. Again, I mock, haha. Instead, we’re met with this mealy mouthed “event” in which nothing really happens.

That can be forgiven when Bendis writes for a title for 3 or 4 years. There’s bound to be lulls in the story. But, when you give these characters 2 or 4 books in which to be introduced and possibly concluded? Those books had better be damn good. And, quite frankly, they just aren’t.

The Good

Marketing – I often say that I’m not very susceptible to marketing. I say it almost as much as I say that I don’t hate Tom Brady. Both come out of my mouth (and virtual mouth) enough that you may think that I’m compensating. Chris has said as much on numerous occasions. Honestly, that may be partly true.

Mostly, I repeat myself because I don’t know which post might lead someone to the page. Therefore, I feel the need to explain myself on as many articles as possible so people know what they’re in for. To make a long story short…

Even though I generally feel like I don’t respond to marketing, of course I do. It’s just that marketing needs to be tailored exactly for me. DC accomplished that with Future State admirably. I went from not caring and maybe picking up a few titles that interested me to ordering every single title they published. Well played, DC.

The Decent

The Stories: I don’t mean to imply that the books are bad. They’re not. Admittedly, at this writing, I’ve only read three of them. However, the overall trend follows this pattern. They’re DC books set in the future. Sure, Aquaman mentions the multiverse. However, the Batman Superman and The Next Batman stories are just Batman and Superman stories set in a near future dystopia.

Don’t get me wrong. That’s all fine. It’s just not “event” stuff. As I said, it looks, smells, and feels very much like an aborted attempt at another reboot. I give them some credit for trying to switch it up and give the reboot some flavor. However, I have no respect for backing off and then trying to resell it as an “event”.

This is no event. Civil War was an event. Planet Hulk was an event. Secret Empire was an event. This is a well (at least to suckers like me) marketed shift of focus. Again, nothing wrong with that. They invested quite a bit into this and want to see some return. I just don’t understand why they’re being so coy about it. Perhaps their margins are thinner than Chris and I have feared all these years. If so, do what you need to do to keep making comics, guys. I’m 100% behind you.

The Verdict

I will read the rest of the books in DC Future State February 2021. I’m on break next week, so I’ll need things to keep me occupied. Perhaps I will also write an addendum article with some of my free time. I mean, there are some great writers and artists on the project. Almost every one of my favorites is involved other than Tom King and James Tynion. I suppose some had to stay back to hold down the fort when we return to the present. At the risk of sounding like one of those comic nerds, that return can’t happen soon enough. In the meantime, there’s always WandaVision.

Note: Header image from here.

Marvel Comics December 2020: Great, Good Decent

Introduction

I’ve given December the theme of a “Year of Gaming”. Over the next few weeks, I’m going to recap the last year in mobile, PC, and console. It’s actually the first year that I’ve been able to dabble in gaming in all three. But, first, it’s comics weeks. I already did Spawn. Now, it’s time for Marvel Comics December 2020.

I could kill two birds with one stone if I had been able to snag a PS5 before the arbitrageurs got them.

Marvel seems to have avoided the revolving door of creative teams that has plagued DC and, to an extent, Spawn. Granted, they haven’t gone unscathed. However, the only major disruption that I’ve noticed is that Black Panther has gone on hiatus. I think that many of you might disagree that is a major disruption, but I enjoyed the book. Coates has done a good job with Panther and Cap.

Even with T’Challa momentarily on the sidelines, there are plenty of good books coming from Marvel Comics December 2020. I’m still finalizing my rankings, but so far, I’m tempted to put more books in the great category than I think I ever have, especially for Marvel. Sure, there was the post Covid euphoria that lasted a couple of months. Perhaps this is just me being filled with the Christmas spirit. Whatever the reason, join me as I try to justify my glee.

The Great

Amazing Spider-Man 52 and 53 (Nick Spencer, Matthew Rosenberg, Patrick Gleason, Frederico Vicentini): First of all, forget what I said about the rotation of creative teams at Marvel. Apparently, it is just not as noticeable for some reason. Secondly, I’m missing parts of this story because they’ve done the “dot” issues (.LR for this) on Spider-Man again. I need to visit my LCS to pick up the missing issues. And, I will. Because this story has been awesome. I’m not usually one for “dark” Spider-Man stories, but Nick Spencer seems to have returned to the dark after a hiatus due to the abuse he suffered for Secret Empire. Completely unwarranted in my opinion. That’s neither here nor there. The bottom line is that Spider-Man is awesome right now.

Avengers 38 (Jason Aaron and Ed McGuinness): “Earth’s Mightiest Heroes” have quite possibly been Marvel’s most inconsistent team title this year. I can’t remember if I’ve pushed them into the great section before this month, but they have been trending that way for some time now. I loved the Moon Knight story and they payoff in this issue is worth it. Keep it going.

Immortal Hulk 40 (Al Ewing and Joe Bennett): I’ve sandbagged my review on this title for far too long. You could rightfully say, “Okay, it’s great. But, why?” Since it’s close to Christmas, I’ll oblige. Though the horror aspect of the comic has been toned down, the story has still been strong. Familiar faces from the past are popping up all over the place. They are affecting the story big time. The Immortal Hulk is both comfortable and surprising in a way that few stories do.

X-Men 14 and 15 (Jonathon Hickman, Leniel Francis Yu, Mahmud Asrar): Chris hyped this title for so long and then I got to sit down and finally read it and was a bit disappointed in the Empyre tie in. I know that I am missing big chunks of the story here because it is a true crossover. However, what I’ve seen of X of Swords has been fantastic. I might need to either pick up the trades (or to make Chris happy, fill in the missing issues). I’m one to roll my eyes at all of the events, but recently they’ve been exactly what books need to focus them and keep them on track.

The Good

Captain America 25 (Ta-Nehisi Coates and Leonard Kirk): It’s a mini anniversary issue! I suppose there are benefits to the every 5 year (or so) reboot. Like Hulk, Coates has old favorites returning to affect the story in quite positive ways. This book has been trending up with the most recent Daughters of Liberty/Red Skull story and I have given it the “pushing great” note.

Fantastic Four 26 (Dan Slott and RB Silva): This story was a bit of a mess at the beginning. Slott pulled it together after about the 5th or 6th page and it all went smoothly from there. Unlike X-Men, Empyre fit perfectly with this book and things got a bit sideways after that. Looks like from the teaser on the last page that big things are coming, so I have high hopes going forward.

Thor 9 (Donny Cates and Nic Klein): I’ve been down on Thor and Venom the last few months. Chris and I were texting and it just feels like Cates may have been taking on too much similar to Tynion with Batman and Justice League Dark. Well, if this issue is any indication, that fear was unfounded. All I have to say about this issue is “Wow.” Thor wakes up as Donald Blake to Hell on Earth. This one got the “pushing great” label, too.

Venom 30 (Donny Cates and Luke Ross): Venom Beyond did not live up to my expectations at all. It just felt like a mess and that they were filling space until the next event. This issue confirms that. This issue was good. I’m not sure about King in Black. However, as with other books, it looks like the event is focusing the book and driving it to be better. I will end up picking up the books at my LCS when I go to get the .LR issues of Spidey.

The Decent

There are no Marvel Comics December 2020 that are neither great nor good. Merry Christmas, Marvel!

The Verdict

I enjoyed Marvel Comics December 2020 very much. It might just be the Christmas spirit as I mentioned. However, I stand by my assessment that the books are good this month. For what it’s worth, I will say that I hope this continues into the new year. Please, please, don’t tell me that it is just the Christmas spirit from everyone at Marvel that made these books good this month. Marvel, make mine quality.

Hearthstone Duels Beta: Great, Good, Decent?

Introduction

What the heck is Hearthstone Duels Beta? Well, we are faced with yet another task as (unpaid) Blizzard beta testers. About a year go, Blizzard released Battlegrounds in response to the rise in popularity of auto battlers like Auto Chess, Dota Underlords, and Teamfight Tactics. As soon as I saw the gameplay for Battlegrounds at the event they put together to showcase it, I knew that I made the comment that I would play that mode almost exclusively.

I mean, who doesn’t want to watch cards smash into each other?

The same can’t be said for Hearthstone Duels Beta. The concept intrigued me. Blizzard took the Dungeon Run concept and made it PvP. That sounds interesting. However, instead of enhancing my interest in the game mode, watching the game play actually decreased my interest. Then, I received a drop from Twitch to early access to the game mode.

The mode is now in full beta, so I’m no longer special. However, I write this web page, so I am special here. You obviously read the page, so I think you’re pretty special. Let’s discuss among our special selves if this game mode is any good or not.

The Great

Do you love Dungeon Run? I do. Do you not know what Dungeon Run is? I forgive you if you don’t. Let me give a brief explanation. And, yes, I realize that almost nothing I ever write is brief. How about I promise to keep this one under 100 words? Deal? Deal.

Dungeon Run is a mode Blizzard introduced as an adventure in one of the expansions. You start with a deck. Then, as you proceed through the “dungeon” and defeat bosses, you get to choose random “treasures” and cards to add to your deck. Honestly, it’s a fun mode and I used to think that I wanted more of it. 59 words.

He’s on fire!

After playing Duels a few times, it turns out that I just wanted more Dungeon Run. Duels lets you build your starting deck. I don’t care. It lets you play against other people. Without some sort of chat feature, I don’t care whether it’s a bot or a person. Duels does retain the treasures (though most of them are garbage) and card selection, which is great.

The Good

Remember when I said that I don’t care about building your own deck. That was mostly for show. Even though most of the time, because it’s a competitive mode, you will build the same deck, that’s starting to change some. Blizzard has already released new class treasures and hero powers that promote some variety in deck building.

Because I don’t have the whole collection on many of my accounts (yes, I have multiple accounts and play all 3 regions on all of them), I have to be creative with my deck choices. Yes, creative there is a euphemism for bad decks. But, sometimes those bad decks will catch an opponent off guard because they’re not looking for the “creative” card choice. And, since it is ultimately “no risk, no reward”, that’s good.

The Decent

This game mode is ridiculously imbalanced. Granted, it is a beta. Also, it is Blizzard and their idea of game balance has infiltrated MTG. make extremely imbalanced cards, make your money from selling them, and then nerf them (ban them in the case of MTG). Sometimes, this strategy is employed multiple times. Since it’s introduction earlier in the year, Demon Hunter has been nerfed 4 times.

They have proved time and again that they are not prepared for proper card design. Eh, eh, Illidan? Not prepared? Achievement Unlocked: Lame Dad WoW joke.

So, expecting Duels to be completely balanced right out of the gate is a tall order. I wasn’t joking in the beginning when I said that Blizzard expects us to be their unpaid beta testers. In the case of the new heroic mode, you are paying them to be beta testers. God bless this brave new world of gaming.

However, Hearthstone Duels Beta is way out of balance. If you can high roll a certain treasure or card selection, you are guaranteed to breeze through to a high win total. I was watching a streamer last night who had two runs where he was dealing 20+ damage per turn starting on turn 4 or 5. In a mode where your starting life is a maximum of 40, that’s ridiculous.

The Verdict

Hearthstone Duels Beta has some fun aspects. I do like that I can build my starting deck. Dumbing into one of the ridiculously overpowered runs is fun as hell. The rest of the time, it is just as frustrating as regular Hearthstone with the addition of even more randomness and frustration of potentially low rolling your way into oblivion. I play standard for the rewards (though they stealth nerfed them) and Battlegrounds because it can be legitimately fun. I don’t see myself playing Duels unless they include it in a quest.

Commander Legends: Cards I Love

Introduction

Commander Legends? Aren’t all commanders legendary? I am the first to admit that I have not played Commander at all. But, even I know that much. Okay, requisite dorky dad joke out of the way, let’s get to the actual introduction.

After all, I am a dorky dad and I have the photos to prove it.

As we often do, Chris and I texted about each new card that we found interesting or fun. I’m not sure who started the text chain this time, but I’ll be honest, I never expected it to persist for as long as it did. Mainly, we haven’t gotten together to play in almost a year (maybe even over a year) due to Covid.

As a result, I’ve seen Chris’s passion for the game die. I’ve been able to keep mine mostly alive by playing a game against the boys. Also, xMage and Arena have kept me going. So, I was more than a little surprise that Chris said that he ordered a box of cards. I followed suit by buying a Commander gift box from Channel Fireball that included two Commander decks. So, after years of saying that I’m a Commander player who never played Commander, we are both suddenly Commander Legends.

White

Commanders I’d Play

Both of these have similar effects. Akroma is just straight stupid with a card like Zetalpa, Primal Dawn that is keyword soup. Prava has the added bonus of being a tiny leader in addition to a possible commander. You could build one heck of a nasty token deck around that card. If Chris gets a copy, I might just buy or trade for it.

Other Cards of Note

Austere Command is just a ridiculously versatile control card that I would run 2 of in pretty much any deck that had white. Sure, it is expensive. But, all of the effects are devastating. In addition to just learning Commander, I have also learned about the Monarch, which was introduced in the Conspiracy set a few years ago. It’s a cool mechanic that introduces new strategies to the game. Akroma’s will works well with Akroma. Not surprising, but my eyes bugged when I saw the card.

Blue

Commanders I’d Play

Turning scry into draw is a seemingly powerful effect. Heck, I just got tricked into picking this card because of that effect. Now that I think about it, though, I wish that the effect was “may” or “scry and then draw”. The second effect might be too powerful. I picked the second because of the partner effect. Unfortunately, I can’t partner the card with my Kira because the CMC has to be below 4 cumulatively. Nevertheless, if both are in play at the same time, good luck casting any removal.

Other Cards of Note

WotC is just trolling us at this point with blue cards that are 5 CMC and have “Force” in the title. Sakashima’s Will is just a cool card. I noticed a card with a similar “choose” effect when I was looking through white, but I wasn’t impressed with the card. This one is a lot of fun. I texted Chris about Body of Knowledge as soon as I saw it. Look at this dumb card, I said. Not sure it is good, but it certainly is dumb. Just my kind of card.

Black

Commanders I’d Play

I have an “Empires” deck that I put together that was the throne, crown, and scepter of empires. Of course, I built a blue deck around them. I was thinking that I could adjust the deck to build around Armix. The only problem is that if I make it Tiny Leaders, I can’t run the crown because it is 4 CMC. Tevesh Szat is just a Commander that you run if you don’t ever want to play a game of Commander. He puts a huge target on you.

Other Cards of Note

Profane Transfusion reminds me of the card from one of the Phyrexia sets. Phyrexian Rebirth. Once upon a time I had the ridiculous idea to build a token deck around that card. Maybe with the Cat Leader from above, I finally can. As I was looking through the black cards, I noticed an elf theme. As elves are usually green, I found that interesting. Rakshasa Debaser is just one of those ridiculous cards that I get in my head will somehow work exactly the way I hope. Yet, it never does.

Red

Commanders I’d Play

I texted Chris about Rograkh, too. I think my exact question was, “exactly how broken is this stupid card?” Actually, that wasn’t my exact question. I think I said something about “speaking of stupid” and he replied with something along the lines of “Dear God”. Looks like we can Alena, then the next turn cast Rograkh and a ton of cheap enhance spells, get a bunch of mana and then cast fireball. GG no re.

Other Cards of Note

Wheel of Misfortune and Explosion of Riches just seems like dumb Hearthstone cards. I simultaneously hate the RNG nature of that game and love the RNG nature of that game. These two cards just feel like they’d end up with half of the table laughing and the other half crying. I texted Chris about Blasphemous Act, “When you absolutely, positively don’t want any friends.”

Green

Commanders I’d Play

(a) Did somebody say elves? I noticed an elf theme in black earlier. I surely would have been disappointed if green did not have a similar theme. Time to brew a GB elf deck of doom. (b) Cascade from hand?! That seems like crazy combo possibility with some of the green cards out there. I’m sure Chris has some ideas.

Other Cards of Note

We heard you like ramp, so we put some ramp in your ramp in Reshape the Earth. That’s crazy expensive and if you have 9 lands on the battlefield, I’m not sure what you’d do with twice that. Then again, I’m not a green mage. Court of Bounty is another interesting monarch card that gives some versatility. And not only does Apex Devastator cascade four times, but if combined with Kodama, you get a creature from hand.

Multicolor

There are only Legendary creatures in the multicolor pool for this set. Therefore, I’ll pick more than the two I had been picking for each color.

Commanders I’d Play

In my research about Commander, I learned about group hug strategy. I don’t entirely understand it. But, from what I gather, that bunny looks like a group hug type of guy. I picked the Boros guy simply for all you players out there who like to take notes. He tells you to do so in the text box. I texted Chris about Yurlok because he brings back mana burn. We joked about him scaring off the noobs with old school rules.

Averna let’s you ramp when you cascade. That’s a neat addition. That abomination is going in my mythical GB elves deck. And, that brings us to Nevinyrral. I texted Chris about this one because I recognized the name from the old disk card. This guy has the same effect with a sizeable body.

Colorless

I joked earlier that WotC likes trolling us with almost Force of Will cards. They have done the same with Lotus cards throughout the years. This one is the closest almost Lotus that we’ve ever had. It very well could see a banning in Commander and especially Tiny Leaders. I could put the Staff of Domination in my terrible Armix deck. And, there is a cycle of diamonds in this set. I just picked this one because it’s not Mox Diamond, it’s Moss Diamond. LOL. *ahem* Colorless sucks in this set. What do you want from me?

The Verdict (Commander Legends cards are fun)

Commander Legends offers some fun stuff for players of the format. Even someone like me who has only fancied himself a Commander player who doesn’t have a playgroup can find something in this set. I have to say that there might even be better cards in here than some of the other more recent standard sets. I mean, I have been having fun with MTGA, but the Zendikar Rising cards are mostly just annoying to play against. So, I commend Chris on his decision to grab a box of Commander Legends. He won’t be let down.

Cards I Love: Hearthstone darkmoon Faire

Introduction

Come one, come all to the Hearthstone Darkmoon Faire! If you’re thinking what I’m thinking then you’re thinking, “Didn’t we just have a Hearthstone expansion? ” Yes, it appears as if the Hearthstone developers have taken a page from the WotC handbook. They are releasing expansions once every 3 or 4 months now. That’s good to keep things fresh.

It is not goo, however, for my bank account.

Yes, in spite of my machinations to the contrary, I am still playing Hearthstone. Hell, Reno even screwed me in a game a couple of days ago. Those of you who are regulars remember that’s why I swore at the game and swore off the game. It’s another card game to keep me somewhat sane through this pandemic.

The Hearthsone Darkmoon Faire, as much of the Hearthstone card base does, takes inspiration from an even of the same name in World of Warcraft. Towards the end of my WoW career, I became an achievement hunter. The Darkmoon Faire filled far too much of my time as a result. But, the Hearthstone equivalent has a twist. Similar to MtG bringing the Eldrazi to Innistrad, the old gods spread their own twisted corruption into the Faire.

Demon Hunter

Felsteel Executioner: Speaking of corruption, our first card has one of the new keywords for this set. The corrupt triggers when you play a higher cost card while the card with corrupt is in your hand. It offers versatility. Honestly, though, it’s one of the weaker keywords.

Throw Glaive: Speaking of keywords, this is just “Echo” with more words. I’ve heard from several programmers who would know that Blizzard is infamous for their “spaghetti code”. Hell, even as an extreme novice to programming, I can see that their stuff is not optimized very well. Regarding this card, it’s gonna be situationally awesome.

Druid

Guess the Weight: In keeping with the faire theme, the name of this card is hilarious. The effect is pretty great, too. I like that Blizzard is willing to take the chance that they make an absolute trash card in order to give us something that we’ve never seen before.

Kiri, Chosen of Elune: At first glance, this card looks like garbage. After all, it does to lightning bolt. Mind you, that’s never stopped me from picking a card to be featured. However, I don’t think this card is garbage. Those two cards have synergy with druid and could lead to some fun combos.

Hunter

Mystery Winner: There was some talk about Hearthstone getting rid of the discover mechanic. I think that would be a very bad idea. Discover is probably the best mechanic to come out of this game. I think they wanted to (and eventually have) do away with the cards that have the ability to iterate the discover process infinitely.

Trampling Rhino: So, they use the keyword in the card name, but then write an entire phrase to explain what that keyword mean in the card description. Perhaps this is the only card that they have planned with this ability and they don’t want to waste the resources. Who knows?

Mage

Grand Finale: I love the elemental mage archetype. I’m not sure there are enough cards to support it in standard. But, I enjoy playing Wild better anyway. Give me all of the broken cards.

Deck of Lunacy: Can you play this card and all expensive spells to get a deck full of Pyroblast? Is that how this works? Well, I guess there’s also Puzzle Box of Yogg Saron. Either way, it’s dumb fun.

Paladin

Redscale Dragontamer: I picked this card because art is hilarious. Yes, Paladin cards this expansion are an absolute joke.

Snack Run: Hey, it’s got discover. That must mean you love it. Well, yes, discover is fun. However, it feels like any time I play the other card that has a similar effect, I get nothing but 1 and 0 cost spells to choose.

Priest

Insight: I think this is the type of card that they were envisioning when they developed the corrupt keyword. It is a decent card by itself with crazy upside if you decide to corrupt it. Compared to this, most of the other corrupt cards feel like an afterthought.

Palm Reading: In addition, this is the kind of discover card that I love. You discover something, plus you get a guaranteed good outcome. This is just a solid and fun card. Priest continues to get strong support cards.

Rogue

Swindle: 2 mana, essentially draw 2? Plus, it is targeted draw in both cases. Looking at the card now and thinking about it, I’m surprised they made it combo and not corrupt.

Tenwu of the Red Smoke: I’m about to go Johnny Combo on you here, but there’s gotta be a way to play this with either the new or old C’Thun to be able to cast the old God multiple times per turn. In fact, I think I’m going to workshop that deck once I get finished writing this article.

Shaman

Magicfin: This guy will fit quite nicely into my wild murloc shaman deck. What do you want from me? Like Paladin, the Shaman cards in this expansion are garbage.

Revolve: First we had evolve. Then we had devolve. Then we had turn everything into murlocs. Now, we have this trash heap of a card.

Warlock

Wicked Whispers: The old gods are back. Their whispers have returned as well. If you’ve ever been involved in a random whisper encounter in World of Warcraft, you realize just how creepy that is. Regarding the card, zoo was already strong. This is just going to make it more so.

Cascading Disaster: Another card with a reference to an MtG keyword in the title. It also almost has that ability. This is the only card I’ve seen that has the repeating corrupt. Once again, I think they missed an opportunity to have more multiple corrupt cards.

Warrior

Sword Eater: What power creep? Years ago, they nerfed Fiery War Axe to 3 and now for one mana more, you get a 2/5 body with taunt. Sure, it’s a turn late and you may lose tempo. However, warrior has so much targeted removal that you might not.

Tent Trasher: I’m not sure how often you’ll get the mana reduction on a regular basis more than one or two, but I like this sort of effect. I wonder if they tested as each minion type played and found it to be too powerful that way.

Neutral

Old Gods and a Bunny: I remember there being something in World of Warcraft with the Rabbit. I don’t remember exactly what it was, but I think it was made into a battle pet after that update. Whatever the reason, this stuff is making me want to play WoW again. Must resist the temptation. Other than that and the old gods, none of the neutral cards are very interesting.

The Verdict (Hearthstone Darkmoon Faire looks fun)

I liked that Ashes of Outland introduced dual class cards. Even if most of the cards were garbage, it is a fun addition to the game that I hope they expand upon with future sets. The cards in Hearthstone Darkmoon Faire aren’t nearly as groundbreaking. What they are, though, is fun. That’s all I ask when playing these games.

Great, Good, Decent: Dc november 2020

Introduction

I finally got around to DC November 2020 review. Though, to be fair, this is actually a quicker turnaround that I’ve been accomplishing recently. I’m not quite back to the point where I can write before multiple deadlines. However, the articles are being written within a week of the deadline at least.

Gotta walk before you can run.

Speaking of running (Actually, this doesn’t have anything to do with running, but I wanted a smooth transition. Nailed it.), Chris and I were texting earlier in the week. He texted to warn me that it looked as if DC Comics might be on the precipice of another reboot. Granted, it’s been about 4 or 5 years since the last one.

But, still, I felt that familiar old irritation. Why do they keep doing this to us? Why can’t they just let the comics evolve for a decade and then maybe decide that it’s time to sell to a new audience? I have to say that I love what both Marvel and DC are doing right now for the most part and don’t think there needs to be a massive overhaul. Thankfully, Future State appears to be simply and “event” right now. Our conversation ended with us both in agreement that it was most likely to test the waters for an eventual reboot. *sigh* Well, while we can, let’s enjoy DC November 2020.

The Great

Batman 100 and 101 (James Tynion, Jorge Jimenez, and Guillem March): This issue has been hyped for months. Ever since Tom King was on the title and he promised something completely unexpected. Many assumed that meant that Batman might finally kill the Joker. That’s the ending I hoped for, but it wasn’t quite that. Nevertheless, this encounter has forced Bruce to rethink the way he’s doing things. I’m excited to see what that means. 101 promised to be a letdown after the excitement of 100, but that ending was magnificent.

Justice League Dark 27 (Ram V and Amancy Nahuelpan): Like Hulk, I’m running out of superlatives to use for this title. It stumbled slightly when Tynion left, but as I’ve said numerous times, Ram V has proven to be a worthy successor. Also, like Hulk, this is the title that I’d miss the most if they rebooted and it isn’t in the lineup like it looked like might happen.

Wonder Woman #763-765 (Mariko Tamaki and Steve Pugh): I started collecting WW for a few reasons. One, when it started after Rebirth, Greg Rucka wrote it. Two, I loved the movie version. Three, and not insignificant, it is a core title. For a bit there, it wavered. But, Mariko Tamaki has firmly taken the reigns and made it hers. Good choice, DC.

The Good

Aquaman 64 (Kelly Sue Deconnick and Miguel Mendonca): I started collecting Aquaman for one of the same reasons as Wonder Woman. I enjoyed the movie. The first story arc was interesting. Ever since Arthur returned and there’s only been hinting at a showdown with Manta, the book has bounced between Good and Decent with a few issues close to great. Those issues have been written by Ms. Deconnick who is back after a (covid related?) hiatus. So, the future looks good.

Action Comics 1026 (Brian Michael Bendis and John Romita, Jr.): Either Bendis or Romita or both of them together figured out how to make a BMB patented “talkie” more interesting. The panel configuration in this book is all over the place. Backwards, upside down, sideways, sometimes all three at the same time. Overall, I’ve enjoyed this title more than Superman, but neither is giving me reason to believe that the BMB hire was anything more than a PR stunt.

Catwoman 26 (Ram V and Fernando Blanco): This had the “Joker War Collateral Damage” and it involved fallout from the last issue with the Joker. However, it served as little more than a set up for the next arc. I had to look up Father Valley. I thought he was a new character, but he’s not. I’m interested to see where V goes with this.

Justice League 54 and 55 (Joshua Williamson and Xermanico): Maybe Death Metal focused the title similar to how Joker War did with Batman and Detective. Perhaps it is Josh Williamson’s touch. Whatever the reason, this title is starting to recapture some of the fun at the beginning of Venditti’s run as writer. They probably just took my advice and read Avengers to see how to write a team title.

The Decent

Detective Comics 1028 and 1029 (Peter J. Tomasi et al): These issues are better than the title was before Joker War. It’s not as good as it was during the tie in issues. I realized that I think I just don’t like Tomasi’s writing style. Here’s hoping that he and I can find a compromise soon.

Superman 26 (Brian Michael Bendis and Ivan Reis): At this point, I’m only collecting the book for the artwork. This title might not survive on my pull list after Future State.

The Verdict

Other than Detective–and I’m realizing that probably won’t change unless I come to terms with Tomasi or they replace him–and Superman–which is subject matter and not even BMB has been able to make Superman interesting to me, the DC November 2020 books are very good. I’m still upset that they’re choosing now to take a hiatus and push Future State, but who knows. Maybe that will end up being awesome and I won’t even miss the regular titles. It remains to be seen in a couple of months.