Tag Archives: PC Gaming

Undertale – What’s Next?

Introduction

When I planned this article at the beginning of the week, I hoped that I beat the game at least through one of the endings. Alas, best laid plans and all that. Instead, I played through the first level and part of the second level on Wednesday and wrote about my thoughts then. So the obvous answer to the question Undertale – What’s Next?

Beat the game through at least one of the levels.

Not to put to fine a point on it, but that needs to happen before I can even consider any other possibilities in the game and beyond. Those who follow the page know that I am, by no sense of the word, a completist when it comes to games. I think I have exactly two 100%s on my resume. Super Mario 64 and Ratchet and Clank. That’s it. A couple of years ago, I tried to follow Quinn on his mission to get all achievements in Minecraft. I also worked to finish MK11 last year. Both ended in utter failure.

*something something* *motivational quote about rising from the fires of failure as a phoenix of success.

Okay, But After That

Okay, after I follow a walkthrough to the “Pacifist” ending, how many of the 93 possible endings do I then chase? Death and Taxes has about a dozen endings and I stopped playing after achieving the Usurper simply because it connects with my world view. So, after defeating Undertale as a Pacifist, what’s the incentive to keep playing? Honestly, at this point, nothing.

I bought so many games through Steam, Humble, and Fanatical now that I need to start playing them. One thing that “Celebrating Indie Games in July 2023” taught me is that there are a ton of great games out there and that’s not even counting the fact that Street Fighter 6 and Mortal Kombat 1 release this year. Also, I want the PS5 because we want to play the Spider-Man games on it. Long story short (I know, too late) is that I don’t see myself playing this game much after achieving the ending.

But, You Know There’s a “Sequel” Right?

I learned about Deltarune (an anagram of Undertale, clever!) from a student while teaching at Conant. They asked if I ever played Undertale. Obviously, I responded in the negative. “But,” I said, “I bought the game for my youngest to play, so maybe I’ll check it out.” Well, I can finally say I checked it out.

So, after beating Undertale, I suppose there’s always Deltarune. Doing a bit of research, I found that only 2 of the planned 7 chapters released so far. That means that not much more of a time commitment required to play through those parts of the game. Maybe I will try to play through that one without a guide.

The Verdict

The most likely path forward is that I play through the first two chapters of Deltarune. I like Undertale but not enough to try for the multiple endings right now. But, maybe after playing the game more, I might. Stay tuned to see my actual answer to Undertale – what’s next?

Undertale – A Bit Further In

Introduction

As promised in my earlier article, I played more Undertale. Though I used a walkthrough, I failed to finish the game as expected (hoped). Yes, some of us oldbies still click the first link when searching for a walkthrough. We are the ones keeping IGN alive after all these years. Therefore, I can only give my impressions of Undertale – a bit further in.

I finished the first part of the game where you leave the ruins in spite of Toriel’s request. Then, I played through part of the next dungeon where you meet two of the characters that I recognize from Liam and Quinn talking about the game. Sans and Papyrus. I enjoyed the introduction to them and look forward to following their stories through the rest of the game. Speaking of stories…

The Story

Surprisingly, Undertale’s story is much deeper than I expected. I don’t know why I expected any less. Generally speaking, both Quinn and Liam follow my lead when it comes to expecting good stories out of their games. Even so, while the premise is basic (person dies and ends up somewhere — limbo, hell, Cleveland?), the characters all make it seem fresher. They all have their own personalities and motivation. It makes it easy to get lost in the fiction of the game and makes the story more enjoyable overall.

The Puzzles

I (and Liam and Quinn) also like a game with puzzles. So far, the puzzles in this game lack depth and challenge. Push a switch to lower the gates. Sometimes we hide that switch behind a pillar in a rotated or mirrored room. Memorize the pattern on the floor in this room and use it to navigate the traps in the next room. That kind of stuff. Certainly nothing on the level of Resident Evil or Zelda

Battles

Battles take on a different style from any other game I played. First, since they built in a “Pacifist” ending, you can go through the whole game without actually battling anything. The menu gives you a choice to “Act” which can mean anything from petting a dog to ignoring a character’s hat. Eventually, the name turnes a different color and you can “Spare” them without raising a finger.

As you see from the video, though, even if you spare them, you still need to engage in some form of combat. That combat, seen in the video as moving the heart (your soul) to avoid the attack by the dog varies with each character. It always involves dodging or avoiding something.

Verdict

Overall, playing Undertale a bit further in makes me want to play the game more. I wish I played it all the way through to have more of an opinion of everything, but life happens as they say. Even so, what might be an uninspired and repetitive mess avoids all of that with just the right amount of variation and humor. Stay tuned for an update when I actually finish the game, maybe as early as next month.

Undertale Very First Impressions

Introduction

I first learned about Undertale from Quinn. He found the game somehow. I think he watched one of his streamers play it in YouTube (yes, I know that’s our YouTube link, no shame here). I never played it then because it looked just like a silly point and click type adventure game. So, instead, I probably just played through Portal 2 again. More recently, I heard Liam watching a YouTube video about the game. Something stuck this time and I decided to load up the game and give it a try. And, so, I come to you today with my Undertale very first impressions.

I only played through a short amount of the game. Steam tells me that I played 5.4 hours. For the record, that’s only enough for me to finish the tutorial and explore some of the first dungeon. I’m at the second save point. I plan to play the game all the way through and update on Wednesday. Then, on Friday, I want to talk about what comes next for me and Undertale.

Undertale Very First Impressions

I do what I want.

So far, my initial thoughts after playing very little of the actual game mirror my initial thoughts when I first learned about the game. It looks like a typical point and click game with some innovative game play. Combat, for example. looks unlike anything I’ve ever seen in another game.

It starts as you’d expect. The screen changes from the map to the combat screen. A combat menu offers choices like battle, spare, and talk. Accoding to the advice from your mentor, you avoid combat and talk with the enemy until they arrive to settle the difference.

I know enough about the game to know that it offers several different endings. One of those rewards you for being a pacifist through the game. I don’t know enough about the game to know what that all entails, but I assume avoiding battle as much as possible fits the standard for pacifist.

In spite of that, I engaged in some combat to be able to intelligently discuss the unique nature of that combat. You take control of your “soul” (a heart on the screen) and use the arrow keys to move it and avoid little stars that might harm you. Again, as this is very early impressions, that’s all I know about combat.

The Verdict

Over the next few days, I promise to play the game more (hopefully to completion of one of the endings) and give a better idea of how I feel about the game. One thing I can say is that I choose to play the game more, so it intrigues me on some level. Come back in a couple of days for the update.

1 Screen Platformer From the Vault Series

Editors Note

In an effort to keep the page active while in Germany, I came up with this series of reruns from the past. And, so I present to you from the vault series 1. In this one, I talk about how thankful I am for 1 Screen Platformer, an independent game that I played obsessively for about a month last year.

Introduction

For the last few weeks, I dedicated Thursday to my Dungeons and Dragons club play through of Curse of Strahd. As you can read if you follow the link, one of the reasons I am not doing so is because my group is slowly falling apart. Last week, I stopped the game early and this week I threw out two of my group from the club before we got a chance to play. Also, Spooktober is over, so time to focus on other games I enjoy. Today, I write about how I’m thankful for 1 Screen Platformer.

I wish I remembered how I became aware of the game. Being that it is on Steam, I either purchased it during a Steam sale or it came as part of a Humble Bundle. A quick search of my Humble Bundle history shows no evidence of the game, so apparently, I bought it as part of a Steam sale.

Why I am Thankful for 1 Screen Platformer

In any case, I played the game obsessively for a month or so last year. Every now and then (like earlier this week), when I load up my Windows partition I give the game another shot. I never regret the decision. The game’s title tells you all you need to know. Instead of moving from one screen to another to advance in the level, the camera follows your character as it pans left/right/up/down to capture the game play. But the catch is that the game fits on one screen. I’ll let the trailer give a better explanation than I ever can.

The Verdict

See what I mean? Tight controls, challenging levels, varied characters and achievements for each of them come together to make (possibly surprising) for hours of entertainment. Even if you get bored after a few plays, I guarantee that you’ll be back for more. What do you have to lose? The game only costs 2.99 and there’s a “prologue” level for free to give you a better idea of the game play and if it’s something you’d enjoy.

Death and Taxes: Great, Good, Decent

Introduction

I write often of my exploits with Humble Bundle. Many are the games that I discovered through their generous bundles. Also, many are the programming books that I used to expand my repetoire and learn more about coding, just in case. Honestly, though, so many are the games I never played and the books I forgot I ordered. That never stopped me from learning about and ordering from another bundle page. And, so I found Death and Taxes.

You may think that because we went to Germany that I won’t update the page regularly. Especially since nothing posted since my review of Guardians of the Galaxy Vol 3. I set up the page to auto post first this article and then three more over the next couple of weeks to keep the page active and in your brain space, if you’re a fan. Let’s kick of celebrating indie gaming in July with this article.

The Decent

Limited Gameplay: I give them credit for putting as much into the game as they did. However, even with the added elements, it ultimately boils down simply to sitting in your office, receiving a dossier of people to live and die, and then choosing who actually lives or dies. If that sounds boring, well, that’s the whole point. THe game takes the job of grim reaper and makes it mid-level management hell.

What? re: Controls: I watched through the introduction comic (more onthat in a minute). Even though I don’t usually, I even paid attention during the introduction during the tutorial levels. Even so, it took me some trial and error to figure out how to move the elevator from level to level. Believe it or not, that’s a crucial skill in the game.

The Good

Introduction Comic: As one of the last few people who enjoy comics. I saw an article again the other day saying something along the lines of comics dying. Now, Chris and I pronounced them dead more than once. But, like the titular Marvel Zombies of lore past, they keep coming back. Well, Death and Taxes gives you the skinny on how to play the game and the back story through an engaging interactive comic.

Humor: In spite of the serious nature of deciding if people live or die, the game provides a light hearted approach to delivering that fate. More than once, I found myself laughing out loud at the dialogue or description of a person’s life.

The Great

Voice Acting: I never expected thegame to contain any voice acting. That it did and the acting was some of the best I’ve heard in a game impressed me. All characters have their own unique voice that gives the game a life that it wouldn’t otherwise have. I commend the designers for this choice and am glad they pulled it off.

Moral Dilemma: I might be taking this game too seriously, but I find myself faced with a genuine moral dilemma every time I get the dossiers and start reading their stories. Sometimes the requirements tip their hands when it comes to who dies. Other times, it leaves it up to you to wrestle with your own beliefs and what you think the game wants you to do in order to make a decision. Again, masterfully done.

The Verdict

I came into the game expecting a certain game based on reviews that I read. However, Death and Taxes exceeded those expectations, whatever they were. Having only played through the tutorial, I want to finish it first and then discover if there are alternate endings. I assure you that they exist. Can’t wait to see them.

Portal 2 Appreciation

Introduction

Yesterday, we threw Liam a party for his graduation. True to his heritage from me, he never really wanted a party. However, he went along with it. In spite of the awkwardness of having so many worlds collide, I think it went well. While sitting with his friends, one of them asked, “What’s your favorite game?” Another thought about it. My answer required no though. “Portal 2.” Then, I realized for all my talk about the game, I never wrote an article. So, join me for some Portal 2 appreciation.

For his part, Liam agreed. I think his friend, taken aback by my sudden interest in the conversation said something along the lines of, “Portal is a good game.” For me, it represents so much more. Those who read (and spider – Hey Sergei!) the page on a regular basis know that one of my main reasons for playing a game is the story. So, about that story.

Portal 2 Story

On the surface, it focuses around a faceless (unless you find a mirror or can portal yourself to see it) protagonist that needs to escape the crumbling infrastructure of a long dormant mega-corporation. Sure, a bit on the nose, but you write what society knows. Initially armed only with a pair of leg prosthetics that allow you to absorb the impact of high falls and a wittier than he thinks personal assistant, you strike off into the wilds of Aperture Science. Soon, you find your only weapon, a portal gun. Eventually, an old foe returns. Your former assisstant betrays you. Through it all, you wield only a gun that creates portals. Seriously. That’s it. I mean, it makes sense with the title. But, how can that possibly be interesting over an entire game? Well, more on that part later.

Well, one way they kept me hooked was the secondary story of Cave Johnson (the head and voice of Aperture science) and his assistant Caroline. The always fantastic J. K. Simmons voices Cave to perfection. But, honestly, Caroline (voiced by Ellen McLain) steals the show. We learn there exist “similariities” between her and the aforementioned former nemesis, GladOS. Unlike many things, if you haven’t played, I won’t spoil it any further. I want you to experience the story fresh like I got to. I’m sure you will enjoy it.

Portal 2 Gameplay

You start the game by waking up from a decades (centuries?) long sleep. Something went terribly wrong in the facility and all fail safes failed to keep people safe. Wait, why are we telling the story here? Doesn’t this belong up there? I’m setting the scene. Just give me this Portal 2 appreciation moment, please. You have no weapons. Similar to any other FPS, right? Well, sure, but the difference is, ultimately, you don’t fight anything. No demons, orcs, aliens, bug people, nothing. You run through the facility, just ahead of the chaos until you find a gun.

And, still, you fight nothing. Well, why the hell am I playing this game then? For me, that’s the beauty of Portal 2. WIthout any actual combat and very little peril, through the story and experience, they build a tension that forces you to keep playing to get to the end, survive, and excape this prison, frankly. They add science fiction elements of being able to create portals with the gun and ground up moon rocks and other mumbo jumbo that allow you to do superhuman things, too.

Portal 2 Puzzles

Like the primary story, Portal 2’s gameplay exists simply to allow them to build devious puzzles for you to solve. You must use your surroundings, your brain, and clues from previous puzzles to work your way through increasingly difficult levels. Many of the puzzles are straight forward to solve. But, the solutions take time and effort to put together sometimes. Some took me a good couple of hours to work out the actual solution. Even when I go back to replay the game (twice so far), a few of them give me trouble.

The Verdict

Obviously, there’s more to my Portal 2 appreciation. The game is visually appealing. Even with the tough puzzles, it takes less than a week to beat if you play a couple of hours each night. Since the game came out over a decade ago, you can get it for 10 bucks on Steam. Heck, every time I bought it (at least three times now for different systems), I got it in a bundle. The first time, it came with Half-Life 2, Portal, and Portal 2. Usually, it’s just the two Portal games. So, honestly, for a gamer like me, the Portal universe gives me everything I want from a game. Good story, simple controls, fun puzzles, and an overall great experience.

Hearthstone Battlegrounds May 2023

Introduction

I learned from my mistake in my previous Hearthstone review. You probably noticed that I never mentioned Battlegrounds once. Previously, I complained that they neglected Battlegrounds in their update. Heck, they lost a chance to add an all new minion type to the pool. Then, they released the Battlegrounds update separately and I wished they forgot to include Undead in the minion pool. After Festival of Legends, they performed a huge overhaul of Hearthstone Battlegrounds May 2023.

They removed, reworked, and added minions to every type. They released a new rewards track and restarted as a new season. Heck, they even put together a plan to roll out certain minion types instead of releasing them all on the same day. Supposedly, that move came in response to not wanting to overwhelm players. I firmly believe that because nobody play tests anymore, they anticipated a large amount of bugs and unintentional interactions and wanted to limit their exposure to support tickets.

New Hero

Hero Power: Passive. At the end of every 3 turns, get a plain copy of the left-most card in your hand.

I played him a few times. I think, as I often do, I became too enamored with greed in trying to triple with his hero power that I lost track of the actual game. If I remember correctly, I shame conceded the first game I played and then went out in 5th the second time. Oh well, plenty of time to figure out the play style and get that first place achievement.

New and Reworked Mechanics

In keeping with the spirit of Voone’s hero power, they added “upbeat” minions. These minions do something after a certain number of turns on the board. Sometimes they add other minions to your hand. They might turn a minion in your hand golden. Still others add stats to the minions in your hand. I don’t know why they called them upbeat. There must be some sort of musical pun in there.

In addition, they reworked poisonous into venomous. As another page said, in addition to being more accurate, it provides an autokill with only the first time a minion deals damage. So, no more losing your big minions to cheap poison boards. A final change, they removed mega-windfury as a mechanic on golden windfury minions. Of the three, I like the venomous change best and find the mega-windfury decision a bit perplexing at best.

New Reward Track

The only reason for me to care at all about this change is the rewards track. Last season I made a minor push to see how high my rank got. Just under 7000 is my peak. Other than that, I saw no reason to play the game mode at the end of the season. Those who follow the page know that I have a bit of a checkered history with Hearthstone.

However, I finally grew up and grew into the same familiar pattern as with MTGA. I play the game to finish quests, gain cosmetic rewards, and not much else. Hell, with the most recent MTG set, I only recently even opened my packs. I mainly wanted the sleeves and avatars. Oh, I also wanted the rewards track.

The Verdict

If you came here for an in depth analysis of the patch, you must be new here. In that case, welcome! Look around and I hope you enjoy your stay and come back soon. However, I promise to come back in a month or so when things slow down for the summer and give my second impressions of Hearthstone Battlegrounds May 2023.

Battlegrounds February 2023 Second Impression

Introduction

I gave a first impression//preview of all of the new stuff in Battlegrounds at the beginning of the month. Even though I wrote it within a week of release, Blizzard still put out an emergency balance patch because the new Undead tribe came out a bit too spicy. At the time, I only played enough to know that much and that, as a consequence, the reworked hero Putricide followed in that OP-ness. So, after having played quite a few more games, I return to give a Battlegrounds February 2023 second impression.

I come into this article without much of a plan, to be perfectly honest. Is this a list of the strongest tribes? Doubtful. When have you ever known us to give tier or meta lists? What about my impressions of the game mode and thoughts about the longevity going forward. Getting warmer and I might include that as a bonus. Let’s just go with the obvious 2 Generations Gaming standby of my favorite new minions.

Favorite New Minions Honorable Mention

I picked these minions as either situational minions or ones that I think might be good if I ever figure out the situation for them. I actually end up taking General Drakkisath often. It gives two triggers for two of my favorite minions, explained below. Twitch chat loves Felemental. I see how repeated triggers might be beneficial. I always feel like I’m losing tempo though when I play it. Maybe the game offers me at the wrong time. We all know that I think these games have it out for me. I only take Deathswarmer when I think that I might go Undead.

Sinrunner Blanchy falls into the category of “haven’t figured out the situation yet”. What makes me laugh is that it should be easy. Beast and Undead both have numerous buffs available. And, yet, I continue to field a 4/4 with reborn and no buffs to be reborn with. Finally, Titus Rivendare only drops into this territory because it requires a very specific strategy. They reworked him so that multiple copies give extra triggers. But, let me show you the dumb build that got me second place.

And there you see in my hand, the horsie doing little.

Favorite New Minions 10 through 6

10 – Ghoul of the Feast – I probably rate this one too highly because I generally like to go Menagerie with my builds and this one ticks that box for me. But, if you’re here, it isn’t for my strategic analysis.

9 Possessive Banshee – This one buffs the Eternal Knight and the Horsie. But, as mentioned, I almost never get to take advantage of the best buffs on the horsie. If I ever get that one to work, though, you all will be the first to know.

8 Eternal Knight – Speaking of Eternal Knight, I always take the first one in hopes of getting the second one or the Banshee. Playing one without either of those cards just feels bad.

7 Blazing Skyfin – I love these minions that trigger based on other mechanics. Murlocs alone have an almost monopoly on good battlecries, so if I see this one early in the game, I pick this one without hesitation.

6 Colossus of the Sun – A larger Bronze Warden with the Undead tag? That fits so nicely in with my menagerie builds. Plus, the few times I run undead, he gives me the warm and fuzzies.

Favorite New Minions 5 through 1

5 Mecha-Jaraxxus – I remember when Chris first encountered Jaraxxus in game. He texted something about his opponent turning into a demon something or another and then he swore. He swears a lot when playing Hearthstone. I never got the Mecha-Jaraxxus skin. I guess I make up for it by picking this card every time.

4 Cyborg Drake – Second only to my enjoyment of menagerie is divine shield build. This card fits right into that build. Not much more needs to be said.

3 Felstomper – Like many of the six drops, I don’t encounter Felstomper very often. But, the couple of times I played him, the game went well and I enjoyed the hell out of it. See the silly build above. Plus, just look at that art. How can you not smile when you see that?

2 Thorncaptain – Dear god, that one drop makes me giggle. I pick it every single time, often double it, and then hold on to both copies for way too long in the hopes of a triple. But, that’s the exact janktastic gaming you come to the page to see.

1 Magmaloc – This comes as no surprise if you read my other article earlier in the month. They nerfed him down to a 4 drop and I think they nerfed his drop rate. But, I still force him into every single build as soon as I see the card.

The Verdict

I think I adequately figured out this Battlegrounds February 2023 second impression article. It truly captures the essence of our page. Just enough strategy to make you wonder. A heaping helping of jank that makes you wonder the other way. Thanks for reading. Another update tomorrow.

Battlegrounds February 2023 minion pictures taken from the main Hearthstone page.

Enter the Gungeon: Games I Love

Introduction

Ever since discovering Unix based operating systems and then eventually Linux, I set up all of my computers as dual boot machines now. Honestly, I can’t think of a reason that I still have Windows on this laptop. In the past, I kept a version of Windows for gaming. However, most of my games that I play now are on mobile. What does any of this have to do with Enter the Gungeon?

Patience, my friend. I intend to answer that question. Since I never boot Windows on this machine, I downloaded and loaded Steam in Linux. It helpfully includes a list of Linux compatible games. Unfortunately, for some reason, you can only play 1 Screen Platformer on Windows. But, even though I miss one of my favorite games, Steam still offers quite a few others.

Bullet Hell? That Sounds Interesting

Because I purchased this computer mainly for updating this web page and the minor audio/video editing necessary to that end, I only trust it to run less powerful games. Sure, when I open it, Steam tempts me with games like Portal 2 and Left 4 Dead. But, I know my limitations. So, intrigued by the visuals, I loaded up Enter the Gungeon.

Even having lived through the various eras of gaming, I still can’t reliably explain what bit a game might be or why. I know the general go-to is 8-bit, which means the games run on hardware comparable to the NES. Even the font that I use for the page advertises as an “8-bit font”. But, I don’t remember any of the letters looking that detailed back in the old NES days. Heck, I worked the last couple of years to pick up some computer programming experience and I still can’t make heads or tails of it. But, I digress.

Retro. Enter the Gungeon is a retro style “bullet hell” game. What, exactly, is bullet hell? Well, after some research, I can finally tell you what “rogue like” and “rogue light” games are. So far, nothing inspired me to research “bullet hell”, but let me try to explain. Bullet hell games revolve around a randomly generated dungeon crawl with multiple enemies per level that you shoot using a variety of moves and targeting techniques. Man, that sounds good. Maybe I missed my calling as a marketing executive for small game designers.

Seriously, Though, What Does That Mean?

When you start the game, you get a choice of four characters. Having only played a couple of times and I chose the same character each time, I can only assume that the characters have different abilities. I can confirm in a future article about the game. After choosing your character, you get to play through a tutorial set of levels that gives you helpful hint of how to play the game.

If you are like me, you promptly forgot most of those hints. Either that, or you don’t possess the skill necessary to utilize them efficiently and effectively. I’m sure that with time my skill level will improve and I might even last until one of the boss fights to use the hints they gave me. Aside from all of that, you move your character and shoot your gun. I believe the bullet hell comes from the fact that you can constantly shoot and move yourself in full 360 with little to no penalty.

Enemies of various style and difficulty greet you with every new level. Again, if you pride yourself in being a noob like me, then it takes more than a couple of plays to figure out the best way to approach every type of enemy and style of room.

The Verdict

Even given my limitations, I enjoyed the game. I want to lead it up and play more. Who knows, with more free time next week, maybe I even get good, as the kids say. We all know stranger things happened. See you tomorrow for the next installment of Noob’s Book Club. Or, will I? That’s what we call a teaser in the biz.

February 2023 Battlegrounds Update

Introduction

I wrote an article about Battlegrounds at the beginning of the Lich King set release. I came away from that update severely underwhelmed. They gave us nothing in Battlegrounds aside from a new hero. I honestly don’t know why they waited to release the update because it certainly wasn’t to properly balance. They turned nerfs and buffs around so quickly, we can cover them in this February 2023 Battlegrounds Update.

Improvement #1: New Hero

Granted, they gave us Enhanc-o-mechano with the set release. And, I played him a couple of times and enjoyed every time. But, I expected an undead theme in Battlegrounds and, with it, a new undead hero. That never happened until this update. But, boy oh boy, did they give us a hero.

Because I play in 4-8k plebeian territory, the cries of “OP! Plz nerf” went right over my head. I tried playing the new Putricide and failed miserably both times. But, he utilizes my favorite mechanic in the game, Discover, and I think I can have some fun with him eventually.

Improvement #2: Rewards Track

I wrote in that December update that one of my biggest problems with the release of the new expansion was that nothing reset. I knew a new season of standard loomed on the horizon. No such luck with Battlegrounds. As far as I knew, they killed the mode without telling anyone.

There is precedent for such a thing after all.

Without a new season and no Battlegrounds specific quests, only weekly quests kept me playing the game. I got so bored, I even tried Mercenaries. Actually, pretty fun, and I worked it into my daily rotation. Who knows how long that lasts.

Thankfully, Blizzard released the new Battlegrounds season and, with it, a new rewards track. I get to earn new strikes, hero skins, and other cosmetics that make the game worth playing.

Improvement #3: New Tribe, New Minions

Last, but certainly not least, they gave us the new minion type I hoped for back in December. Yes, undead crashed the party big time. Many of the nerfs involved undead and I swear to god, somehow lobbies for a couple of weeks showed 7/8 playing undead. I admit that I tried playing undead a few times, but also farmed them a little bit with elementals, mechs, and the occasional pirate build. Some players, as they do, pissed and moaned about the monotony. In spite of the repetitive gameplay, I found the games mostly fun. While, I don’t have a problem with the balances, it made no difference to me.

A final bonus in the whole ordeal surprised me but, at the same time, I saw it coming. You might even argue that I inspired them to make this change. Blizzard introduced dual type minions! Actually, they created one dual type minion a while ago and I extrapolated then that more were on their way. Well, they’re here. There’s dragon murlocs, undead mechs, and an elemental murloc that warms my heart.

The Verdict

Overall, I like the update to Battlegrounds. As I said, some people cried until Blizzard rolled out the nerfs, but I found the game fun in spite of the fact that every game looked the same. We know the new tribe always ends up overrepresented in the beginning. But, yeah, it was pretty damn ridiculous with undead this time. I hope you enjoyed my February 2023 Battlegrounds update and I’ll be back with more Hearthstone content around the release of the new standard season.