Tag Archives: Dungeons and Dragons

Cards I Love: Forgotten Realms Esper Edition

Introduction

Welcome back (after an unintended and extended layoff) to my Forgotten Realms Esper Edition article. Those of you who frequent the page on a semi-regular (as I make it difficult to visit on a regular basis due to not having a proper posting schedule the last couple of years) basis know that these articles are ways for me to highlight the “notable cards” of a set. If you want competitive cards, search for them. There are plenty of those articles.

No shortage of wanna be Spikes out there.

Okay, now for a quick explanation of where I’ve been. Again, those who are regular readers of the page know that I get busy at the end of school, so that is often a time that the page is lacking content. Usually, though, I make up for it by starting my summer blitz that lasts until about February, where updates become sparse again. This year, my wife and I went to the Florida Keys almost as soon as school ended. So, the dark period lasted a bit longer this year.

Know that we still thought and cared about you. And, yes, I meant to say “we” there. Twice, Chris and I planned to talk about the new Modern Horizons set. The first time, I flaked on the recording and the second, we planned it for Father’s Day, which interfered with my plans. And, so, unofficially, 2 Guys Gaming is dead. But, I put a few hundred dollars into this page, so why not continue to throw bad money after bad and keep seeing if something ever happens here. Besides, I like writing and I like writing about games. On to Forgotten Realms Esper Edition.

White: I want removal, a planeswalker that turns into a dragon, and a pet gargoyle that enters the dungeon

Honorable Mention: (Cloister Gargoyle and Minimus Containment): I start with containment, even though it is right most in the preview. I sent this card to Chris and he replied about not liking giving the other person mana. I can respect that, but it hits literally everything. Having played against far too many Ugins in MTGA, I replied, “Eff your Ugin.” “Ooooh, he said, that can be powerful.”

I chose Cloister Gargoyle because I don’t think I’ve ever previewed/reviewed a gargoyle card, but I often think the cards are neat. This one also showcases a new mechanic in Forgotten Realms, the dungeon. After all, the set is named after the iconic RPG, Dungeons and Dragons. How are you not going to incorporate both into the set? Well, they have, as you’ll see in future installments of this series.

Grand Master of Flowers: I doubt this card has very much utility. However, I became enamored with the fact that it turns into a big old indestructible dragon god. I also thought, what if we combined this with the new Kasmina in a Bant deck. Oh, what the heck, my Timmy mind went crazy. Why not put together a five color EDH Superfriends deck and have all the Planeswalkers. Look for that deck in the coming weeks.

Blue: Give me another planeswalker, an almost lich, and some card draw

Honorable Mention (Mordenkainen/Contact Other Plane): I also sent Mordenkainen to Chris, this time with the comment, “Overcosted as hell, but a fun card.” This one is definitely going in my Superfriends deck. I mentioned in a previous article (and never finished the cycle) that I like drawing cards. Contact Other Plane lets me draw cards. It also brings another iconic D&D action to MTG. Roll a d20. Not a spindown counter. An actual, factual d20.

Demilich: You guessed it. This one went to Chris. I actually sent it to him while we were walking through Laguardia airport to catch our connection to Key West. That’s how much I liked this card. I said something along the lines of, “It’s not Legendary, either, so you can chain them.” I don’t think it will be as powerful as Narcomeba or anything, but it is going to be a fun, fun card to play in many formats.

Black: Give me a warlock, an indestructible zombie god, and some card draw.

Honorable Mention (Warlock Class and Deadly Dispute): Another mechanic integral to D&D is the class system. After picking your character’s race, you inevitably pick their class. This card showcases one of those classes and also a leveling curve to improve the quality of the card. Very cool design.

This episode of “this card is black?” features Deadly Dispute. Look, I understand that they’ve adjusted the color wheel recently to include different strategies for each of the colors. I’m just having some difficulty adjusting, I suppose. This card is really just Village Rites with upside. Even so, I still think it should be blue. Of course, I do.

The Book of Vile Darkness: I might have shared this card first with Chris. I definitely shared it early in the spoiler cycle. They took until the end of the cycle to share the Hand and Eye of Vecna, so I had no idea even what abilities that zombie might have. As you see, they’re pretty damn good abilities. Fun stuff!

The Verdict (Forgotten Realms Esper Edition is good, but not great)

A few of the cards previewed here are fun. I definitely want to build that Superfriends deck now and go off with some Planeswalkers. Also, I love the idea of building a stupid Vecna deck and trolling MTGA players with that one. Who knows? Maybe you’ll be one of the lucky ones to see me in casual with it. Until then (and until next time for the Gruul cards), have fun out there, fellow MTG nerds!

D&D Horror Bundles: Great, Good, Decent

Introduction

Okay, this one is a lie, too. Sort of. Remember last time when I said that I would take this week to discuss games that we received for Christmas. Well, that’s not strictly true. I actually just pressed purchase on the D&D horror bundles from The Arcane Library about an hour ago. Since then, I’ve been looking at the adventures to see if they will, in fact, be good to try to get the family to play D&D again.

I mean, they do look pretty spoopy, not gonna lie. Picture cropped from The Arcane Library.

If this all seems to have come out of left field, you’re not entirely wrong. I mean, if you followed us on Twitter, you’d have seen that I was searching for an appropriate adventure to try to get the family hooked on Dungeons and Dragons. I want to get a weekly session going, if possible. This led me to purchase The Lost Mine of Phandelver on D&D Beyond before realizing that was the adventure we tried to play last year from the beginner’s set. Oh well, WotC can use the cash, I’m sure.

Well, Facebook ads finally got me this time. I saw an ad for The Arcane Library and visited it. Rarely does this ever result in me purchasing anything. However, this time it did. First, I downloaded the free adventure to see if the writing was any good. It’s very well designed. More on that in the review, obviously. Then, I bought the bundle meant to follow characters from 1 until level 20, I think. There may be some gaps needed to fill. Not entirely sure on that one. However, I then saw the D&D horror bundles. As the lone hold out from the first time, I think Aiden will get a kick out of some horror RPG. Let’s see if I’m right.

The Great

Writing: This doesn’t come as a surprise now that I’ve read the author’s biography on the web page. She’s a former journalist and English teacher. Nevertheless, and this will come as rich from someone who hasn’t edited a single post on this web page in several years, it is good to find web based content that isn’t riddled with spelling and grammar errors. Especially in a D&D adventure, that takes you right out of the fiction.

I did edit my 2 books. But, I wouldn’t call myself a good editor. Wait, you didn’t know I wrote two books?

Well Organized: Along with the good writing, the adventures follow the well established outline for adventures set by the official versions. Each adventure starts with a synopsis and some background. This is followed by some nuts and bolts to further explain. Each encounter flows smoothly, building a rich tapestry of the story. As I read, I saw how the encounters worked and, more importantly, how they worked together.

The Good

Minimalist: Piggy backing off that last point, the books contain only the information needed to continue the story. I feel like part of the reason our play session last year got bogged down was all of the reading necessary to run the adventure. As a DM, I try not to be a rules extremist when playing D&D, but I think I might have just been nervous. I really wanted my family to enjoy playing D&D with me. It just felt like a natural play group.

Maybe I just need to stop trying to make “fetch” happen. I won’t, though.

Horror: Granted, it is mostly up to me to set the proper mood. However, if you’re going to advertise an adventure as horror, there should obviously be the seeds of that horror in the adventure. These accomplish that quite nicely. I already said that I saw the story grow as I read the notes. The same can be said for the horror setting. These stories have great creep factor.

The Decent

Story: This may seem strange given all the nice things I’ve already said. However, even as a criticism, please understand that this is minor. To be fair, it’s said that there are only 7 types of stories that can be told anyway. This may even be more limited in science fiction and fantasy settings. Even the official adventures are limited in their scope. Just know that these stories aren’t terribly original. But, they are still very good.

How well did I straddle that fence? Eh? Eh? Meh…

Not beginner friendly: Look, I also understand that if you are considering a non paying career as a D&D DM, you probably aren’t a beginner. With that being said, everyone gets their start somewhere. But, if you are getting your start as a DM, I wouldn’t recommend these adventures as your first campaign. They’re just so sparse in their notes for DMs.

The Verdict

The D&D horror bundles from The Arcane Library are, overall, very good. The stories are compelling enough. They have a definite horror vibe, even just from reading through them. That can, obviously, be tuned to your individual play group. I don’t regret purchasing them or the other bundle one bit. Now, I just have to get my family to want to play them. Stay tuned for that.

Tabletop Look Back 2020: A year of Gaming

Introduction

This 2020 tabletop look back is going to be a bit one sided. As you will see, we branched out a bit from our traditional tabletop game of Magic the Gathering. However, in spite of our best efforts, my wife and I have not been able to get a board game night going for longer than a couple of weeks. The kids just have interests that are too varied right now.

I mean, Aiden is obsessed with anime about volleyball. How much more varied can you get?

Even so, we have been able to try some new games that became (temporarily and they might return) favorites for a time. Quinn, Aiden, and I went on an end of the summer camping trip and that led to us exploring two different games. I just have to be better about initiating. Then again, as I mentioned that doesn’t always work with our attempts at getting a board game night going. Okay, enough of the “woe is me” parenting. Let’s take a tabletop look back at 2020.

I will structure this article different from the mobile look back. The reason for this is two fold. One, there are only 3 games to discuss, so splitting them into categories doesn’t make sense. Also, I want to spend more time talking about each game.

Dungeons and Dragons

We tried to play Dungeons and Dragons as a family last year. It met with mixed results. Christine and Quinn said they had fun. Liam played along, but he could take it or leave it was my impression. Aiden, who I thought might enjoy the game the most, actually hated it. He complained that the game takes too long.

So, 3.5 out of 5 ain’t bad, right? Well, yes and no. I’m obviously glad that most of the family enjoyed the game. I grew up playing Dungeons and Dragons and have many great memories with my friends and even my brothers a few times. Being able to pass that on to my family is one of my dreams as a gaming dad. And, so, as we often do, I find myself obsessing over why Aiden didn’t enjoy himself. I downloaded some pictures and mood music on my laptop.

I even went so far as to develop my own adventure for the game. I wrote some dialogue, built the skeleton of a harbor city, and inhabited a village and abandoned mine with NPCs and monsters. Unfortunately, I’ve used none of it. We haven’t played a game since. Oh well, Christmas break is coming. Now that I wrote that, I’m furiously searching for the adventure that I wrote in order to have it for break.

Dicemasters

Regular readers of the page probably remember when we played Dicemasters. I posted an article about the team that I built. I actually promised more Dicemasters content in that article. I have not delivered on that promise. We played once or twice after that. I even built a second team.

Then, and this is a familiar refrain around here, school started. We all got busy with school work, so many of our games fell to the side. I thought this one might persist because the games go quickly. Alas, it was not meant to be. Well, another game added to the revisit over Christmas break list.

Because I genuinely enjoy playing the game. Given the opportunity, I’d play once a week. I put it almost on par with Magic the Gathering and I play multiple games of MTGA every day. Both Quinn and Aiden played Dicemasters. Heck, Liam even put together a team in August. I’d much rather play a game with my children then against randos online.

Chess

Unlike the other games, I can’t remember how we ended up playing chess. I remember that I purchased a board for school because some of my students last year wanted to play during office hours. Unlike one of the other math teachers at the school, I’m no expert. I played some as a kid and a bit here and there as an adult.

I do enjoy the game, though. Therefore, when one of them expressed interest, I took advantage. Along with the Dicemasters, I brought the chess board with us camping. We played several games. I taught them some strategy about the game. Mainly, I showed them that you should be thinking several moves ahead and considering how your moves will impact future turns.

As with the others on the list, talking about chess has me wondering where I put the board. I will have to dig it out and play some games with the boys. Of the three, this is the most likely to hold their attention, followed by Dicemasters, and finally (unfortunately) Dungeons and Dragons. But, hey, a guy can dream.

The Verdict

I thought about doing an honorable mentions for our tabletop look back 2020, but I’ll just toss some names in here. We also played Ticket to Ride and the Europe(?) expansion that we just got for Christmas last year. Liam has this “flag game” that requires knowledge of geography. Quinn and I played Minecraft: Builders and Biomes a couple of times. Overall, it was a decent year of playing tabletop games. And, now, because it took me so long to write this article, I have negative one days to get the tabletop game of the year done. Well, join us tomorrow, hopefully, for that one.

DunGeons and Dragons: Destination Ravnica?

Introduction

Dungeons and Dragons: Destination Ravnica? The title says it all. I remember back when Wizards of the Coast purchased the Dungeons and Dragons property from TSR, Inc. Being one of those grumpy old man gamers (more so even than I am now as an actual grumpy old man) who railed against the conglomeration happening at the time. I mean, generally speaking, it is a bad thing.

And this is under unfettered and unregulated capitalism. Technically, it’s not a monopoly, right?

Then things more or less went as they had been. It was like the Activision acquisition of Blizzard. People were concerned about that, as well. I mean, sure, you can make an argument that it hasn’t worked out well. And, trust me, people have made that argument. However, I still play Hearthstone daily and the new trailer for Shadowlands has me thinking about picking up World of Warcraft again.

My main point is that the WotC acquisition of Dungeons and Dragons and then the acquisition of WotC by Hasbro has more or less gone off without much of a hitch. Sure, there have been some growing pains, but mostly unless you knew, you’d probably not even know the difference.

Does this qualify as a growing pain? I mean, I enjoy playing it and so does Quinn, but I’m sure there are people who stopped playing MtG because of this.

Okay, that’s not exactly true. In addition to putting the MTG license on board games, they have also released Dungeons and Dragons products with Magic the Gathering lore. The first I heard of this was a campaign based in Ravnica. This makes sense because Ravnica is quite possibly the most popular plane in Magic the Gathering. Well, I finally got around to picking up the sourcebook for the campaign. How is it? I’m glad you asked.

The Great

Well Integrated – You got Dungeons and Dragons in my Magic the Gathering! You got Magic the Gathering in my Dungeons and Dragons! Two great tastes that taste great together? Well, actually, yes. I spend some time in the Dungeons and Dragons Beyond character creation and simply from that I can see that they’ve been able to blend the two games almost flawlessly.

As Chris and I discussed, the art alone is nearly worth the price.

In Depth – Not that I expect any less from Dungeons and Dragons, but you never know. They could have easily just mailed it in. They didn’t. There is an absurd amount of information in this book about the plane of Ravnica and the denizens that reside there. I felt like I was being transported to the plane of Ravnica as I read through the book. Honestly, they’re probably just happy that they get to finally share all of this information with us.

The Good

Sample Adventure – Speaking of mailing it in, the sample adventure that they’ve included in the book feels like just a bit of generic Dungeons and Dragons with the Ravnica characters tossed in for some flavor. I get it. It’s just a sample adventure and D&D has a certain feel to is, so maybe all adventures/games feel like this. I know I had a similar reaction to Pool of Radiance.

I mean, it is cool to see Krenko in this context.

Character Creation – As mentioned earlier, I spent a good two hours in the Dungeons and Dragons Beyond character creation tool. So, why isn’t this in the great section? Well, I now have these two characters that I’ve invested time and emotion into and now I don’t have a campaign to play them. Poor guys.

The Decent

Tables to create adventures – I know that not everyone is creative. However, I was a bit taken aback by the tables that they put in the book to create an adventure. Basically, nearly all of the decision making and creativity is taken out of the task of being a Dungeon Master. Ultimately, it doesn’t affect me and I can ignore it.

And, truth be told, I’ll probably use it once or twice for giggles.

I want more! – Yes, this is a cop out. No, I don’t care. Honestly, the only “bad” thing I can find about this is, in spite of how in depth it is, I still want more. More lore, more characters, more story. The whole thing is just a testament to how much I love both of these games. I can’t wait for Theros to be released.

The Verdict

You never know how these crossovers are going to go. Especially in comic books lately, their super summer crossover events have been lackluster. However, Dungeons and Dragons: Destination Ravnica is an overwhelming success. I already have the adventure that I wrote for the family and I will be sure to expand on that, but there’s nothing that says we can’t have multiple campaigns. See you on Ravnica!

POOL OF RADIANCE: Noob’s Way Back Machine

Introduction

I don’t know if I ever played Pool of Radiance. One of my most fond memories of high school is playing Dungeons and Dragons. I’ve already talked some about my memories with paper and pencil D&D. However, I also have extensive experience with the computer games as well.

The thing about the PC games is that I don’t have specific memories of which games I played. Okay, that’s not entirely true. I remember playing the Spelljammer game and I remember playing at least one of the Dark Sun games. I don’t know if I played any of the Dragonlance games, though I’m almost positive that I did at one point or another. It remains my favorite setting even today.

In case there was any question, we’re putting the “way back” in Way Back Machine today.

One game I’m almost positive that I never played was Pool of Radiance. Why, then, am I picking that game to feature? Well, according to my extensive research (a single Google search), it is the first of the PC games to feature the mechanics of D&D. So, it’s only fair that I pick that one as my first entry into the Way Back Machine. If it goes well, I might take a look at one of the Dark Sun games in a couple of weeks. If it goes poorly, I definitely will.

The Great

Decent Graphics – I know many of you will scoff at this. And, you might have a right to do so. However, compared to my expectations, this game blew them away. Granted, I’m not sure what my expectations were, but I clearly forgot about the capabilities of those early games. There were different sprites for the different monsters and you were able to customize your characters to some degree.

I mean, doesn’t he have the classic dwarven features?

Surprisingly in depth – Again, I’m not sure what I was expecting. I mean, we’re not exactly in the prehistory of games, but 1988 is pretty early in the history. The Super Nintendo (when I really started to become involved in video games and consider to be the start of good graphics and consistently good gameplay) is still 3 or 4 years away. I guess the old PC gamer mentality of being a step ahead was true at the time. In addition to the character creation feeling almost (you don’t individually roll stats, but you do pick alignment) like pencil and paper, the features of the game are greater than the sum of their parts. Let’s talk about some of those features.

The Good

Intuitive – Granted, this isn’t pick up and play if you haven’t played Dungeons and Dragons before. It will take some getting used to. As I told Chris when he texted about flipping through a source book, “It’s a whole other language. However, like Magic, once you get used to it, it’s second nature.” This game is very much along those lines. Within a half an hour of (probably too in depth for a simple review article) character creation, I was into the game and wiping my party. (More on that in a bit)

Minimap – Again, those of you who have grown up in modern video game times might get a chuckle out of an oldbie like me thinking that the minimap is worth of mention in the article. But, hear me out. Being an oldbie pencil and paper D&D guy, I took about 5 minutes to look for some graph paper to start drawing my own map of the town before I realized there was a minimap built into the interface.

Even so, my map would have been more detailed.

The Decent

The Story – The story of Pool of Radiance isn’t bad. In fact, it’s actually pretty engaging and gets you into the action quickly. I’m not surprised because this is a TSR (the owners of the D&D license before WotC bought them) product. Even so, the story is pretty generic RPG stuff and isn’t engaging enough to keep me coming back for more. That’s to be expected since The Forgotten Realms is the most generic of D&D settings

Pool of Radiance is hard! – So, I went to the City Hall to find out what commissions I could collect. “Go to the ruins and help clear it of monsters.” Okay, sounds good. Let’s kill some monsters. First encounter in the ruins? A party of kobolds. No problem, right? Wrong. 2 party members dead. Crikey! Let’s rest. Nope. Interrupted by a party of monsters. Let’s rest in the city. Nope. It costs 1 platinum to rest in the inn. Let’s rest in an alley. Nope. Caught by the guards. WTF. Okay, how about a temple? 100 gold pieces for cure light wounds. Jesus. Fine. Now, back into the ruins. Second encounter is a party of orcs. And, we’re all dead. Well, that was fun.

Lucky I saved my game. Now, if only I could figure out how to load it.

The Verdict

Pool of Radiance is a game that definitely stands the test of time. Over 30 years later and I will probably keep going back to try to at least defeat that first dungeon. Who knows? Once I do that, I’m sure that I’ll be back to try to finish the rest of the game. Then, I’ll move on to other games in the series. I have been playing the game on this web based emulator. However, I recently discovered a place that has the game plus a bunch of others for only 10 bucks. I just have to vet the source to make sure that it is legit and not bloatware or virus ridden like the old Limewire files. In spite of the frustration of the game being hard, I suggest you give it a try.

D&D: Welcome to Joizha

Introduction

Welcome to Joizha! Yesterday, on Facebook, I got the question, “When did you start playing Dungeons and Dragons?” The person followed up that they hadn’t heard of the game until high school. So, here’s my story. And, I promise this time it will be a short one.

My mother bought me a book when I was in middle school. It was called “Firstborn: The Eleven (This isn’t correct. Spoiler Alert.) Nations Trilogy”. I read through the entire book and then went searching at Waldenbooks (if you need further proof that I’m old) for more. I don’t think I found the second book in the trilogy, but I did find the Dragonlance Chronicles series.

But, I promised quick and this is already going too long for some of you, I’m sure. It wasn’t until I read the second and, maybe even after I finished the trilogy, that I realized it was the Elven nation. Oh, that makes sense. Sithel and Kith-Kanan are elves. Also, there aren’t 11 nations.

You’d think the angry looking elf king on the front page would have been the only clue I needed.

In any case, that is how I ended up being introduced to Dungeons and Dragons. From the novels, I moved on to the game as most do. First, I purchased the Player’s Handbook and the Dungeon Master’s Guide when I was in high school. I don’t remember if my friends at the time played the game or if I got them into the game. I think it was a mixture of both. Eventually, I started jotting down ideas for campaigns of my own.

What is Joizha?

One of those campaigns I started was an ambitious attempted crossover to introduce technology into Dungeons and Dragons. My friends and I hadn’t discovered RIFTS yet, so this was a ground breaking achievement in my mind. I set out to start building the world. As often happened during my teenage years, the attempt stalled because I was more interested in young women and the mall and going to the mall to look at young women. I didn’t have the courage to talk to any of them.

Whatever.

However, I’m now married. It is frowned upon to look at other women. As a result, I have more time to finish those projects that I started and abandoned all those years ago. I completed two books (I’m more proud of the short stories, if you have time). When this quarantine (I know it’s not technically a quarantine, but we’ve all agreed that’s what we’re calling it) started, I decided to write my own Dungeons and Dragons adventure.

Enter Joizha. It was a small mining town in that “technologically advanced” campaign that I started as a teenager. So, instead of reinventing the wheel for my first campaign that I’d have time to finish, I went back and mined my memories for details. It came together pretty quickly. I fleshed out the town a bit, a harbor city that the party might visit (Staten Harbor), and took a mine from the Campaign and Catacomb Sourcebook as inspiration for the dungeon.

I didn’t upload a picture of Joizha yet to my Instagram, but here’s a rough draft of Staten Harbor

Welcome to Joizha (Eventually)

I haven’t written about Dungeons and Dragons in over 5 years. As mentioned in one of the articles I wrote back then, it’s mainly because Chris doesn’t play. The boys and I (and even Christine) played a game last year, but it ended a bit sour with the boys saying that they were bored. So, I went researching on ways to make it more interesting for them.

Then, I got a second job as a custodian at nights and things fell apart in more ways than one. I just didn’t have the time to dedicate to an extended D&D campaign. Now, as mentioned several times over the past month, I have nothing but time. Especially when school ends, we’ll be lousy with free time. So, hopefully, I have the opportunity to say, “Welcome to Joizha!” to my family and get a chance to play through the dungeon with them.

Getting the Gang Together

(Editor’s Note: Be on the lookout for a “Help Wanted” sign on a tavern door near you. It could be these guys and if you want to keep living, you’ll just walk on by. That’s not a threat. It’s a warning.)

I wrote an article recently about Dungeons and Dragons. In the article, I mentioned that a current friend and I were reaching out to other friends in an attempt to get a group together to play on the Roll 20 website. Making this happen has proven to be more difficult than anticipated. Who knew that coordinating the schedules of 6 adults scattered across the country would not be easy? Certainly not this foolishly eternal optimist.

This is an adventure that can only be told in the epic rhymed couplet style of Homer. No, that doesn’t sound right. It’s Tolkien. Who can forget the classic line,

“If you touch my precious,
then I will stick my knife into your fleshes.”

Hey, I said it was epic, not good. Now to listen to our own bard’s tale.

Six heroes assemble, brave and true.
But why? or what? or who?
Be they miners in the employ of a dwarf?
Perhaps there are dragons attacking a wharf
The reasons, they matter not
Whether treasures found or dragons fought
All agree, that for a fee,
they will be, heroes of destiny.

Our hero the first
He is, by no means, the worst
Hails from a land with the strange name of Mini Soda
Both physically fit and wise like Yoda
A master of bow and blade
He prefers murky swamps over the glade
So far our party is in good hands
And I am optimistic about our merry band

Our second party member
Burns inside like an ember
With a love for math, chess, and martial arts
Try though he may, he can’t change his students’ hearts
(He’s only the DM, so he doesn’t get a full verse
This may seem unfair but such is the leader’s curse.)

This brings us to number three
He is a mystery to me
I am but a humble poet
If he has a face, I don’t know it
His profile pic shows only Cthulhu
This frightens me more than ghosts that say boo
If this picture stunt offends
Then our world just may end.

So we come to the fourth
Is he from the south or the north?
Another enigma wrapped in a puzzle covered in riddle sauce
He may be only a minion or he may be the boss
His only clues are the Batman
With him and the dark god, they may go splat man
Luck must be on our heroes’ side
Just in case, after this tale, I will hide

Before I do, we have two to go
At least these two we know
They are old friends
and will be to the end
As we have discussed,
It may not be long until they are dust
We now have an unknown, a mage, ranger, and barbarian
But nothing to prevent them from becoming carrion

And so I sing the praises (?) of our last
Who is most responsible for this motley cast
He suggested the game (er, adventure, but that is hard to rhyme)
And took responsibility for a role most lame
Stand in the back and toss heal spells
Perhaps be the only one alive with a tale to tell
Rewarded for his “sacrifice”, really cowardice
I hope the dragon eats him first as he will not be missed

Well it appears that our intrepid bard has his own ideas of how this tale will end. Keep tuning in to 2 Guys Gaming for periodic updates to see if his prognostication skills are as terrible as his rhyming skills.