Tag Archives: Fallout Games

After The End: Fallout 4 Journal

Introduction

Back when I wrote, like way back in high school when I still harbored dreams of making something with my writing, I started a novella called Under the Mushroom Cloud: A Post Apocalyptic Love Story. I probably still have the notes around here somewhere. I named the nuclear event “The End” and wrote the story with the idea that after the end, things still happen. Some of that turns up in Fallout and Robert Kirkman said that The Walking Dead meant to tell such a story.

I only say this because I definitely have some talent for storytelling. I’ve just never been a good salesman and that’s ultimately what sunk me as a writer. The good news is that I still get to write for this page. The bad news is nobody reads my writing. Oh well.

What Makes Me Special?

What Makes Me Special?

Note: If you never played the Fallout games, they organized character stats into the acronym, SPECIAL. In the interest of time, I consulted a walkthrough for the game.

Strength: 4

Perception: 4

Endurance: 2

Charisma: 6

Intelligence: 8

Agility: 2

Luck: 1

Name: Lucy. Yes, I became that which I hate and use names from other pop culture related to the games. Sue me.

After the end and Into the Vault

My husband and I woke up and perform our morning bathroom routine together. I go first so that I can check on our baby, Shaun. He’s doing great, so I head into the kitchen to get some coffee. Our Mr. Handy, Codsworth meets me with some coffee. As my husband, Nate, comes into the kitchen, Shaun starts fussing. Codsworth goes to attend to him as there’s someone at the door.

A Vault-Tec rep gives me the pitch about our place in the local vault, 111, due to Nate’s service. I sign the papers in spite of the fact that I hope it doesn’t come to that. Nate assures me that it was the right choice. Just some paperwork for piece of mind? Codsworth tells me that in spite of being changed, Shaun still fusses. I make my way to his crib and play with him a little Nate joins me and we admire our young son.

Codsworth again interrupts, telling us that we need to come see. On the news, the reporter says that both New York and Pennsylvania have been attacked with nuclear bombs. An alert tells all citizens to make their way to the vault. Nate, Shaun, and I run to the barrier. We are met by a soldier who waves us through even as he threatens those not on the list. Those poor, poor people.

Another soldier leads us to the lift. We take our spots. The lift starts to descend. A flash in the distance. A mushroom cloud. The seismic wave passes over us just as we get below ground level. Someone makes the comment that if we were only a minute later. Good God.

Decontamination

We walk up some stairs to an area. A woman hands us vault suits and a doctor leads us to the decontamination area. I enter mine and watch as Nate carries Shaun into the on opposite me. A gas is released and I start to feel tired. It gets colder. Wait, this isn’t decontamination!

Awake Once

What, what just happened? How much time has gone by? Was I just dreaming? Are we ready? Two soldiers open Nate’s chamber. They try to take Shaun. Nate fights them. The soldiers shoot Nate. What the hell are you doing? As they leave, they look into my chamber and say, “At least we have a backup ready.” What the hell does that mean?

After the End of the Vault (Out of Time)

My chamber door opens. I see Nate dead in his. Alarms sound all around and a voice urgs me to leave the vault in an orderly fashion. Well, me and the other dwellers. But, there’s nobody else here. I slowly make my way through the corridors, picking up things that may be useful. Tools, cigarettes, small appliances. Eventually, I make it into the Overseer’s office. Someone is dead on the floor. What the is going on? What the hell happened? Is everyone else dead?

I boot up the computer and look through the records. Apparently, the vault meant to test the effects of long term suspension on unwilling subjects. What the hell? Also, the last days of the vault sound grim. Starvation, killing, and the eventual meltdown that opened my chamber. Good God.

I fight off radroaches on the way to the vault door. Along the way, I find more supplies, including a 10mm pistol and some ammo. That will come in handy, I’m sure. The vault door requires aPip Boy to open. This poor fella here with his arm detached has one. Well, he won’t need it. I open the vault door, descend the steps, and step onto the platform.

Into the Wasteland…

The Verdict

I remember when I first played Fallout 4 and after the end, you play through the vault. It reminded me very much of Fallout 3 but you now lost your son instead of your father. Still, an engaging story and kept me entertained through the introduction and some tutorial nonsense.

Note: I used this page for my stats. I chose the tinkerer build.

The First 19 Years: Fallout 3 Journal

Introduction

I thought Christine was going to hang out with her old friends from Warwick. She planned to do so. However, she decided to stay home. Therefore, my plan to record the first episode of “The Poppy War” for Noob’s Book Club gets put on hold for now. So, I flipped the script and decided to write my journal for the first 19 years in Fallout 3.

What Makes Me Special?

Note: If you never played the Fallout games, they organized character stats into the acronym, SPECIAL. In the interest of time, I consulted a walkthrough for the game.

Strength: 9

Perception: 1

Endurance: 9

Charisma: 1

Intelligence: 9

Agility: 2

Luck: 9

Name: Lucy. Age: 19. Yes, I became that which I hate and use names from other pop culture related to the games. Sue me.

2258 (A Star Is Born)

I hear a voice. “Are you a boy or a girl?”

How do I remember being born? I don’t know, but the memory is so vivid. I see my father and my mother. The voice again, “Oh look, we have a daughter.” Then another voice, “A daughter. A beautiful baby girl.”

The first voice, my father, says, “You have a bright future. You look just like your daddy.” Mom’s monitor speeds up and then flatlines. Dad orders someone to get me out of the room so that he can try to save your mother.”

One Year Later (A Born Explorer)

“Come now, Sweetie. Walk to Daddy.” I toddle over to him in the pen. “Okay, I hate to leave you her alone, but you’ll be okay while I take care of some business.”

As soon as he leaves, I open the gate and start exploring the room. I see a book on the ground and pick it up. There are silly pictures in the book and they make me giggle. Dad enters as I’m flipping through the book. “Goodness me, you’re quite the explorer. Your mother would be proud. Let me show you something. It was her favorite passage from the book.” Dad reads it to me.

“Now, let’s go visit your friend Amata.”

9 Years Later (Surprise!)

Nine years later and still friends with Amata. She and my father put together a surprise birthday party for my 10th birthday. I visit with guests and receive gifts; a sweet roll, a poem, a Pip Boy 3000 (wow!) and a fight with Butch. That guys a douche, but he’s gonna get his eventually.

When I meet up with Dad again, he tells me to go meet Jonas down on the reactor level. I make my way down there. “Hey, what are you doing down here? There are no kids allowed.” I stammer, “Uh, but my dad said to meet you here.” “I’m just kidding.” He assures me. Dad joins us too and gives me a last present, a BB gun. he takes me into a shooting range and I practice by shooting three targets and a Radroach that wandered in. Time for a picture.

3 Years Later (Off on that Adventure)

Amata wakes me in a panic. “Jonas dead! Dad gone!” “What are you saying?” “It’s all gone wrong. You need to get out of here, too. Go, find your father!” “How? What?” “Get to my father’s office. There’s a tunnel to the vault door. I will try to talk some sense into him.”

On my way through the vault to the overseers office, I run into radroaches, security forces, and other vault dwellers. I take care of the security officers who either try to shoot or smack me with their batons. I save a few vault dwellers, including Butch’s mother. In spite of our differences, I couldn’t let her die.

When I make it to the admin level, I see the overseer and another officer have Amata and are interrogating her. The officer charges and I dispatch of him easily. I threaten the overseer for the key and password, but he refuses. “Fine, I’ll do it myself.”

Inside his office, I gather some last minute supplies and use the password I found written on a piece of paper in a locker (sloppy) to open the secret tunnel. It takes me right to the vault door. After opening it, Amata meets me to say good-bye. Then, two more guards break in. I knock them both out and step into the Wasteland.

The Verdict

The first 19 years in Fallout 3 are both eventful and educational. I like how they incorporated the tutorial in the story this way. Making you a baby learning to walk and then drawing out the character stats with a baby book. It all makes perfect sense and acts as a minor jab at the need for tutorials in these games.

This game is slightly more modern than the others, so I used a more modern page for the walkthrough.

Arroyo Village, Part 1: Fallout 2 Journal

Introduction

Surprisingly, I find myself with less time now that when I was in school. Okay, that probably isn’t true. But, I feel busier now with all of the things that I’m trying to catch up on. So, this Arroyo Village Part 1 journal will be shorter than the previous entry. But, I wanted to keep the momentum going, so I’ll finish up the Village during my first Final Friday Fallout 2 session in August.

Back to the Elder

I enter the Elder’s tent. She smiles when she sees me. “Ready for your quest?” She asks. “Where you trying to get me killed in that temple?” “Nonsene, Chosen One. You needed to prove yourself worthy and those trials all showed your mettle. So, ready for the quest?” “Yes,” I sigh because I must admit that she’s right. They can’t just send anyone out into the Wasteland. They’d be killed by the sheer size of the place alone.

“Good, good. This flask comes from sacred Vault 13. If you take it to Vic in Klamath, perhaps he will have some information for you.” “Vic in Klamath. Got it. Goodbye, Elder. I will not fail.

Before that, What Else in Arroyo?

I walk north to Hakunin’s tent. He greets me with eyes distant due to his chem usage that allows him to visit other realms. In flowery language, he asks me to destroy the darkness in his garden. I accept his quest with no consideration for money and he thanks me for my effort.

Two Vineplants terrorize the garden. I kill the first without much effort. Though, the plant injured me quite severely. Without any regard for my well being, I walk to the other. It kills me quickly due to the injuries sustained in the previous fight. GAME. OVER.

Or, is it? The Afterlife

Something or someone looks out for me and I find myself back in front of the Elder’s tent. I again must accept the quest from her and then go back to Hakunin’s tent. This time, I use healing powder in between the fights to help my injuries. And, as a result, I defeat the mosters and drive back the evil. Hakunin gives me more healing powder and tells me he can make even more.

Then, I go see my cousin. His dog has gone missing. I travel to the hunting grounds to find him.

To be continued…

The Verdict

So, the old adage that anything in the Wasteland can kill you holds true in Arroyo Village part 1. I died at the hands of a plant, after all. Nevertheless, the story is starting to get good and there seem to be plenty of side quests to keep me busy for the next few months as I play through the game.

Since I’m playing a game made over 25 years ago, I’m using an old school guide.

Temple of Trials: Fallout 2 Journal

Introduction

After watching the show, I got the idea to do a week of Fallout content. Then, as often happens, I suffered from delusions of grandeur. Why only a week? Why not a month. Nothing scheduled for June and school ends. The Fallout from the end of school! Perfect. Las week I wrote about the first couple of sections of Fallout. This week, I continue with Fallout 2 and the Temple of Trials.

What Makes Me SPECIAL?

Note: If you never played the Fallout games, they organized character stats into the acronym, SPECIAL. In the interest of time, I consulted a walkthrough for the game.

Strength: 4

Perception: 6

Endurance: 6

Charisma: 8

Intelligence: 10

Luck: 6

Name: Lucy. Age: 21. Yes, I became that which I hate and use names from other pop culture related to the games. Sue me.

The Chosen One

Sometime in 2241: A village elder calls me into her hut.

Come in, Chosen One. The village is dying. Crops, livestock, sick children. However, there is hope. The Garden of Eden Creation Kit. It brings life to the Wasteland. It will be your main quest if you show yourself worthy. Travel to the Temple of Trials to prove yourself, find the G.E.C.K. and be our salvation.

The Chosen One?

Still in 2241 (The Temple is a short walk from the village): A guard takes me to the temple and I enter. It consists of stone corridors with lit torches on the wall. At the very least, the village knows how to set the mood. What are the trials?

At least, initially, it seems like the only trial is as exterminator. I kill bug after bug, all ants and scorpions. At the end of the hall is a locked door. I could search for a key, but it’s quicker just to pick it. Easy, peasy.

Oh crap!

This next corridor is filled with pressure plates that trigger spears shooting from the wall. No time to disarm them. Instead, I just run through and hope for the best. Then, more ants and scorpions. A chest with an antidote for the poison that the scorpions injected into me. At least they thought of that.

Another door. This one steel. I see no lock to pick. Hmm, what about these explosives that I found randomly sitting in an “inconspicuous” jar in the middle of the temple just past the massive hole in the ground? Set timer, GTFO. KABOOOM! The door is gone.

More ants and scorpions. Another chest with more antidote and healing powder. Yet another door. This one opens without picking or exploding. A guard stands before what I now assume to be the exit. He says that we must engage in unarmed combat with the victor emerging as worthy. Do we really have to fight? I ask him. Yes, of course, the elders deemed that the final test. Yes, but accidents happen. What if one of us ends up accidentally dead? I give him a look that says, “We both know which one, right?” He stammers before regathering his composure. Uh, yes, of course. I wouldn’t want to accidentally kill the chosen one. Then he runs from his post, presumably to pick on some other poor soul.

I emerge victorious. My prizes are a vault suit and the Pip Boy 2000!

The Verdict

A very different feel from the introduction of the first game. You still start the game underground in the Temple of Trials. But, after that, you go back to an above ground village to begin your main quest. I like that they changed things up because the whole starting in a vault thing, while classic, sometimes gets old. Join me in a couple of days for the next installment!

Again, because I’m playing a game made over 25 years ago, I used and old school guide.

Shady Sands Part 1: Fallout Journal

Introduction

In this second and, for now, final installment of my Fallout journal, I want to tell you about my trip to Shady Sands Part 1. As you saw in my first entry, I wanted to spice this series up by writing it in journal form. I’m not sure how well I succeeded then, but I feel like this entry raises the entertainment value some. Let me know if you agree.

150 days to get the water chip.

Shady Sands Part 1

5 December 2161 (Vault 13 Entrance): Ahead, I see a natural light. For the first time in my life, I’m looking at the outside world. It looks…

Hideous. I want to go home. Something inside…and the urgent message about the water chip on my Pip Boy 2000…urges me to ignore that feeling and go on.

12 December 2161 (The Wasteland/Shady Sands): After about a week of travel through the Wasteland, I pass an outpost. An adobe wall surrounds a peaceful looking village. “Welcome to Shady Sands,” a guard says. He introduces himself as Seth. “The town,” he continues, “other than radscorpions and raiders, have no problems.” The radscorpions menace their Brahmin and attacked one of the farmers. The raiders, on the other hand, attack mostly from the southeast. I thank Seth for the information and assure him I will come back to deal with the radscorpions. He tells me to visit their leader, Aradesh.

Before moving on, I talk to the other woman at the entrance. She introduces herself as Katarina. Concerned, she asks me to put my dagger away. She assures me that my instinct that this world is dangerous is correct, but Shady Sands is peaceful. When I sheath my dagger, she is willing to talk to me. She assures me that her old home, Vault 15, had a functioning water chip the last she knew. Even though she came from Vault 15, she doesn’t remember much about the world. Ian can help me with that. After the conversations, she suggests that I visit Aradesh.

The first person that I meet besides them tells me suspiciously that the last visitor to the town screwed the village. I assure him that I’m not like that. “Just stay out of trouble.” Okie dokie.

Radscorpion Cave

During the search for Ian, I find ammo and a book. The book talka about surviving the Wasteland. I’m thankful for the knowledge. When I get to Ian’s place, he tells me that he lived in The Hub. Like Katarina, he got injured, but not as badly. Now, he works as a wandering trader for the town since he’s one of the only ones who ever left the town. I ask him two favors. 1. Directions to The Hub and Junktown. 2. Help with the radscorpions. He tells me the directions and agrees to help for some caps. We go back to Seth, who takes us to the Radscorpion cave.

Ugh. Back in a cave already.

Ian and I make quick work of the 9 radscorpions. I’m thankful for his help and willingly pay his bounty. One of them poisons me. Where to find an antidote? Perhaps these tails will come in handy.

I bid farewell to Ian and go back to Razlo. Without the poison, he can’t make an antidote to heal me. Aha! The tails. Razlo makes the antidotes. Thank you, Shady Sands. I should rest.

13 December 2161 (Shady Sands Garden): I find another book and some rope. The books talks more about surviving in the Wasteland. It’s a long book and I need to rest again.

14 December 2161 (Shady Sands Garden): I chat with one of the farmers about their crops and how they grow them in the harsh conditions of the Wasteland. Alas, my time here is done for now. Off to Vault 15.

To be continued…

The Verdict

I hope you enjoyed Shady Sands Part 1. As I said, I tried to make this one more entertaining by including more personal details. I think I still have some way to go. But, it’s definitely an improvement. So, join us for a new segment on the page, Final Friday Fallout. Every last Friday of the month, I plan to continue the games until finishing them. As for next week, I start Fallout 2.

Since I’m playing a 25 year old game, I decided to use a blast from the past for my walkthrough.

Vault 13 Part 1: Fallout Journal

Introduction

After the release of the show, I wanted to celebrate the Fallout series for a week. Then, I realized that June was perfect for an entire month’s worth of Fallout. With that plan on paper, I worked to flesh it out more. As recently as two days ago, I came up with the idea to format this as a journal. Then, yesterday, I played through the introduction of the first Fallout game to tell you about Vault 13 Part 1.

War. War never changes.

What Makes Me SPECIAL?

Note: If you never played the Fallout games, they organized character stats into the acronym, SPECIAL. In the interest of time, I consulted a walkthrough for the game.

Strength: 5

Perception: 8

Endurance: 6

Charisma: 6

Intelligence: 8

Agility: 7

Luck: 7

Vault 13 Part 1

5 December 2161: The overseer came to see me today. He says that the control chip in the water purifier is faulty. We only have 4 or 5 months until we run out of clean water. He tells me that I am quite possibly the only hope for the Vault. They are sending me out to find another chip and save my fellow dwellers. He suggests Vault 15 as a first stop.

They lead me to the entrance. Only the vault door stands between me and whatever horrors await me on the surface. I check my supplies. 4 Stimpaks, a pistol, some ammunition, and a knife. Red lights flash all around me as a horn sounds. The gears of the vault door grind. It shifts backwards and then an arm attaches to pull it to the side.

I’m out.

But still in. They dug the entrance into a cave. After my eyes adjust, I see a skeleton. The poor guy left behind a knife and some more ammo. Well, he’s not going to need it anymore. Even with the extra ammo, I decide to conserve and pull out my knife in case of attack.

That attack comes quickly! And from all sides! Rats all around me bite and claw. With my trusty knife, though, I am become death. Destroyer of Rats. In a particularly harrowing battle, the little bastard darts all over the place, making it almost impossible to hit him. I finally kill him but not before he injures me quite severely. I conserved ammo, but now I need to use a Stimpak.

Into the Wasteland

After my epic battles with the rats, I figure it’s a good idea to take a rest before stumbling out into the Wasteland. I pause at the mouth of the cave, set up a make shift bed from the roo skeleton there, and lay down for a well deserved nap. Luckily, the rat families don’t come to avenge their dead. I both anticipate and dread what the Wasteland has in store for me.

To be continued….

The Verdict

I actually played through the rat cave twice because I never saved my first game and ended up getting killed by a pack of moles. Thankfully, I learned from that mistake and saved the second time around. That way, when I pick up the game again, I can start from the mouth of the cave. Stay tuned for more of my adventures in Fallout.

Since I’m playing a 25 year old game, I decided to use a blast from the past for my walkthrough.