Tag Archives: Marvel Games

Marvel SNAP November 2024: War of the Nine Realms

Introduction

Frightober fell apart this year. After a promising start, things blew up due to several unforeseen circumstances. As a result, I also needed to rework the Noob’s Book Club schedule once again. I went an entire month without updating. Sorry. I will explain more with the episode coming this weekend. In spite of all that, I remain committed to getting back on track this month, starting with Marvel SNAP November 2024.

While not a first for me, I never even loaded the game last month. So, coming back might be a bit of a learning experience. Then again, this is Marvel SNAP we’re talking about. As long as you still play cards on a battlefield of three locations, I’ll figure it out. Ugh, that sounded bitter. Sorry.

New Locations

I like Valhalla. Anything that gives me a chance to abuse On Reveal cards sounds fun. Time to dust off the old Odin deck and see what shakes out. Yggdrasil just buffs power at another location. I mean, it might be fun with the one that decreases power by one each turn. But, that’s just the math geek in me laughing at all this action for ultimately nothing. Otherwise, I don’t see a huge advantage from the location.

New Characters

King Eitri

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Activate: Draw a card that didn’t start in your deck.

Fenris Wolf is the ultimate troll card, especially for someone like me who always seems to end up on the short end of the stick against disco or destro decks. Bringing back someone’s Infinaut sounds like a blast. Sutur goes right in my Skaar deck, but I don’t know which card I’d swap it in for. Eitri and Gorr are just decent cards by themselves. I think the two that I’ll have the most fun with, though are Malekith and Frigga. Especially Frigga. That recursion ability makes me unreasonably happy. Combine it with a double or triple effect and it gives you an embarrassment of riches.

The Verdict

While Marvel SNAP November 2024 offers neither compelling characters nor earth shattering card effects, I still want to come back to the game this month. So, I’ll make an effort to find the fun in the season. I don’t see anything for December yet, so I don’t know if will continue, but at least it’s a start.

Images SNAPped from here.

2022 Mobile GOTY: Marvel SNAP

Introduction

We debuted Game of the Year articles two years ago. I only wrote Console/PC, Tabletop, and Mobile articles last year and the year before. This year, I plan to add two new categories; card and a separate articles for console and PC. To be honest, I played less on consoles and especially PC than any other format, but I know what to do when I get to those categories later in the week. Today, I celebrate our 2022 mobile GOTY: Marvel SNAP.

As often happens lately, Chris texted me about the game to say that he tried it. I saw advertisements for it, but heard little about the game. So, he got a chance to play it before me. He told me a little about the game and said he mostly enjoyed it. That’s when I downloaded and gave it a try.

Marvel SNAP Humble Beginnings

Chris explained the game as “War” with additional features. Okay, I thought, how does that work? Exactly as I should have known. You build a deck of 10 cards with Marvel heroes and there are three “locations” in the middle of the board that sometimes have special abilities like modifying your cards or moving them to other spots on the board.

See? War with additional features.

I still only played part of the tutorial. The game seemed a bit too basic for me. What can this game offer in the face of other card games like Magic the Gathering and Hearthstone? As usual, I looked at it the wrong way. It wasn’t until a couple of students in my first block class at Conant mentioned the game again that I gave it another chance. I started playing it again shortly after that. I earned some new cards, tried some of them in new decks, and the game finally worked its way into my regular rotation.

Missions, Rewards Track, and All That

After playing through the introduction rewards, I opened the actual rewards track. I searched for the price a couple of times before realizing that I needed to unlock it and then pay. $9.99 seemed a bit high, but mostly worth it for daily play, so I paid the amount and regularly check the game to see if my missions refreshed (it happens about every 8 hours instead of daily, which is nice) in between other games.

The game still seems basic and almost too easy. I don’t have any actual statistical analysis, but it feels like I win 9 out of 10 matches. Until today, I couldn’t remember the last time I actually lost a match. I mean, as I play, I see strategy and misplays by my opponents, so maybe it is just in that weird space where everyone is learning the game and how to play. Maybe my opponents just don’t care all that much about winning. Honestly, the game offers little in the way of incentive to win. Most of the rewards simply come from playing the game.

The Verdict

In spite of that minor drawback, I enjoy the game and look forward to seeing the new upgrades to cards that I unlock periodically. Several of the cards made me say, “Oh wow!” But, we saw with the most recent Hearthstone set that isn’t always an indication that cards are memorable.

Is SNAP my favorite mobile game? No. Did I play it the most often during 2022? Not even close. I only started actually playing a month ago. Plus, seeing as how my play sessions are only about 5-10 minutes each, I don’t even anticipate playing it the most next year. Still, I like the game and have no problem naming it our 2022 Mobile GOTY. If you want to learn more about the game and give it a try, click the link.