Tag Archives: PC Gaming

2022 PC GOTY: Yeah, About That…

Introduction

I’m not sure what I was thinking when I wrote 2022 PC GOTY in my calendar for this week. I knew that I’d be home the whole week and able to write every day. Definitely, I wanted to fill the week with posts. Surely, I had an idea for this when I put the plan together, right?

Right now, goodness only knows what that plan was. While I have a laptop and recently accessed my Steam account again, I played little to no games on the PC. I loaded up 1 Screen Platformer a month ago to write an article and keep the page active. But, to call it the game of the year is a stretch.

No Time to Game?

When I set up the two computers in the basement to work on my IT stuff, I played some Magic the Gathering Arena and Hearthstone. Mostly, this year, I messed around on CodeWars and W3Resource to practice my coding because I thought I might go back to school for computer science focusing on data analysis.

More recently, I wrote a few programs for Raspberry Pi Pico W.

That still may happen. However, I found a new job that so far I enjoy much more than my previous teaching job. So, I postponed my enrollment in the Master’s program until next year. I will revisit it again over the summer depending on how the rest of the school year goes. Right now, though, things look positive.

I suppose I could take the cheap way out and name Magic the Gathering Arena or Hearthstone as the 2022 PC GOTY. Actually, now that I say that, I think my plan was to give the award to Hearthstone. So, let’s go with that one.

Congratulations? Hearthstone

Now this just feels weird. I mean, technically, Hearthstone is available on the PC and I played it on the PC. I probably played it the most of any other PC game this year. But, I played it mostly on the phone and consider it a mobile game at this point. Okay. Let’s make this work.

So, what’s the big deal with Hearthstone this year? Well, they are getting almost as bad as Magic the Gathering with the expansion releases. I count three major set releases plus 2 mini set releases in the calendar year. For some reason, I don’t feel the same fatigue, though. I think it might be for a couple of reasons, actually.

First, Hearthstone has varied game modes. The one that I play the most is Battlegrounds, but I also messed around with Mercenaries some this year. I never play Arena, Tavern Brawl, or Duels anymore, but they still exist. Also, since Hearthstone is only digital, I just have to buy the set digitally, where in MTG I buy online and in real life. That’s exhausting.

The Verdict

So, while Hearthstone brings me the same amount of joy and, more accurately, stress and anger as Magic the Gathering, I follow in the footsteps of the previous article and give this infuriating game an award for 2022. What this tells me is that I need to play more games on my computer next year.

December 2022 Hearthstone Battlegrounds Update

Introduction

As you all know because you read my most recent articles, Hearthstone released a new card set. Blizzard brought us back to Northrend and one of the greatest fantasy story lines ever. The fall of Arthas still haunts my dreams. You all know what a sucker I am for story in video games. I assumed, perhaps wrongly, that this set came with an update to Battlegrounds, too. And, so, I planned to write a December 2022 Hearthstone Battlegrounds update.

Best laid plans, as they say. Spoiler Alert: No major new update to Battlegrounds ever came as a result of March of the Lich King. No new minion types or minions. No new quests. And, no update to the rewards track. I, and I assume most other players since I’m nowhere close to the top time played in this game, finished the track about a month ago. Now, I mainly play to finish the main weekly quest and advance that rewards track.

So, Nothing Then?

Not nothing, no. While I thought that the introduction of the “Undead” keyword into Hearthstone meant big things for the world of Battlegrounds, for now Blizzard kept them out of the game mode. I trust the developers and programmers, so I know they will eventually add them into Battlegrounds, but it’s curious that they didn’t as part of the new set release celebration.

What, then? A new undead hero to serve as a foil for The Lich King? Well, yes and no. Or, rather no and yes. They gave us a new hero. I played him the other day. He’s pretty fun. Technically, he isn’t alive, so you could argue that he fits the theme. Okay, I pulled a muscle stretching that metaphor. Okay, with little further ado, our new hero! *drum roll*

Yes, it’s true. Our intrepid new hero is Enhanc-o-Mechano. *cymbals crashing awkwardly* *a lone cough in the back of the room*

Yeah, a bit of a let down. But, along with this new hero comes a new quest reward. I admit to being underwhelmed by most quest rewards. I had a lot of fun with the one that gives your minions plus seven on stats, but they die after attacking. That took me to a first place finish a couple of weeks ago. Giving a hydra plus twelve stats in your hand every turn is fun, too, and figuring out when to finally play it adds some strategry. But, I think this one might be my favorite.

You can roll the usual bonuses; divine shield, windfury, and reborn are the most fun in that order. There’s also one that gives taunt, which pairs well with Leeroy and poisonous minions. Man, just talking about it makes me want to load up and play Battlegrounds even though I already finished my quest for the week.

The Verdict

Yeah, the December 2022 Hearthstone Battlegrounds update underwhelms for sure. I expected much more. Really, I just wanted them to add undead type to the game mode. That, alone, makes me sad. I hope you’re listening, Blizzard.

Paladin, Priest, and Rogue Lich King Cards I Love

Introduction

This article brings me to three for three in writing my review articles for March of the Lich King, the new expansion for Hearthstone. I already reviewed neutral (with two special bonuses!) cards and Druid, Hunter, and Mage in my previous articles. As the title so eloquently states, this one covers Paladin, Priest, and Rogue Lich King cards. (Editor’s Note: While three for three in writing them, I botched the release and pushed these two articles back into this week. I have a new plan to get to the end of the year, though.)

These articles came to me because as I opened my packs from the bundle I bought, I kept saying, “Wow!” “Cool!” and “Neat!” However, as I wrote in my previous article and reiterate here, the initial high seemed to have worn out or I read cards wrong. Because, as I look through the card listing, I find myself saying any of those words much less and struggling to find cards that I actually love.

Paladin Lich King Honorable Mention

The one thing I noticed while looking through the Paladin cards is that they are leaning into self damage as a mechanic. While not new to the game, it is new to the Paladin class. Usually, Warlocks (and sometimes Priests) have this mechanic on their cards. As a potential healing class, it makes sense in the priest context. This could also be fun if they ever end up doing another multi-class focused set like they did in Gadgetzan.

Paladin Lich King Card I Love

Not a great card. Heck you might even argue that it isn’t a good card. But, that’s not why we are here. We pick fun cards and I see this card being a ton of fun. Also, not for nothing, but it can serve some utility functions in the right deck. Phase your own minions against inevitable board clears or phase others to give yourself time to dig for your own.

Priest Lich King Honorable Mention

These cards look like they work well together in my least favorite priest archetype. I despise playing against thief priest. I know it stinks of logical fallacy, but I always feel like they steal the best cards from my deck/class/etc at the best time to counter what I try to do.

Priest Lich King Card I Love

I know what this looks like. But, I promise I’m not just picking Legendary cards for the cards I love. Yes, legendary cards often have powerful effects and lend themselves to being the “best” cards. However, I don’t always go for the “best”. You know that about me by now. I like this card because of the permanent card that you get. When Hearthstone first came out, Chris and I wondered how a digital card game might distance itself from it’s paper counterparts. Cards like this. That’s how.

Rogue Lich King Honorable Mention

I saw the word concoction and wondered why we needed something else when we already had poisons. I should have known that Blizzard’s development team knew what they were doing. Concoctions are like the old Kazakus spells in that they can be combined to do things. See all of the concoctions and combinations here.

Rogue Lich King Card I Love

See? Not a legendary. Hell, this one is even a common. And, no I didn’t simply choose a common to contradict the assumption that I chose only legendary cards for the cards I love. I genuinely think this card is cool. To my knowledge, it is the first Hearthstone card with two different minion types. Does this show the future of the game? Provide for a more diverse and deeper Battlegrounds experience? The possibilities are endless.

The Verdict

I left the previous article underwhelmed by the choices in my cards. I genuinely enjoy all of these cards and plan to play many of them over the next few weeks to see if they wow me as much as I hope they will. Paladin, Priest, and Rogue Lich King cards are truly some cards I love. See you in a couple of days for the rest of the set.

Disclaimer: All images taken from this page.

Hearthstone is a Gift

Introduction

Regular readers of the page might wonder about that title. Seeing as how most of my articles (except for a recent slate of complimentary reviews), I wrote about a hate/hate relationship with the game, you might wonder how I arrived at “Hearthstone is a gift”. Like most of my changes of heart, it came in stages over a period of time. I kept coming back to finish daily quests. They kept me around by introducing a new game mode. Now, I stay because I genuinely enjoy the game.

I Still Don’t Get It

Blizzard knows how to keep their players on a treadmill. At the height of my World of Warcraft playing, I logged in on a daily basis simply to complete a series of quests. As the days went on, the number of those quests grew exponentially, but they only gave credit for a limited amount. 25, maybe? I don’t remember. You know what else I don’t remember? Why I even finished these quests and what virtual rewards they granted. At least with Hearthstone, they tie the quests into their “Battle Pass”. This gives cards, packs, and cosmetic rewards. The collector in me shudders with glee every time I unlock a new tier. Plus, I can complete the quests in Battlegrounds.

Yes, You Mentioned a New Game Mode

I can’t explain the appeal of Battleground. You use gold to buy and sell minions. If you collect three, they become golden. You can use that golden minion to discover another new minion. These minions run into each other until one or both boards are empty and then you do damage to your opponent. It all sounds so ridiculous. And, yet, I play the mode on a daily basis. I even log in and play Battlegrounds when I have no quest to complete. Hell, a couple of years ago, I watched streams of the game.

What, even, is this?

The Verdict

I still swear profusely when playing the traditional mode of Hearthstone. I still wonder how and why my opponents luck seems so perfect in nearly every single game. But, honestly, it’s that way with all of these CCGs. MTGA, Eternal, and Hearthstone cause me emotional damage on a scale incalculable. However, I play every single one of those games on a daily basis and I don’t see that changing anytime soon. Keep giving me skins, packs, and card sleeves and I’ll keep playing your stupid game. Because, truly, Hearthstone is a gift.

Thankful for 1 Screen Platformer

Introduction

For the last few weeks, I dedicated Thursday to my Dungeons and Dragons club play through of Curse of Strahd. As you can read if you follow the link, one of the reasons I am not doing so is because my group is slowly falling apart. Last week, I stopped the game early and this week I threw out two of my group from the club before we got a chance to play. Also, Spooktober is over, so time to focus on other games I enjoy. Today, I write about how I’m thankful for 1 Screen Platformer.

I wish I remembered how I became aware of the game. Being that it is on Steam, I either purchased it during a Steam sale or it came as part of a Humble Bundle. A quick search of my Humble Bundle history shows no evidence of the game, so apparently, I bought it as part of a Steam sale.

Why I am Thankful for 1 Screen Platformer

In any case, I played the game obsessively for a month or so last year. Every now and then (like earlier this week), when I load up my Windows partition I give the game another shot. I never regret the decision. The game’s title tells you all you need to know. Instead of moving from one screen to another to advance in the level, the camera follows your character as it pans left/right/up/down to capture the game play. But the catch is that the game fits on one screen. I’ll let the trailer give a better explanation than I ever can.

The Verdict

See what I mean? Tight controls, challenging levels, varied characters and achievements for each of them come together to make (possibly surprising) for hours of entertainment. Even if you get bored after a few plays, I guarantee that you’ll be back for more. What do you have to lose? The game only costs 2.99 and there’s a “prologue” level for free to give you a better idea of the game play and if it’s something you’d enjoy.

Hearthstone Barrens Part 2: Great, Good, Decent

Introduction

Welcome to Hearthstone Barrens Part 2. I decided in my last article to change the format of these articles. First, I changed from previews to reviews. That’s simply a function of me not being able to write the articles before the sets are released. Second, and more importantly, I decided to make a deck for the cards that I include in the “Great” section for each class. That leads into the final change. Lastly, I reviewed all of the cards from the set instead of just the cards that I found interesting.

I will fulfill my density as a Spike sooner or later…

Time to give the 2 Guys Gaming treatment to Hunter and Mage cards from the latest Hearthstone expansion, Forged in the Barrens. This expansion feels like the one that came after Naxxramas. Recently they introduced Old Gods into the same meta that contained Galakrond. The power level of Standard felt a little out of control similar to how Naxx released some severely overpowered cards into the Wild. (Was Wild even a format then?)

Forged in the Barrens now comes along and tries to bring balance to the cards. For the most part, they succeeded in that goal. I have yet to see a card from this set that causes me to automatically reach for the “Concede” button. Hell, not even Demon Hunters make me immediately rage quit anymore. Let’s explore together how Hearthstone Barrens Part 2 reduces the power level of Hunters and Mages

Hunter

Decent: What’s the best case scenario on that Legendary? Tracking, a secret, and Skill Command? That’s honestly not a bad outcome, but 5 mana is super expensive for such an outcome. But, hey if you have both of these on the field at the same time, you get quite the combo and the immediate gratification of a 2 hyena payoff!

Now that I said that, some Spike out there sensed it and brewed the ultimate deck to take advantage of that. The next time that deck will haunt me as a living nightmare until I have no recourse but to text Chris that I’m done with Hearthstone (again) and then immediately log back into the game to unleash my fury on solo adventures or Battlegrounds

Good: What do we have here? I 1 mana 1/3 with upside. Wait, but it costs two mana? What are you up to, Blizzard? Granted, that effect is still potentially hella powerful for 2 mana, but still. You can’t set a precedent and then break that precedent. It will cause pandalerium among the player base. Already, I feel my own grip on Hearthstone reality fading.

Piercing Shot might be overcosted, but I like any spell that has trample, so it gets upgraded to “good” status. Finally, Wound Prey is cheap and early removal. When I play, that usually means that I draw them at the most inopportune times. Pardon my French, but “C’est la vie.”

Great: Like druid, Blizzard often suggests Beast Hunter as the leading viable archetype. You can see from my card choices that I 100% took the bait once again. There’s that 1 mana 1/3 with upside. Two discover cards. Check. Surprise! An actual ranked spell. Honestly, it’s not that great, but it does have beast synergy, so I included it in the list.

Aggro Beast Deathrattle Hunter

I may have to rework this deck big time. As I assembled the pieces, I ended up doing what I often do. I got distracted by the fact that there are some pretty good deathrattle beasts in Standard right now. So, I jammed them into the deck with the other beast synergy. As a result, the deck contains no removal. It is strictly an aggro minion deck. If any class works with such a strategy, it’s Hunter. With that being said, I’m 99% sure that this won’t work with any consistency. But, it’s a first attempt.

Mage

Decent: Rimetongue is very situational. It has a similar effect as a treasure in Duels. Having played that treasure, I can say that the freeze effect is nice, but it doesn’t have a huge impact and it is easily removed. The luminary updates an old mage card used in a few decks. It may be again, especially since there are some elemental archetypes out there. I just doesn’t speak to me right now.

Good: All of these are decent cards in the right deck. I actually considered Runed Orb in my deck instead of Flurry, but Flurry just fits with the 4 drop. More on that in a minute. Refreshing spring water is just strictly better than Arcane Intellect in an all spell deck. And, in the right situation, the Oasis Ally has been a fantastic card.

Great: The first three cards in the list affect or respond to the effects of your hero power. The other two combine to give you a potential 4 mana Flamestrike, but with Frost instead of Fire. My first attempt at a deck uses only Mage cards. As with the other decks, I’m sure that it requires some tuning before it can be considered competitive. Nevertheless, we’re all learning here.

Check out this mish mash (or hodge podge) if you prefer of Mage cards thrown together as a deck. It might not even classify as jank. I defy you to find a consistent win condition. But, that’s not why we’re here. You want meta level decks to climb ladder with? There are plenty of places to find that. You’re here for inconsistent decks that might reward you with fun and unexpected wins, but will most likely frustrate you into deleting your client? Now, you’re talking. Get out there and and then come back to swear at me for leading you down the wrong path.

The Verdict

Hearthstone Barrens Part 2 took far longer to write than I’d like to admit. I still have some hope of getting back on track with my plan of providing content 5 days a week, but this article put me far behind the eight ball. Now, I suffer some side effects from my 2nd vaccine dose.

None of that has anything to do with these cards. I think Hearthstone tried to reduce the power level of Standard with Forged in the Barrens. For the two classes discussed in this article, they succeeded. Mage, however, still has some powerful cards and effects and the class is a ton of fun to play right now.

Hearthstone Barrens Part 1: Great, Good, Decent

Introducton

For this Hearthstone Barrens part 1 review, I present Demon Hunter and Druid cards from the latest Hearthstone expansion. I tried to come up with ideas to make these articles more interactive. I can’t promise that I have been successful. However, I tried and I will continue to work to mold this page into my image.

It hasn’t been that long, but it has been 7 years. So, roughly 84 months. Hey, the joke works!

I came up with the idea to review all of the cards in the set instead of just cards that I find interesting. Additionally, I stole an idea from another page to build decks around the cards that I include in the “Great” section for each class.

Regular readers know that my decks are on the Johnny Combo (or maybe Timmy) side. They certainly aren’t Spike. When I shared with Chris that Star City Games is looking for writers, he responded, “You know you’ll have to become a Spike.” Luckily, though, they are looking for pop culture writers, too, and that’s much more in my wheelhouse.

But, I digress. Join me while I review Demon Hunter and Druid cards from Hearthstone’s latest set, Forged in the Barrens. If you like possibly fun, but most likely just terrible, decks, then you’re in for a treat. If not, perhaps my witty banter will be enough for you to return for the remainder of the review. And, so, join me for Hearthstone Barrens part 1 review of Demon Hunter and Druid cards.

Demon Hunter

Decent: Sigils got their start in this set with Sigil of Silence and Sigil of Flame (see next section). I suppose that Sigil of Silence has some utility against certain minions. However, there are so many ways to play around the card that the utility isn’t much.

Vile Call reworks several druid cards with a Demon Hunter theme. Like the Sigil of Silence, though, the demons are easily removed, you’d never get the benefit of the lifesteal. Maybe at 4 mana and give the demons rush. I’m not entirely sure how mana efficiency works in Hearthstone, so that might even make the card 5 mana. Then, it is again, unplayable. Oh well, I guess you need bulk commons in ever set, right?

Speaking of bulk commons. If I could set Fury on fire, I would. Unfortunately, I don’t have access to the fel flame necessary and we are forced to live with this terrible, terrible card.

Good: This card mimics the Ilidan hero power from Battlegrounds. I struggled where to put this card. The outcast effect is nice and could provide decent early game removal. Even late game if the opponent tries to hide minions behind taunt and doesn’t play around the card. Otherwise, in most cases, this is just a 4 mana 3/4, which is pretty awful, especially for a legendary. Maybe I should have swapped this with Sigil of Silence.

A 2 mana delayed mass removal spell is pretty dang good. It also works like a Doomsayer by delaying smaller minion plays by a turn. Overall, a fun card with some potential.

Great: It appears that someone at Blizzard really wants to make Deathrattle Demon Hunter a thing. I tried my hardest to make those wishes come true. Alas, I came to the unfortunate conclusion that Deathrattle Demon Hunter does not currently have the support cards necessary to make it fun. Nevertheless, let’s analyze this terrible deck together.

Terrible Aggro Deathrattle Demon Hunter

Upon looking at the available deathrattle cards in Standard, I knew this deck would be severely limited. The best I found in this first iteration was a sort of aggro build that tries to take advantage of Teron Gorefiend. I included several tech cards against taunt and the deck absolutely folds to any kind of removal. Funny enough, because of that singular focus on taunt, I threw in two Sigil of Silence. In addition, I did try to include some Warblades as a secondary win condition, but that is equally as, if not more so, flimsy as the minion aggro plan. I guess it is fitting that Demon Hunter is finally given a strategy that won’t require 5 rounds of nerfs simply to make it overpowered instead of game breaking.

Druid

Decent: Both of these cards have decent stat lines and effects for their cost. They might be good in a wild control deck, but I just don’t see that happening for Druids in standard right now. I put together a decent beast aggro druid deck that is fun to play and that just feels like the direction that they’re pushing druid right now.

Good: Again, the 2 drop and the 7 drop are decent cards in a slower control deck. Maybe as a bonus, I will build that deck for a future article. I am trying to provide more content as part of the plan to boost views on the page here. Why not my trademark terrible decks?

Great: As soon as I saw these cards, I knew the direction of this deck. Beast druid represents one of the oldest and most consistent archetypes in the game of Hearthstone. And, so, behold my Beast Druid Deck!

Non-optimal Beast Druid Deck

This deck is similar to some of the other beast druid decks I’ve seen out there. I actually net decked one by fr0zen to finish a beast quest in the game. For this deck, I took the bones of that deck and tweaked it slightly. I call it non-optimal because I had to include Pride’s Fury, which took out the new Kazakus. That’s too bad because that’s a fun card to play. Also, I’m not sure that Solar Eclipse has a place in the deck, but it might lead to some fun combos.

The Verdict (Hearthstone Barrens Part 1 – DH :Bad, Druid – Good)

Demon hunter definitely got the short end of the stick during this expansion. As I said earlier, it’s about time that class come back down to earth a little bit. In the early iterations, I autoconceded against every single Demon Hunter I saw. Even recently, I break out in cold sweats and reach for the concede button when faced against a Demon Hunter. Maybe with this expansion, I will be able to heal from that hurt.

On the other hand, druid gets a fun and viable archetype with all of the beast support cards. Granted, I’m biased because I enjoy playing beast Druid. Still, give the deck a try. Hopefully you’ll either find it entertaining or figure out ways to make it better. Thanks for reading my Hearthstone Barrens part 1 review. Join us tomorrow for part 2.

Console Look Back 2020: A Year in Gaming

Introduction

In this “final” week of 2020 here at 2 Guys Gaming, we’re starting with a familiar refrain. Similar to mobile two weeks ago and tabletop last week, I’m going to do a console look back 2020. I put final in quotes because I currently don’t have anything planned for next week. That may change depending on how motivated I feel after the holidays. However, I’ve been really good about updating this page for this year and especially the last few months.

I deserve a little R&R.

Besides, I have to get ready for the re-relaunch of the podcast and the re-re-re(?)-relaunch of the YouTube Channel. Also, who else can stream myself playing terrible games while making equally terrible dad jokes? I know that some can do either, but I’m confident that I’m the only one who can do both. Be on the lookout. 2021 is going to be 2 Guys Gaming’s year. Oh crap, we weren’t supposed to say that. Never mind.

Ah, who am I kidding? I will get some ridiculous idea or another to fill next week and we’ll all be here to do it all again. Perhaps I’ll review some of the new games we get for Christmas (even though that is tentatively on the schedule for January). Maybe I will convince the family to try Dungeons and Dragons again (if I can ever find my adventure I wrote). Oh, actually, I’ve got it. But, now, you just have to wait in suspense to find out what it is. For now, let’s dive into the console look back 2020. Note: I’m going to include PC in this as well, but the titles are already getting too long for my SEO optimizer.

Diablo 3

Long time readers of th epage know that I have a love/love relationship with Torchlight 2. It is even the topic of a now lost (thankfully in retrospect) episode 2 of the original podcast. I played Torchlight 2 far more than any of the Diablo games. Until Diablo 3. I think I bought it after Chris and I did some couch co-op at his place.

At first, it took some time to get used to the XBox controls. I also played the Marvel ARPG, Marvel Heroes, a ton on the PC. The controls on the PC for these types of games are just so intuitive. Easily and fully customizable, too. You can customize your build on the XBox, but the controls are not. They take some getting used to. I nearly stopped playing the game altogether because of the controls.

I kept playing. The story hooked me and we all know I’m a sucker for good story. The loot impressed me. I’m not usually one for loot, but Blizzard does a good job with their loot and cosmetics. I kept playing. Then, one day, something clicked. I enjoyed the game. The controls no longer kept me from doing mega damage with my rotation. I still have to finish the game, but that’s only a matter of time.

Minecraft and Minecraft Dungeons

These are two very different games. Minecraft is what it has always been. As I heard it described by some boomer reporter years ago, “You mine. And you craft.” As simple as it is, that’s literally all the game involves. How can it possibly be so popular then?

I can’t speak for anyone else. However, in my experience, the game is fun because it is one of the few modern games I can play with my kids. We have all spent countless hours on survival worlds mining entire mountains and crafting more than one nether portal. Sure, not that impressive to the Minecraft pros out there, but always an achievement when we finally get the experience of dying on another plane.

Quinn and I started a new world recently. Well, he started it and I joined it one day. Within the first hour of playing I had already fished up an epic fishing rod and several strong bows. We’ve both died in the nether and lost more than one of those epic rods in the weeks since. He built a villager farm that one day vanished. All in all, we are in it for the long haul on this one. In fact, he just ran another plan by me earlier this evening.

We haven’t played Minecraft Dungeons recently. For a few weeks over the summer, it hooked us both. I liked the Diablo like gameplay. He enjoyed the Minecraft setting. I logged in a couple of weeks ago to see they updated the game in many ways. We will be sure to play this one over break.

Hearthstone

What would a PC/console article be without me swearing about our favorite CCG that we all love to hate. Yes, it’s true that more often than not, the love/hate relationship is cemented firmly in hate. That is not the case this time. Plus, I’d be lying if I said I didn’t partially include Hearthstone on the console look back 2020 list just to make the mad nerds mad.

You might have heard about the kerfuffle surrounding the release of a “battle pass” for the game about a month ago. I, personally, didn’t see what the problem was. The mad nerds, though, attacked Blizzard, streamers, and even each other for not being mad enough nerds about it.

In spite of that, I come not to bury Heartstone, but to praise it. I genuinely like the latest expansion, Battlegrounds is a fun time waster of a mode, and I will even play a game of Duels now and then. Someone wrote an article that Hearthstone is the healthiest it’s ever been. Like Magic, you can argue if you want. But, I agree. The game is so much fun.

The Verdict

The console look back 2020 shows that this aspect of our gaming wasn’t as varied as mobile, certainly, but also tabletop. Nevertheless, the games I played were fun. Quinn and I have to continue that world we started. I need to finish Diablo 3. Hearthstone will continue to occupy my time until I finish the reward track. What about the new consoles? I’m glad you asked. Join me on Wednesday for that discusssion.

Hearthstone Duels Beta: Great, Good, Decent?

Introduction

What the heck is Hearthstone Duels Beta? Well, we are faced with yet another task as (unpaid) Blizzard beta testers. About a year go, Blizzard released Battlegrounds in response to the rise in popularity of auto battlers like Auto Chess, Dota Underlords, and Teamfight Tactics. As soon as I saw the gameplay for Battlegrounds at the event they put together to showcase it, I knew that I made the comment that I would play that mode almost exclusively.

I mean, who doesn’t want to watch cards smash into each other?

The same can’t be said for Hearthstone Duels Beta. The concept intrigued me. Blizzard took the Dungeon Run concept and made it PvP. That sounds interesting. However, instead of enhancing my interest in the game mode, watching the game play actually decreased my interest. Then, I received a drop from Twitch to early access to the game mode.

The mode is now in full beta, so I’m no longer special. However, I write this web page, so I am special here. You obviously read the page, so I think you’re pretty special. Let’s discuss among our special selves if this game mode is any good or not.

The Great

Do you love Dungeon Run? I do. Do you not know what Dungeon Run is? I forgive you if you don’t. Let me give a brief explanation. And, yes, I realize that almost nothing I ever write is brief. How about I promise to keep this one under 100 words? Deal? Deal.

Dungeon Run is a mode Blizzard introduced as an adventure in one of the expansions. You start with a deck. Then, as you proceed through the “dungeon” and defeat bosses, you get to choose random “treasures” and cards to add to your deck. Honestly, it’s a fun mode and I used to think that I wanted more of it. 59 words.

He’s on fire!

After playing Duels a few times, it turns out that I just wanted more Dungeon Run. Duels lets you build your starting deck. I don’t care. It lets you play against other people. Without some sort of chat feature, I don’t care whether it’s a bot or a person. Duels does retain the treasures (though most of them are garbage) and card selection, which is great.

The Good

Remember when I said that I don’t care about building your own deck. That was mostly for show. Even though most of the time, because it’s a competitive mode, you will build the same deck, that’s starting to change some. Blizzard has already released new class treasures and hero powers that promote some variety in deck building.

Because I don’t have the whole collection on many of my accounts (yes, I have multiple accounts and play all 3 regions on all of them), I have to be creative with my deck choices. Yes, creative there is a euphemism for bad decks. But, sometimes those bad decks will catch an opponent off guard because they’re not looking for the “creative” card choice. And, since it is ultimately “no risk, no reward”, that’s good.

The Decent

This game mode is ridiculously imbalanced. Granted, it is a beta. Also, it is Blizzard and their idea of game balance has infiltrated MTG. make extremely imbalanced cards, make your money from selling them, and then nerf them (ban them in the case of MTG). Sometimes, this strategy is employed multiple times. Since it’s introduction earlier in the year, Demon Hunter has been nerfed 4 times.

They have proved time and again that they are not prepared for proper card design. Eh, eh, Illidan? Not prepared? Achievement Unlocked: Lame Dad WoW joke.

So, expecting Duels to be completely balanced right out of the gate is a tall order. I wasn’t joking in the beginning when I said that Blizzard expects us to be their unpaid beta testers. In the case of the new heroic mode, you are paying them to be beta testers. God bless this brave new world of gaming.

However, Hearthstone Duels Beta is way out of balance. If you can high roll a certain treasure or card selection, you are guaranteed to breeze through to a high win total. I was watching a streamer last night who had two runs where he was dealing 20+ damage per turn starting on turn 4 or 5. In a mode where your starting life is a maximum of 40, that’s ridiculous.

The Verdict

Hearthstone Duels Beta has some fun aspects. I do like that I can build my starting deck. Dumbing into one of the ridiculously overpowered runs is fun as hell. The rest of the time, it is just as frustrating as regular Hearthstone with the addition of even more randomness and frustration of potentially low rolling your way into oblivion. I play standard for the rewards (though they stealth nerfed them) and Battlegrounds because it can be legitimately fun. I don’t see myself playing Duels unless they include it in a quest.

Cards I Love: Hearthstone darkmoon Faire

Introduction

Come one, come all to the Hearthstone Darkmoon Faire! If you’re thinking what I’m thinking then you’re thinking, “Didn’t we just have a Hearthstone expansion? ” Yes, it appears as if the Hearthstone developers have taken a page from the WotC handbook. They are releasing expansions once every 3 or 4 months now. That’s good to keep things fresh.

It is not goo, however, for my bank account.

Yes, in spite of my machinations to the contrary, I am still playing Hearthstone. Hell, Reno even screwed me in a game a couple of days ago. Those of you who are regulars remember that’s why I swore at the game and swore off the game. It’s another card game to keep me somewhat sane through this pandemic.

The Hearthsone Darkmoon Faire, as much of the Hearthstone card base does, takes inspiration from an even of the same name in World of Warcraft. Towards the end of my WoW career, I became an achievement hunter. The Darkmoon Faire filled far too much of my time as a result. But, the Hearthstone equivalent has a twist. Similar to MtG bringing the Eldrazi to Innistrad, the old gods spread their own twisted corruption into the Faire.

Demon Hunter

Felsteel Executioner: Speaking of corruption, our first card has one of the new keywords for this set. The corrupt triggers when you play a higher cost card while the card with corrupt is in your hand. It offers versatility. Honestly, though, it’s one of the weaker keywords.

Throw Glaive: Speaking of keywords, this is just “Echo” with more words. I’ve heard from several programmers who would know that Blizzard is infamous for their “spaghetti code”. Hell, even as an extreme novice to programming, I can see that their stuff is not optimized very well. Regarding this card, it’s gonna be situationally awesome.

Druid

Guess the Weight: In keeping with the faire theme, the name of this card is hilarious. The effect is pretty great, too. I like that Blizzard is willing to take the chance that they make an absolute trash card in order to give us something that we’ve never seen before.

Kiri, Chosen of Elune: At first glance, this card looks like garbage. After all, it does to lightning bolt. Mind you, that’s never stopped me from picking a card to be featured. However, I don’t think this card is garbage. Those two cards have synergy with druid and could lead to some fun combos.

Hunter

Mystery Winner: There was some talk about Hearthstone getting rid of the discover mechanic. I think that would be a very bad idea. Discover is probably the best mechanic to come out of this game. I think they wanted to (and eventually have) do away with the cards that have the ability to iterate the discover process infinitely.

Trampling Rhino: So, they use the keyword in the card name, but then write an entire phrase to explain what that keyword mean in the card description. Perhaps this is the only card that they have planned with this ability and they don’t want to waste the resources. Who knows?

Mage

Grand Finale: I love the elemental mage archetype. I’m not sure there are enough cards to support it in standard. But, I enjoy playing Wild better anyway. Give me all of the broken cards.

Deck of Lunacy: Can you play this card and all expensive spells to get a deck full of Pyroblast? Is that how this works? Well, I guess there’s also Puzzle Box of Yogg Saron. Either way, it’s dumb fun.

Paladin

Redscale Dragontamer: I picked this card because art is hilarious. Yes, Paladin cards this expansion are an absolute joke.

Snack Run: Hey, it’s got discover. That must mean you love it. Well, yes, discover is fun. However, it feels like any time I play the other card that has a similar effect, I get nothing but 1 and 0 cost spells to choose.

Priest

Insight: I think this is the type of card that they were envisioning when they developed the corrupt keyword. It is a decent card by itself with crazy upside if you decide to corrupt it. Compared to this, most of the other corrupt cards feel like an afterthought.

Palm Reading: In addition, this is the kind of discover card that I love. You discover something, plus you get a guaranteed good outcome. This is just a solid and fun card. Priest continues to get strong support cards.

Rogue

Swindle: 2 mana, essentially draw 2? Plus, it is targeted draw in both cases. Looking at the card now and thinking about it, I’m surprised they made it combo and not corrupt.

Tenwu of the Red Smoke: I’m about to go Johnny Combo on you here, but there’s gotta be a way to play this with either the new or old C’Thun to be able to cast the old God multiple times per turn. In fact, I think I’m going to workshop that deck once I get finished writing this article.

Shaman

Magicfin: This guy will fit quite nicely into my wild murloc shaman deck. What do you want from me? Like Paladin, the Shaman cards in this expansion are garbage.

Revolve: First we had evolve. Then we had devolve. Then we had turn everything into murlocs. Now, we have this trash heap of a card.

Warlock

Wicked Whispers: The old gods are back. Their whispers have returned as well. If you’ve ever been involved in a random whisper encounter in World of Warcraft, you realize just how creepy that is. Regarding the card, zoo was already strong. This is just going to make it more so.

Cascading Disaster: Another card with a reference to an MtG keyword in the title. It also almost has that ability. This is the only card I’ve seen that has the repeating corrupt. Once again, I think they missed an opportunity to have more multiple corrupt cards.

Warrior

Sword Eater: What power creep? Years ago, they nerfed Fiery War Axe to 3 and now for one mana more, you get a 2/5 body with taunt. Sure, it’s a turn late and you may lose tempo. However, warrior has so much targeted removal that you might not.

Tent Trasher: I’m not sure how often you’ll get the mana reduction on a regular basis more than one or two, but I like this sort of effect. I wonder if they tested as each minion type played and found it to be too powerful that way.

Neutral

Old Gods and a Bunny: I remember there being something in World of Warcraft with the Rabbit. I don’t remember exactly what it was, but I think it was made into a battle pet after that update. Whatever the reason, this stuff is making me want to play WoW again. Must resist the temptation. Other than that and the old gods, none of the neutral cards are very interesting.

The Verdict (Hearthstone Darkmoon Faire looks fun)

I liked that Ashes of Outland introduced dual class cards. Even if most of the cards were garbage, it is a fun addition to the game that I hope they expand upon with future sets. The cards in Hearthstone Darkmoon Faire aren’t nearly as groundbreaking. What they are, though, is fun. That’s all I ask when playing these games.