Tag Archives: MTG

Thankful for Tabletop Gaming 2023

Introduction

Black Friday. I tell stories of working retail during Black Friday and people gasp. The truth of the matter is that I worked it almost 30 years ago before it became a thing. Back then, retail workers spoke of the term in hushed tones. But, there was no small business Saturday or Cyber Monday. There were no sales where people murdered one another for a blender. Just long lines and endless Garth Brooks on the PA. This year, I just call it the day after Thanksgiving. And a day off from work so I can write why I’m thankful for tabletop gaming 2023.

After talking about PC (mostly) and mobile earlier in the week, I fear that this, too, may be a bit of an anticlimax. I usually save the best for last with these articles. But, looking back on it now, the only real reason I can think of to be thankful for tabletop gaming this year is that Chris, Jason, and I were able to get together to play Magic the Gathering a couple of times.

Commander! Live and in Person!

Granted, that’s not that bad of a reason. But, I feel bad because I kept meaning to sit down with Quinn and play more Dungeons and Dragons. We compromised a couple of weeks ago with a session of Roll Player Adventures. Heck, even this weekend, I wanted to play some D&D with him to set up articles for next week. Maybe I can convince him and Chris to sit down for a quick session tomorrow before we record the next episode of 2 Guys Gaming.

But I, as I often do, digress.

Thankfully some things never change

The first time we played, we brought our own decks that we either built or, in my case, used an upgrade guide to make it better. I played my Naya landfall deck to some success. I think Chris knocked out Jason and then I stalled the game like I do for a few turns before misplaying and scooping. Hey, like I say, some things never change.

Then, Chris and Jason went halves on Lord of the Rings Commander decks. We played them fresh out of the boxes. I played an elves deck. Again, I found some early success in the game. I set up my board, made dudes, planned out a winning strategy. This time, instead of misplaying, Chris simply drew a board clear that killed all my dudes and left me exposed. And, so, back to the drawing board. Playing the deck gave me some ideas to improve it, but I haven’t actually implemented any of them yet. Once we nail down a time for the next meeting I’ll take care of it.

The Verdict

Again, perhaps underwhelming. But, I can’t say how much having a regular playgroup has improved my attitude and enjoyment of Magic the Gathering again. If only I could find one for D&D. Maybe that’s one of my resolutions for next year. Also, it inspired Chris and I to resurrect the podcast again. So, MtG is truly why I’m thankful for tabletop gaming 2023.

MTG vs. Hearthstone Part 2: Story/Art

Introduction

It’s that time of year when things get pushed to the background, especially here on the page. But, I remain committed to updating as often as possible. And, so, MTG vs. Hearthstone Part 2 and Part 3 becomes Part 2 only. Who knows? I actually think this works better.

Again, similar to my previous article in this series, a direct comparison between the two feels ridiculous. Wizards of the Coast takes their art and story very seriously. They also worked tirelessly recently to clean up some loose ends and make the story more consistent and coherent. Blizzard went the route of making their stories sillier and their art less realistic. Being someone who likes that style less, I side with Magic the gathering on both.

Showdown in the Badlands Art

As if proof of concept, I found no art in the new Hearthstone set that impressed me other than the new Reno. And, honestly, I think that’s just because I like the card style of the hero cards. The art itself leaves much to be desired. It’s simply a portrait of the hero. Some of the new Druid dragons look cool, too. Other than that, though, the set art is very plain.

Showdown in the Badlands Story

From the Blizzard Hearthstone site:

“The Bloodrock Mining Company found powerful Azerite in the Badlands. They’re digging deep and bleeding the land dry, disrupting the Badlands and awakening slumbering elementals! Now mysterious outlaws are riding into town to set things right. Tumbleweeds roll by and high noon looms. Grab your horse and your hat, it’s nearly time for a Showdown in the Badlands!”

I mean, that’s not a terrible set up for a decent story. But, after that, the pay off lacks some punch. Some of the cards and the mechanics mention the Azurite and other parts of the storyline. However, Blizzard doesn’t weave their story into the game as much as Wizards. So, while I like the story, I wish they gave fans like me a little more to work with.

Lost Caverns of Ixalan Art

I picked these three cards for a reason. The only one I genuinely like as art is Hurl into History. The art matches the card description perfectly. It also gives a great sense of motion. I picked the dragon to give a comparison in art styles between the two games. The Fabrication Foundry does the same. Even when they come up with some ridiculous idea of a being, they still make it seem like it exists in a real and living world. That adds to my enjoyment and appreciation of the art.

Lost Caverns of Ixalan Story

I can’t hope to include the entire story here like I did with the Hearthstone excerpt. The story on the official Wizards page scrolls for thousands of words and follows several different characters. But, what I remember from Ixalan before, it features dinosaurs and pirates. What more can you ask for?

As far as I’m concerned, nothing. But, as Billy Mays always said, “There’s more!” WotC also gives us gods in this set. Unlike some other planes, these gods aren’t explicitly immortal. Rather, when they die, they transform into temple lands with a mana ability that allows the god to reascend later in the game. I like that twist because you can remove the god from the board for a time without having to use an exile spell.

The Verdict

Again, without directly comparing the two, I need to wrap up this MTG vs. Hearthstone Part 2 article. The art for Showdown in the Badlands doesn’t impress me at all. The story, on the other hand, works well enough. I always love looking at old Magic the Gathering sets to revisit the art. I keep track of the story when it’s interesting. Other than the pirates and dinosaurs, I don’t find Ixalan particularly compelling.

MTG vs. Hearthstone Part 1: Mechanics and Keywords

Introduction

I realized a few weeks ago that both Magic the Gathering and Hearthstone released expansions this week. Instead of reviewing both sets individually (who has time for that?), I decided to write a series comparing the two sets. I, then, further refined the series by splitting it into three parts, mechanics/keywords, story, and art. MTG vs. Hearthstone Part 1 brings mechanics and keywords.

Having never written this type of article before, I have no idea how to approach it. Do I write it as if it was a true battle of the card battlers and come up with a victor at the end? Or, simply give a summary of the two sets and allow the reader to make up their mind. Now that I see that written, that makes the most sense. So, be prepared to make a decision by the end of the week.

Showdown in the Badlands Mechanics and Keywords

According to the Blizzard expansion page, Showdown in the Badlands only introduces two new keywords, Quickdraw and Excavate. For those of you who play Eternal, Quickdraw sounds familiar. However, in Hearthstone it has a completely different effect. Cards with the keyword get a bonus if you play them the turn that they are drawn. The card below gives you an example. If you play this on the turn it enters your hand (so it can be discovered, not drawn is how I interpret that), you get a coin. If you combo it with another card, you get a coin. According to my rudimentary research, you can only generate one coin with this. So, small miracles. Yes, that pun was intended.

Excavate, on the other hand, only applies to certain classes. By my understanding, other classes can excavate cards through Discover, but you don’t get a pay off of the legendary treasure. You simply cycle through the Common-Rare-Epic treasures. If you want to see the various treasures and their rarity level, check out this guide at Hearthstone Top Decks.

Aside from the keywords, the only notable mechanic that I see returning in the set is “Highlander” decks. So called because they only contain one copy (get it?!) of each card, some cards in the game pay off for just such a deck. The most prominent is the original Reno, which healed your character back to full health in the case of only one card left in your deck. Others came along like Kazakus and Zephrys that were fun, but the only ones that really caught on long term were priest cards. Well, Reno is back and he wants your Highlander deck again.

Lost Caverns of Ixalan Keywords and Mechanics

The other reason I didn’t want to directly compare the two sets is that Magic the Gathering is a much more complex game than Hearthstone. Therefore, with each set release, they have more keywords and mechanics. They also have cycles in each set that share a commonality. If you’ve never played the game, you care nothing about those. On the other hand, if you have, then you probably already know all of this. If you somehow exist in another subset of those possibilities, you can read more here.

The two brand new keywords in the set are Craft and Descend. Craft allows you to transform an artifact into a more powerful artifact with a mana and additional cost. Descend refers to your graveyard. You can descend by putting a card into the graveyard. You can check your descend score with an “X” value.

The Verdict

No, I didn’t lie. You won’t find any actual verdict here at the end of MTG vs. Hearthstone Part 1. Instead, I leave you with a question. Which of the keywords has you most excited, interested, or wondering. Are there any that you can see yourself building a deck around? I, for one, love the idea of Reno and I’m putting that in my decks.

Wilds of Eldraine Miscellaneous Cards I Love

Introduction

Time to finish out Wilds of Eldraine with the cards that are left article. After picking my favorite white, blue, and black and then my favorite red and green cards, that leaves multi-colored, colorless, and possibly lands. Full disclosure. Once upon a time (clever, huh?), I got a bit too excited by the gold border. I know every Magic the Gathering player feels the same. But, as a novice, the gold makes you think that a card is better than it really is. All that glitters is gold, as a wise man once sang. On with Wilds of Eldraine miscellaneous.

Wilds of Eldraine Multicolored Cards I Love

I tried to set this one up like the other articles, where I pick 3 honorable mention and one card as the clear favorite. But, then I looked at the cards. And, believe me, I looked. Several times I looked at those cards. And, I found exactly two that I wanted to include in this article. One, I played. The deck that I found included Beluna Grandsquall. Fun card that gave me some advantage in all of the games I played. The Goose Monther caught my eye, as you might figure, because Bird Hydra. How can I ignore that?

Wilds of Eldraine Colorless Cards I Love

They mailed it in on the colorless cards this time, too. While Soul-Guide Lantern probably won’t see play very often in my decks, even I know it’s a good card in the right deck. I picked the other one because it combines the two card types that I play the least. I wonder what it means that clues are in the set. That’s an Innistrad mechanic.

The Verdict

Wilds of Eldraine miscellaneous cards underwhelm. I realize that not all cards in a set an be great, but I usually expect to be wowed by one or two from each section. I can’t remember the last time I needed to work so hard to simply list 4 mediocre cards and convince myself that I love those cards. So, let’s move on to next week.

Images grabbed from Mythic Spoiler

Wilds of Eldraine Gruul Edition Cards I Love

Introduction

I went through my picks for Esper edition Wilds of Eldraine cards on Monday. As I’ve done since coming up with this format a few years ago, Wednesday brings Wilds of Eldraine Gruul cards. It also brings an admission that I feel the least comfortable playing green and red.

I mitigated that some by building a Naya landfall deck as one of my Commander decks. Until I update my Lord of the Rings elf deck, it is my favorite deck currently to play. Both playing an elf deck on Arena and getting a chance to play with that elf deck gives me some hope when playing those green cards, at least.

There’s hope for me yet to figure out that missing piece of the color pie.

Wilds of Eldraine Red Honorable Mention (Almost Goldspan, Almost Lightning Bolt, and Almost Playable)

Decadent Dragon

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Of these three cards, I’ve actually played one of them. I wanted to record a first day video where I played a deck that I found online. I ended up recording two of them! However, I messed up the sound on both, so who knows if they lead to my big break as a content creator. Long story short, I clicked a link that took me to a Temur adventures deck. In that deck? Scalding Viper. It worked very well against the aggro decks I faced.

I just find the other two cards funny. Wizards of the Coast constantly pushes the envelope with new cards. When they go overboard, they try to find a more balanced version, like the new dragon vs. Goldspan Dragon. Other times, they try to balance unbalanced cards from the past. Then, you get the word salad of something like Torch the Tower.

Red Card I Love (Your Cards Are My Cards, Comrade)

I despise thief decks in Hearthstone. I don’t play a ton of thief cards in Magic the Gathering, but I remember one time Chris and I played and I stole his giant dummy and used it to kill him with. This one doesn’t let you use any mana as some cards do, but it does give you treasure tokens. Combo this with another treasure generator and you can be sitting pretty with a couple of your opponent’s cards.

Wilds of Eldraine Green Honorable Mention (Adventure Shenanigans, Some Ramp, and Card Draw)

Up the Beanstalk

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Honestly, I considered my Naya ramp deck when picking these cards. I think the only one I would really play is the enchantment. But the idea of playing the ramp, bouncing it, and playing it again fills my heart with such joy. Keep your eyes open for just that play. If it happens, you’ll be the first ones to hear about it.

Wilds of Eldraine Green Card I Love (Forest Tortoise)

Forget for a moment, if you can, the almost rhyme. Either Chris or Jason texted this card to the group chat. Then, Chris said, “There ya go, Shawn.” So, even if it hasn’t proven to be much of a threat, my Naya landfall deck is on their minds enough to text me cards that might be fun. This one, indeed, qualifies. The only thing that gives me pause is the mill condition. But, I can always make room for Gaea’s Blessing

The Verdict

I think that forcing myself outside of my comfort zone worked. I found the Wilds of Eldraine Gruul article much easier to write than any in the past. I actually played one of the cards in the article. Several others will most likely get play in my Naya landfall deck. Improvement, indeed.

Images taken from Mythic Spoiler.

Wilds of Eldraine Esper Edition: Cards I Love

Introduction

I ignored the previous set release on the page, other than to talk crap about Lord of the Rings (again) and expose their dirty, stinking capitalist hearts through my analysis of the “One Ring“. Outside of the page, I actually played one of the commander decks from the set because Chris and Jason splurged for them. I picked the Galadriel, Elven-Queen deck and elf things happened. Unfortunately, they happened a bit too slowly and succumbed to removal. Now, you know all about my MTG adventures between March of the Machine and this Wilds of Eldraine Esper article.

Speaking of adventures (how about that segue?), the return to Eldraine brings the mechanic back into Standard. Other mechanics in the game are “role tokens”, bargain, and celebration. You can read about these keywords and mechanics. here. However, I’m sure I will discuss them at some point in this article, too.

Wilds of Eldraine White Honorable Mention (Fun Police Reporting for Duty)

Cooped Up

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All three of these cards feed right into my play style. Those of you who follow the page know that I’m only happy in Magic the Gathering when my opponent is absolutely miserable. So, exiling and locking their board sounds like fun to me! I loved playing Glass Casket the last time around. Glad they brought it back. Cooped up just looks like a more powerful Pacifism (my favorite card of all time) and Break the Spell gives enchantment hate in a world full of enchantment. Yes, please!

Wilds of Eldraine White Card I Love (Bring Back My Weenie!)

I always wanted to make a white weenie deck. Okay, here’s the actual truth. Once upon a time, I wanted to make a deck for each of the colors and color combinations in Magic the Gathering. I put together a spreadsheet and everything. For white, I envision a tiny leaders deck. Well, that dream died like so many of my other gaming dreams. “Hey,” you might say, “dreams aren’t dead until you are!” Thanks for the inspiration, random internet denizen. I appreciate it. I don’t see any legendary white weenies in this deck, so I need to do more research. But, be on the lookout for my (possibly insane) “Deck in every single color and combination in Magic the Gathering” series of articles. Coming soon-ish.

Wilds of Eldraine Blue Honorable Mention (Playing into Open Blue Mana? You Fool)

Spell Stutter

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Regular readers of the page will not be surprised by the selections here. I already talked about my fondness of fun police decks. Countering spells is my favorite part of that strategy. Why remove something when you can simply prevent them from casting it? Same for drawing cards, searching their library, gaining life, really anything. I know I sound like a hypocrite because I often speak out against solo Magic the Gathering, but countering spells is just good, clean, interactive game play. The way Richard Garfield intended.

Wilds of Eldraine Blue Card I Love (You Get a Trigger, and You Get a Trigger, Everyone Gets a Trigger!)

I don’t often play ETB trigger decks, but I can be persuaded to change. Especially playing this deck on Arena or xMage sounds fun. I too often miss triggers when actually playing the cards. I just don’t play my decks enough to remember what all of the cards do. If I build this deck for actual play, I will need to goldfish it or come up with a way to remember all of the triggers. Because zero times two is still zero. *sad trombone*

Wilds of Eldraine Black Cards Honorable Mention (Removal, Limited Thoughtseize, and A Terrible Pun)

Scream Puff

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First, let me clear the air. I don’t know that “Scream Puff” is strictly a pun. I belong to a pun group on Facebook and people often argue that things like rebus and something along the lines of “Scream Puff” aren’t actually puns. The thing is, I can’t find another category for it. So, if it’s not a pun, don’t scream at me about it. Let me know what it actually is, so I can learn. As far as the other cards, The End feels like a fun trick to play on your opponent late game and I think that Thoughtseize with exile instead of life loss might be slightly better. I’m sure Spikes out there will tell me why I’m wrong.

Wilds of Eldraine Black Card I Love (Guess Who’s Back?)

This is one of the first cards I saw from the set. While it doesn’t explicitly do things that I often do in Magic the Gathering, I still found myself drawn to the card. I like Ashiok’s lore in the game and I welcome them coming back to grace us with their presence. Hey, I always tell you. It isn’t the best cards in the deck. It’s Wilds of Eldraine Esper Cards I Love.

The Verdict

Wilds of Eldraine Esper cards aren’t terribly powerful. But, they are interesting and fun. That’s all I ask out of my Magic the Gathering cards. People often ask, why put bad cards in your deck? I say, why not? When I top deck that terrible card in just the right situation one out of a thousand times, you can bet I’m going to take a picture of that moment and post it on our Instagram.

Notes: Card images taken from Mythic Spoiler

2 Guys Game LotR Commander

Introduction

I mentioned once or twice over this most recent iteration of the page that I more or less made it into an online journal for myself with some ambition of still trying to find like minded gamers. It humbles me to say that even with my new focus on maintaining a presence through the book club and YouTube series that second goal still eludes me. But, as it is a minor secondary goal, I don’t feel too bad about it. In the interest of the first goal, I present 2 Guys Game LotR commander.

Before that, though, I need to remark that Chris and I talked a couple of times about bringing back the main podcast. He mentioned it again at the end of our gaming session the other day. Our other companion, Jason, said, “You have a podcast?” I remarked, somewhat tongue in cheek, “Well, I have a podcast.” Then, Chris explained that we recorded a few episodes many years ago. I replied that I thought about abandoning the page until I saw that next year is our 10th anniversary. Something to be said for keeping it alive that long.

The Set Up

Chris and I planned to get together before our Germany trip. Something came up and we cancelled again, but promised one another that as soon as we got back, we’d make plans again. Actually true to our word this time, we made plans to play some video games and Magic the Gathering last Friday.

First, some more background. During the time that Quinn and Liam practiced for Willy Wonka, I threw a bit of a fit in the group chat with Chris and Jason. Things got awkward and the chat went silent for a bit. I saw a card in spoilers and wanted to share. Braving the land that I razed, I shared the card in the group chat. Jason and Chris both responded. He accepted my apology and Chris invited him to our game night. He accepted. So, while not inaccurate, the title doesn’t tell the whole story.

The card that repair burned bridges.

The First Match (2 Guys Game LotR commander)

So, how did I, your intrepid author, end up playing cards I talked a bit of smack about only mere months ago? Well, (a) I never claim to be above hypocrisy especially of the gaming variety and (b) Chris and Jason bought the cards and wanted to play. So, when Chris suggested that we try the LotR precon commander decks, I figured, “Why the heck not?”

He gave me the choice of decks. I picked Galadriel because she matched my color scheme that I always get when I play, “What MTG colors are you?” He and Jason flipped for the other deck. Dang. I thought I might want to write an article, but never took notes, so I can’t remember which deck Jason played. I know Chris played Sauron, but swapped out Saruman because of possible mana restrictions. Oh, I just looked them up on Amazon. Jason played Eowyn.

As I looked through the deck and then played, I saw that (probably predictably) the Galadriel deck did elf things. It makes 1/1s, buffs them, and eventually attacks for the win. However, as Chris discovered, the blue mana serves a purpose, too. “It doesn’t matter what deck you get,” he complained when he tried to cast into open blue, “you always get those control cards.”

Nevertheless, in a tale as old as time, I misplayed several turns and ended up with a wiped board and only 6 health. While nobody actually swung against me for lethal, I saw the writing on the wall and scooped. Jason beat Chris, or he scooped, too. In any case, Jason took the win. As Chris later said, “I’m sick of losing to that guy.”

The Intermission

Jason ordered and went to get food for dinner. I ate before leaving and Chris had pizza. So, when he left, Chris fired up one of the EA Sports NHL games. I don’t know the actual number. He and I played one period of hockey (I won 8-4 or something along those lines) while Jason ate. After the game, we contemplated what to do next. More commander, of course? But, LotR again? Or, one of our other decks?

The Second Match

I picked my landfall deck. It’s the most well tuned and the one I play the most, so I stood the best chance at possibly winning. Obuun, Mul Daya Ancestor commands that deck. Chris went with Prossh, Skyraider of Kher. Jason picked his dragons over zombies. So, he chose Vrondiss, Rage of Ancients as his commander.

As usual, I raced out to a pretty good head start. I triggered landfall a few times, drew Wrenn and Six, and a sac land. However, again, I realized too late that I misplayed against Chris’s strategy and ran out of gas pretty early. Then again, a Felidar retreat at any point or Emeria Angel earlier in the game put me in a better position to win. That’s just sour grapes, though, because I drew cards to wait out the sacrifice combo that Chris put together for a few turns. So, Jason overran Chris with Dragon Spirits and I died with a possible winning combo in hand.

The Verdict

Jason mentioned during clean up that he had no idea how his deck might fare against “real people”. Chris bristled at the comment, so he clarified it as “competitive” people. Chris again protested, but I owned it. When it comes to Magic, I just want to play and have fun. Win or lose, that almost always happens. So, while Chris and Jason get into a potential arms race, I’m content to just cast my silly elves and plant tokens.

Oh, I want a Craterhoof for my Galadriel deck, though. I hope you enjoyed what might become a series, 2 Guys Game LotR commander.

Tales from Middle Earth: MTG Style

Introduction

A few weeks ago, I wrote an article about Tomb of Horrors. I meant forit to be a weekly installment as I worked through the various trials faced by the protagonist in Ready Player One. Then, as you know, life got busy. Well, I still plan to undertake all of those thing. It just might have to wait until after our Germany trip at this point. After all, I still need to figure out what to do for each trial. What does any of this have to do with Tales from Middle Earth?

Nothing, of course. But, you knew that. Sometimes we go off on tangents here at 2 Generations Gaming. I feel like that made more sense in the earlier context when I started writing the article. Now, though, I fail to see my intent. Oh well. Many of you might not read this one because the overall intent of the article comes not to praise Lord of the Rings, but to bury it.

It’s Not Just Me, Right?

I make no secret of my dislike for Lord of the Rings. In fact ,I talked about it again in recent episode of Noob’s Book Club. As a result, that is only one reason why I will be skipping this set altogether. Normally, I buy a booster box and a bundle (by now we all know these were fat packs in the past, but I always feel compelled to explain that) of each set to put into binders for my collection.

However, I don’t have the same connection to Lord of the Rings as many nerds. As such, a collection of cards from that “Universe Beyond” (to use the tag line I saw somewhere describing these sets) makes no difference to me. I texted Chris when I saw the article I will discuss in the next section. He said that Jason geeked out about the set, but he agrees with me that Lord of the Rings is just boring.

The main other reason for not caring about the set is that cards have no legality in Standard. I play mostly Standard on MTGA to finish quests. I play some Historic (if I don’t have the right deck for Standard) and almost no Modern, so the discussion of those formats is also moot and gives me no reason to buy the cards. I guess if some of the cards work in my Commander decks, then I’ll consider them.

Why Do We Keep Having This Conversation?

Once upon a time, I heralded the arrival of the internet as a new golden age of humanity. It gave us access to the wealth of human knowledge. Then, phones put that knowledge in to the palms of our hands. At this point, ignorance became a conscious choice. Boy howdy, have many people made that choice.

It seems like we get finished with one conversation about the skin color, gender, or sexuality of one fictional character and then another pops up. Most recently, people fight over black mermaids and now elves. I used to think that this was ignorant but mostly harmless. Surely, any such discussion is rife with dangerous undertones.

However, I recently saw a clip on Facebook that I reposted. It talked about Edison inventing the light bulb. Then, they discussed Lewis Latimer, the black man who invented the filament and what drove him. Then, of course, I made the connection between that and these idiot conversations. “When people start arguing about mermaids and elves, they are upholding the systems that hold people down.”

The “ONE” Ring

Scrolling through the headlines, I saw that someone offered over 100,000 for this card. That quickly got out of hand and the “bounty” now sits at 1 million or more. Well, when I saw the first article, I reacted as many of the characters in the book. I decided that if I opened the ring, I would throw it in the volcano. Several other people made the same comment. Then I texted it to Chris and we talked about how neither of us had any interest in the set.

Nevermind the irony that probably the most famous metaphor for wealth and power as a corrupting influence now exists in physical form. I acutually appreciate that. At the same time, I recognize the ridiculousness of the whole situation. 1 million dollars. For a single piece of laminated cardboard with some fancy writing on it? I simply cannot with y’all anymore.

The Verdict

Cards based on one of the most boring fantasy stories ever told? Check. Look somewhere else if you want a review of them. For the first time ever, I understand the people who slam Wizards of the Coast as simply only in it for the money. That always feels like such a dishonest criticism in our society. Hey, we’re hyper capitalists, but you aren’t supposed to do things for the money. Say, what? Anyway, those of you who are fans, I hope you enjoy Tales from Middle Earth. I will be skipping this one.

MTGMOM Miscellany Edition: Cards I Love

Introduction

In between an insane schedule mentioned several times before, I finished two set reviews. I even built some terrible decks for each of the Hearthstone classes a couple of weeks ago. Now, with MTGMOM Miscellany Edition, I finish the latest set and we put to rest the dreaded Phyrexians once and for all. Or, do we?

At least in the short term, WotC seems done with the Phyrexians. As recent television and movie projects show us, though, nobody ever truly dies in fantasy and science fiction. So, five to ten years down the road, new Praetors rise to take the mantle and spread the infection. But, for now, let’s lead the resistance.

MTGMOM Multicolored Honorable Mention (Dinos, Vampires, Giant Frogs and other Miscellany)

Borborygmos and Fblthp

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One of the first spoilers I saw was Thalia and the Gitrog Monster. I made the connection then that this last stand against the Phyrexians brought strange alliances between classic characters. That hooked me immediately and increased my interest in the set. What a fun lore and plot device. Then came Mavren and Ghalta. I just now saw Borgy and Fblthp when I went to look at the spoilers, but that just looks like a fun card. Hopefully I get a chance to play some of these at some point.

MTGMOM Multicolored Card I Love (Omnath Compleat)

As the story went along, Omnath became more powerful and mastered more colors of mana. After gaining white, I wondered how they might incorporate black mana. It makes perfect sense to have Sheoldred come in and corrupt the lifeforce and give it access to not only black, but Phyrexian mana, too. I definitely want to build an Omnath deck now.

MTGMOM Colorless Card I Love (New Sword!)

With surprisingly few colorless cards in the block, I picked the only decent one. If you play eternal formats or cubes, then you know the swords of from Magic history. They blessed us with another in this set and finally completed the cycle. I know people are down on current MTG sets, but I love that the designers continue to expand the lore and bring us new ways to enjoy the past while looking to the future.

The Verdict

Too many multicolored cards and too few colorless make this an imbalanced article. But, I consider it a success that, in spite of how busy I am I completed the latest set of Hearthstone and Magic the Gathering. I need to figure things out after recording the next episode of Ready Player One, but I promise an update over the weekend. Thanks for reading my MTGMOM Miscellany edition and I’ll see you again next week.

Spoilers courtesy of Mythic Spoiler. They’ve been my go to for spoilers for as long as I can remember.

MTGMOM Gruul Edition: Cards I Love

Introduction

I wrote a couple of days ago in the Esper edition that I enjoyed playing those colors the most by far out of the color wheel. Not only can I find few reasons that I enjoy playing red, I actually hate playing against red even more. Mono red provides a quick way to either win or lose a game, so I see that deck more than any other on Magic the Gathering Arena. Therefore, at least half of MTGMOM Gruul edition might end up not being very much fun to ready.

I promise to try to keep my bias out of the article, though, and give you a good selection of red cards. Also, while red tilts me every time I see a basic mountain, I enjoy many green cards. So, even if I fail in delivering on the red cards, rest assured that the green cards will live up to our standards here at the page.

MTGMOM Red Honorable Mention (Dinos, Dragons, and Praetor in a Storm)

Etali, Primal Conqueror

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Look at that. I gave you five cards for the price of three in this section to make up for my admitted bias against red. Since red offends me so much, I decided to pick cards dedicated to people I love. I included Etali as a nod to Quinn, who said the other day, “I want to build a dinosaur deck again.” Every time I write one of these things, I need to include the latest dragon as a shout out to Chris. This one looks like an overcosted Goldspan, but it comes with convoke, so a tokens deck brings that down. I included Urabrask simply for the third chapter of the back. That is straight fire in a storm deck.

MTGMOM Red Card I Love (Chandra fixed my mana, gives me options, and goes pew pew)

Even though I gravitated to being a blue mage and worshiping Jace as my lord and savior, my “shameful” nerd admission for this article is that I always had a soft spot for Chandra. Her cards almost always sucked, but I found her character compelling. I like this card, though.

MTGMOM Green Honorable Mention (Atraxa Falls, Kavu Chomps, and Planeswalker Three Manas)

Atraxa's Fall

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I picked Atraxa’s Fall because it removes basically anything you can name. Yes, at sorcery speed (Spikes right now are angrily composing emails to our editor to complain about that), but I found it funny that it lists every card type in the explanation. Goes with our recent trend of including word creep in articles. The Kavu shows off one of the new keywords from the new set. When I saw the new Wrenn, I texted Chris, “They haven’t learned the lesson of three mana ‘Walkers?”

MTGMOM Green Card I Love (Wurmcoil Hydra)

I think I chose the original Polukranos in one of the articles I wrote way back when. I’m far too tired right now to look and verify. Maybe I take a look and update you in the miscellaneous article in a couple of days. Until then, glory in the face of what I texted to Chris as “Wurmcoil Hydra”. Norn went crazy with this one.

The Verdict

MTGMOM Gruul edition brought a surprising amount of cards I enjoyed. I still refuse to admit that either red or green (okay, maybe green) cards bring me any amount of joy. But, when forced to play these colors at the eternal MTG table in Hell, at least I can make some good choices.

Images courtesy of Mythic Spoiler. They’ve been my go to page for spoilers for as long as I can remember.