Tag Archives: Indie Games

Undertale – A Bit Further In

Introduction

As promised in my earlier article, I played more Undertale. Though I used a walkthrough, I failed to finish the game as expected (hoped). Yes, some of us oldbies still click the first link when searching for a walkthrough. We are the ones keeping IGN alive after all these years. Therefore, I can only give my impressions of Undertale – a bit further in.

I finished the first part of the game where you leave the ruins in spite of Toriel’s request. Then, I played through part of the next dungeon where you meet two of the characters that I recognize from Liam and Quinn talking about the game. Sans and Papyrus. I enjoyed the introduction to them and look forward to following their stories through the rest of the game. Speaking of stories…

The Story

Surprisingly, Undertale’s story is much deeper than I expected. I don’t know why I expected any less. Generally speaking, both Quinn and Liam follow my lead when it comes to expecting good stories out of their games. Even so, while the premise is basic (person dies and ends up somewhere — limbo, hell, Cleveland?), the characters all make it seem fresher. They all have their own personalities and motivation. It makes it easy to get lost in the fiction of the game and makes the story more enjoyable overall.

The Puzzles

I (and Liam and Quinn) also like a game with puzzles. So far, the puzzles in this game lack depth and challenge. Push a switch to lower the gates. Sometimes we hide that switch behind a pillar in a rotated or mirrored room. Memorize the pattern on the floor in this room and use it to navigate the traps in the next room. That kind of stuff. Certainly nothing on the level of Resident Evil or Zelda

Battles

Battles take on a different style from any other game I played. First, since they built in a “Pacifist” ending, you can go through the whole game without actually battling anything. The menu gives you a choice to “Act” which can mean anything from petting a dog to ignoring a character’s hat. Eventually, the name turnes a different color and you can “Spare” them without raising a finger.

As you see from the video, though, even if you spare them, you still need to engage in some form of combat. That combat, seen in the video as moving the heart (your soul) to avoid the attack by the dog varies with each character. It always involves dodging or avoiding something.

Verdict

Overall, playing Undertale a bit further in makes me want to play the game more. I wish I played it all the way through to have more of an opinion of everything, but life happens as they say. Even so, what might be an uninspired and repetitive mess avoids all of that with just the right amount of variation and humor. Stay tuned for an update when I actually finish the game, maybe as early as next month.

I Love Enter the Gungeon From the Vault

Editor’s Note

To keep the page going while we are in Germany, I got the idea to rerun articles from the past year. I further got the idea for celebrating indie games in July (because Independence Day, get it?). From the Vault Series 3 brings us back to my first experience with Enter the Gungeon.

Introduction

Ever since discovering Unix based operating systems and then eventually Linux, I set up all of my computers as dual boot machines now. Honestly, I can’t think of a reason that I still have Windows on this laptop. In the past, I kept a version of Windows for gaming. However, most of my games that I play now are on mobile. What does any of this have to do with Enter the Gungeon?

Patience, my friend. I intend to answer that question. Since I never boot Windows on this machine, I downloaded and loaded Steam in Linux. It helpfully includes a list of Linux compatible games. Unfortunately, for some reason, you can only play 1 Screen Platformer on Windows. But, even though I miss one of my favorite games, Steam still offers quite a few others.

Bullet Hell? That Sounds Interesting

Because I purchased this computer mainly for updating this web page and the minor audio/video editing necessary to that end, I only trust it to run less powerful games. Sure, when I open it, Steam tempts me with games like Portal 2 and Left 4 Dead. But, I know my limitations. So, intrigued by the visuals, I loaded up Enter the Gungeon.

Even having lived through the various eras of gaming, I still can’t reliably explain what bit a game might be or why. I know the general go-to is 8-bit, which means the games run on hardware comparable to the NES. Even the font that I use for the page advertises as an “8-bit font”. But, I don’t remember any of the letters looking that detailed back in the old NES days. Heck, I worked the last couple of years to pick up some computer programming experience and I still can’t make heads or tails of it. But, I digress.

Retro. Enter the Gungeon is a retro style “bullet hell” game. What, exactly, is bullet hell? Well, after some research, I can finally tell you what “rogue like” and “rogue light” games are. So far, nothing inspired me to research “bullet hell”, but let me try to explain. Bullet hell games revolve around a randomly generated dungeon crawl with multiple enemies per level that you shoot using a variety of moves and targeting techniques. Man, that sounds good. Maybe I missed my calling as a marketing executive for small game designers.

Seriously, Though, What Does That Mean?

When you start the game, you get a choice of four characters. Having only played a couple of times and I chose the same character each time, I can only assume that the characters have different abilities. I can confirm in a future article about the game. After choosing your character, you get to play through a tutorial set of levels that gives you helpful hint of how to play the game.

If you are like me, you promptly forgot most of those hints. Either that, or you don’t possess the skill necessary to utilize them efficiently and effectively. I’m sure that with time my skill level will improve and I might even last until one of the boss fights to use the hints they gave me. Aside from all of that, you move your character and shoot your gun. I believe the bullet hell comes from the fact that you can constantly shoot and move yourself in full 360 with little to no penalty.

Enemies of various style and difficulty greet you with every new level. Again, if you pride yourself in being a noob like me, then it takes more than a couple of plays to figure out the best way to approach every type of enemy and style of room.

The Verdict

Even given my limitations, I enjoyed the game. I want to lead it up and play more. Who knows, with more free time next week, maybe I even get good, as the kids say. We all know stranger things happened. See you tomorrow for the next installment of Noob’s Book Club. Or, will I? That’s what we call a teaser in the biz.

1 Screen Platformer From the Vault Series

Editors Note

In an effort to keep the page active while in Germany, I came up with this series of reruns from the past. And, so I present to you from the vault series 1. In this one, I talk about how thankful I am for 1 Screen Platformer, an independent game that I played obsessively for about a month last year.

Introduction

For the last few weeks, I dedicated Thursday to my Dungeons and Dragons club play through of Curse of Strahd. As you can read if you follow the link, one of the reasons I am not doing so is because my group is slowly falling apart. Last week, I stopped the game early and this week I threw out two of my group from the club before we got a chance to play. Also, Spooktober is over, so time to focus on other games I enjoy. Today, I write about how I’m thankful for 1 Screen Platformer.

I wish I remembered how I became aware of the game. Being that it is on Steam, I either purchased it during a Steam sale or it came as part of a Humble Bundle. A quick search of my Humble Bundle history shows no evidence of the game, so apparently, I bought it as part of a Steam sale.

Why I am Thankful for 1 Screen Platformer

In any case, I played the game obsessively for a month or so last year. Every now and then (like earlier this week), when I load up my Windows partition I give the game another shot. I never regret the decision. The game’s title tells you all you need to know. Instead of moving from one screen to another to advance in the level, the camera follows your character as it pans left/right/up/down to capture the game play. But the catch is that the game fits on one screen. I’ll let the trailer give a better explanation than I ever can.

The Verdict

See what I mean? Tight controls, challenging levels, varied characters and achievements for each of them come together to make (possibly surprising) for hours of entertainment. Even if you get bored after a few plays, I guarantee that you’ll be back for more. What do you have to lose? The game only costs 2.99 and there’s a “prologue” level for free to give you a better idea of the game play and if it’s something you’d enjoy.

Death and Taxes: Great, Good, Decent

Introduction

I write often of my exploits with Humble Bundle. Many are the games that I discovered through their generous bundles. Also, many are the programming books that I used to expand my repetoire and learn more about coding, just in case. Honestly, though, so many are the games I never played and the books I forgot I ordered. That never stopped me from learning about and ordering from another bundle page. And, so I found Death and Taxes.

You may think that because we went to Germany that I won’t update the page regularly. Especially since nothing posted since my review of Guardians of the Galaxy Vol 3. I set up the page to auto post first this article and then three more over the next couple of weeks to keep the page active and in your brain space, if you’re a fan. Let’s kick of celebrating indie gaming in July with this article.

The Decent

Limited Gameplay: I give them credit for putting as much into the game as they did. However, even with the added elements, it ultimately boils down simply to sitting in your office, receiving a dossier of people to live and die, and then choosing who actually lives or dies. If that sounds boring, well, that’s the whole point. THe game takes the job of grim reaper and makes it mid-level management hell.

What? re: Controls: I watched through the introduction comic (more onthat in a minute). Even though I don’t usually, I even paid attention during the introduction during the tutorial levels. Even so, it took me some trial and error to figure out how to move the elevator from level to level. Believe it or not, that’s a crucial skill in the game.

The Good

Introduction Comic: As one of the last few people who enjoy comics. I saw an article again the other day saying something along the lines of comics dying. Now, Chris and I pronounced them dead more than once. But, like the titular Marvel Zombies of lore past, they keep coming back. Well, Death and Taxes gives you the skinny on how to play the game and the back story through an engaging interactive comic.

Humor: In spite of the serious nature of deciding if people live or die, the game provides a light hearted approach to delivering that fate. More than once, I found myself laughing out loud at the dialogue or description of a person’s life.

The Great

Voice Acting: I never expected thegame to contain any voice acting. That it did and the acting was some of the best I’ve heard in a game impressed me. All characters have their own unique voice that gives the game a life that it wouldn’t otherwise have. I commend the designers for this choice and am glad they pulled it off.

Moral Dilemma: I might be taking this game too seriously, but I find myself faced with a genuine moral dilemma every time I get the dossiers and start reading their stories. Sometimes the requirements tip their hands when it comes to who dies. Other times, it leaves it up to you to wrestle with your own beliefs and what you think the game wants you to do in order to make a decision. Again, masterfully done.

The Verdict

I came into the game expecting a certain game based on reviews that I read. However, Death and Taxes exceeded those expectations, whatever they were. Having only played through the tutorial, I want to finish it first and then discover if there are alternate endings. I assure you that they exist. Can’t wait to see them.

Lair of the Clockwork God Early Impressions

Introduction

I mentioned in my Death and Taxes article (not scheduled to post until next week) about my experiencs with Humble Bundle. Then, I went on to talk about Fanatical, a new bundle service I tinkered with a couple of months ago. In one of those bundles, I received this game for Steam. I really like it, so I wanted to write one last article about Lair of the Clockwork God early impressions before the Germany trip.

I never heard of the game or the studio. That’s not unusual. While I want to be an indie gaming darling, the truth is that I simply don’t have the time to comb web pages searching for the latest and greatest indie gaming treasures. And, so, I generally play them far after they lose their relevance in the community. But, to paraphrase Jack Sparrow, “I have heard of them.”

Quick Note: I barely played through the first part of the tutorial level to get a feel for the game since I’m on a bit of a time crunch here. After playing the game more, I promise to update my thoughts.

The Decent

The Humor: While funny, some of the humor is a bit too on the nose for me. I like that they took both genres and turned them a bit on their head, but the continued tongue in cheek dialogue between the characters got to be a bit too much for me and I’m only a half hour into game play time. I trust that it might, but I definitely hope that as the plot becomes more complex, the humor will follow.

Couldn’t find any of the actual humorous dialogue, but this is the type of homage or dig you get from these guys throughout.

The Good

Challenge: The game offers just the right amount of challenge, in my opinion. I wrote in my Portal 2 article that I enjoy puzzles in my game. They use the innovative (more on that in a minute) game play to build new and challenging puzzles into the game. Granted, I only made it through part of the tutorial. However, the puzzles made me think but never caused me much frustration. I expect that to challenges to change as the game progresses, but I hope the frustration remains at a minimum.

The Great

Innovative Gameplay: For the amount of times that you hear this from a game, you’d think we’d have more than the half a dozen basic gaming genres that we have. Every once in a while, a game delivers on that promise. I already talked about the different puzzles that this game offers due to the style of the game. Granted, they arrived at this style by mashing together two styles that they enjoy. Even so, the result becomes so much more than the sum of its parts. I know I use the analogy often, but think Reese’s peanut butter cups. Two great games that play great together.

The Verdict

Having only played through part of the tutorial level, I can’t make a judgement. Wait, what? Someone with a reasonable and measured response? I know, I know. Supposed to have a hot take on things as soon as we consume them these days. But, my Lair of the Clockwork God early impressions are I enjoy the game very much. I want to play more. Hell, my wife even noticed me playing and asked what the game was. That’s high praise indeed.

Thankful for 1 Screen Platformer

Introduction

For the last few weeks, I dedicated Thursday to my Dungeons and Dragons club play through of Curse of Strahd. As you can read if you follow the link, one of the reasons I am not doing so is because my group is slowly falling apart. Last week, I stopped the game early and this week I threw out two of my group from the club before we got a chance to play. Also, Spooktober is over, so time to focus on other games I enjoy. Today, I write about how I’m thankful for 1 Screen Platformer.

I wish I remembered how I became aware of the game. Being that it is on Steam, I either purchased it during a Steam sale or it came as part of a Humble Bundle. A quick search of my Humble Bundle history shows no evidence of the game, so apparently, I bought it as part of a Steam sale.

Why I am Thankful for 1 Screen Platformer

In any case, I played the game obsessively for a month or so last year. Every now and then (like earlier this week), when I load up my Windows partition I give the game another shot. I never regret the decision. The game’s title tells you all you need to know. Instead of moving from one screen to another to advance in the level, the camera follows your character as it pans left/right/up/down to capture the game play. But the catch is that the game fits on one screen. I’ll let the trailer give a better explanation than I ever can.

The Verdict

See what I mean? Tight controls, challenging levels, varied characters and achievements for each of them come together to make (possibly surprising) for hours of entertainment. Even if you get bored after a few plays, I guarantee that you’ll be back for more. What do you have to lose? The game only costs 2.99 and there’s a “prologue” level for free to give you a better idea of the game play and if it’s something you’d enjoy.