Tag Archives: MTG

Disappearing Act

(Editor’s Note: Against my better judgement, we are going to run yet another “Magic just hasn’t got the same appeal anymore”, but this one feels different. It just might be the last for a while as I explore other games.)

At this point, I’m not even sure that I can call it a lull anymore. I am simply not interested in Magic: the Gathering right now. i have bought over 200 dollars worth of product over the past three sets and haven’t opened any of it. Furthermore, I don’t have any plans to do so any time, soon. I think that is the most telling indicator that something is different this time.

It’s no secret that Chris and I go through phases. We are often excited about a set and what it can offer us during our monthly game nights. That excitement can last two months and has carried us into the next set. Theros got us back into the game on a regular basis. Khans had us playing Magic in some for or another right through until the end. There was the brief lull around the time of Fate Reforged. More on that later as is might be helpful in explaining the current malaise regarding Magic.

It started in a big way during the Origins spoiler. Neither of us found much promise in the explanation from Wizards that it “wasn’t an ordinary core set.” Hell, as card released, it was the coriest (is that a word?) of core sets. Sure, you got the flipwalkers, but other than that, what about Origins wasn’t a normal core set? Another Wizards promo screamed form the (basic) mountaintops, “This will usher in a new era for Magic: the Gathering!” How exactly has it done that?

I mean, who's not excited for this reprint, amirite?
I mean, who’s not excited for this reprint, amirite?

All of the underwhelming reprints? No, that’s absolutely par for the core set course. Scry is a permanent fixture? Cool idea, but who cares that it happened during this set. Scry was already a big part of the game thanks to Theros. Renown? Oh, please, don’t even get me started. I will sound too much like a jilted lover left at the alter on my wedding day. Before I knew you, I loved you so, renown. Let’s just leave it at that. Every single one of these represents a common complaint about core sets. Heck, even the aforementioned flipwalkers represent unrealized potential. God, do I sound like a teacher or what? Maybe I just sound like my old teachers. Either way, all they really gave us was another overpriced Jace to add to my list of cards I’ll most likely never get to play.

I should say that I haven't played them in reality. Then again, I'm a blue mage, so reality is a bit of an illusion and overrated.
I should say that I haven’t played them in reality. Then again, I’m a blue mage, so reality is a bit of an illusion and overrated.

What about the story? You are probably asking at this point. Wizards made a big deal about that, too. Is that just a huge disappointment, too? Is there nothing to redeem this dumpster fire of a set? Also, weren’t you one of the ones that actually liked Origins? Let me answer those questions in the opposite order in which they were asked. First, I don’t think I ever said that I liked Origins. I had fun drafting a bunch (at absolutely no cost) and doing one sealed match with a play group that never materialized into anything more. But, I never bought anything more than those six packs and one fat pack. I freely admit to being one of the only players that enjoys BFZ, but I was never impressed by Origins.

In regards to the first question, you have a point. Out of all of the promise attached to Origins, the story is actually good and lives up to that promise. Story has never been central to the enjoyment of Magic and it still lags way behind as a reason to play the game, but I’m glad that they have made an effort to make it more central and consistent. Even so, I do have one complaint about the story.

Heck, it might not even be a complaint. It might just be an observation. I suppose it all depends on your point of view. You may consider it a complaint. Whatever it is, I find it odd that the only way to fully experience this renewed commitment to story is by playing the Magic Duels Origins game. Otherwise, you only get bits and pieces through the usual method of reading flavor text on select cards. As a gamer who prefers games with a good story, I’m glad that they expanded the story’s role, no matter how platform specific they made that story.

Honestly, I don't know how else they would incorporate the story into the cards. Maybe if I figure it out, Wizards will offer me a job. Hey, a guy can dream!
Honestly, I don’t know how else they would incorporate the story into the cards. Maybe if I figure it out, Wizards will offer me a job. Hey, a guy can dream!

I suspect that the decision was not a mistake. Even though they tried to make Duels more noob friendly and they mostly succeeded, the game was plagued by release bugs that broke the game to an unplayable state. By offering the carrot of a story in addition to the simplified game play, they hoped to pull in gamers like me who play games for those secondary reasons. Hopefully, if they find new players, they will be able to sell the other Magic: the Gathering properties to these players and increase their fan base even more. By all accounts, it seems to be working.

Now, finally, the explanation as to why things seem to be different this time around and why I may not come crawling back so readily unless it is to play the offshoot games like duels once BFZ releases or Magic Puzzle Quest when it comes out. I said earlier that our lull during Fate Reforged, which is the longest time we went between playing Magic before now, might have something to contribute when attempting to explain what might end up being our swan song from the game.

Neither Chris nor I found Fate Reforged overly exciting when it came to spoilers. We even had a conversation during one of the episodes of the podcast about how we crapped all over the set and it actually ended up being one of the best sets for competitive play in quite a while. Therein lies the problem for me and Chris. Neither of us has any illusion of playing Magic competitively and even actively despise the competitive Standard scene especially during the recent run of Abzan dominating everything. Competitive cards usually mean a high price tag and therefore I won’t be able to collect them.

I was a good idea, along with Siege Rhino and fetch lands. A game of Magic should go to time and feature multiple rounds of reshuffling decks. That is the non-stop action and strategy we've come to expect from the game.
I was a good idea, along with Siege Rhino and fetch lands. A game of Magic should go to time and feature endless durdling behind big, dumb idiots and multiple rounds of reshuffling decks. That is the non-stop action and strategy we’ve come to expect from the game.

While pros almost universally hate the new set, it still feels like Wizards is catering more to the competitive crowd with the new set. The inclusion of chase rare lands drove the price of boxes and fat packs to 125% to 200% of their MSRP. Thankfully, Wizards seems to have issued a reprint and I was able to get a fat pack over at the local Wal*Mart for regular price, but I did slightly overpay for my initial box and fat pack to start my collection set. Look, don’t get me wrong. I understand the economics of scarcity (barely), but paying so much for a piece of cardboard seems like the ultimate exercise in futility.

Hmm, draw 7 cards or two tanks of gas? I could also feed my family for a week. Tough choice, but I'm not signing on that dotted line in blood any time soon, Griseldaddy.
Hmm, draw 7 cards or two tanks of gas? I could also feed my family for a week. Tough choice, but I’m not signing on that dotted line in blood any time soon, Griseldaddy.

I guess the logical conclusion is that Wizards has whiffed, big time, on the last two sets. Pros have been not impressed with the quality of cards and only a few of them have been able to crack into competitive decks. Filthy casuals like me and Chris just don’t see enough here to keep playing or watching for the foreseeable future. As I end all of these articles, maybe I’ll find something about the game that will keep me connected and spending money, but right now I’m content with Duels every now and then and I’m sure Magic Puzzle Quest once it gets released. For now, there are many other games to spend time and money.

Back in the Saddle

(Editor’s Note: Holy shoot! We haven’t been around for a month now! No podcast, no articles, no videos, only a few tweets. This is no way to run an operation. However, we’re back and have some new things in development that we will be unveiling over the next few weeks. Stay tuned!)

You may have noticed (mainly because I just told you) that we here at 2 Guys Gaming have lost interest in Magic recently. This has manifested on the page as articles about other games like Heroclix and Dicemasters. Dicemasters, especially, has become one of our favorite games. we had an epic game a couple of weeks ago during the monthly podcast recording an nerd night extravaganza. Granted, we have tried to get back into Magic with a few tricks.

This is not one of the tricks, but it might have helped because it's absolutely adorable.
This is not one of the tricks, but it might have helped because it’s absolutely adorable.

Origins represents a new start in the Magic multiverse. We got excited about new possibilities of the set. We even expanded the play group for a night with some sealed. Chris bough a box of the set. I played Magic duels and drafted a bunch on *censored*. I even play tested a few standard decks. It was all fun, but Origins is a core set in the truest sense. It is very limited (no pun intended) in its fun, so we found ourselves drifting back into other games once again.

I still can’t tell if it is just the bored embrace of a familiar lover or actual waning interest driving this lack of enthusiasm for the game. I have always suspected that it is the former. I still find myself watching Magic on a regular basis. I still log in to Duels and *censored* daily. Chris and I had two really great games on the same night that we played the Dicemasters game to end all Dicemasters games. (That’s obviously not true. We will play more Dicemasters games. It is way too much fun. That sounded really dramatic, though, right?) So, we’re not completely out on Magic. It’s just that we’ve had to branch out and see other games. “If you love something, set it free” and all.

That about covers my relationship with Magic lately.
That about covers my relationship with Magic lately.

It was as if Wizards of the Coast heard our cries of boredom. They hired Wil Wheaton to host a shabbily produced cheesy spoiler show. Okay, so they’re not quite Blizzard when it comes to production value, but at least they are trying. Nevertheless, while the show might have needed some work, the hype was real. Annihilator is gone, replaced with exile from the library, but the Eldrazi are still mean as every. A new Ulamog leads the charge for the mana consuming monsters, landfall is back with allies, and they capped it all off with new dual lands and something called an expedition set with enemy fetches that fans have wanted a reprint since the first set.

The announcement of the fetches promised to be a bit of a buzzkill because they represent WotC’s entry into the chase market that is so popular among collectible games. Almost instantly, we saw the effects of this as BFZ boxes and cases sold out within hours of the of the show. I worried, along with Chris, that the prices of boxes might reach a level that we weren’t willing to pay. Then, SCG came to the rescue in an unexpected fashion.

Usually, they are known for their high prices, but they actually have the best deal on a box and a fat pack (my choice of purchase for each set) out of all the online retailers that I checked. Admittedly, I only checked them, but Chris did the leg work for me and reported that boxes almost everywhere were more expensive than the typical 90-100 that i usually pay. The SCG deal is also more money, but I’ve done business with them before and it is an okay deal. As we get closer to release, the boxes will most likely spike in price. Stupid speculative market.

Let's do the math. There's one or two of these things per case and they're preselling for 200 dollars. Nope, doesn't add up. That won't stop me from writing about it on my website and attempting to drive up the price to justify my terrible decision making process.
Let’s do the math. There’s one or two of these things per case and they’re preselling for 200 dollars. Nope, doesn’t add up. That won’t stop me from writing about it on my website and attempting to drive up the price to justify my terrible decision making process.

Oh well, the hype is still real and Chris and I are all in for this set. We discussed spoilers on a DTK level and are ready for all of the new cards. Magic Duels will hopefully be updated with the new cards and story soon after release. That gives me another reason to get excited because I will get to play with the cards that I might not open from physical packs. Also, the story of origins was just interesting enough to keep me wanting more…and we already know the future.

The title of the next set has been released along with some minor details in the form of a teaser trailer. I’m already psyched for the set and we don’t even know any cards, the story, or anything at all to be honest. Nevertheless, I ordered my box and fat pack of Battle for Zendikar and will most likely sign of for Oath of the Gatewatch, too.

Honestly, though the name is kind of dumb and derivative of the RTR block, but I'll overlook it because I'm back on board.
Honestly, though the name is kind of dumb and derivative of the RTR block, but I’ll overlook it because I’m back on board.

I’m back into the game 100%. I bought the duel decks for BFZ. When I showed them to the boys, Liam asked about going to the prerelease. We never made it because it was one of those weekends. I know that I’ve said this next statement several times over the past few months, but this time I mean it for a couple of reasons. First, this set has me really excited. Second, fall and winter are rapidly approaching here in New England and Friday nights are going to be cold and dark. As a result, I want to go to a local FNM for some draft action.

You’re probably thinking, “So, that’s it? Everything is good? This is usually the point in the article where you pull out the rug and introduce opposition in the name of conflict.” Well, now that you mention it, I have seen some people in various Twitch chats complaining about the set and saying how much it sucks.

“This set is terrible.”

“Stop filling the set with junk rares just because you can.”

“Oh, look, another awful and unplayable card.”

“Wow, what an underwhelming set. Except for those expedition lands. Man, those things are hot.”

Sure, they're pretty, but are they 200 dollars pretty? Heavens, no.
Sure, they’re pretty, but are they 200 dollars pretty? Heavens, no.

The funny thing about all of this is that after the announcement of the expedition lands, every website sold out of boxes and cases of the set to the point that the average price went from the usual 90-100 to 110-120, as mentioned above. Okay, let’s take a look a this evidence, CSI style.

  1. Expedition lands are announced.
  2. Speculators go crazy buying bulk.
  3. The sobering reality that lands are chase slowly sets in.
  4. Speculators realize that they either paid 120 for effectively a 1/6 chance at the land or $600 for one guaranteed.
  5. The lands are preordering for 175-220.
  6. Buyer’s remorse hits hard.
  7. Speculators redirect their anger at the set and try to convince everyone how much it sucks.

It’s a dance as old as time. Well, at least as long as Magic has been considered a money hobby. In spite of all of the Captain Buzzkills, I’m still excited. My box and fat pack are going to arrive from SCG soon. I spent more time getting hyped about the set by watching the Community Cup. One of the rounds that I watched was BFZ sealed, so I got to see many of the cards in limited action. I tuned just in time to see Newlamog resolve and proceed to eat the opponent’s library in two turns. That was highly entertaining to watch and I look forward to future opponents making that play since that is just my luck. I know that you are all PJSalting out there, but I’m convinced that luck is a fundamental force int he universe and that mine is terrible when it comes to card games. But, enough about my belly aching. This is an article about how Magic is great again. Time to get back on message, finish this article, and get this web page back on track.

Seriously, if I ever got back into physical D&D, this is exactly how I would die, IRL. I'd roll snake eyes and then the snakes would come out, bite me, inject me with their poison, and then laugh in their stupid snake way as I fell to the floor frothing at the mouth and writing in pain.
Seriously, if I ever got back into physical D&D, this is exactly how I would die, IRL. I’d roll snake eyes and then the snakes would come out, bite me, inject me with their poison, and then laugh in their stupid snake way as I fell to the floor frothing at the mouth and writing in pain.

In that spirit, I have one more thing that has me excited. If we judge strictly ontime played, then I saved the best for last. If not, well it is still very exciting for filthy casual gamers like myself. The Puzzle Quest brand, which I discovered with two rip off D&D match three games and then became obsessed with their Marvel version of the game to the point that I convinced Liam and Aiden to sign up for the game, has announced that they are developing a Magic version of the game.

If ever I needed a picture of Frye from Futurama holding a wad of cash with the words “Shut up and take my money!” superimposed over it, now is the time. Being a father, husband, and busy adjunct college professor, I often don’t have time for involved games that might take days or months. What I often do have time for is hot and quick match 3 action involving colored candies, colored gems, colored soda bottles, and even colored super hero logos. Oh yea, I get around. I have spent an especially embarrassing amount of money and time on Marvel Puzzle Quest. With the amount that I spend on Magic already, this development of Magic Puzzle Quest just might land me simultaneously in bankruptcy and divorce court.

There he is.
There he is.

Quick Hits: Magic Origins Duels

(Editor’s Note: Please report any one you see playing only basic mountains in their deck. If you see something, say something. Together, we can defeat this red menace.)

I have not been a fan of Magic Origins so far. Initially, I wanted the set to be good. I got back to a point where I enjoyed the game again and I hoped that Origins might keep the momentum going. Then, the spoilers started. Nothing caught my interest as particularly interesting and my interest waned again.

Mono red became stronger in standard with the set. The ridiculous decks proliferated both in the events I watched and also the games I played against people online. I just started autoconceding every time I saw a mountain played by the opponent. I went from indifferent to actively hating the game and my red opponents.

Red Magic players are evil. Commies are evil. It isn't a coincidence.
Red Magic players are evil. Commies are evil. It isn’t a coincidence.

Thankfully, two things happened that puled me back from the brink of pulling the plug on Magic altogether. Chris and I expanded the play group with decidedly mixed results. The latest (and by all accounts last) version of the Duels series finally released at the end of last month. This has actually led to an unquestionable increase in my Magic habit without any of the previous negative side effects.

I might have already mentioned that I was so excited for the new game and promised return of features taken from the previous version that I downloaded and installed it on the day that it released. My favorite part of these games has always been the story. Wizards recently announced that Origins represented a new era in storytelling for them. If this game is any indication, then they have succeeded. The story has always been secondary in Magic, but as I played through, I saw the story come into sharp focus through the writing and card art. Five separate characters brought together by similar destinies to create a cohesive tale that will only become bigger with the coming sets.

No snarky comment this time. 4/5 of my favorites. Instead of Nissa, I'd prefer Garruk.
No snarky comment this time. 4/5 of my favorites. Instead of Nissa, I’d prefer Garruk.

I also said in that same article that the inclusion of daily quests did not entice me to log in to the game. That has actually turned out to be false. I log in daily, build a deck to match the quest, and play a few games. The games are actually quick enough that I don’t feel locked into them as I sometimes do when playing a actual game of Magic.

They also borrowed from the Hearthstone model and allow you to buy “packs” (only 6 cards in each pack) with gold earned from quests and victories. Opening these packs has exposed me to cards that I thought were interesting before and might make for cool combos, but never actually got to play them. An example is the new Jace and Sphinx’s Tutelage or the new Liliana in a sacrifice deck. That led me to try to come up with some new and different deck ideas to try.

I only have one complaint about the game, but it is a big one. Past versions of the series, but not last years, have included puzzles based on board states similar to the ones that Gathering Magic(click the link for an example) does weekly. I actually just learned about the Gathering Magic ones a couple of weeks ago and spent thewhole weekend trying to figure out the Elemental one. I did, by the way, and the one for last week, too. I will take a look at this week’s in the next day or two.

Took me a while only because I didn't read Stratus Walk very well.  Hey, I'm a math guy, not a reading guy.
Took me a while only because I didn’t read Stratus Walk very well. Hey, I’m a math guy, not a reading guy.

So, it’s a bit of a bummer that they got rid of that feature. I would replay the game several times over in an attempt to complete the puzzle. At least in the last version, they also had achievements to chase, too. All of that kept me plenty busy once I finished the story. The potentially good news is that Wizards has said that they will keep the game updated via patches when each new set releases. The possibility exists that they could patch the puzzles back in, too. Here’s to hoping.

My thoughts:

  • Decent story. Well worth playing the game once just for the story.
  • Almost Magic gameplay. You get the cards, but it is for a casual/new experience, so some of the more intricate rules are diminished or eliminated altogether.
  • Free to play with a gold/daily quest system very much like Hearthstone. I haven’t spent a dime in the game and already have a sizable and eclectic collection.
  • Replayability, if you aren’t interested in the “competitive” games is severely limited.
  • No puzzles again. Holding out hope that they patch them in at some point.
  • Can’t import your collection from previous versions.

Overall, it is a fun game, completely free, and as close to actual Magic as such a casual game allows. Download it, play through the story, and have fun for a few days. There are far worse ways to spend your time.

Making Friends

(Editor’s Note: Two straight articles about Origins sealed, new deck ideas, plus a possible new play group. Not bad for a set that neither one of us really likes all that much. The MtG universe is indeed a strange one.)

Neither Chris nor I are remotely sociable creatures. We’re both content with a small circle of friends, so two Mondays ago was a bit uncomfortable for the both of us. We both expressed our discomfort in the days and hours leading up to the get together, discussed a plan B just in case the other guys were douche bags, and marveled at the complex where the host lived. Perhaps an explanation is in order.

We both agreed that if you are going to play cards by yourself, this is probably the way to go.
We both agreed that if you are going to play cards by yourself, this is probably the way to go.

Chris and I have both written about our recent waning interest in the game. We have branched out into other tabletop games and I have discussed liquidating my collection. Chris went one step further and listed his cards on craigslist. He found someone local to buy the cards. They texted back and forth a few times about possible games. Initially, I worried about expanding the group for obvious reasons. When nothing materialized, I relaxed that things would just blow over.

There was a distinct possibility that we'd end up across the table from this guy.
There was a distinct possibility that we’d end up across the table from this guy.

Then, Chris texted me asking if I wanted to play some Magic the following Monday. The guy had a box of Origins and wanted to do a sealed Swiss tournament. As I do, I replied, “Yes” and then went back to worrying about meeting new people. Thankfully, we took a day trip to Cape Cod, so I was able to keep busy and forget about it over the weekend. Monday, as it tends to do every week or so, came and I started to hope that things might come through. If not, I frantically tried to come up with any excuse to get out. This impulse fought against not wanting to leave Chris hanging. Ultimately, loyalty won and we found ourselves driving to a super secret gated community in the middle of nowhere. I joked that if I heard banjos, I was out of there. I suppose that I could have made the Jim Jones/David Koresh (are those really the most recent suicide cult references? Wow) joke, too, but those are more difficult to pull off tactfully.

Much funnier than suicide cults. I'm a bad person.
Much funnier than suicide cults. I’m a bad person.

We sat for a while at a house across the street and joked some more about hidden snipers and cannibalism until the guy pulled up in his Nissan Z something or another. A quick anecdote about the car. This passenger apparently asked if it was some kind of sports car or something. we all got a considerable chuckle out of the poor kid’s ignorance and humiliation. Ah, male bonding, you never change.

Nissan something or another. I know next to nothing about cars.
Nissan something or another. I know next to nothing about cars.

Chris and I played a few games against our host while the other two guys played some Tiny Leaders until the other two showed up for the sealed tournament. At first it appeared that our worst fears might be realized because the guy played mostly infinite combo decks built with some of the best cards in Magic history against our cards we own decks, but things eventually settled down. We both dropped not so subtle hints as he stormed out on me turn 2 that we weren’t exactly having fun. I have no problem with those decks in a competitive setting, but casual? Please, keep it in your pants.

His deck revolved around this. I could have removed it, but didn't. He proceeded to storm out. I watched the other two guys play their game while he metaphorically rubbed one out.
His deck revolved around this. I could have removed it, but didn’t. He proceeded to storm out. I watched the other two guys play their game while he metaphorically rubbed one out.

We eventually got our six, worked out the details of payment, grabbed our packs, and went to deck building. I didn’t get much of note, but I opened a Nalaar parents card and Thopter Spy Network that pushed me in that direction when building my deck. We paired off. I went 1-2, dropping two games after winning the first. All three games were competitive, so I am definitely getting better at judging sealed pools and playing the game. I misplayed once or twice, so that’s still something that needs to be fixed because I’m tired of scrubbing out of these events.

My deck. In keeping with my Johnny nature, I might have tried to do too much.

Overall, though, the positives of the evening outweighed the negatives and I’m glad that we went. I got to play against live competition and didn’t get completely blown out. Chris brought a really cool Naya deck that I had a blast playing. Chris and I actually started to talk about Magic again. We even workshopped the Naya deck during the games and on the ride back to his apartment. I learned about Pucatrade and might make an account. I’m absolutely open to making this a regular thing. Maybe not every month, but every other month would be cool.

The experience has made me less apprehensive about going to one of the local FNM draft events. I should be able to put up a respectable showing and might even meet one or two cool people there. Either way, it got me back into paper Magic. The computer versions are fun, but no substitute for playing across from another person. For all of those reason, I’m grateful for the opportunity and look forward to the next time.

Quick Hit (MtG: Origins)

(Editor’s Note: We promised two new articles and Episode 7 of the podcast a week or so ago. This article was supposed to be 2 out of 3 ain’t bad, but it never happened. If that didn’t implant an earworm firmly into that part of your brain, enjoy the following video.)

I finally broke down and joined a an Origins simulated sealed pool. I know, I know. I have said a few times (once on the upcoming podcast) that I’m just not that into the set. However, unable to afford the prerelease events this weekend because I didn’t get paid until the week after, and having scrubbed out of my last two three Cube events, I decided to give Origins a try. Maybe I’ve misjudged it and it really can be fun. My first impression is an emphatic repeat of my initial thoughts through spoiler season.

nope
Grumpy cat always knows exactly how you feel.

This is not bitterness. If I’m writing an article about how the new Holiday cube is not as good as last year’s–and I could–you would have a case. I’ve had an insanely bad experience with the 2015 cube events. Not with the Origins sealed. I won my first match in pretty convincing fashion and had to drop from the rest of the event to bring the boys for lunch. It’s not sour grapes. I simply did not have that much fun.

Nevertheless, I am a professional (not a journalist, but still), so I will give my thoughts on the set. Remember that this is only after one sealed match, so have that grain of salt at the ready. I may put together some standard decks and join a few drafts to see if they offer a more fun experience. Hell, at the least, it will be a way to cheat two more articles.

Now, finally, for my thoughts:

  • They are selling the core set as mono. I don’t have a problem with that. They seem to oscillate between mono and multicolored. However, I had to build my deck with three colors to get enough playable cards. Look, I understand that you won’t usually get a sealed pool that allows for a mono deck. Ideally, you want to stick to 2 colors since mana and mana fixing (especially in a mono set) can be tough to accomplish with more colors. The lack of playables was a bit of a turn off. Maybe it was just a weak pool. No matter what they say, it is a core set after all and the power level of core sets is usually lower.
I mean, who's not excited for this reprint, amirite?
I mean, who’s not excited for this reprint, amirite?
  • Elves are going to be a thing in standard. I’m not sure how much or what kind of thing, but they are definitely pushing elves in this set. I only had a limited amount of the little tree huggers, but the synergy was amazing. Building a deck to exploit that specifically will be easy. If it will be good remains to be seen.
They make damn good cookies, too.
They make damn good cookies, too.
  • White aura enchantments are very strong. I know that auras are a part of white’s repertoire, but there are some really good ones in this set. Along with elves, I thought that white weenies could make a come back. The auras don’t necessarily that confirm that. They do give me some ideas for a deck or two.
I might even get to play this guy in a deck.
I might even get to play this guy in a deck.
  • Nissa’s Revelation is expensive, but it is a powerful spell. I only got to see and cast it once. When I did, I was able to set up my deck and hand to close out the game very quickly. With mana ramp and fixing, the card can absolutely affect games in a big way.
  • I never thought much of renown, but it is a cool mechanic. +1/+1 counters are always fun. I didn’t like the condition of having to damage the opponent. Honestly, I never had any problems satisfying the condition and getting the counter.
Granted, this card helped quite a bit in pushing through damage.
Granted, this card helped quite a bit in pushing through damage.
  • I hoped that the focus on mono might break some of the Abzan this and Sultai that decks, but they’re still around for the foreseeable future. I wend Abzan colors for playables and the deck was stronger than it probably should have been.
This guy was there in spirit.
This guy was there in spirit.

Well, I suppose that the experience wasn’t all bad. As I’ve said, I’m not a huge fan of sealed. Maybe that’s why I didn’t have fun. That, along with my unfavorable initial impressions of the set, wasn’t exactly a great start.

I did a draft while writing this. That went much worse than the sealed. The deck was blue/red and heavy on counterspells and removal as blue/red should. Even so, I can’t yet judge the format as a draft format. I got mana screwed in the first game and misplayed the second game horribly.

PS – I got blown out by WG renown, so that strengthens my earlier argument. I will draft more and probably write that article in a couple of weeks. Chris and I recently did a live sealed and that article is coming later this week. I’ve got some standard ideas. If I get a chance to test them, I will write about that next week. There may be hope for this set after all.

Is the Magic Gone?

(Editor’sNote: We’ve been AWOL here for about a month. I know that I said that wouldn’t happen again, but I misjudged the amount of work that this summer class has taken and it got in the way. I won’t promise that we’re all the way back, but two articles and the latest episode of the podcast should happen this week. Thanks, as always, for your patience.)

Do you want to build some standard?

No.

Oh…okay. I suppose you are right. The standard meta can be a bit stale, especially with such a small play group.

Do you want to build some Legacy? We always have fun with that.

Not really.

Proxy Vintage Decks?

Okay, how about Jace, the Mind Sculptor. Black Lotus, Mox Sapphire, maybe Time Vault and Voltaic Key to make it truly degenerate. What the hell. Let’s put in some storm effects for giggles, too. Okay, solitaire Magic deck built. Let’s play with ourselves.

You said it, Quagmire.
You said it, Quagmire.

In case that introduction wasn’t obvious enough, I’m in a bit of a paper Magic rut. I’m still playing the hell out of the game using the free client that I found, but I have few reasons and little desire to play the cards right now. I can see why Wizards would want the free client eradicated. I doubt there are many like me, but I get my fix there and it has absolutely turned me off to spending money on the game.

Guess I will just have to do this the old fashioned way.
Guess I will just have to do this the old fashioned way.

It isn’t solely the fault of free Magic. There are other factors, too. More on those momentarily. I mentioned earlier that I have only “few reasons and little desire” to buy or play Magic cards. You might have picked up on the fact that leaves an opening to get back into the hobby. You never truly leave Magic. Like any addiction, you find yourself falling back into the familiar embrace of those Kird Apes and Black Lotuses (Loti?). Still, this is as indifferent as I’ve been about paper Magic since before I started playing again a couple of years ago. The only thing that has me looking at the cards is that Chris met some guys through a Craigslist ad to liquidate his collection. They mentioned that they liked to play Tiny Leaders. I took a day or two and put together a couple of decks for the format, stacked the card boxes into the corner (new development: the card boxes have been moved to the play room, so out of sight and out of mind), and moved on to my newer obsessions.

They are the main reasons for my greatly reduced interest in Magic cards. I’ve already written about both of them here on the page. We discussed one of them on the podcast that is due to be released this weekend. I did an opening video for the other. I’ve invested more in the two games than I have in Magic over the last few months. We started the podcast and web page in part to discover new games. As I’ve said numerous times in response to that is that there have been unintended consequences. I never dreamed that finding a game that would replace Magic, let alone two of them, would end up being one of those unintended consequences.

Perhaps you can guess what these new games have in common.
Perhaps you can guess what these new games have in common.

I am talking, of course, about Heroclix and Dicemasters. Heroclix is the super hero miniature game. It doesn’t surprise me that I have enjoyed this one. Initially, I had a somewhat indifferent impression of the game. It was interesting, but my kids couldn’t play it and I hadn’t mentioned it to Chris. Unlike Magic, which I saw as a collection more than a game, Heroclix didn’t register right away in the same way.

I’ve always been interested in miniature games. I have looked at them in the local gaming score, priced out various starter boxes, researched what other gamers thought of the two major offering, and even bough a learn to paint kit for the one that I decided would be the most interesting. For the record, it was the Privateer games, Hordes and Warmachine. I do have a friend who has Warhammer figures, so I might get some of those, too.

Therefore, when Chris and I played a game of Heroclix, it made sense that I enjoyed it quite a bit. It gave me my introduction into a genre of games that I’ve been wanting to try for some time. What surprised me was that Chris liked the game, too. He’s never been into the fantasy setting RPG games (like D&D) as far as I know, so maybe it was the Marvel connection. Who knows? He might not enjoy the other war mini games as much.

What really surprised me is that our interest in the game has overshadowed our interest in Magic. It’s not just me who has found my enjoyment of our favorite TCG wane. We didn’t even play Magic this month. We do have it on the schedule for the next two months, though, so maybe some of the Magic (pun fully intended) will return. I doubt it will next month, unless through nerd rage, because we’re discussing Origins on the podcast and we both are underwhelmed by the set. Perhaps the month after when we talk about Ice Age. That’s when I first started collecting and playing. Either way, I’m sure we’ll be back.

I mean, who's not excited for this reprint, amirite?
I mean, who’s not excited for this reprint, amirite?

Part of the reason, I’m sure, is that Heroclix is new and shiny. I’m always distracted by new and shiny things. I know for a fact that Dicemasters is new and shiny and that’s part of the reason for my interest there. I never even knew that these types of games existed until I saw it on the web. I thought I’d give it a chance. The other reason that I’ve enjoyed the game so much is because my kids enjoy it and we play it together at least three times a week. Sometimes we play it daily. Plus, it is actually surprisingly fun game.

I’m not above playing games where the primary act is rolling dice. I’ve played D&D since I was an awkward preteen boy. However, that game also involved role play and story telling. Other than the dice, Dicemasters only has some strategy elements to keep you engaged. Sure, the strategy isn’t much, but it brings a different element to the game so that it doesn’t just feel like Yahtzee.

Though, rolling 5 energy symbols to get that Captain America feels a lot like natural Yahtzee.
Though, rolling 5 energy symbols to get that Captain America feels a lot like natural Yahtzee.

Even though these games have taken us away from Magic, I’m sure that we will be back. Chris already said that receiving his order of Theros gods inspired him to build a new deck. I’ve used my access to digital Magic to brainstorm a few deck ideas myself. I’m still trying to come up with a good Vintage deck of my own and I’m trying to make a Dragonlord Ojutai EDH deck work. You are never truly free of the madness. This might be a tough an long climb back to the saddle. It also seems less likely to happen with each passing day. I, for one, hold out hope that Zendikar will ignite our spark (again, pun fully intended) again. I missed the first trip to the plane and boxes are too expensive now.

Who knows? Maybe the break will be good for us. We can see other games and our bond with Magic will be strengthened. If you love something set it free and all. Because, in spite of the current issues, I do enjoy the game. I’d hate to see it suffer the same fate as another long time companion, World of Warcraft. I finally kicked that habit with some conflicted emotions. Ultimately, it just wasn’t the same. It wasn’t as fun. Magic currently occupies the same space right now.

Ralphie Wiggum’s Guide to Magic: the Gathering

(Editor’s Note: This might become part one of a series of articles over the next few months. A bit ambitious, perhaps, but I am the king of biting off more than I can chew.)

I recently stumbled upon a program that allows me to play Magic: the Gathering for free. I won’t mention the name because I’m pretty sure that Wizards and Hasbro already know about it and have attempted to shut it down. Why give them more ammunition? Simply do what I did and type in “free mtg draft program” and follow the link that takes you to the program. There is plenty of documentation and also a sub reddit dedicated to the program. You’ll have no trouble getting up and running in no time. I think it took me about 15 minutes. It only took that long because I had to download java.

No thanks, Harry.  I've bought plenty.  I'm good.
No thanks, Harry. I’ve bought plenty. I’m good.

I went searching for the program for two reasons that are closely related. First, I have not been able to make it to the local gaming store that offers a draft on FNM yet. I had been drafting on MTGO to fill in the void. I’m now unemployed for the month of June and I can’t afford to do either right now. I love drafting in all games and especially Magic, so that led me to search for another program.

I could have just visited any one of the several web pages that let you practice draft. In fact, I have. Some of them will even simulate the draft with bots. I also already have another program that serves a similar purpose. However, that program has two strikes against it. It doesn’t draft MM15 and it doesn’t let you really test the deck. You can goldfish, but what fun is that? Actually none of the pages really let you test the decks, either, but the lack of MM15 is a huge let down. It has become my favorite format to draft. It is really expensive on MTGO and on paper. To be able to do it for free is my dream.

Goldfish on the left:  Do you think we're ever getting out of here?  Goldfish on the right:  Nope.  Goldfish on the left:  Well, see you tomorrow.
Goldfish on the left: Do you think we’re ever getting out of here? Goldfish on the right: Nope. Goldfish on the left: Well, see you tomorrow. This is an actual scene from a cartoon that I wrote for my cartooning class in high school. You can see why I am a math teacher and not a cartoonist.

Before I live that dream, allow me a paragraph or two to work out my other issue with MTGO. Let me get comfortable on the couch here, Doc. I only recently became aware of this issue. Had I thought about it for more than a few seconds, it would have been obvious. Hey, I’m on vacation. Thinking is not a high priority for me right now.

In addition to being expensive (and it can be almost prohibitively expensive for a below average to average player like me), MTGO is mostly populated by professional or just below pro level players. At the very least, many of the players are above average. Certainly, they are above my level of play. The reason that this should have been obvious is that I watch many Magic streams now. They are all professional level and they all play MTGO. A relative beginner and lifelong filthy casual like me has no chance in such a Baloth eat bunny environment. And so, I ended up at Google searching for a way to live the dream of free Magic.

You could end up sitting across from the virtual table from this guy.  He looks friendly enough, but he will eat your face with a B/U control deck forged in the fires of hell.
You could end up sitting across the virtual table from this guy. He looks friendly enough, but he will eat your face with a B/U control deck forged in the fires of hell. He’s not the only one, either.

As I said, that dream of free Magic has finally come true. However, this post is not completely about that aspect of the game. Granted, being able to play for free helps (a lot), but I probably would have written this article eventually even with out it. It just might have taken longer and cost much more. The main point of the article is that I’m learning more about the game and improving my play as a result.

Let me explain a bit. I always try to learn from my mistakes. I was playing chess with a friend a few months ago. We also played Othello and I brought my Magic decks but we never got into that. In one of the games, I made a misplay that he found so personally offensive that he stopped the game and gave me a chance to take the move back. I declined. He insisted. I explained to him that I like to learn from my mistakes and that he should tell me why the move was such a huge mistake. He did, we discussed alternatives to the play, and he explained that he is a much more linear player and just about winning as quickly and efficiently as possible. Once he locks into a line of play, he rarely deviates or considers alternatives.

I’m a Johnny player all the way to my core. Games, especially logic based games, are meant to be fun. I’m a mathematician. Logic is my life. Magic and other games are like a puzzle and work best when all the pieces fit together. Against my puzzle metaphor, or maybe completely in line with it, sometimes the puzzle looks better when you recut the pieces or force them in a different configuration. That’s where my often less than optimal decks and plays originate.

It would appear that Chris’s “Spike” tendencies are warping my sensibilities because I’m becoming much more competitive in my deck building and game play. This has manifested in my recent love of draft. I can satisfy Johnny by building sometimes crazy decks and I can keep Spike happy by using those decks to attempt to crush the competition. Now that I can draft without any money investment and with absolutely no pressure, I can accelerate the process of learning and improving my game.

I'm the one in the middle.  Chris is the one on the right.
I’m more Johnny than Timmy. Chris is slightly more Spike than Timmy. We’re both rubbing off on each other (have at it perverts!) and becoming more well rounded players.

I used to curse my losses to bad deck building ( likely scenario) or bad draws (less likely, but still possible). It always came down to luck. I was a “that damn top deck” player and tilted easily. I still am when it comes to Hearthstone, but that game exists much more in the realm of variance and top decking. I started watching streams, as I mentioned. First, I watched Hearthstone, mostly because I did not know that Magic streams existed. Once I found them, saw the quality of conversation when compared to HS, and got overwhelmingly sick and tired of Hearthstone, I now watch them exclusively. Most of the streamers are very knowledgeable and helpful. Because the streams don’t often get to the ridiculous levels of viewers as HS streams, you can actually have a conversation. The viewers are also often helpful and understand the game as well as the caster in some cases.

Sometimes you can watch this guy eat some other poor saps face with his hellish U/B control deck.
Sometimes you can watch this guy eat some other poor sap’s face with his hellish U/B control deck. Viewers do not know as much about the game as he does. I’d bet that less than a handful of people on this planet do.

Both my tendency to learn from my mistakes and hanging out with better players have resulted in better play. The process has been slow and I still misplay quite often, but I am able to identify them as misplays now and within a turn of making the play. If I could just get to the point that I recognize them before they happen more than I don’t, I would be an average or even above average player.

First two games are my last MTGO draft. I signed up for a DTK-FRF pack per win event. In case that is too vague, you win a pack for every match win. Pros scoff at the event because if you’re really good, you can win 5 or 8 packs from other events. If you’re good enough to get only one win in the tournament, pack per win is the way to go. My first pack has a Deathbringer Regent and he can be an absolute bomb in a draft deck. I take him.

DeathbringerRegent
Rawr.

I’m still only at the level that I lock into a certain color combination int he beginning and then force them for the rest of the draft. The black more or less locked me into black/blue, which is okay. I like those colors and drafted a decent deck. I’m glad that I picked the Regent. He showed up in my hand in almost every game and had an impact each time. I lost game one, then won game two by wiping the board with him. I also got a board wipe in game 3. Worried about my life total and wanting to accelerate the race, I used Butcher’s Glee on him. I should have saved it.

My opponent was in top deck mode and bricking into lands hard. All I needed to do was get a couple of more hits in while avoiding top deck removal. And, enter Enduring Victory. Son of a something top deck. That’s what I would have said as a Magic noob. Actually, I did text that to Chris. Once I had some time to think about it, I noticed my mistake. Butcher’s Glee lets you regenerate a creature. Damn.

Exhibit B: This one has happened a couple of times. Perhaps I don’t learn from my mistakes after all. Faced with a variety of mana, rather than leave the correct amount of blue mana for a counter spell, I foolishly tapped that mana and watched a counter spell that would have opened the game for me simply sit in my hand as the opponent resolved a spell that more or less won the game. Once, this was preceded by a terrible misclick on my part. Other times, my opponent showed me how counter magic worked when I got overly greedy about casting my bombs before having open mana just in case. Once, I was mana leaked with only 2 mana after casting Massacre Wurm. Then, a Silumgar Sorcerer ate my Regent because I couldn’t pay the mana for a counter of my own. Obviously, that’s part of my game that I still have to improve.

sorc
Your “Rawr” means nothing here. Move along, little lizard.

None of this might sound impressive to some of you. None of this might even be impressive. I’m not sure. However, it represents a step forward for me. I’ve gone from having no chance in any of the MTGO events to losing marginally on the new program against more even competition to coming in second in one of the DTK tournaments that I played today. Magic has become fun again and I can’t wait to test out my new and improved noobness at the local FNM draft. I don’t know if any of this will translate and I might still get absolutely stomped because I make one of my world famous misplays and you’ll get to read about it here. Either way, it should be interesting and maybe even fun.

Episode 6 – Do You Want to Build Some Standard?

First, apologies for the sound quality.  We got a new set up and I didn’t test it.  I thought that I had it figured out before recording, but I didn’t.  The sound quality will be much better next month.

On the Tabletop – We give a review of Dragons of Tarkir finally and talk a bit about our first experiences with Standard legal decks.

The Digital Playground – We talk about bizarre 2D fighters, take a look back on our introduction to the genre and set the stage for our Marvel vs. Capcom discussion on the next episode.

No bonus segment this month.  I’ll record something with the Gamer Bros. and start their new feed soon.

2 Guys Gaming
2 Guys Gaming
Episode 6 - Do You Want to Build Some Standard?
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My Case for Proxies

(Editor’s Note: TLDR: Don’t counterfeit Magic cards, but proxies definitely have a place in the community.)

We went to our “usual” place on Saturday for Free Comic Book Day. I put usual in quotes because this has only be a tradition for two years running but we have gone to the same place both times. After getting our comics last time (we were the dorks in line before the place opened), we watched some of the parade. If you know Northampton, then you know what kind of parade. If you don’t know Northampton, then I will just say that there were many rainbows and the mood was quite festive.

Happy people parading!
Happy people parading!

An article about Free Comic Book Day is coming tomorrow. I justwanted to set the stage. Bear with me just a little longer. You have to admit that this exposition makes for a better story. Now, back to that story.

I noticed during one of my morning commutes that the sign on the highway warned of potential traffic because of a parade scheduled again on the same Saturday as Free Comic Book Day. I filed the notice away, mentioned it to Christine because she’s usually better at remembering these things than me, and proceeded to hype myself up for a weekend of not seeing the Avengers, but making up for it with free comic books and Lego sets for the boys. Perfect nerdy guy weekend on the week before Mother’s Day. I also suggested the idea to ride bikes, and we had a party to attend, so Christine would not feel left out completely.

It’s a good thing that bike riding came up as Plan B. Not that I forgot about the parade, but I tried to circumvent the warning and the traffic. I failed spectacularly on both fronts and we ended up on quite the detour through downtown Northampton in search of a parking spot during one of the busiest days of the year. We never found that spot and decided to ride bikes instead. As we pulled into the parking lot for one of our new favorite trails, someone pulled out of their spot. I glibly remarked that it was meant to be. While the rest of the family went to the bathroom and otherwise got ready, I used the time to see if another, more accessible, store was offering the free books. Nothing materialized from the Google search, but I did find a link for Worlds Apart, a gaming store in Amherst.

I’d seen the store but never went in. Intrigued as to why Gogole wanted to send me to a store without comics (as far as I know) for Free Comic Book Day, I clicked the link. No comics as I suspected, but several other ideas grabbed my attention. After the bike ride and finally getting to the store for our comics, we came back home. I did more research into the store. What I found blew me away.

Drafts on Monday and Saturday, Modern on Thursday, EDH on Wednesday, Standard on the other days. What caught my attention the most and convinced me that this might be my new favorite store was their Tuesday event. They offer unlimited proxy Legacy. Chris and I play Legacy. Well, I think that it is technically more Modern, though we place no actual restrictions on card use other than trying to limit the damage on our bank accounts. Legacy or Modern, proxies open a whole new realm of possibilities at a reduced cost.

I got so excited by the news that I wrote to Chris first and then posted to the Magic group on Facebook. I got several responses. As I hoped, many of them expressed support and I got more excited by the prospects. Chris inquired more into the nature of proxies. He found a page that lets you print proxies. It is the same page that I’ve used in the past.

Perhaps it is time for disclosure. I have used proxies for Magic. I have not bought nor sold them under any pretense, but I have created my own. I made proxies for Liam’s and Aiden’s commanders because I didn’t want to pay the prices that people wanted for those cards. I’ve been trying to convince Chris to use them over the last few months, but he has resisted. After our conversation in which we agreed that it might be worth the investment to get a printer, he realized the potential savings. We excitedly discussed creating no limit Legacy Decks and I suggested Vintage because why not? He sent me a picture of his first creation, a Black Lotus and I almost fainted from the image. He then printed a Mox Sapphire and finally a full Vintage deck. I’m still in the process of narrowing down 20 years of Magic into a workable 60 card deck plus 15 card sideboard.

This also gives me and Chris the chance to try out of the ordinary (or completely net decked) standard decks without having to pay a penny. Our group nearly expanded to feature more players but it is still just the two of us. Spare me the Will Smith, please. Oh, all right, but I insist on the Austin Powers version.

I will still buy my usual box and fat pack for each set to support the game. I have also been thinking about dipping my toe into the competitive scene (which often frown upon proxies for obvious reasons), so I will need to fill in cards for those decks. Those purchases will be a drop in the bucket, though, and proxies will result in massive savings.

Additionally, the no limit on proxies in the Legacy weekly at the store is a good starting point to see if I have the chops to compete with other players besides just Chris. I am also planning to join some drafts at another store now that school is out, so that will be another relatively cheap way to test my skills against other people. However, the most tempting is definitely Legacy with no limit on proxies. You can make a deck for free. There’s no initial investment other than the entry fee and that is minimal when compared with the price of the cards required to build some of these decks.

I am, by no means suggesting that you buy or sell counterfeit Magic cards. However, some formats of Magic shut out a large percentage of the player base due to the sheer cost of entry. This might seem like a good thing and it might even be a good thing, but I argue that it is not. Sure, you want to have gated content in your games, but they should be skill gates. I might not be the best Vintage player in the world (in fact, I’d argue that I’m not even close), but I won’t even get a chance to prove that I’m not because I refuse to spend upwards of $10,000+ on pieces of cardboard. It feels like the worst case of pay to win I’ve ever seen in any game. Sure, some tournaments offer 10 or 15 proxies, but why not have more unlimited proxy events at local stores? It would pull more players into the game, give new players who weren’t lucky (because, really, that’s all it is) enough to have played when these powerful cards were released a chance to play the cards, and improve the experience overall. All a pipe dream, I’m sure, but one worth dreaming.

Dudes Playing Magic

(Editor’s Note: Sometimes a cigar is just a cigar, as they say.)

I have expressed my admiration for the Star City Games stream on the page more than once. Some of the play leaves a bit to be desired and can be painful to watch, especially in the early rounds. To be honest, all around the play is pretty loose and might frustrate you for one reason or another. Notice that I said that I admire the coverage. When I want to watch great gameplay, I watch the official Magic channel. Though it’s getting better, their PT and GP still lags behind SCG. Therefore, when I am in the mood to just watch Magic and be entertained, as I usually am, I tune into the SCG broadcast.

During the many streams I watched, I saw several advertisements for shows that were going to happen locally. There was one in Worcester and one in Providence. I eventually succumbed to the pressure of advertising. Okay, okay, as soon as I learned of them, I put the events on the calendar. Since our family has the habit of committing to things and then deciding last minute that we’d rather sit around our house in PJs, I needed something to solidify the commitment and force me to follow through.

Luckily, the Providence event was scheduled for only a few weeks after the release of Dragons of Tarkir. For the last three sets, I wanted to order an intro set from SCG. I think that’s what they call it. It is a booster box, a fat pack, and one each of the intro decks. I always buy a booster box and fat pack for each set, so it is a good deal for me. But, I’ve never had the money to get one before they sold out. This time, I finally did. I took all of this as a sign that it was meant to be. I put in the order, chose pick up in Providence, and jumped on the hype train.

Choo, choo!

The Dragons of Tarkir release was still two weeks away and the event about a month after that. It gave me plenty of time to psych myself up. Being the good marketers that they are, the fine people of SCG helped. They kept advertising the events. During one of these ads, the commentators went on about how Magic events were becoming more like conventions.

Chugga, chugga!

The weeks passed. Chris ordered and received the singles for his decks. I started to regret my decision to pick up the cards instead of delivery. Christine reminded me that the scout camping trip was that same weekend. The regret deepened because now there was real possibility that I would not even be able to go. Life and literature are nothing without conflict, and we have a doozy one on our hands, dear readers.

*sounds of the hype train derailing*

Those of you who follow us on Twitter already know the outcome, but don’t spoil it for the rest of us. Up until now, the story has lacked something. Now, though, it’s riveting and I, for one, can’t wait to see what happens next and how (er, if) I make it to Rhode Island. Okay, let’s get this train rolling again.

*chuff, chuff*

*whoo, whoo*

I came up with the plan to only stay one night at camping and come home late on Saturday. That left Sunday free to go to Providence. It meant a ton of driving on top of the usual insane amount of driving I do during the week, but I’m a survivor. I will persevere. Even so, true to our reputation, I started to waffle before the weekend in question. Luckily, the boys kept me honest on camping and the cards did the same for my plans on Sunday.

I’m glad that we went camping. I was able to get some articles written, go on a hike, fish with both Liam and Aiden, play some cut throat Uno, watch an epic game of capture the flag, and just relax in general. The trip helped to put me in the right frame of mind for the drive to Rhode Island.

I woke up Sunday morning early and ready to go. I loaded some of my favorite podcasts on to my tablet, made a breakfast of champions, took a shower (this is an important step from what I’ve heard), hopped into the van, fired up the GPS, and drove. As an aside, can I just say how much I like GPS. I would have loved to have been a part of the programming teams. Well, I’d have rather been exploring all of the places to help build the maps and take pictures. Either way, it speaks very loudly to my explorer spirit and they did a great job. It has gotten to the point that it is almost foolproof.

Okay, here it is. The moment that I’ve been anticipating for over a month. I’m pulling into the garage. Oh, crap, there’s a parking fee. Not entirely unexpected (it was an expense that I hadn’t considered), but a bit of a disappointment. Part of the reason for travelling was to save on shipping. With this expense plus gas, I’m pretty sure that plan has gone out the window. Oh well. There’s one reason that I am a mathematician and not an economist.

I’m in the garage, parked, and on my way to the event. This is a big place. How will I find it? Oh, good, there’s an information desk. I’ll ask him. No, never mind, I found it. I’ll just follow all the guys wearing hoodies and back packs. Up the escalator, take a right, stop to read the rules and guidelines, and finally, I am here.

And…it’s just a bunch of dudes playing Magic. Well, that’s also disappointing. I’m not sure what I expected. No, that’s not true. I know exactly what I expected. The comments from the SCG crew stuck with me that these things are becoming more and more like conventions. I’ve been to several conventions, both big and small. All of them have been much more than just dudes playing Magic. Damn. Oh well, I’m here. Might as well make the best of it.

I check out the feature table. Hey, that’s Jim Davis! (Not the Garfield guy, that would be too cool for words.) Let’s see what he’s playing. Oh, Andrew Boswell is here, too. He went undefeated yesterday. Okay, so it’s dudes playing Magic, but these are dudes that are pretty damn good at playing Magic. That makes it less disappointing. I can come back to this. I have a bunch of cards to pick up. Also, where are Patrick and Cedric?

I got to the place that looks like a place to pick up cards. No, those guys are buying. No, these guys are selling. Oh, customer service. I travel back over there. They point me to the guys buying, who point me to the guys selling. I finally grab my product and go back to the feature tables. Jim Davis is till there. Boswell is still there. Some guy with what looks like Jeskai aggro sleeved in pink is destroying his opponent. No sign of Fabiano. (I later learn that he was playing in the Modern side tournament.)

CC9Zl_IW8AAS1Oy

Well, let’s see some of what is in this box. I I find an empty seat at a table and crack open the box. So…many…cards. Oh, hey, look over there. That’s Patrick and Cedric! I open the intro packs and the boosters inside. Nothing too noteworthy in the packs, but I did get a Dragonlord Dromoka and Dromoka’s Command. I resist opening the booster box and fat pack because I’m saving them for a video.

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To bolster my restraint, I go back to watch more of the feature matches, but I’m more or less done. Damn. 3 hours driving for about 2 hours of watching dudes playing Magic. Yep, definitely not an economist. Oh well, lesson learned. If I do go to Worcester, go as a competitor. The only problem is that the main event in Worcester is Legacy. While Chris and I are Legacy players (technically, I’m mostly Modern), I don’t have a single competitive Legacy deck. There is a standard side event, though, and I have a couple of standard decks that could to some damage with a tweak here or there. Oh, what’s that I hear? Is that the hype train warming up again?

All aboard!