Tag Archives: Fallout 3

The First 19 Years: Fallout 3 Journal

Introduction

I thought Christine was going to hang out with her old friends from Warwick. She planned to do so. However, she decided to stay home. Therefore, my plan to record the first episode of “The Poppy War” for Noob’s Book Club gets put on hold for now. So, I flipped the script and decided to write my journal for the first 19 years in Fallout 3.

What Makes Me Special?

Note: If you never played the Fallout games, they organized character stats into the acronym, SPECIAL. In the interest of time, I consulted a walkthrough for the game.

Strength: 9

Perception: 1

Endurance: 9

Charisma: 1

Intelligence: 9

Agility: 2

Luck: 9

Name: Lucy. Age: 19. Yes, I became that which I hate and use names from other pop culture related to the games. Sue me.

2258 (A Star Is Born)

I hear a voice. “Are you a boy or a girl?”

How do I remember being born? I don’t know, but the memory is so vivid. I see my father and my mother. The voice again, “Oh look, we have a daughter.” Then another voice, “A daughter. A beautiful baby girl.”

The first voice, my father, says, “You have a bright future. You look just like your daddy.” Mom’s monitor speeds up and then flatlines. Dad orders someone to get me out of the room so that he can try to save your mother.”

One Year Later (A Born Explorer)

“Come now, Sweetie. Walk to Daddy.” I toddle over to him in the pen. “Okay, I hate to leave you her alone, but you’ll be okay while I take care of some business.”

As soon as he leaves, I open the gate and start exploring the room. I see a book on the ground and pick it up. There are silly pictures in the book and they make me giggle. Dad enters as I’m flipping through the book. “Goodness me, you’re quite the explorer. Your mother would be proud. Let me show you something. It was her favorite passage from the book.” Dad reads it to me.

“Now, let’s go visit your friend Amata.”

9 Years Later (Surprise!)

Nine years later and still friends with Amata. She and my father put together a surprise birthday party for my 10th birthday. I visit with guests and receive gifts; a sweet roll, a poem, a Pip Boy 3000 (wow!) and a fight with Butch. That guys a douche, but he’s gonna get his eventually.

When I meet up with Dad again, he tells me to go meet Jonas down on the reactor level. I make my way down there. “Hey, what are you doing down here? There are no kids allowed.” I stammer, “Uh, but my dad said to meet you here.” “I’m just kidding.” He assures me. Dad joins us too and gives me a last present, a BB gun. he takes me into a shooting range and I practice by shooting three targets and a Radroach that wandered in. Time for a picture.

3 Years Later (Off on that Adventure)

Amata wakes me in a panic. “Jonas dead! Dad gone!” “What are you saying?” “It’s all gone wrong. You need to get out of here, too. Go, find your father!” “How? What?” “Get to my father’s office. There’s a tunnel to the vault door. I will try to talk some sense into him.”

On my way through the vault to the overseers office, I run into radroaches, security forces, and other vault dwellers. I take care of the security officers who either try to shoot or smack me with their batons. I save a few vault dwellers, including Butch’s mother. In spite of our differences, I couldn’t let her die.

When I make it to the admin level, I see the overseer and another officer have Amata and are interrogating her. The officer charges and I dispatch of him easily. I threaten the overseer for the key and password, but he refuses. “Fine, I’ll do it myself.”

Inside his office, I gather some last minute supplies and use the password I found written on a piece of paper in a locker (sloppy) to open the secret tunnel. It takes me right to the vault door. After opening it, Amata meets me to say good-bye. Then, two more guards break in. I knock them both out and step into the Wasteland.

The Verdict

The first 19 years in Fallout 3 are both eventful and educational. I like how they incorporated the tutorial in the story this way. Making you a baby learning to walk and then drawing out the character stats with a baby book. It all makes perfect sense and acts as a minor jab at the need for tutorials in these games.

This game is slightly more modern than the others, so I used a more modern page for the walkthrough.

What I Did on My Summer Vacation (Part 2 – Console)

(Editor’s Note: Anyone else want to share? Oh, Noob, you’re not finished yet? Well, aren’t you the little chatterbox. Please, continue.)

I have played slightly more of a variety on console. Chris picked up a PS4 a couple of months ago and we played some MK and call of Duty on that. I enjoyed the latest MK and even had fun shooting at Chris and his stupid bot teammates. It actually made me consider getting one for myself, but then I remembered that it is summer and I only make enough to pay bills and go on five vacations. I know, I know. Feel sorry for me. If you feel badly enough, I can open a Kickstarter.

I have played a lot on the Wii U. While the boys and I haven’t continued our adventures in New Super Mario Bros. U, we did finally get a chance to rent Pokken Tournament. Unlike Pokemon Go, which feels like an extremely polished beta and fell slightly short of expectations, Pokken Tournament is everything I had hoped it woudl be and maybe even more.

That’s saying something. Pokken Tournament was one of my most anticipated games of the year. Under normal circumstances, a Pokemon fighting game would not excite me so much. I’ve seen too many of these offshoot type games come and go to know that the only reason they get any attention at all is because of the brand name. Nintendo, especially, is famous for green lighting extremely questionable games for their properties.

Remember Pokemon Dash? Of course you don---oh, you do? Well, then, I'm sorry. I'm very, very sorry.
Remember Pokemon Dash? Of course you don—oh, you do? Well, then, I’m sorry. I’m very, very sorry.

This is not one of those games by any stretch of the imagination. Instead of keeping the development of the game in house, they partnered with the makers of Tekken. Granted, the aforementioned Pokemon Dash was the result of collaboration with an outside company. However, there is a big difference between Namco and whatever out of business company produced that abortion of a game.

Oh, and before you accuse me of a love in with Namco and Tekken, I need to assert that Tekken is not even my favorite game in the technical fighting genre(?) Is that even a thing? Or, did I just make it up? I don’t know. It sounds like a thing. Let’s treat it like a thing because it makes the next paragraph that much easier to write and I don’t have to go into a long back story. Even though we all know that’s what I love and I pretend that you all love it, too, in an attempt to convince myself that it’s all worth it.

So, in what may be a first, a short explanation. Once upon a time, there were two polygonal fighters that revolved more around actual fighting strategy than throwing balls of fire at the opponent. One, of course, was Tekken. The other was Virtua Fighter. I don’t know if the games were meant to be direct competition to one another. But, that’s what we do as gamers. We bring competition where there should be none. After all, look at the Hearthstone phenomenon. Bazinga!

Oh, you've spent the entire game playing strategically and following a carefully crafted gameplan? Here, let me cast a bunch of completely random spells that invalidates all of that and reduces the game to a series of dice rolls and coin flips. Hmm, well played.
Oh, you’ve spent the entire game playing strategically and following a carefully crafted gameplan? Here, let me cast a bunch of completely random spells that invalidates all of that and reduces the game to a series of dice rolls and coin flips. Hmm, well played.

Well, in the great technical fighting game battles of the 1990s, I was firmly in the corner of Virtua Fighter. In fact, Virtua Fighter 2 is probably one of my top 10 games of all time. I say probably, because I haven’t actually ever extended my list officially to 10, but off the top of my head I can’t think of 5 other games that I like better. Hopefully that establishes my credentials as a non fanboy of Tekken. With all of that being said, Namco does make a decent fighting game and they did a heck of a job with Pokken.

They could have just made all of the Pokemon play the exact same and just give them different voices and one or two attacks that fans would recognize. They didn’t. All of the Pokemon play as different fighters with different strategies. This adds a variety and replayability because you want to try to master all of the different styles. The game also makes use of the buddy feature common to many fighting games where you pick a companion Pokemon to fight alongside your main character. Overall, a great game and I can’t wait to play it more and have a more detailed review in November when the boys and I cover the game for Pokemon month.

Pikachu, I choose you! ...to beat the crap out of other Pokemon!

Pikachu, I choose you! …to beat the crap out of other Pokemon!

Aside from my introduction to Pokken, I have actually been catching up (slowly but surely) on my XBox 360 list. I have advanced quite far in the story on both Fallout 3 and Skyrim. I haven’t even been using a walkthrough for Skyrim. Those who know me and have read my articles know that is quite the achievement for such an open world game. I still get distracted by the carrot on a stick side quests, but I’m moving right along. At this pace, I should be done with the main questline right about the time that they release the remake on the XBox One 360 Redux Master edition in 10 years.

Finally, of course, I played some Portal 2. The play through was nothing short of amazing and the game is still special to me. This time was more special, though, because they boys joined me for the journey. Both Liam and Aiden were able to get a kick out of the humor and Quinn was blown away by the sometimes twisted physics of the portal gun. I started an article about why I’m so attached to this game that I will play it time after time over other games that I haven’t yet finished. Maybe I will post it when I’m suffering one of my legendary bouts of writer’s block.

Well, that’s about it for my console summer. I still have two other articles to write about mobile games (where I’ve spent most of my time in the Digital Playground) and tabletop escapades. I haven’t done as much On the Tabletop, but I have gotten back into Magic and started to put together my Hordes armies, so there will be plenty of pictures. Until then, keep on gaming!

Dismantling the A-Bomb (Take 2)

(Editor’s Note: Yes, another Fallout article. Yes, another Fallout 3 article about how I’m going to go back and finish the game. This time I have my gamer’s resolution to play new/different games, so I might actually go through with it. Stay tuned for the next Fallout 3 article, coming to 2 Guys Gaming in 6 months.)

As a writer, I learned that you need a hook to get people interested. As a fisherman, I learned that you need to set that hook before you start to reel in your catch. Fallout 1 and 2 both have that same hook of story as the third. So far, they have yet to set that hook to keep me playing beyond the introduction. Fallout 3 does not have that problem. I keep coming back to the game even to the point that I restarted it because I had forgotten some of the story at the beginning. Eventually, I do want to finish the game to move on to the DLC and New Vegas. Eventually starts today!

I grew up with video games. My family owned an Atari 2600 and then a 7800. I received a Commodore 64 for Christmas one year and drooled over the Amiga ads in the magazines. Those same magazines offered programs for video games that I almost never got to work. Still, they inspired me to collaborate with a friend to make a game together. We never made it past the design phase, but a fun experience and I still enjoy programming when I have free time.

Eventually, our parents caved and bought us an NES. After getting my first job, I bought a Super Nintendo and Sega Genesis. When I moved out, money became more of a priority, so I took some time off until the infamous full price Playstation purchase. Since then, I have owned an N64, XBox, XBox 360, PS 2, and Wii. I intend to buy a PS4 if the new Orcs Must Die Unchained game works as well on consoles as on the computer. What’s the point of this? Relax, you must be new here. I promise that the point is coming soon.

You could possibly tell the exact same story as I just did. That’s part of the point. We are alike and you probably enjoyed Fallout 1 and 2. As a result, you may have paled a the thought that Fallout 3 was going first person. When first announced, the internet (as it does) went absolutely nuts over the decision. Similar to Diablo III, I should like the first two games. But, I don’t. What, then, about Fallout 3 appeals to me as an aging gamer when compared with its predecessors?

I have already covered my thoughts on graphics in my previous article. In case you missed it, graphics are not a huge consideration for me. I have played and enjoyed games since they were single color blobs moving across a single colored background. Besides, it’s not like the graphics of Fallout 3 are that impressive. Sure, they are more modern. Comparatively, though, the game came early in the life of the XBox 360 and the graphics show their age.

I’ve already established that I love the story behind the games, too. That is universal. Fallout 3 hooked me from the opening cinematic. In fact, all of the games have incredible opening credits and character introductions. The story kept me playing the first two games longer than I might have normally. On the other hand, instead of avoiding Fallout 3, I find myself drawn to the game and want to play it to the end. More than that, I also have Fallout: New Vegas and all of the expansions for the game that I need to experience. Story, alone, shouldn’t be enough to keep me coming back to the game. Especially when you consider that I could just watch the story on Youtube. That’s what I did with Dead Rising rather than play through the frustrating final battle. I regret nothing.

That brings us to the gameplay. As I mentioned earlier, the internets hated that thought of Fallout 3 when it was announced. You know who you are internets. Don’t try to deny it now. Also, face it. You might have been right about Diablo III and the real money auction house, but you were dead wrong about Fallout 3.

Look, I understand the sentiment. Ever since Doom (really Wolfenstein and I’m sure there’s some nerd more well versed in the history of video games that will point to an earlier iteration of the FPS), game designers have tripped over themselves to capitalize on the success of the FPS genre and it looked like that’s what Bethesda was doing with Fallout 3. This goes against the spirit of the games. Stop trying to be something you’re not, blah blah blah. I don’t know why the decision was made to go from third person RPG to a first person shooter with RPG elelements. However I can (and will) wildly conjecture about their motives.

First, I think that those third person RPG and RTS games were a time and place phenomenon. There will always be exceptions (most notably Starcraft because of the highly popular competitive scene), but go back to play any of those games; Warcraft, Bard’s Tale, Fallout 1 and 2. They are boring. Now matter how interesting the story, the click to move mechanics and the endless searching for clues make for a dull experience. At least the D&D games were mostly linear. I know that sounds weird because D&D isn’t, but it makes for a much better video game. You might argue World of Warcraft or Skyrim in favor of 3rd person RPGs. I will agree with Skyrim. While designed as a first person, I immediately searched for a way to make the game 3rd person and I was better for it.

On the topic of World of Warcraft, I offer the counter argument that its success is due more to the social aspect. I used to play WoW much more than I do now because I used to have friends who played the game and no longer do. Still, it proves that 3rd person RPGs can work and work well. Even so, I have never tried WoW from a first person point of view, but many tanks do and I suspect that it is because of the main point of this article. Finally, all your hard work and dedication to reading this whole article is about to pay off.

If I know anything about story (and sales of my book indicate that I do not), part of the reason to go first person in Fallout 3 and The Elder Scrolls series was to enhance the already superb story. I mention Skyrim again because I initially wanted to experience the game third person due to not being as familiar with the story. I quickly changed my mind and point of view upon being faced with my first dragon encounter. I wanted to experience the power and horror in the full glory and magnificence. I was not disappointed.

Similarly, my favorite parts of the first two Fallout games were when you interact with the NPCs via the full screen interface with the occasional voiceover. First person makes a great story more intense, immerses you in the action, everything feels more immediate, and it personalizes the game to make the experience much more entertaining and enjoyable.

Do you prefer the first person intensity of newer RPGs? Or, are you an old school gamer who just wants whippersnappers like me to get off your lawn with my fancy graphics and engrossing point of view gameplay? Who knows? Maybe I can be persuaded to go back to play the first two games.