Tag Archives: Hearthstone

Hearthstone: FelFire Festival Week 1

Introduction

What is the Felfire Festival Week 1? Well, I’m glad you asked. I wasn’t planning on doing any Hearthstone content for the near future. That all changed when I noticed the trailer waiting on my Battlenet client. If you haven’t already, you can watch the trailer below.

I know I’m not usually in the know, but this took me completely by surprise.

If you still haven’t watched the video, what can you expect from Week 1? Well, it’s a pretty big Battlegrounds update. You may remember a couple of weeks ago that I did an article on Battlegrounds because I was semi-obsessed. Well, that semi-obsession went the way of so many of my other semi-obsessions and I haven’t played a single game of Battlegrounds in a couple of weeks. That all looks to change tomorrow. What’s in store for me? If you want to see for yourself, the patch notes are here.

New Heroes

Captain Eudora: I’m not entirely sure what “Dig for a Golden Minion” means. Okay, I just did some digging and after the fourth hero power, it adds a golden minion to the tavern. This is an interesting hero power that you can set up for over multiple turns and get the payoff when you’re at an appropriate tier for a good golden. It is also reusable, so you could conceivably get multiple minions per game. I like it. Goofy and potentially broken. Right in my wheelhouse.

Skycap’n Kragg: While I like the hero power because it basically gives you a free turn of rolls, I don’t feel like it fits the personality of the character. It’s a utilitarian power on a hero that, at least from Hearthstone, feels reckless. Even so, another fun addition.

Captain Hooktusk: Peter Pan reference aside, this one is tough to assess. Initially, I wanted to say that it is a strictly worse Malygos, which is pretty bad to begin with. And, that might prove to be true. However, the discover mechanic (which is again my favorite in all of Hearthstone), makes it less likely that you will whiff. I need to play more with the hero to see if it is any good.

Patches the Pirate: Patches used to be a hero in Battlegrounds. His hero power was terrible. Then, they might have buffed it to bring him back. But, it was still terrible. He’s back again with a completely reworked hero power and it might be slightly less terrible. With a revolving minion pool, at least you’ll be able to avoid it if pirates don’t show up at all in the pool.

New Minions

There are something like 16 or 17 new minions being added to the pool. I’m not going to go over all of them right. It is getting close to dinner and then we are going to go over to the lake after dinner. If I get around to it later, I will leave a placeholder for the other article. You can see my thoughts about the pirates here.

Other Changes

The Rat King‘s hero power will now hit random minions from the beginning instead of constantly starting on beasts. I’m not sure what this does for the hero power other than making it more random. I suppose, by default, that makes it weaker. Since there are now 6 tribes, you can whiff completely from the beginning much more regularly, it would seem. Putricide has been removed from the hero pool. No big loss there. Holy Mackerel is also out of the minion pool. While everyone agrees that Mack was, by far, the strongest minion in the pool, I will miss it. It’s a fun design that, if properly balanced, makes for cool interactions. I will miss you, little Fishman. In any case, I can’t wait to play around with the new stuff for Felfire Festival week 1 starting tomorrow!

Bye, little fish man. You will be missed.

Ashes of Outland Notable Cards

Introduction

Editor’s Note: Welcome to Ashes of Outland Notable cards. Those of you who have read my other articles that are “set reviews” know that this isn’t a simply a list of the best cards from the set. There are plenty of those lists out there. Rather, it is a list of cards that I find interesting or enjoyable from the set. That’s a good thing because this set introduces some of the most broken cards and mechanics in Hearthstone history.

Speaking of Demon Hunter, I question Blizzard’s game design and balance team more and more after this expansion. There’s no way that half of these cards should have even seen the light of day. If you don’t believe me, start an account, join ladder, and come back to see me after the first match where you don’t face Demon Hunter. I will see you next expansion. I’ve been playing with a basic Demon Hunter deck to finish their introduction quests and I don’t think I’ve lost yet.

How is it even possible? You will see this emote non-stop, too.

Okay, unhelpful pissing and moaning out of the way, let’s get to the actual introduction. As mentioned in the last article, it’s been a while since I’ve done Hearthstone content. The main reason for that is that it’s been a while since I’ve done any content. The real reason is that it was never a priority of mine when I wanted to write for the page. I’ve got nothing but time now and a new set just released, so why not jump on the bandwagon early. And, so, my Ashes of Outland notable cards.

Demon Hunter

Demon Hunter is so OP, it shot to the top of the alphabetical list.

Sightless Watcher: I was watching a stream (because Twitch has become my background entertainment of choice lately) and someone said, “Hey, we finally have scry!” It’s not exactly that, but it’s definitely the Hearthstone equivalent of that. Neat mechanic. I hope they do more.

Druid

They really like giving Druids things that cost 1.

Ysiel Windsinger: This card is somewhat redundant with the semi-broken Kael’thas. However, I’m intrigued by the fact that Blizzard keeps printing these cards for druids that cause other cards to cost one. I just don’t understand the reason for the mechanic. Look at me, trying to find reasons for things Blizzard does in this game.

Hunter

Zixor, Apex Predator and Zixor Prime: These cards are complete and utter garbage. Hey, I told you. This isn’t a list of the best cards. It’s just a list of cards that I find interesting. For whatever reason, these are the only “prime” cards that made the list. I honestly can’t tell you why. The other hunter cards must be real trash.

Mage

Free cards? Well, if you insist.

Evocation: As soon as I saw this card, I knew that it would be my favorite card in the set. It does stupid, and potentially broken, stuff with almost no draw back. Nuff said.

Paladin

I miss fishing in WoW.

Underlight Angling Rod: There was a time in World of Warcraft where I was chasing fishing achievements. Yes, there have been times in my life that I’ve been a sad World of Warcraft addict. I’ve actually found the pull of the game almost irresistible lately. Thank goodness the only computer that runs it is in Aiden’s bedroom right now, so I can avoid it.

Priest

Overcosted mass removal with a catch. Oh, priest, you slay me.

Soul Mirror: People hate priest and with good reason. Hearthstone is spam minions and go face. Witness demon hunter if you don’t believe me. Priest often makes it impossible to do just that. This card doesn’t do that. Since more and more minions are being printed with more toughness than attack (those are MTG terms, but I don’t care enough to learn the HS ones), this card is situational and, potentially stupid. It’s also legendary, so you can only put one in your deck. WTF, Blizzard.

Rogue

I love the Discover mechanic.

Shadowjeweler Hanar: Hearthstone loves random effects. Once upon a time, Chris tried to emulate Hearthstone on paper and all of the random effects stymied him. Still, good on him for sticking to his principles. What’s all this have to do with this card? Well, Blizzard actually did something right with Discover. It mitigates some of the randomness and feels like it gives you control over it. Discover is perhaps the best mechanic in this game.

Shaman

Have I mentioned that I love Discover?

Marshspawn: This is one of the few cards I’ve actually gotten to play in the game. I put together a highlander Shaman deck to do a quest and this is one of the cards in the deck. It has discover. It makes the list!

Warlock

YuGiOh fans are shouting “Pot of Greed!”

Hand of Gul’dan: Somehow part of Warlock’s identity is card draw. There’s supposed to be draw back to that card draw as part of that identity. Other than the cost, I don’t see a drawback here. But, who the hell is going to ever pay 6 for this card?

Warrior

Punch, punch, punch, punch, Zzzzzzzz….

Warmaul Challenger: This card is just dumb because potentially you are going to see the animation 10 times as it just punches the other card for 1 damage each time. That’s going to be annoying for your opponent. Hey, if I can’t have fun playing a game, neither will you!

The Verdict (There are some neat Ashes of Outland notable cards)

Ashes of Outland introduces the first new hero in the game. Demon Hunter is pathetically broken. However, let’s focus on the positive. There are some really fun cards in this set. Demon hunter be damned, I’m going to play each and every one before the end of this stay at home order. I suggest you get out there and do the same. Together, we can defeat the scourge of demon hunters!

Probably not. But, at least we will die happy. Eh, that’s probably not true, either.

Note: All images courtesy of Blizzard and Hearthstone. Taken and used without permission by using the Google machine. So, really, when you think about it, it’s all their fault. Plus, if you’re feeling litigious, I promise you they have much more money than me.

Hearthstone Battlegrounds April 2020

Introduction

Welcome to Hearthstone Battlegrounds April 2020. I remember the first time I saw Battlegrounds. Heavily invested in Autochess at the time, I also tried Teamfight Tactics, but was not nearly as good at that one. The thing about TFT is that I thought I had found someone to play the game with, but it turned out to be a missed opportunity. And, so, I continued to get my autobattling fix from Autochess.

I happened upon Battlegrounds by accident, if memory serves. It might not. The last month has been deleterious to my overall mental state. Then again, I did just properly use the word “deleterious”. However, I had to look it up in the dictionary to check the spelling and definition. See, mental state deteriorating. I’m having a conversation with myself.

Please send help.

There was an invitational for streamers to show off the game mode. I said in chat that I might never play the other modes of Hearthstone again. Not that he cares, but I probably even texted something like that to Chris. While that isn’t strictly true, I’ve definitely put more hours into Battlegrounds than any other Hearthstone mode. As evidenced by the lack of content on the page. Follow the link and laugh. Let’s explore why.

The Decent

No Emotes/Chat: This isn’t exactly true. There are only picture emotes, but I can’t entirely figure out what they are supposed to mean. Even so, some players spam them endlessly. There is nothing that online gaming communities can’t corrupt.

Not even a Happy Cow.

Broken Heroes: If there’s one thing that Blizzard is known for, it is terrible balance in Hearthstone. I’m going to give my “notable cards review” for the new set on Thursday, so there will be plenty of time to discuss their latest attempts there. However, this tendency has also extended into Battlegrounds. First there was Tirion. Then, they tried to “fix” Millhouse and that didn’t quite go as intended.

The Good

Good Auto Battler: In spite of these two minor issues, the game is still a decent auto battler. It does what Blizzard games do. It takes a concept, wraps it in a Blizzard property, strip it down to it’s simplest terms, and probably make a boatload of money from it. I’m ashamed that I spent some money to get the “perks” on one of my accounts.

Being in Quarantine, I have nothing else to spend money on. As I said, please send help.

Limited Tribal Strategy: Speaking of simplest terms, there isn’t much strategy to combining tribes like in other games. Some cards buff certain tribes, but that’s the only real synergy. Like, you don’t get extra attack or defense or anything like you do in other battlers. That makes for one of those “easy to learn, hard to master (not really)” games that Blizzard likes to tout.

The Great

Unique Hero Powers: One of the things that sold me on Hearthstone initially is that each hero has a unique power that they can use if they can afford to pay the mana for it. This adds a new dimension to card games. It also accomplishes the task of feeling like “at least I get to do something each turn” that Blizzard uses as justification for them.

Being able to do something every turn isn’t always a good thing.

Quick to Update: I thought that this game mode might have ended up just being another forgotten mode. Arena isn’t quite that, but Wild certainly is. In actuality, Blizzard has put a lot into the game mode. They regularly add new heroes, rotate out content, and even updated with a whole new tribe. A game mode that could quickly become boring becomes boring less quickly.

The Verdict (Hearthstone Battlegrounds April 2020 Is a Fun Diversion)

This game isn’t perfect. I feel like that’s my opening statement for most of these summaries. It’s perfect because it is almost always true. However, it has been a fun diversion. It’s kept me busy through much of this quarantine. If you’re looking for a different sort of game over the next few months, I’d say give this one a try. Unlike other games, you don’t have to pay anything to get started.

Hearthstone Road Trip: Destination Witchwood

Introduction

It’s that time of year again. Blizzard has released a new expansion for Hearthstone. I did a quick preview of the set about a month ago when it was announced. Before that, I wrote a bit about the new things that we could expect with the new season. You don’t have to read either of those to understand what’s going on in this article, but it would be great if you did!

One of the rumors about the new set was that it would take place in Duskwood. I said at the time that I didn’t exactly get a Duskwood vibe from the design of the set teaser and that has proven true. However, I do give you some credit, internet. You did get the woods part right. Just the wrong bunch of trees. Also, whoever first posited that the “Year of the Raven” was going to involve dark and spooky themes, I say “Kudos to you!”

And a hearty high five on top!

I already talked about the new mechanics in my previous article. Echo is fun, but so far I don’t think there’s anything that is truly broken (yet, more on that later). Rush is much preferred to charge as that mechanic will hopefully become Wild only over time. Granted, there are classic cards with charge on them, but good old Blizzard could just send them to the Hall of Fame or easily change the wording on the cards. Even and Odd decks are cute and I think there might be something to Odd quest warrior. In addition, odd paladin makes that class even more annoying to play against. But, that’s not really our thing here, so on to what we do best. Playing games and having fun.

The Cards

Neutral

This isn’t necessarily a keyword, so it wasn’t covered in the preview. It also came as a bit of a surprise when I saw it as I hadn’t been watching the spoilers for this set very closely. But, I like the mechanic of this card. It isn’t the only one that swaps attack and health each turn that it is in your hand. It is just the one that I have seen used and used myself most effectively. It’s relatively cheap and can remove big stuff right away if it is in 6/2 mode. All in all, an interesting addition to the game.

Honorable Mention

A 3-mana removal spell in this meta? Only bad thing is that if you aren’t able to target it (with hero power or other cheap spell), the opponent can silence it. Still, playing it just to frustrate your opponent and make them check the history to see what was just played against them makes it all worth it.

Druid

Naturally, this card makes me think of Twilight Drake. For one more mana, it has taunt. Both of those points are relevant. As soon as I saw this card and a few of the other new cards, I started thinking about a druid odd taunt deck. I’ve heard rumblings about such a deck existing, but I have no idea if it is actually any good. Then again, I’ve never cared too much about winning. I just want to have fun with the game.

Honorable Mention

She’s five mana and can be played in my Odd Taunt Druid deck that I’m trying to make happen. Also, and this isn’t relevant to that deck. But, if you can get her to stick, you could play Ultimate Infestation, then Kun, and then another Ultimate Infestation all in one turn. I don’t know how practical that is, but it sure would be fun to watch.

Hunter

This is the kind of card that I love. On first look, it looks great. Upon further inspection, it looks pretty terrible. Upon even further inspection, it settles into a decent situational card. You can use it to make an army of 4/4 minions with rush or even charge. You can use it to attempt to blow your opponent out of the water with a whole bunch of 9/8 lions that leave 2/2 hyenas in their wake (if they ever die). It’s just a potentially wacky card.

Honorable Mention

I know what you’re thinking. That’s a terrible card. And you’re right. It is an awful card. But, look at that! A 6/6 rat?! That thing’s huge!

Mage

I am bit biased towards this card because it is the gift legendary that I’ve gotten on two of my accounts so far. Moreover, I’ve been able to play it a few times. Once I got Aya Blackpaw and another time I got Stalagg (or was it Fuegen?). Stay tuned for more! I could steal this card with Rogue, play it, Shadowstep it, play it again, and get both of them for the meme Thaddius dream.

Honorable Mention

Similar to a few other cards on the list, this one invokes feelings of another card. It’s a slightly worse improvement on arcane missiles. However, in a meta where everyone is playing 1 and 2 mana cards with only 1 or 2 health, throwing around one mana fireballs seems like a decent thing to be doing.

Paladin

A card that makes Quest Paladin viable! Not really, but I did see someone on low level ranked playing the deck and it ran all over my pile of Mage cards that I’ve been using to try to finish the quest. I have packs upon packs of standard legal cards, but I’m trying to save them to open them for a YouTube video. See, guys I do care. As far as this card, this isn’t an example of a broken Echo card, but it does come pretty close.

Honorable Mention

Hearthstone has bulk rares, too! Just like their big brother Magic the Gathering. The difference here is that you get useful dust from the card in addition to the hollow empty feeling of what the card might have been after opening it from a pack.

Priest

In addition to the earlier “that’s busted, wait that’s terrible, no actually that’s a decent situationally” card that I mentioned above, this is my other favorite type of card. It’s a card that does new things that we’re not used to in the game. Like the other type of card, it might just be terrible. Then again, it just might be brilliant and it hasn’t found where it wants to be yet. I can’t wait to find out.

Honorable Mention

This was a toss up between Squashling (but I didn’t want to mention two Echo cards back to back like this), Quartz Elemental (which could be fun in an Inner Fire deck, but ultimately isn’t all that interesting), and this card. Other than those reasons above, I chose this card because I like the Priest theme of using your opponent’s cards against them. Sure, rogue has those cards, too, but rogues are thieves on the outside. This confirms my suspicions that any priest in any fantasy setting is secretly a thief.

Rogue

Not a good card, but it is a Legendary minion that you can play multiple times in a turn (at least 3 on turn 10 and maybe more given coins), and it gives you a body and a card every time. Hearthstone understands that if they can’t give us great cards every time, at least they can give us fun cards.

Honorable Mention

This was a tough one and for the opposite reason of the priest honorable mention section. That one had too many good cards to choose. Rogue got some really awful cards in this expansion. I suppose that’s to be expected since they got Kingsbane last time and that card bordered on completely busted. As far as Tess goes, she doesn’t make Thief Rogue viable, but she does make it fun, in that unnerving Yogg kind of way that we all love.

Shaman

In Knights of the Frozen Throne, we got new hero cards for all of the classes. This hearkened back to the old WoW TCG where you got to choose your hero for your deck. This time, we just get poor old Hagatha. She’s got a decent battlecry, and a passive battlecry (which is always cool), but it pales in comparison to Valeera’s DK power. I choose cards because they are unique, not because they’re good.

Honorable Mention

What if they had made this 1 mana and given it Echo? Would it have been the broken Echo card that I know is coming sooner or later? I don’t think so, but we are definitely getting closer to it. What if it is still the exact same, but with Echo? That’s pretty broken, but you do potentially sacrifice your next turn for it. These are the things that keep me up at night.

Warlock

A 7 mana almost guaranteed board clear and you get a 4/4 minion out of it, too? I don’t usually pick good cards (and I might not have here), but this card seems crazy to me. This card is almost guaranteed not to see play because Cubelock seems pretty stable as a deck right now. So, nobody will ever suspect when I play this card on them. Muahahahahaha!

Honorable Mention

Another echo card that exists only to annoy your opponent? I’m sensing a bit of a theme here. This is kind of a weird card because it feels more like a Priest card than a Warlock card, but I’ll allow it. It’s just such a stupid and fun card that I could see playing two turns in a row against some silly aggro face deck just to prolong their misery.

Warrior

This isn’t a good card. This isn’t even a fun card. I mean, it has rush and that interesting twist of gaining +3 attack on the turn it’s played. This is maybe a decent Arena card. What gives with this pick? Well, that just goes to show you how terribly Warrior was treated with this expansion. If Rogue was awful, Warrior is off the charts terrible.

Honorable Mention

I seriously cannot come up with another Warrior card for honorable mention. This is not me trying to be cute or provocative. The Warrior cards are that bad. If you haven’t seen them yet and don’t believe me, just go look. There’s nothing good, nor interesting, nor fun. It’s just a pile of frightening garbage.

Shudderwock

You may have been surprised to not have seen this card in the Shaman section. It’s a crazy card that does crazy things. Seems like it would be my kind of card and I’d have been able to find some place for it. Well, I did. As with any new Hearthstone expansion, there is a busted card with busted interaction that makes a deck that does ridiculous things. This one is no different.

I had heard rumbling about this deck and how stupid and noninteractive it was. I played against it once and it seemed weird, but not overpowered. Then, I decided to do something that I haven’t ever done. I took all of my dust and I crafted the cards necessary to create the deck. Playing it only once was enough for me to see that it is the special kind of stupid that Hearthstone can be known for. I misplayed the deck and I was still able to win because the card is so silly. It just becomes an almost infinite series of interactions that can’t be countered by the opponent, not even by conceding. I have a feeling that something might be done about this card soon.

The Verdict

There are some decent cards in this set. There are also some possibly fun cards that might inspire me to make a few decks to try out during the season. Other than that, there isn’t much here. Overall, the set is quite disappointing and while it might change the meta a bit and bring back some old deck archetypes, I don’t see there being huge changes overall.

The few streams that I’ve been able to watch this week verify that. Kingsbane Rogue is gone and Druid is more of a taunt variety. However,Cube and Control Warlock still seem to be a big part of the meta along with different varieties of aggro Paladin and I don’t see those going away any time soon.

Hearthstone Road Trip: Destination Witchwood

Introduction

Last week or the week before, I did a quick post about the new season in Hearthstone. A few times I said that I refused to speculate myself, but I did mention a rumor that I heard that made sense to me. Someone made the connection between each Hearthstone season and the sorts of sets that we could expect from them. Their conclusion was that the Year of the Raven would be one of dark and mystical forces. While that part seems to be true with at least the first expansion, that’s the only rumor that has so far been true.

The extension of this thought was that Hearthstone might be travelling to the World of Warcraft zone Duskwood. I had my suspicions that wasn’t true that I wrote in the article. Admittedly, my only evidence for my theory was that the gem in the center of the card just didn’t put off much of a Duskwood vibe. Still, I’ll take a victory lap when I get something right.

Enjoy them.

Instead, we are going to a forest in (near?) Gilneas known as the Witchwood. Even having played World of Warcraft obsessively for almost 3 years and then off and on for another 5 or 6, I had to Google Witchwood to make sure that it wasn’t just some Hearthstone version of Duskwood. Sometimes Hearthstone adds to or modifies WoW lore in that way. They didn’t this time. This is honest to goodness WoW lore that they’re using this time, albeit, a somewhat obscure one.

So, what do we know about the Hearthstone version of Witchwood. Surprisingly, even though the expansion isn’t due until April and most of the major card reveals are still a week or two away, we know quite a bit from what has been released. Let’s explore the spooky forest, shall we?

Even/Odd Decks

One of the things that the Hearthstone team has been consistent is that they want to use Hearthstone to explore ways to make the game unique by doing things with the digital format that you can’t do in paper. I mean, I like Magic and I like playing Magic on the computer, but that’s all it is. It’s just Magic on the computer. Even the new game, Arena, which is supposed to be more user friendly and attract some of the Hearthstone crowd into Magic, is just Magic on the computer with a different wrapper.

That’s not true with Hearthstone. Once upon a time, Blizzard did have a paper World of Warcraft TCG and I still enjoy playing it from time to time. When Hearthstone came along, they stopped supporting the paper cards. I feared that Hearthstone might just become WoW TCG on the computer. The fear was initially supported by them recycling card art and mechanics from the game. But, the fear was put to rest when Chris tried to make a paper version of Hearthstone and found that it would be too bogged down by all of the RNG inherent in Hearthstone.

The point of this all is that the Hearthstone developers have been successful in their attempts to make the Hearthstone experience unique. That’s not to say that all of their ideas have worked. You need look no further than these cards to realize that. As I said to Chris when he asked me about them, “The idea is interesting, but the execution so far is pretty terrible.”

I’m not the only one who thinks so. I was watching a streamer the other day who was trying to put together decks for the even and odd cards that had been revealed using the cards that are available in the game so far. He made sure to repeat several times that the card pool was incomplete and that there might be cards from the Witchwood expansion that could strengthen the decks. But, so far, none of the decks even looked to be fun. Certainly none of them would be viable in any competitive format, except maybe the mage deck that used the card that upgrades your hero power at the start of the game.

Mechanics

Echo – I recognized this one from Eternal. It doesn’t work exactly like it does in Eternal, but it is has some similarities. In Eternal, when you draw a card with Echo, it creates a copy in your hand that you can then cast. With Hearthstone, the card is copied when you play it and then you can cast it over and over again. For instance, if you had the Phantom Militia card which is the only one to have been spoiled so far, you could cast 3 2/4 taunts on turn 9 or 10. Depending on what cards they put the echo mechanic on, it seems like it could be much more broken than the Eternal version.

Rush – The designers have been saying for a few expansions now that they think the charge mechanic was a mistake. It really became apparent when Patches the Pirate was such an oppressive card in Standard and they realized that it would most likely continue into Wild. There was one other card that had charge but could only attack minions, so they must have taken inspiration from that one for the new mechanic. I realize that charge is common to all card games in one form or another, but it is especially annoying in a game like Hearthstone because it is one that is, according to the designers, predicated on board control and trading. Rush brings that aspect back to the game while still having minions that attack right away.

Solo Adventures

The release schedule for Hearthstone used to be two sets and an adventure released each cycle. I might be wrong about that. But, there were adventures released that allowed players who didn’t want to pay money and didn’t play enough to get gold for packs to get dust or cards. They did away with adventures recently, which I thought would have a deleterious effect on the game. Honestly, as with most decisions, it hasn’t had much of an effect at all that I can see. Perhaps those players who relied on them to increase their card collection more than I do would argue otherwise.

They are still releasing adventures. It’s just that the focus of them has changed. With Kobolds and Catacombs, they put together a solo adventure mode that allowed you to pick one of the established classes and build a deck through randomly offered cards. The mode also gave “loot” in the form of additional cards or game effects. It is a fun mode, but that’s all it is. There are no rewards for defeating all of the encounters and the boss. That’s a bit disappointing because even a tiny bit of gold for your first time with each class would be nice to have. Oh well, no big deal.

They’ve expanded on this idea with Witchwood. It is similar to the Kobolds and Catacombs solo mode in that you fight against a predetermined number of encounters. Also, after you defeat an encounter, you get loot cards to improve your deck. Where it differs is that you choose from one of the four new classes in the above picture instead of the established classes of the game. I’m pretty excited about this idea because I generally enjoy the single player modes of card games.

I’ve logged probably twice as much time in Eternal’s single player modes as competitive. I’m stuck on an encounter in HEX, but I did enjoy it while I was playing it. I don’t spend nearly as much time in the single player mode in Hearthstone compared to the competitive modes, but I do still enjoy playing through this game mode. I just want some rewards is all.

The Verdict

I’m not sure what to think about the odd and even decks. I like the idea of trying new things. But, this idea just seems bad overall. The new mechanics are cool. Echo seems like it is just waiting for the right card to be abused to a horrifying degree. Can’t wait for the first noob to try to point a rush minion at my face and “Whoops” him. More of a solo mode that is fun can only be a good thing. It also leads to the possibility of even more going forward. Stay tuned for the official 2GG preview once all of the cards have been spoiled.

Quoth the Raven

Introduction

A few days ago, I noticed a post on Instagram about the new Hearthstone “year” and was surprised. I don’t know why I was surprised. I knew that it was about this time that they started their version of Standard and then it would have been around this time that they had their first rotations. However, unlike Magic, a game that I am almost always aware of new sets and rotations, Hearthstone is more of a hobby.

Bear in mind that Magic itself is only a hobby and you will then understand the priority that Hearthstone is not for me. I am back to playing a bit each day to complete a daily quest or two. I watch the game on stream because it is an easy game to just veg out to while I’m writing or doing school work. Every once in a while I get delusions of grandeur and think that I’m going to grind to legend one month. So far, I haven’t pursued that particular goal. With my current schedule, I don’t think that I will anytime soon, either.

So, to make a long story short (I know, too late!) I had no idea that the rotation was imminent. Once I saw the Instagram post, I decided to do a little bit of research on what was imminent for the “Year of the Raven.” Needless to say, true to form, Blizzard did not give much information other than the name and the cards that were rotating into the Hall of Fame. Sure, I could speculate. Since I’m not a Hearthstone acolyte and I haven’t played WoW consistently for about 5 years now, any speculation on my part would most likely be wildly inaccurate.

When has that ever stopped us before?

The Good

Once upon a time, Molten Giant was part of an OTK warrior combo that quickly got nerfed via the Warsong Commander nerf. They had to further nerf Warsong Commander when OTK Patron Warrior became a thing. The final nail in the coffin of this card came because of the stifling nature of handlock and the fact that they often could cast all giants for very cheap or even free, as was the case for this card.

I was a huge fan of the old Handlock decks because they fit right into my playstyle. It was a control deck that required several different decisions to be made on every turn. I wasn’t the best Handlock player, though, and I understand why the deck became so dominant when played by players who are much better than I am. This card needed to be nerfed if it was to continue into the future and shake up the standard meta.

I mentioned in my discussion of the latest round of nerfs that I liked that Blizzard wasn’t ignoring their eternal format as I was afraid they might. Some of those decisions were directly related to the Wild format. This decision is the same. Because there are more tools to deal with a pre-nerf Molten Giant, they’re giving it a chance to see if it can find a place in the meta. I don’t know if this will allow old Handlock to shine again, but I’m holding out hope.

The Bad

Out of the three cards that are being put into the Hall of Fame, this is the decision that I understand the least. While this is a frustrating card to play against, I don’t often see it in Standard decks at all. I play against it all the time in Wild already because I play against a bunch of Mill rogue and occasionally see them in a Freeze or Quest Mage deck.

I’d have rather seen Doomguard in this slot and I’m not the only one. I’ve seen more than one discussion in Twitch chat (yes, they do happen sometimes) and on message boards about how annoying it is to play against Warlock with Doomguards, cubes, and Skull of the Man’ari. Warlock may or may not have been as oppressive as everyone thought when they nerfed priest (mostly) with the last patch, but I do know that I have seen a lot of Warlock being played on stream. I’m astounded that Doomguard is not in this spot.

This leads me to believe that maybe they are releasing a standard card that does a similar thing or would cause this card to be busted wide open. I know that Blizzard seems to shy away from pushing a mill strategy, even though some players want to see that in Hearthstone. I understand why Blizzard would not want it. Without a graveyard and the possibility of interaction, cards that are burned are gone. It’s just not a fun strategy for the kind of game that Hearthstone is designed to be. Hopefully, Blizzard hasn’t decided to make mill viable in Standard. The fact that this card is moving to Wild only makes me think that they have.

The Ugly

This is perhaps the single most frustrating card to play against in the game. Since the only win condition is to reduce your opponent’s health to zero, adding immunity to the game messes up all calculations and delays that victory by at least one turn. Since mage also has very powerful minion removal, the ability to gain life through Artificer now, and the ability to have more than two Ice Block in their decks, a sure victory often becomes a defeat that nothing could have been done to prevent.

So, I understand that reason for moving this card to Wild. However, they just gave a few new cards to Rogue that give them immunity for a turn similar to this card. So, I don’t completely understand the decision. Granted those cards work slightly different from this one and they can be played around (especially the secret that only grants immunity after damage is dealt and it doesn’t prevent the damage) easier than this one.

As a result, in addition to moving this card to Wild, perhaps they should have also adjusted this card so that it works more like that card or something. I honestly don’t know how they would change the card other than to make it like the rogue card, but that seems like a lazy way of doing things. A quick look at the most recent Wild snapshot shows that Mage decks that use Ice Block are only considered Tier 2, so perhaps Blizzard knows what they’re doing. So, I’m skeptical, but I guess that’s why I don’t design card games.

The Verdict

There are other things that they have announced. First, that we here at 2 Generations Gaming are most excited about is the announcement of a tournament mode. Yes, we can start to network and advertise the web page with our own tournaments in Hearthstone! When Chris told me about it, I was beyond excited. When we first started having the idea for the web page, I always wanted to do a tournament for Magic and we’ve even had discussions about that, too. Things are really starting to come together.

Two other cool things for filthy casuals like us is that they are altering some of the more difficult quests to finish and making them easier. This will mean less time invested in getting my gold to buy my packs that I will never open. Finally, the new Druid hero is finally here and she is easy to get. Win 10 Standard games over the season and you will have Lunara instead of Malfurion. All great stuff.

As far as the new set, I don’t have much to say right now. I refuse to speculate because I’m mostly ignorant to both Hearthstone and World of Warcraft at this point. Anything that I might say or think will be simply guessing and even though I made the joke earlier, I’m not usually one to engage in wild speculation on what Blizzard might do. As we saw with my analysis of Ice Block, it is sure to be incorrect.

However, I have seen some speculation from others who know better than I do. First, someone said that the year of the Kraken seemed to deal with mystical and god like powers. Then, the year of the Mammoth dealt with large creatures and effects. Therefore, the year of the Raven will deal with dark and dreary themes. This made them conclude that the next expansion might have something to do with Duskwood. There was another image out there that made theory seem plausible, but I don’t exactly see Duskwood in that icon at the middle of the teaser. I suppose that we will see. Continue to visit for more of my analysis as we get closer to the release.

Deck List! Hearthstone Secret Aggro Hunter (Standard)

I discovered this little gem online and decided to give it a whirl. I went 6-1 with it only losing to a Warlock deck (shocking..). Regardless it’s very cool, and you can quickly overwhelm your opponent right out of the gate. As far as mulligan tips go, try to get a Secret Keeper in your opening hand along with some of the 2 drop Secrets in order to pump it. You can also look for an Alleycat and a Cloaked Huntress. The Alleycat puts instant pressure on your opponent and on T3 the Huntress comes out and your secrets are now free. It’s a very synergistic deck that can put up a fight against anything out there, besides Warlock apparently. I definitely recommend you try this one out and let us know what you think.

Deck List! Hearthstone Secret Tempo Mage (Wild)

This is probably one of my most favorite decks to play. The synergy between Flamewaker, Mana Wyrm, Sorcerers Apprentice and all of the cheap spells make it easy to go off for 6+ damage every turn. All of the secrets in this deck give you some breathing room to keep going face on your opponent as well as pump up your Mana Wyrms.

Mulligan Strategy: Try to get a Mana Wyrm in your opening hand as well as some 1 drop spells or a Kabal Lackey with a Secret. Maybe its just me but it’s pretty easy to get a decent opening hand with this deck.

Hearthstone Deck List – Priest N’Zoth Greed (Wild)

Introduction

Chris posted a Hearthstonedeck list a couple of days ago. I checked it out and then texted him with encouragement. It’s a Paladin aggro list and those are very strong in Wild right now. I used one that I threw together to beat the same poor soul three times in a row by turn 5 in each game to finish off a quest that I had to do.

His post inspired me to think about maybe with some possibility probably posting one of my own. I have this debilitating controlly greed Priest deck that I use to crush any hope out of my opponent. I told Chris that I can almost see the point at which they realize that it’s hopeless and give up on the game even though they are an anonymous avatar in a computer game.

The Deck

Some Notes

The deck hasn’t been updated with any new cards for maybe two expansions. So, it probably isn’t as strong as it could be. I do know that I discovered a cube from my curator in one game that seems like it could be very strong in the deck. Maybe I’d remove one or both of the curators so that I just had the cubes without having to rely on discover. I also only have one shifting shade, so maybe cutting a Shrinkmeister for another Shade would add that extra death rattle minion for your eventual N’Zoth.

The only board clear is Nova, which generally isn’t an issue. With the Velen’s Chosen cards and the Thalnos, you can generally get a 3 or 4 damage nova. I don’t know much about the meta of wild, but a Lightbomb might also be an addition if you wanted to swap out one of the Novas. Other than that, I have good success with the deck as it is. The one downside is getting stuck with a heavy hand or the Shrinkmeister without any other minion.

Playing/Mulligan

I usually hard mulligan for a cleric against most decks. The card draw let’s you cycle through the deck and get to your heavy hitters/defensive cards quicker. Having a Shrinkmeister is nice, too for decks like Shaman or Paladin, that can coin or play big minions on 2. Aside from that, just shoot for a low curve out hand so that you are making a play each turn and getting that board presence. PW: Shield and Velen’s chosen allow you to get great value trades and a follow up Holy Nova often wipes their boards completely.

Entombs are there to clean up possible big taunts/high impact minions. It can also be used for those pesky 4 attack minions that people think they’ll play to give you trouble. Then again, a Shrinkmeister/SW: Pain or Cabal Shadow Priest will give you a big to massive swing in the early game with Pain or the late game with the Shadow Priest. Once you’ve exhausted all of their resources, the N’Zoth turn is often back breaking.

I’m no professional deck builder. I just put together things that I think are fun. This one plays right into my fun police player profile and it gets good results most of the time. If you have any constructive criticism, I’d like to hear it. L2P Noob? I’ve heard that all before.

Some Notes on the Nerfs

Introduction

I know that you don’t come here for the latest breaking news in games. Also realize that this article won’t change that. I barely have the time right now to post my articles about 30 year old video games and my status as a filthy casual as a Magic the Gathering player. I’m not going to even attempt to keep up with all of the current video game news.

However, I did notice a post on the Instagram feed of one of the people that I follow. It had a picture of Patches the Pirate from Hearthstone and the tagline “I’m in charge now”, but with the “now” crossed out and “next turn” scrawled above it. I didn’t know what to think because Hearthstone players have been screaming for a nerf of that card since it was released.

I mean, seriously, what the hell was Blizzard thinking with this one?

Initially, I thought it was a joke and laughed accordingly. But, something nagged at me, so I went in search of an article that I didn’t even think existed. I typed “Hearthstone Nerfs” into Google and expected to only find articles from the past. Much to my surprise, an article written that day was the top search result, so I followed the link. Apparently, Blizzard finally got around to nerfing the card right as it was on the cusp of rotating to Wild. More on that later.

I texted Chris about it, but then we got to talking about something else. Later in the night, he must have checked out an article about it because he texted me out of the blue “I actually agree with the nerfs” in response to my assertion that maybe Blizzard had gotten it a bit wrong. It’s not that I don’t agree with the nerfs. It’s just…warlock right now. Jeeze. How could they not do anything about Warlock? I know that they want the players to use the tools available to them to figure out the meta, but c’mon. When they nerf one of those tools, what are players supposed to do? More on that later.

Patches the Pirate

This is the big one. As I said earlier, this is the one that players have been talking about since before the card was released. It thins your deck, gets played automatically most of the time, and has an immediate board impact. There was a time when players were running pirates in their deck just for this card. It was absurd. The power level has diminished some in standard due to the proliferation of control and durdle combo decks, but this guy is still all over wild.

It’s gotten to the point where when I see this card in wild, I just concede. Sometimes I will just concede if I see a warrior or rogue because I know that they are probably pirates. Rogue also has the mill archetype. They are both just such triggers for me. They are just no fun to play against.

I will say that I’m impressed that Blizzard is at least making an effort to support their eternal format. I was afraid that it would just be a dumping ground for past standard cards and they’d never even think about it again. I like wild because I like the eternal formats, so I play it almost exclusively. Instead of ignoring the format, they actually made a nerf that was at least partially due to their thoughts of how the card could warp in Wild.

Raza the Chained

This is one that has only recently gotten on to people’s radars due to the Priest Razakus combo deck that has taken over Standard. According to Blizzard, though, that wasn’t the main reason. Actually, come to think about it, their statement makes it sound like that wasn’t even a consideration.

I find that strange. They’ve nerfed cards in the past to prevent one turn kills and the Razakus combo is exactly that. Then again, it takes some effort to pull off, standard rotates every 3 or 4 months, and the card will eventually meet it’s match. Where it again becomes a problem is Wild, where Razakus could rule, potentially forever, squeezing out any creativity and imagination in deck building.

Since Wild gives you all of the cards to build your decks, that’s exactly what it needs to be. There needs to be room for new and interesting decks that are constantly evolving due to new cards rotating into the format. It doesn’t need to be a stagnant swamp of durdle deck against durdle deck that makes you want to throw yourself off a cliff. Again, good job thinking of us filthy casual Wild players.

The problem with this one is that Razakus was the only thing keeping Warlock from being a truly dominant force in the Standard meta. They may have plans to deal with Warlock in the coming months with some rotation/hall of fame moves, but in the mean time, Warlock is going to be mean. This doesn’t affect me much because I never play Standard at any high level, but the streams I watch will become Gul’dan v. Gul’dan, which is troubling.

Corridor Creeper

0 mana 5/5? What could go wrong? This card is crazy stupid in a game that encourages minion trading. At least with the giants, you can get them to 0 mana, but it takes some skill and strategy. This thing, you just throw your little guys into the other guy’s little guys and play him for free. Good riddance. It might still be borderline playable in arena, but the other two picks would have to be pretty bad.

This is the one that I’m least concerned about. It has a powerful effect and delaying that effect for one turn might make it unplayable. Because, we all know, when Blizzard nerfs a card, they either miss completely and the card just becomes slighly less powerful or they ban hammer it into a deep hole. I think this card might be in the first category instead of the second. It’s still a decent late game card in arena and maybe even in constructed control decks. I have no idea and I’m honestly not all that concerned if it isn’t. This card just doesn’t register all that much, but that might be because it is an arena nerf and I don’t play much arena.

The Verdict

While I ultimately agreed with Chris and all of the nerfs hit the spot, I’m a bit concerned about what Warlock will become. I like to watch streams because I’m terrible at the game, but I do enjoy the interaction. I have no idea when the next expansion is going to hit, but until then it is going to be all Warlock all the time.

It’s going to be like when Pirate Warrior and Aggro Shaman were all over the place, but as of right now, there isn’t a natural enemy of the Warlock. I’m sure that streamers and pro players will find that counter and hopefully they do soon. Because during the aforementioned Pirate Warrior and Aggro Shaman meta, I watched less and less Hearthstone. Maybe that’s a good thing.