Tag Archives: Noob’s Guides

Noob’s Guide to Splatterhouse

Introduction: Welcome to the Nightmare

I never played this game before last week, so you get a true Noob’s Guide to Splatterhouse with this article. However, this year, for Frightober, I wanted a theme of time. So, I broke my weeks into past, present, and future. While searching for some games from the past, I discovered this one. While I knew about the controversy (thanks Tipper Gore) surrounding games like Mortal Kombat and Bloodstorm, this one escaped my notice at the time.

A deceptively simple side scrolling beat up em similar to any number of games from my childhood, Splatterhouse, like those other games, requires some skill and strategy. That becomes apparently quite early in the game. The other thing that quickly becomes apparent is the gore level. Zombies vomit puddles from the background while you dismember others with your fist, a machete, and a two by four in the first level. If you can handle that level of cartoon violence, though, you need to play this game.

The Basics: Getting Started

Unfortunately, getting your hands on the game might prove difficult. Unlike other games from that era, Namco hasn’t released this one on modern consoles. RetroGames allows you to play the game using a web based emulator. I tried it out briefly with my Bluetooth controller that I bought from Amazon and it works surprisingly well. Responsive and almost no lag from the game.

I recorded the videos on this page using my Retroid Pocket 4 emulator. As far as I know those are the only two ways to play the game. I found a Namco collection on Steam that offers a toned down almost Chibi version of the game that actually acts as a prequel. So, I suppose if you want to check that out, you can.

Intro cinematic

In terms of story, the above cinematic tells the story of a boy and a girl who take refuge in a spooky old mansion to get out of the rain. She screams and fade to black. Then, the game starts. Depending on your layout, there’s only two buttons (Jump and Attack). The D-Pad (or joystick) moves your character left and right. Don’t let that fool you, though. The game gets tough quick.

Gameplay Breakdown: Fighting Your Way Through

Apologies for the overlay…

As you see in the video, I wasn’t lying. You move (right) mostly, jump and attack. When you pick up a weapon, that becomes your attack and gives you a more gruesome way to kill your enemies. One thing that you need to remember is that some enemies can only be attacked by crouching, like the bats and the carnivorous worms at the end of the video.

Since I died fighting those worms, I can’t give you any more depth to the combat system. From what I’ve read, the mask allows you to collect power ups and there are other weapons in the game like a shotgun. Join me on Twitch once I feel more confident in my abilities and learn about how those change the game.

Tips for Survival: What Every Noob Should Know

The key to these games is that the levels are not random. Enemies attack at the same time and in the same place every time you play the game. Therefore, by remembering these attacks, you can ensure your survival. You only have 3 lives and 4 hearts for each of those lives. And, when you don’t know what you’re doing, those lives expire quickly.

One way to make sure that you get through the levels and conserve your health for the boss fights is to take your time. There’s no reason to rush through a level, accidentally step into a pile of zombie vomit, and waste one of your precious hearts. Above all, take your time, be patient, and understand that you will die quite a bit. That’s all part of the process and makes clearing those tough parts that much more satisfying.

Noob’s Note: just because the game released in the dark ages before save states doesn’t mean that we have to suffer. We live in the future and the emulators allow us to set up save states. Use those to your advantage, too.

What Makes Splatterhouse a Classic: Why Should You Play?

Okay, great, a side scrolling beat em up that’s going to take me some time and effort to get good. Yes, and, many of the horror games that we play today owe their existence to this humble beginning. The gore of those games run red because Splatterhouse crawled in the ooze of zombie vomit. From the beginning, the game throws you into this story with little explanation. That sets the tone.

Who are you? Who is the girl? What is this mask? Will you ever get the answer to any of those questions? Only by playing the game can you know for sure. Also, the sounds of the game with the midi horror theme and disgusting sound effects for the various ways you’ll kill and be killed add to the overall atmosphere.

If you’re a retro gaming nerd like me, you need to play this game. If you do and figure out how to beat those worms at the end of that first level, leave a comment or email me.

The Verdict: Noob’s Guide to Splatterhouse

Even if the actual gameplay is nothing special or original. So what if the introduction of the story leaves something to be desired. The horror theme of the game provides enough of an incentive to keep coming back for more. And, if you want a challenge in this era of constant save states and infinite lives, even better.

Get out there and play the game. If you found this Noob’s Guide to Splatterhouse helpful, let me know.

Noob’s Guide to Duskmourn

Introduction

We get an early start on Spooktober here at 2 Generations Gaming with Noob’s Guide to Duskmourn. Officially titled, Duskmourn: House of Horror, it is the latest set release in Magic the Gathering. While we suffered a dearth of MtG content over the last few months to a year, I came up with an idea a couple of weeks ago to bring it back and try to give it a different spin to match our vibe.

It won’t take much tweaking of the formula to get there. I never wrote articles about the best or most valuable cards. Those articles are a dime a dozen and you can find them anywhere. Instead, I often focus on the fun factor of the set and cards. All I need to do is turn that up a little bit and I think I will have a winning formula.

Welcome to Duskmourn (Noob’s Duskmourn Tale I)

You pull at your horse’s reign as you come upon a fork in the road. No signs tell you where either direction leads. Your only indication is a general sense of foreboding no matter which way you choose. Damned if go you right or if you go left, you fish a coin out of your purse. Heads – left. Tails – right. You flip.

Heads. Left.

You spur your horse and guide it down the left path. At first, the scenery remains the same. Rolling hills with a forest far off to your left what looks like a lake on your right. Maybe a swamp. Some body of water with all manner of horrors that live there. The path turns to the left. Thank goodness. At least in the forest, you have the advantage of solid ground against anything that might try to kill you. As you follow the path, plan for whatever might hide in the shadows. After traveling long enough for the sun to fall slightly further down towards the horizon, you notice that the forest looks just as far away as when you started. Foul land.

You turn your horse around and ride back. As you get closer, you realize your second instinct was right. A bubbling fen, belching noxious gas that burns your eyes, nose, and throat. You have to stop to put on a pair of goggles and a bandana. Both only provide some relief. Additionally, the sun sinks lower towards the horizon more quickly. You have a choice to make. Do you light a lantern to make your trip easier and potentially alert the denizens of this swamp? Or, do you stumble around in the darkness and risk running into one of them without warning.

Shit. You pull out and light the lantern. Welcome to Duskmourn.

Noob’s Guide to Duskmourn Setting

In case that intro wasn’t enough of a hint, Duskmourn is a horror themed set. To distinguish is from the other horror planes, though, they based it on more modern interpretations of horror. Instead of gothic horror like vampires or werewolves, they used 1970s, 1980s, and 1990s slasher films and haunted houses as their inspiration.

While I focused more on the traditional version in that short story up there, I plan to write another article over the weekend. That part will pick up where I left off. But, I promise to include some of the more modern horror tropes in it.I wanted to write more.

However, the SEO app recommends less than 300 words per subheading for maximum readability. So, I came up with the alternate plan of the cliffhanger. Then, next time, I finish the story. Besides, who doesn’t love a a cliffhanger?

Duskmourn Art Style

Some players scoffed at the inclusion of modern horror tropes. I remember this being one of the first cards released and they went ape shit over it. This isn’t Magic the Gathering! What’s with the TVs?! Then they released a “sequel” to one of the best cards ever in the form of Meathook Massacre II. The story goes that a movie producer heard of the original and made a movie based on it and that’s the card. Admittedly, a bit weird. Still, fun.

I like that they try new and different things. Sometimes those things don’t work for everyone. But, I applaud the effort. Besides, the number of cards that fall into the more modern actually don’t number all that many. And, horror, even modern horror movies, allow for gothic and religious themes common to other Magic the Gathering sets. It’s the other reason that I started the story the way I did. Suck em in with what they know and then flip the script on them. It’s a time honored tradition.

That’s just my long winded way (is there any other with me?) of saying that I like the art style. They deftly combine the old with the new in a way that appeals to my particular brand of horror fan. Which is to say that I often like the snarky side of horror. When you mix genres. Or, remix them with a different sense and sensibility. That reminds me. Abraham Lincoln, Vampire Hunter? That shit was my jam. And, so is Duskmourn.

Noob’s Guide to Duskmourn Mechanics

Without getting too bogged down in the mechanics (follow this link for more discussion about them), I want to commend them for working the keywords nicely into the theme of the set. Words like Eerie, Impending, Manifest (Dread), and Survival all add to the sense of horror and foreboding. Even Delirium, a graveyard mechanic, brings to mind the creeping insanity seen in many modern horror films.

But, my favorite new card type has to be rooms. It incorporates some of the same game play as other twofer cards but with a twist. You cast the enchantment with one mana cost and it only has that initial ability. At any point, you can pay the mana cost to unlock the room. Then, you have both parts of the room accessible. A very cool new type of card that’s mostly garbage. But, I love jank and all that it entails.

The Verdict

I hope this new format for Noob’s Guide to Duskmourn made the article more fun to read. I plan to write another one over the weekend. First, as I said, I need to finish the story. Second, I want to simulate a prerelease pack for the set. Be on the lookout for that in a couple of days.