Tag Archives: PC Gaming

Hearthstone Duels Beta: Great, Good, Decent?

Introduction

What the heck is Hearthstone Duels Beta? Well, we are faced with yet another task as (unpaid) Blizzard beta testers. About a year go, Blizzard released Battlegrounds in response to the rise in popularity of auto battlers like Auto Chess, Dota Underlords, and Teamfight Tactics. As soon as I saw the gameplay for Battlegrounds at the event they put together to showcase it, I knew that I made the comment that I would play that mode almost exclusively.

I mean, who doesn’t want to watch cards smash into each other?

The same can’t be said for Hearthstone Duels Beta. The concept intrigued me. Blizzard took the Dungeon Run concept and made it PvP. That sounds interesting. However, instead of enhancing my interest in the game mode, watching the game play actually decreased my interest. Then, I received a drop from Twitch to early access to the game mode.

The mode is now in full beta, so I’m no longer special. However, I write this web page, so I am special here. You obviously read the page, so I think you’re pretty special. Let’s discuss among our special selves if this game mode is any good or not.

The Great

Do you love Dungeon Run? I do. Do you not know what Dungeon Run is? I forgive you if you don’t. Let me give a brief explanation. And, yes, I realize that almost nothing I ever write is brief. How about I promise to keep this one under 100 words? Deal? Deal.

Dungeon Run is a mode Blizzard introduced as an adventure in one of the expansions. You start with a deck. Then, as you proceed through the “dungeon” and defeat bosses, you get to choose random “treasures” and cards to add to your deck. Honestly, it’s a fun mode and I used to think that I wanted more of it. 59 words.

He’s on fire!

After playing Duels a few times, it turns out that I just wanted more Dungeon Run. Duels lets you build your starting deck. I don’t care. It lets you play against other people. Without some sort of chat feature, I don’t care whether it’s a bot or a person. Duels does retain the treasures (though most of them are garbage) and card selection, which is great.

The Good

Remember when I said that I don’t care about building your own deck. That was mostly for show. Even though most of the time, because it’s a competitive mode, you will build the same deck, that’s starting to change some. Blizzard has already released new class treasures and hero powers that promote some variety in deck building.

Because I don’t have the whole collection on many of my accounts (yes, I have multiple accounts and play all 3 regions on all of them), I have to be creative with my deck choices. Yes, creative there is a euphemism for bad decks. But, sometimes those bad decks will catch an opponent off guard because they’re not looking for the “creative” card choice. And, since it is ultimately “no risk, no reward”, that’s good.

The Decent

This game mode is ridiculously imbalanced. Granted, it is a beta. Also, it is Blizzard and their idea of game balance has infiltrated MTG. make extremely imbalanced cards, make your money from selling them, and then nerf them (ban them in the case of MTG). Sometimes, this strategy is employed multiple times. Since it’s introduction earlier in the year, Demon Hunter has been nerfed 4 times.

They have proved time and again that they are not prepared for proper card design. Eh, eh, Illidan? Not prepared? Achievement Unlocked: Lame Dad WoW joke.

So, expecting Duels to be completely balanced right out of the gate is a tall order. I wasn’t joking in the beginning when I said that Blizzard expects us to be their unpaid beta testers. In the case of the new heroic mode, you are paying them to be beta testers. God bless this brave new world of gaming.

However, Hearthstone Duels Beta is way out of balance. If you can high roll a certain treasure or card selection, you are guaranteed to breeze through to a high win total. I was watching a streamer last night who had two runs where he was dealing 20+ damage per turn starting on turn 4 or 5. In a mode where your starting life is a maximum of 40, that’s ridiculous.

The Verdict

Hearthstone Duels Beta has some fun aspects. I do like that I can build my starting deck. Dumbing into one of the ridiculously overpowered runs is fun as hell. The rest of the time, it is just as frustrating as regular Hearthstone with the addition of even more randomness and frustration of potentially low rolling your way into oblivion. I play standard for the rewards (though they stealth nerfed them) and Battlegrounds because it can be legitimately fun. I don’t see myself playing Duels unless they include it in a quest.

Cards I Love: Hearthstone darkmoon Faire

Introduction

Come one, come all to the Hearthstone Darkmoon Faire! If you’re thinking what I’m thinking then you’re thinking, “Didn’t we just have a Hearthstone expansion? ” Yes, it appears as if the Hearthstone developers have taken a page from the WotC handbook. They are releasing expansions once every 3 or 4 months now. That’s good to keep things fresh.

It is not goo, however, for my bank account.

Yes, in spite of my machinations to the contrary, I am still playing Hearthstone. Hell, Reno even screwed me in a game a couple of days ago. Those of you who are regulars remember that’s why I swore at the game and swore off the game. It’s another card game to keep me somewhat sane through this pandemic.

The Hearthsone Darkmoon Faire, as much of the Hearthstone card base does, takes inspiration from an even of the same name in World of Warcraft. Towards the end of my WoW career, I became an achievement hunter. The Darkmoon Faire filled far too much of my time as a result. But, the Hearthstone equivalent has a twist. Similar to MtG bringing the Eldrazi to Innistrad, the old gods spread their own twisted corruption into the Faire.

Demon Hunter

Felsteel Executioner: Speaking of corruption, our first card has one of the new keywords for this set. The corrupt triggers when you play a higher cost card while the card with corrupt is in your hand. It offers versatility. Honestly, though, it’s one of the weaker keywords.

Throw Glaive: Speaking of keywords, this is just “Echo” with more words. I’ve heard from several programmers who would know that Blizzard is infamous for their “spaghetti code”. Hell, even as an extreme novice to programming, I can see that their stuff is not optimized very well. Regarding this card, it’s gonna be situationally awesome.

Druid

Guess the Weight: In keeping with the faire theme, the name of this card is hilarious. The effect is pretty great, too. I like that Blizzard is willing to take the chance that they make an absolute trash card in order to give us something that we’ve never seen before.

Kiri, Chosen of Elune: At first glance, this card looks like garbage. After all, it does to lightning bolt. Mind you, that’s never stopped me from picking a card to be featured. However, I don’t think this card is garbage. Those two cards have synergy with druid and could lead to some fun combos.

Hunter

Mystery Winner: There was some talk about Hearthstone getting rid of the discover mechanic. I think that would be a very bad idea. Discover is probably the best mechanic to come out of this game. I think they wanted to (and eventually have) do away with the cards that have the ability to iterate the discover process infinitely.

Trampling Rhino: So, they use the keyword in the card name, but then write an entire phrase to explain what that keyword mean in the card description. Perhaps this is the only card that they have planned with this ability and they don’t want to waste the resources. Who knows?

Mage

Grand Finale: I love the elemental mage archetype. I’m not sure there are enough cards to support it in standard. But, I enjoy playing Wild better anyway. Give me all of the broken cards.

Deck of Lunacy: Can you play this card and all expensive spells to get a deck full of Pyroblast? Is that how this works? Well, I guess there’s also Puzzle Box of Yogg Saron. Either way, it’s dumb fun.

Paladin

Redscale Dragontamer: I picked this card because art is hilarious. Yes, Paladin cards this expansion are an absolute joke.

Snack Run: Hey, it’s got discover. That must mean you love it. Well, yes, discover is fun. However, it feels like any time I play the other card that has a similar effect, I get nothing but 1 and 0 cost spells to choose.

Priest

Insight: I think this is the type of card that they were envisioning when they developed the corrupt keyword. It is a decent card by itself with crazy upside if you decide to corrupt it. Compared to this, most of the other corrupt cards feel like an afterthought.

Palm Reading: In addition, this is the kind of discover card that I love. You discover something, plus you get a guaranteed good outcome. This is just a solid and fun card. Priest continues to get strong support cards.

Rogue

Swindle: 2 mana, essentially draw 2? Plus, it is targeted draw in both cases. Looking at the card now and thinking about it, I’m surprised they made it combo and not corrupt.

Tenwu of the Red Smoke: I’m about to go Johnny Combo on you here, but there’s gotta be a way to play this with either the new or old C’Thun to be able to cast the old God multiple times per turn. In fact, I think I’m going to workshop that deck once I get finished writing this article.

Shaman

Magicfin: This guy will fit quite nicely into my wild murloc shaman deck. What do you want from me? Like Paladin, the Shaman cards in this expansion are garbage.

Revolve: First we had evolve. Then we had devolve. Then we had turn everything into murlocs. Now, we have this trash heap of a card.

Warlock

Wicked Whispers: The old gods are back. Their whispers have returned as well. If you’ve ever been involved in a random whisper encounter in World of Warcraft, you realize just how creepy that is. Regarding the card, zoo was already strong. This is just going to make it more so.

Cascading Disaster: Another card with a reference to an MtG keyword in the title. It also almost has that ability. This is the only card I’ve seen that has the repeating corrupt. Once again, I think they missed an opportunity to have more multiple corrupt cards.

Warrior

Sword Eater: What power creep? Years ago, they nerfed Fiery War Axe to 3 and now for one mana more, you get a 2/5 body with taunt. Sure, it’s a turn late and you may lose tempo. However, warrior has so much targeted removal that you might not.

Tent Trasher: I’m not sure how often you’ll get the mana reduction on a regular basis more than one or two, but I like this sort of effect. I wonder if they tested as each minion type played and found it to be too powerful that way.

Neutral

Old Gods and a Bunny: I remember there being something in World of Warcraft with the Rabbit. I don’t remember exactly what it was, but I think it was made into a battle pet after that update. Whatever the reason, this stuff is making me want to play WoW again. Must resist the temptation. Other than that and the old gods, none of the neutral cards are very interesting.

The Verdict (Hearthstone Darkmoon Faire looks fun)

I liked that Ashes of Outland introduced dual class cards. Even if most of the cards were garbage, it is a fun addition to the game that I hope they expand upon with future sets. The cards in Hearthstone Darkmoon Faire aren’t nearly as groundbreaking. What they are, though, is fun. That’s all I ask when playing these games.

Minecraft Review: Nether Update

Introduction

Welcome to our Minecraft Review: Nether Update. I feel like Quinn has been talking about this update for a while now. Some of the YouTubers he watches must have gotten early or beta access and were showing it off. Every couple of days when we loaded up the game, he would remark, “I wonder when we’re ever going to get the Nether Update.” Well, we finally have.

However, I have to admit that we haven’t been able to explore the nether as much as we hoped. We actually tried the other day and it ended quite poorly. First Quinn died with a bunch of good armor and gear. Then, I went to help him and I died with a bunch of good armor and gear. Rinse and repeat a few times.

So, we did discover one thing. Mobs in the Nether now spawn much faster than before. I don’t think that they are any tougher necessarily, but there are so many of them that you can become overrun very quickly. So, a word of warning there. However, bear in mind that our experience was in a Nether Fortress. Outside of the fortress, all we encountered were zombie pigmen and I think Quinn called them striders.

So, apologies that I haven’t been able to do my due diligence on this update just yet. File in under “U” for “unsurprising”. In the meantime, I will work on some recon and also the videos of worlds promised a few weeks ago. And stay tuned for an actual Minecraft Review: Nether Update soon.

M21 Notable Cards Gruul Edition

Introduction

Time for M21 notable cards Gruul edition. Of course, in the last article, I wrote about the white, blue, and black cards in the set. If you missed that one and you don’t want to go back to read it, I will give you the highlights here. There are a ton of cool reprints in this set. Teferi is blue and he does things at instant speed. I think that about covers it.

Actually, I do have a couple of other things to say. I like the set so much that I ordered both bundles on MTGA. I know that Chris is going to give me crap about that, but I like the game. It lets me play MTG, especially since I’ve had time over the last few months with the stay at home due to Covid. And, as I mentioned last month, there haven’t been any comics.

My other mention is that I went out of order this time. I like this set so much more than Ikoria that I skipped right over Ikoria to purchase my traditional box and bundle of M21. I will go back to buy Ikoria eventually. My completionist brain won’t let me not have that binder. However, for now, let’s see why I made this decision in the first place.

Red (Oh, you like your face? I like your face, too. However, let me rearrange it a bit for you.)

Fiery Emancipation: This card is stupid expensive and mono red will never see the payoff in traditional formats. However, in the right Commander deck, it could do some damage and potentially be tons of fun. I don’t know enough about Commander to know which decks, but I’m sure you nerds will find them

Subira, Tulzidi Caravanner: I have a terrible Alesha, Who Smiles at Death tiny leaders deck. I was inspired by Chris’s friends Darren and Jason. They’re the only “real” people I’ve played against besides Chris and randos at various prerelease events over the last few years. Plus, I really like the tiny leaders format. It’s fun. maybe I can do something similar with this card.

Honorable Mention (Gadrak, the Crown-Scourge): Speaking of tiny leaders. This guy qualifies. I have a feeling it would be quite easy to put together an artifact deck to make this guy work. I’m not the dragon guy, though. Chris is.

Green (You Want Lands? Well, here, play all the lands!)

Asuza, Lost but Seeking: I learned about this card during the Amulet Titan crisis of a couple of years ago. They sort of reprinted this in Theros Beyond Death with the Dryad of the Ilysian Grove and now it’s back in full glory. I just texted Chris that with both of those cards, you could play 4 lands per turn. I’m not entirely sure how to exploit that, but it will be fun to try.

Garruk, Unleashed: I am not a green guy. I’m a blue mage to my core. However, when playing cube, I often gravitate to Gx as my default strategy. Usually it is GB and there was a Garruk card that was always open. So, I’ve sort of adopted Garruk as my favorite green planeswalker. I’m glad there’s a Garruk in standard again.

Honorable Mention (Quirion Dryad): Hearthstone had a deck that was called Miracle Rogue. The same strategy has been tried in druid and maybe other decks. Druid and rogue were the two most popular, though. In digging, I found that the decks had roots in MTG with this card.

The Verdict

Thanks for reading my M21 notable cards Gruul edition. As with the Esper edition, there are some fun cards in this set. I think I get to open my product on MTGA tomorrow and then my paper product should be in the mail in the next week or so. Oh, and I can’t wait to see what this set does to the Cube in Arena. The power level is definitely going to go up!

Hearthstone Trial By FelFire Review

Introduction

Hearthstone Trial by Felfire just proves that someone at Blizzard is a frustrated poet. And that they want the entire world to know it.

Hey, I’m not one to cast aspersions. After all, I have written my own version.

What is all of this rhyming about? Keep reading and you just might find out.

The Great

Free: Normally there is a fee. This time, the adventure is free. I am glad there is no charge. I didn’t want to pay 20 large. sure, I could have used gold. However, using it for that instead of packs gets old. And so, I played. And discovered the true prize is the friends I made.

Packs: Actually, the adventure comes with a quest. And, what is there in that chest? For your trouble, you get three free card packs. They can be won without any hacks. Simply complete Chapter 1. There, now you are done.

The Good

Variety: There is a variety of fights. It isn’t all about might. Sure, some are a race. That require you just to go face. Others require a different tact. And, that is just a fact. Against one boss a fatigue strategy works well. After drawing his last card he faces the death knell.

Length: Even though this adventure is free. There is plenty in Outland for you to see. Four rounds of four bosses. Be careful for some may cause losses. Then, at the end. You face off against one who was a friend. In order to escape Outland, you must take a stand.

I was prepared…

The Decent

Reward: Other than the cards, all you get is a card back. Compared with other adventures, that’s kind of wack. Again, I realize that it’s free. But it just seems like to me–that they could give more. Instead they put a bundle in the store. Like a sucker, I paid. But it included some packs, so better decks can be made.

The card back isn’t even that good of a design.

The Verdict

Overall Trial by Felfire is fun. Even if you don’t do the adventures, you should try this one. The story is decent. You won’t be sad you went. To the plane of Outland. Just make sure you have a plan. You wouldn’t want to get lost. And captured by some demons and tossed–into a pit of despair. Or maybe they’d just set fire to your hair. So pay my warning fair heed. And get on over to this adventure via your trusty steed.

Felfire Festival Week 1 Post Mortem

Introduction

Felfire Festival Week 1 Post Mortem already? Surely, it isn’t dead. Well, yes and no. The week is technically over. However, the ramifications continue to reverberate through the game. At least, I assume they do. I thought I might play the game more now that it’s been updated.

However, I have not. I’ve tried playing a couple of times. I just can’t get into it. Battlegrounds is frustrating and boring. It takes almost all of the strategy out of a normal auto battler game. In most cases, that has worked to Blizzard’s advantage. Without a coherent strategy, the game just becomes ovals banging into each other.

The Great, The Good, and the Decent? No, just a verdict

No, I’m not even going to give lip service to these categories for this review. I could go back to the Good, the Bad, and the Ugly for one article, but that seems suboptimal. And, so, I will leave the reader to decide for themselves if it’s worth it to come back if you left. In the humble opinion of the writer of this article, it very much is not worth it.

There are plenty of other autobattlers out there for you to play instead. I would suggest either Autochess or TFT if you’re on mobile. Underlords is also on mobile, but I’ve found that it is a better PC experience. In any case, don’t waste your time on Battlegrounds.

Thanks for taking the time to read my Felfire Festival Week 1 post mortem. Some of you more astute readers might attribute my snark to salt. Honestly, you’re partially right. I’ve played 3 or 4 matches to try things out and I have yet to crack the top 4 in any of them. So, yes, I am frustrated. But, I also have many other things to keep me occupied. In any case, I hope next week is better!

Hearthstone BattleGrounds June 2020

Introduction

I was taken by surprise by yesterday’s Hearthstone Battlegrounds June 2020 update. But, I put together a quick article with my thoughts. It was close to dinner time and then we were maybe going to go to the lake. So, I didn’t talk about the minions because there were a good amount of them being added. We didn’t end up going to the lake, but I hung out in the front yard with Quinn and his stuffed Pokemon. Therefore, I’m going to take some time this morning to give my thoughts on the minions.

Hearthstone Battlegrounds June 2020 Minions

Deck Swabbie: Reducing your tier cost by 1 is huge, especially if you get it early. It’s like getting a token, but you don’t have to sell a minion to get the benefit. I think that this is going to be one of the strongest early game minions.

Scallywag: This isn’t as strong as the tier 1 murloc token because it doesn’t give the extra gold. However, 3/2 are good early game stats and trade well with almost everything.

Freedealing Gambler: A free 3/3 early game? Sign me up.

Southsea Captain: A bit of a whiff if you aren’t already in pirates and early game is too early to commit to a tribe of minions. This is probably the weakest of the tier 2 pirates.

Arcane Cannon: Aside from being the new tier 2 minion sure to be sniped by your opponent, this one is pretty good early game especially if you can get a token and guarantee first attack.

Monstrous Macaw: There are some decent early game deathrattles. Selfless Hero, Rat Pack, Harvest Golem, Kaboom Bot. Heck, even Ghoul is good against a low health board, but it could backfire against you, too.

Salty Looter: These types of minions are always a trap.

Bloodsail Canoneer: This is a strictly worse version of Deathwing’s old hero power. Hard pass unless you get it late and are already in pirates.

Yo-Ho-Ogre: This is a good card. The stat are insane. You’re virtually guaranteed to get at least 3 attacks from it. Late game, unless you get some buffs on it, it falls off, but this is a great tier 3 minion.

Southsea Strongarm: Stats are decent, but the battlecry is only good if you’re in pirates already.

Goldgrubber: Strictly worse Razorgore and honestly, that card isn’t all that great to begin with.

Ripsnarl Captain: Stats aren’t awful and could potentially get better. Similar to Waxrider and that card falls off quickly. I feel like this one would never get going.

Seabreaker Goliath: This one might be good enough to switch strategies. I guess it depends on how sold you are on what you have and what else is offered in the pool.

Cap’n Hoggar: Reducing the cost of pirates by 1 is pretty good. It’s like having a better Millhouse power if you are offered pirates.

Nat Pagle, Extreme Angler: I don’t know what a treasure chest does. I guess I could always check out reddit, since I got my answer to the digging for a golden minion. But, I’m just not in the mood right now.

The Tide Razor: These deathrattle fiesta cards are either good or bad, depending on what they pull. Right now, pirates aren’t strong enough to make this card any good, in my opinon.

Dread Admiral Eliza: Buffs are good, especially if they’re repeated. But, you’d have to be deep into pirates in order for this to pay off. I guess if you’re pulling a 6 star, you very well may be. Otherwise, this plus Megasaur with no murlocs and Nadina without dragons would be a huge whiff. I get that’s a single scenario, but I guarantee I’ll get it more than once with the luck I have

The Verdict

I don’t see anything in the Hearthstone Battlegrounds June 2020 update that makes me want to play pirates. They have a good early game, a decent midgame and then seem to fall off hard in the late game. I could be wrong. Often, I am. However, it still feels like murlocs, dragons, and even mechs are much stronger tribes. Granted, this is just the introduction of pirates and they have time to adjust or add new minions. See you on the Battlegrounds!

Note: All pictures taken from the official Hearthstone patch page. Please don’t sue me Blizzard. You’ve already taken enough money from my World of Warcraft habit and various pack bundles I’ve bought in Hearthstone.

Hearthstone: FelFire Festival Week 1

Introduction

What is the Felfire Festival Week 1? Well, I’m glad you asked. I wasn’t planning on doing any Hearthstone content for the near future. That all changed when I noticed the trailer waiting on my Battlenet client. If you haven’t already, you can watch the trailer below.

I know I’m not usually in the know, but this took me completely by surprise.

If you still haven’t watched the video, what can you expect from Week 1? Well, it’s a pretty big Battlegrounds update. You may remember a couple of weeks ago that I did an article on Battlegrounds because I was semi-obsessed. Well, that semi-obsession went the way of so many of my other semi-obsessions and I haven’t played a single game of Battlegrounds in a couple of weeks. That all looks to change tomorrow. What’s in store for me? If you want to see for yourself, the patch notes are here.

New Heroes

Captain Eudora: I’m not entirely sure what “Dig for a Golden Minion” means. Okay, I just did some digging and after the fourth hero power, it adds a golden minion to the tavern. This is an interesting hero power that you can set up for over multiple turns and get the payoff when you’re at an appropriate tier for a good golden. It is also reusable, so you could conceivably get multiple minions per game. I like it. Goofy and potentially broken. Right in my wheelhouse.

Skycap’n Kragg: While I like the hero power because it basically gives you a free turn of rolls, I don’t feel like it fits the personality of the character. It’s a utilitarian power on a hero that, at least from Hearthstone, feels reckless. Even so, another fun addition.

Captain Hooktusk: Peter Pan reference aside, this one is tough to assess. Initially, I wanted to say that it is a strictly worse Malygos, which is pretty bad to begin with. And, that might prove to be true. However, the discover mechanic (which is again my favorite in all of Hearthstone), makes it less likely that you will whiff. I need to play more with the hero to see if it is any good.

Patches the Pirate: Patches used to be a hero in Battlegrounds. His hero power was terrible. Then, they might have buffed it to bring him back. But, it was still terrible. He’s back again with a completely reworked hero power and it might be slightly less terrible. With a revolving minion pool, at least you’ll be able to avoid it if pirates don’t show up at all in the pool.

New Minions

There are something like 16 or 17 new minions being added to the pool. I’m not going to go over all of them right. It is getting close to dinner and then we are going to go over to the lake after dinner. If I get around to it later, I will leave a placeholder for the other article. You can see my thoughts about the pirates here.

Other Changes

The Rat King‘s hero power will now hit random minions from the beginning instead of constantly starting on beasts. I’m not sure what this does for the hero power other than making it more random. I suppose, by default, that makes it weaker. Since there are now 6 tribes, you can whiff completely from the beginning much more regularly, it would seem. Putricide has been removed from the hero pool. No big loss there. Holy Mackerel is also out of the minion pool. While everyone agrees that Mack was, by far, the strongest minion in the pool, I will miss it. It’s a fun design that, if properly balanced, makes for cool interactions. I will miss you, little Fishman. In any case, I can’t wait to play around with the new stuff for Felfire Festival week 1 starting tomorrow!

Bye, little fish man. You will be missed.

Mekanism: A Minecraft Mod Review

Introduction

What is Mekanism? Well, as usual, let me start with a story. Hey, give me a break. I’m a frustrated writer who has hasn’t been able to write, except for this web page. Give me this simple outlet. I can’t promise you it will be worth your time, but I will promise to try to make it quick. Deal?

Is that the banker I hear calling?

My favorite mods were utility like a mini map and an inventory mod. To be honest, the mini map is the one thing I miss on the XBox One. Okay, I said I’d make this quick. Well, I soon moved onto visual mods like Thaumcraft and Mekanism. Those were my two favorites and I played through a world on both of them.

Between the two mods, I was virtually indestructible. I had a jet pack, magic armor, plus extra health and armor. I could breathe underwater and convert unwanted items into magical essence. It was fun for awhile. However, the curse of omnipotence is very real, my friends. Soon, I grew bored of being a Minecraft god. Then, my computer took a dump and I lost the world anyway.

A Return to Mekanism

We’ve gotten a new computer. Of course, Minecraft was one of the first things installed. However, I took a second job working nights and there was no time to play. Fast forward to March and the Covid-10 crisis and now I have all the time in the world. There’s only one problem. The XBox One is downstairs and the computer is up in Aiden’s bedroom. Long story, that. Not really, but I said I’d keep this short.

Okay, moving on. Jeez, you are pushy! When I planned Minecraft, I knew I’d do an article about mods. I’ve already talked about Thaumcraft in the past. However, you just can’t have a Minecraft week without talking about mods. So, I did some research to see the status of my old mods. Thaumcraft appears to have been abandoned, but Mekanism was just recently updated. Huzzah! Off we go.

The Great

Ore Processing – The mod introduces new ways to process your ores. As you increase your efficiency with new machines, you are able to take one ore and break it down into “more refined” materials. From one ore, you can conceivably get 5 ingots. Granted, there aren’t many ores in Minecraft that are truly rare, but this still makes for a massive surplus in a lot of cases.

The set up is pretty crazy, though.

Jet Packs! – I’m a big fan of jet packs. Often, when I taught engineering, I used jet packs as a solution to getting from one side of the river to the other. Mekanism gives you the ability to fly using jet packs. It is quite possibly the coolest item I’ve ever crafted in all of Minecraft. Just thinking about it now makes me want to go up and start the process.

The Good

Electricity – Sure, Redstone allows for some circuitry in Minecraft and is a sort of pseudo electricity. However, Mekanism gives you real honest to goodness generators and processors that run on electricity. You even have to craft and run wires in some cases to make it work. Sure, it seems like a small thing and maybe not a distinction worth mentioning. However, it’s one that I found interesting.

New Ores – I have to be honest. I almost put this one in “The Great” section. Then again, I’m the kind of guy who still gets excited every time I run across coal while I’m mining. If you give me new materials that are necessary to build new stuff, that just means there’s more to hunt for when I’m out mining!

Plus, I just like saying Osmium.

The Decent

Not a Full Reskin – The mod isn’t sold as a full reskin and I wasn’t expecting one. It just introduces some new materials and craftables. With all of that being said, I think something like Pixelmon or Parzi’s Star Wars Mod are a lot more fun than something like Mekanism. The main problem there is that those mods are usually too quickly abandoned. Probably because they’re a ton of work to design, develop, and update.

No In-Game Tutorial – I’m going to be honest again. This is really the only thing that bothers me about the mod. I just added the full reskin so that I could have my requisite 2 items in each section. Sure, there is an extensive tutorial online. Also, people have made their own. However, one of the things that I liked so much about Thaumcraft was that you could learn on the go and not have to alt-tab to figure things out. Granted, it’s a small inconvenience, but it is inconvenient.

We need a Mekanomicon. That sounds too much like Necronomicon. I will work on the name.

The Verdict

While Thaumcraft was probably my favorite mod for Minecraft, Mekanism was always a close second. Unfortunately, Thaumcraft hasn’t been updated in a few years. As I remember, it was pretty fully functional, so that isn’t a huge deal. Nevertheless, that means that Mekanism has moved into first place. There is such a variety of tasks to keep you busy. Definitely check it out if you have the chance.

POOL OF RADIANCE: Noob’s Way Back Machine

Introduction

I don’t know if I ever played Pool of Radiance. One of my most fond memories of high school is playing Dungeons and Dragons. I’ve already talked some about my memories with paper and pencil D&D. However, I also have extensive experience with the computer games as well.

The thing about the PC games is that I don’t have specific memories of which games I played. Okay, that’s not entirely true. I remember playing the Spelljammer game and I remember playing at least one of the Dark Sun games. I don’t know if I played any of the Dragonlance games, though I’m almost positive that I did at one point or another. It remains my favorite setting even today.

In case there was any question, we’re putting the “way back” in Way Back Machine today.

One game I’m almost positive that I never played was Pool of Radiance. Why, then, am I picking that game to feature? Well, according to my extensive research (a single Google search), it is the first of the PC games to feature the mechanics of D&D. So, it’s only fair that I pick that one as my first entry into the Way Back Machine. If it goes well, I might take a look at one of the Dark Sun games in a couple of weeks. If it goes poorly, I definitely will.

The Great

Decent Graphics – I know many of you will scoff at this. And, you might have a right to do so. However, compared to my expectations, this game blew them away. Granted, I’m not sure what my expectations were, but I clearly forgot about the capabilities of those early games. There were different sprites for the different monsters and you were able to customize your characters to some degree.

I mean, doesn’t he have the classic dwarven features?

Surprisingly in depth – Again, I’m not sure what I was expecting. I mean, we’re not exactly in the prehistory of games, but 1988 is pretty early in the history. The Super Nintendo (when I really started to become involved in video games and consider to be the start of good graphics and consistently good gameplay) is still 3 or 4 years away. I guess the old PC gamer mentality of being a step ahead was true at the time. In addition to the character creation feeling almost (you don’t individually roll stats, but you do pick alignment) like pencil and paper, the features of the game are greater than the sum of their parts. Let’s talk about some of those features.

The Good

Intuitive – Granted, this isn’t pick up and play if you haven’t played Dungeons and Dragons before. It will take some getting used to. As I told Chris when he texted about flipping through a source book, “It’s a whole other language. However, like Magic, once you get used to it, it’s second nature.” This game is very much along those lines. Within a half an hour of (probably too in depth for a simple review article) character creation, I was into the game and wiping my party. (More on that in a bit)

Minimap – Again, those of you who have grown up in modern video game times might get a chuckle out of an oldbie like me thinking that the minimap is worth of mention in the article. But, hear me out. Being an oldbie pencil and paper D&D guy, I took about 5 minutes to look for some graph paper to start drawing my own map of the town before I realized there was a minimap built into the interface.

Even so, my map would have been more detailed.

The Decent

The Story – The story of Pool of Radiance isn’t bad. In fact, it’s actually pretty engaging and gets you into the action quickly. I’m not surprised because this is a TSR (the owners of the D&D license before WotC bought them) product. Even so, the story is pretty generic RPG stuff and isn’t engaging enough to keep me coming back for more. That’s to be expected since The Forgotten Realms is the most generic of D&D settings

Pool of Radiance is hard! – So, I went to the City Hall to find out what commissions I could collect. “Go to the ruins and help clear it of monsters.” Okay, sounds good. Let’s kill some monsters. First encounter in the ruins? A party of kobolds. No problem, right? Wrong. 2 party members dead. Crikey! Let’s rest. Nope. Interrupted by a party of monsters. Let’s rest in the city. Nope. It costs 1 platinum to rest in the inn. Let’s rest in an alley. Nope. Caught by the guards. WTF. Okay, how about a temple? 100 gold pieces for cure light wounds. Jesus. Fine. Now, back into the ruins. Second encounter is a party of orcs. And, we’re all dead. Well, that was fun.

Lucky I saved my game. Now, if only I could figure out how to load it.

The Verdict

Pool of Radiance is a game that definitely stands the test of time. Over 30 years later and I will probably keep going back to try to at least defeat that first dungeon. Who knows? Once I do that, I’m sure that I’ll be back to try to finish the rest of the game. Then, I’ll move on to other games in the series. I have been playing the game on this web based emulator. However, I recently discovered a place that has the game plus a bunch of others for only 10 bucks. I just have to vet the source to make sure that it is legit and not bloatware or virus ridden like the old Limewire files. In spite of the frustration of the game being hard, I suggest you give it a try.