Tag Archives: Dungeons and Dragons

Curse of Strahd Part 2: Noob DMs in Middle School…Again

Introduction

Last week, I played the role of dungeon master for three middle school students in my Dungeons and Dragons club at school. I got the idea to play through the Curse of Strahd module with them because…Halloween. Later in the week, I then worried that they might get bored with the adventure because it is mostly story and, being middle school age, they’d want to beat stuff up. I need not have worried as they enjoyed it so much, they wanted to play again on Friday. Alas, I told them to wait until this week for Curse of Strahd Part 2.

Well, cut to this week. Because, well, middle school, many of them never showed up for the club this week. In my group alone, two of the three ended up as no shows. To his credit, the one who came still tried to convince me to let him play the adventure by himself. Granted, I probably could have pulled it off, but that’s bad D&D etiquette to play without your group.

Hack and Slash One Shot

Looking through the resource books I brought to school, I stumbled on a map for a goblonoid war camp. I quickly came up with the idea to allow the player to hack and slash his way through some goblins, hobgoblins, and bugbears in a one off adventure. I know this doesn’t have a Halloween theme, and halfway through the adventure, I could have added Halloween and made it funny by making the hobgoblins throw pumpkins like the comic character. But, I kept it straight.

Curse of Strahd Part 2? LOLJK

The player appreciated my efforts and played along with the bare bones story that I told to keep the narrative going. I even got two other players to join us briefly. I told one he couldn’t play because his character was too high level. The other played a level 1 character but ended up meeting his ultimate fate at the hands of two bugbears. These kids are too young to watch “Stranger Things”, so I should have given them the advice. You never split up the party!

The Verdict

We were both bummed that the other kids didn’t show up. But, thinking quickly, I made the best of it and enjoyed my experience being a DM with limited preparation. I need to take in some of my other resource books, though, so I have more ideas for when these things inevitably happen again.

I can also write down ideas as I get them and flesh them out over time to make them more entertaining and engaging. Sure, I got away with it this time, but I might not be so lucky next time. So, with all of this being said, hope for Curse of Strahd Part 2 next week.

Curse of Strahd: Noob DM’s in Middle School

Introduction

I teach middle school and high school this year. Granted, I have more middle school classes than high school, but I prefer high school for now. I taught middle school over a dozen years ago and that ended in disaster, so maybe there is some residual processing that still needs to be done on that end. Last year, I took over for the Dungeons and Dragons club in the high school. This year, I also took on the middle school. A couple of the newbies wanted me to DM for them. I took advantage of Spooktober to lead them in a campaign with the adventure Curse of Strahd.

Session 1: Tarokka Cards and Creepy Kids

Another kid decided to join us for the session this week, so I had three players to DM. Even though they are all relatively new to the game and middle school kids, I felt nervous. When I tried to DM for my family, it went poorly and only Quinn asked to play again. I wanted to make sure that wouldn’t be repeated this time.

So, I took about an hour to read through the adventure ahead of time. I’m glad I took the time. I set the mood by reading from the Tarokka cards for them during the introduction. They loved it. I then wasted no time in getting them to Barovia by using the shortest method and dropping them right into the Death House mini adventure.

I worried I might lose them because, as the introduction says, “Curse of Strahd is more of a story driven than combat driven adventure” and they seem more like a hack and slash group. Plus, they missed many of the secrets in the beginning of the house. However, they got fixated on the stairs and ended up on the balcony fighting an animated armor. I also allowed them to loot the rooms along the way. That kept them going.

I finally got them to the point where they knew to look for secrets as much as possible. They got one of their partners to squeeze into a dumbwaiter to go up to the master bedroom. They looted the bedroom and are now in possession of almost 1000 gold worth of jewelry. I had so much fun and they did, too. They actually asked me to stay after today to continue the adventure.

The Verdict

I took the books home to do more research into the adventure so that it goes more smoothly next time. I ended up searching a little bit too much. Granted, they didn’t mind at all, but I want to get better as a Dungeon Master. Aiden said he’d play again if we got the Stranger Thing module. Of course, it now is a collector’s item, but I (*shhhh*) found a PDF of it. So, now I can use Curse of Strahd (and Quinn’s ghost pirate adventure) to continue to hone my skills for the next time we play as a family.

Introducing Spooktober 2022

Introduction

Our better half got married last night. I served as the best man and had to give my second speech of the year. I also spoke at the graduation for my school at the beginning of summer. As someone who doesn’t like public speaking (yeah, weird for a teacher to say), that’s a new record. During the speech, I used the introduction of the page. And, now, I’m back with our Introducing Spooktober 2022 post.

Introducing Spooktober 2022?

Ever since I started the page, I wanted to do theme months. Spooktober goes all the way back to the start of the page. I might have even done a post like this all the way back then and never followed up on it. I’m took lazy to check right now. Okay, my curiosity is stronger than my laziness. I found no evidence of Spooktober 8 years ago during the month of October, but I found my old Zombie Mill Deck post.

So, now, kids older, working less than I ever have (even if I have taken on a ridiculous amount of stipends this year), I feel ready to unleash the magic of Spooktober onto the page. It will start with a redesign, including new graphics and a new color scheme at some point over the next week. It will continue throughout the month with themed posts, including my first foray into DMing my middle school D&D group through the Curse of Strahd module.

He awaits…

Quinn and I still have to play the ghost pirates adventure that I wrote over the summer. I have one horror novella that I wrote and I can pepper in some teasers from that and also planned on writing some Dungeons and Dragons or Magic the Gathering fan fiction.

The Verdict.

I have plenty of content planned for the month. Who knows, maybe I will come up with more and try to expand into YouTube or TikTok videos to help expand our reach. As I also said in my speech last night, things happen in their own time. Stay tuned.

Roll Player Adventures: Games We Love

Introduction

About a half a year ago, I became addicted to Kickstarter. Okay, that’s an exaggeration. But, I did support several gaming themed campaigns. One of them arrived in a huge box. It took so long to be delivered that I forgot about it and wondered what the postman delivered. “Ah”, said when I opened it, “Roll Player Adventures. It’s a game I ordered on Kickstarter, I explained too my family. I got the game because it sold itself as a single or two player action game similar to Dungeons and Dragons.

Not exactly like D&D. That’s fine. Now we have two outlets for our nerdiness.

As I mentioned in my previous article, I hadn’t finished the newest adventure for our duet campaign I still havne’t completely finished it. I have the first part of it done now. At the time, I suggested we try Roll Player Adventures instead. Quinn agreed and off we went.

First Impressions

This game takes forever to set up for the first time. There’s so many different types of cards, dice, tokens, maps, and books. Plus, you need the rule book to set up your characters (thankfully, in this game, they came premade, so that saved some time) and an adventure book to set up the adventure map. Some of the set up is intuitive and (again) thank goodness for that. Some of it makes no sense without the context of the game, but you figure it out quickly enough.

I mean, look at all that stuff! It’s pretty intimidating.

Gameplay

Again, the gameplay is mostly intuitive if you’ve ever played a dice game before. A few things are difficult to understand, but the rules are mostly comrehensive. We screwed up more than one ruling, but it was just the two of us. Ultimately, no harm, no foul.

You move your party around the map. There are encounter tokens that can be either a skill check, combat, or sometimes both. There are also the defined areas on the map. Here, you run through a story that changes based on your decisions. Skill checks and combat work similarly. You need to build a die pool from the die bag, roll them, and match numbers and colors on the card to pass the check or win in combat.

Probably easier to show. To defeat the bandits, you need a white two, blue three, red three, and any color five. You have three rounds to win as shown in the lower left corner.

You draw dice from the bag, roll them, and try to match them. While this might seem like an almost impossible task, you can buy certain colors using your attribute points. You have a hand of cards that lets you alter die rolls or colors. All in all, we’ve only ever gone past round one on a couple of fights. In etween fights, you can rest to get ready for future challgenges. Rinse and repeat this process as you work your way around the map until the book tells you “The End”.

After that, you advance your character and you can “save” the game. This sets you up for the next play through so that you don’t spend as much time getting ready. The second time we played took a lot less time to set up and a lot more time to play.

Roll Player Adventures: Overall, a fun game

Both times we played, Quinn mentioned how much fun he had. He talked about the game at dinner to Christine and both of his brothers. We were supposed to play more today, but we took a two hour hike and we just finished eating dinner. I think tomorrow might be busy, too. So, you might have to wait until next week to hear more of our exploits against the enemies of ulos.

Top 5 January 2022: A Look Ahead

Introduction

This Top 5 January 2022 article comes about a week late. We here at 2 Guys Gaming consider that a victory after disappearing for two whole months at the end of last year. Also, unless I come up with something else while writing the article, this top 5 January 2022 might be only a top 4.

Will I make it to 5? Stay tuned to find out.

Top 5 January 2022

Well, that wasn’t at all suspenseful, was it? I learned over the last few years from people that I love who suffer from anxiety that suspense is overrated.

5. Geocaching – I will talk about this more on my other page. However, it became such a part of my life over the last 3rd of last year, I’d be doing a disservice by not mentioning it here, too. I currently have two goals for the year. Finish out my 365/366 consecutive days of caching and finding 1000 caches in the calendar year. Check out the other page to keep tabs.

4. Homebrew Games – I recently hooked up my Atari 2600 emulator to the downstairs TV again. I only played a few minutes of Frostbite and Circus Convoy. The latter reminded me how much I enjoyed the other homebrew games I purchased at the beginning of last year. So, I found myself on the Atari homebrew page again thinking about what new games I want for a 50 year old video game system.

3. New Games – I actually put together a Christmas list for the first time in years. On the list, I asked for a few new games. I saw Chess Ultra at Walmart for 13 bucks and Chris recommended Hades. I also asked for the new Metroid game before realizing it cost 60 bucks. But, I got Hades and Chess. I played through a few minutes of Hades, texting Chris the whole time and can’t wait to play more. Plus, Chess is always a winner.

2. Dungeons and Dragons Duels – I talked about this in my previous article wrapping up my favorites of last year. Quinn and I never got a chance to sit down and have a session. But I remain committed to making it happen. We have the same February vacation this year. Expect an update after that.

1. MtG Commander – I also wrote about this in my year end wrap among other articles. Unlike Duels, though, Chris and I actually got to play some Commander while watching Alabama eviscerate Georgia in the SEC Championship. As it turns out, Georgia gave Bama the rope a dope in that game and turned the tide (ha ha) earlier this week. I’d have lost my house if I didn’t think the line was super fishy. But, alas, back to the point. More Commander not this weekend, but next.

The Verdict

Our top 5 January 2022 seems less intriguing than our preview last year. However, it is far more sustainable over the long run since I’m not promising to play 75 games that I’ll never even speak of again as long as we live. Also, honestly, I’m not sure what else to write this week, so it might be a bit of a dry stretch until we play Commander again next week. Plus, there will be at least three of us there! See you then.

Top 10 of 2021: Our Favorites of the Year

Introduction

We unintentionally took 2 months off this year. We played the least amount of games by far this year than any of the other years since starting the page. I can’t explain either of those. It also defies explanation how, in spite of them, we had one of our best years as 2 Guy Gaming. I heard someone say that they just blame everything on Covid. So, let’s go with that and continue with our Top 10 of 2021.

Top 10 of 2021 (Honorable Mention)

  1. Atari 2600 – If I remembered earlier to hook it up, this might have actually made the list. Instead, I just hooked it up the other day and played through a few games of Circus Convoy. The games are so simplistic, but o much fun. Look for this to be on the list next year.
  2. Jackbox Party Pack 8 – I talked about this one in the last article. We played it a couple of times as a family and had an absolute blast. I would have liked to have gotten it working on Christmas to play with a larger group, though.

Top 10 of 2021 (#10-6)

10. Comic Books – Like most of my hobbies, I lost the time I used to devote to comics. I dedicated more time to my job (which, if you’ve been reading the other page, you know didn’t ultimately pay off) and family (worth the investment always). Comics were the first to go. Still, I collect them and enjoyed the storylines when I stopped. I will pick them up again at some point.

9. Football – I swore of the NFL about a decade ago. I simply found less and less enjoyment from watching. Perhaps, as a result, I leaned more heavily into college. It helped that my friend Craig liked college football. More recently, Chris texts me about the NFL. As a result, I watched more the last couple of years and enjoyed it.

8. Hades – This might be higher on the list if I played it before today. As it is, I think being number 8 solely on the recommendation of Chris is pretty good.

7. Geocaching – I found a cache on a whim during our trip to the museum with Quinn in late summer. That triggered something because I started hiking/caching after school and on the weekends. Then, I got the silly idea to try for a full year (366 days) streak of finding geocaches. I’m currently at 118 days. You can follow those adventures here.

6. Dungeons and Dragons Duet – When we tried playing D&D as a family a few years ago, it met with limited success. I wasn’t prepared to be an entertaining and engaging DM and, frankly, maybe the family just didn’t enjoy the game that much. Quinn did, though, and on a whim I bought him some D&D dice. I have also been reading a page on how to play 2 player D&D, called Duets.

Top 10 of 2021 (#5-1)

5. Battlegrounds – I have a love/hate relationship with Hearthstone. Every now and then, it evolves to hate/hate. However, I admit they did something right when they designed Battlegrounds. It takes little time or brain commitment and is a good way to kill 10-15 minutes.

4. Magic the Gathering Arena – In spite of the fact that I played less games this year, I still logged in to MTGA on a daily basis to complete quests and get my “free” loots from the reward track.

3. Disney + – From the best show to come out in recent memory, WandaVision, to the Covid shortened and potentialy ruined Falcon and the Winter Solider. From the Mandalorian to the new Book of Boba Fett. From What if to Hawkeye. I even splurged for their premier access to be able to watch Cruella after prom earlier this year. As with most things, Disney took the streaming service and improved it by leaps and bounds.

2. Marvel Movies are Back – We saw Black Widow in the theaters. Christine, high on girl power, enjoyed that one more than the rest of us. I liked it, but it wasn’t necessary and a huge let down after the last two Avengers masterpieces. Then, we just saw the new Spider-Man movie. Those who say it is the best Marvel movie ever are engaging in hyperbole (both Infinity War and Endgame are better stories and movies), but it is the best live action Spider-Man.

  1. Commander – I wrote several times in the last few months about my adventures in Commander. Chris and I finally played face to face while eating pizza and watching Alabama destroy Georgia in the SEC Championship. He Alabama’d me in the games, but it inspired me to improve my decks for the rematch next month.

The Verrdict

As you see, even though we weren’t active on the page as much this year, we still found time to do the things we enjoy. Maybe this will inspire us to do more of them and write more and, who knows, podcast (inside joke, haha) more. Or, maybe this is one last hurrah and we fade into obscurity. Only one way to find out. Stay tuned.

Cards I Love: Forgotten Realms Miscellany

Introduction

First Esper, then Gruul, now the Forgotten Realms Miscellany article. I am on a damn roll this week with content. Fear not, though, I have nothing planned for next week and the following week is the annual Cape Cod trip. So, the page will be languishing again in no time. Look forward to that!

Rest In Peace – 2 Guys Gaming (2014-2021)?

But, for now, revel in the fact that we are here and providing you with at least second tier content. Chris texted me yesterday, “There’s a lot of good cards in the set.” I replied, “Yeah, it’s a fun set.” Of course, that reply came before I reviewed green, so I was grading on a bit of a curve. Nevertheless, I like the set and I agree with myself that they’ll probably make another D&D set once they see how popular this one is. Let’s see what fun cards are in Forgotten Realms miscellany.

Forgotten Realms Miscellany: Dungeons and Artifacts

I already touched on dungeons in one of the other articles, but I only showed one of them at that time. These three cards represent some of the most recognizable dungeons in the game Dungeons and Dragons. I can’t wait to put together my dungeon themed Tiny Leaders deck.

Speaking of dungeons, here’s a map! Plus, 50 feet of rope! But, watch out for that Mimic! Ah, mimic, the reason that generations of Dungeons and Dragons players have trust issues.

Forgotten Realms Miscellany: Multicolored

This section became a showcase for some of the most iconic names in Dungeons and Dragons history. Tiamat fills two purposes, one as a major geek-gasm and the other as a flavor win by being 5 colors. The alt art isn’t for Xanathar, but I wish it was. Maybe I will commission an alter to make it so. Finally, I never read nor played any of the Forgotten Realms setting, but even I know Drizzt.

Forgotten Realms Miscellany Gives Us Some Fun Cards

I love the dungeon concept. I wish they gave us more of them, but three gives enough variety now. Who knows? Perhaps they will make more or the MTG/D&D community will make more for us to use. Every single one of those artifact cards is going in my dungeon themed tiny leaders deck. I told Chris that I’m going to have fun opening my box of this set and I will. I just hope they make another D&D set and selfishly, I hope they base it on Dragonlance next time.

Cards I Love: Forgotten Realms Gruul Edition

Introduction

Yesterday, I rolled up into your life after 2 months like nothing ever happened with the first of my MTG Forgotten Realms articles. Today, I bring you Forgotten Realms Gruul Edition. These colors are always the most difficult for me to pick cards. I am in no way shape or form a red or green mage. Chris is, which is what makes our one-on-one duels so much fun. We end up on opposite ends of the color wheel almost every single time.

Unless we’re doing sealed. Then, I always go 5-color good stuff. Picture courtesy of TCG Player.

Though Chris has rubbed off on me a bit through our games and conversations, keep this in mind as you read the article. I pick red and green cards through they eyes of a blue (and sometimes black and white) mage. Don’t expect any one turn kills or massive mana spikes. No, for this Forgotten Realms Gruul edition, you may have to suffer through card draw and counter spells. It could happen! Red got Tibalt’s Trickery after all.

Red: Give me a quest, a baby Embercleave, and a possible 2 turn kill

Honorable Mention (You Find Some Prisoners/Dueling Rapier): I sent both of these cards to Chris. I like You Find Some Prisoners because it again illustrates a facet of Dungeons and Dragons. Since it is basically a cooperative storytelling game, as I explained to Chris, you often find yourself faced with decisions like this that are introduced in such a manner as “The party…”

When I texted Chris, I captioned “Dueling Rapier” with “Baby Embercleave”. Now that I look at it again, it is more like fetus Embercleave. Still, a fun card, just not the tiny broken weapon I initially rated it as. Now that I say that, someone will break it, most likely against me.

Minion of the Mighty: Yep, you guessed it again. I texted this one to Chris. My exact quote: “This is going to be a problem.” Sure enough, the next day, some web pages wrote articles about how it enabled turn 2 kill in some formats. Granted, it requires a specific set of cards, but most combos do. I just like to pat myself on the back when I get a card right.

Green: Give me a cursed idol, a neat trick, and a tiny leader

Honorable Mention (You Find a Cursed Idol/Wild Shape): Green cards in this set are pretty lame. I consider none of them good or even fun. These three represent the most fun and they are pretty damn awful. Cursed Idol, at least, has some versatility. Wild Shape, too, and it can be a fun trick to play at the end of the game to give you another turn to find an answer. I wish one of the options gave you deathtouch, but that’s neither here nor there.

Varis, Silverymoon Ranger: I have a tiny leaders deck with Yisan, the Wanderer Bard. It’s a fun deck that isn’t terribly tuned, but it was able to beat Chris’s even less tuned deck. As soon as I saw this card, I wanted to build a tiny leaders deck around a dungeon theme. Again, not a great card, but I guess if pressed I could call this one fun.

The Verdict (Forgotten Realms Gruul Edition weighs heavily in favor of red)

Red gets some of the most fun and powerful cards in the set. Green is all but forgotten in both cases. I suppose not all colors can be winners in every set, but they’ve actually been pretty good about printing powerful cards and balancing all colors in that regard. Maybe I’m missing something. It wouldn’t be the first time. However, thinking back on it, Chris and I didn’t share many green cards during our spoiler texts, so maybe green is just bad this time around. Thanks for reading my Forgotten Realms Gruul Edition and come back tomorrow for the miscellaneous cards.

Cards I Love: Forgotten Realms Esper Edition

Introduction

Welcome back (after an unintended and extended layoff) to my Forgotten Realms Esper Edition article. Those of you who frequent the page on a semi-regular (as I make it difficult to visit on a regular basis due to not having a proper posting schedule the last couple of years) basis know that these articles are ways for me to highlight the “notable cards” of a set. If you want competitive cards, search for them. There are plenty of those articles.

No shortage of wanna be Spikes out there.

Okay, now for a quick explanation of where I’ve been. Again, those who are regular readers of the page know that I get busy at the end of school, so that is often a time that the page is lacking content. Usually, though, I make up for it by starting my summer blitz that lasts until about February, where updates become sparse again. This year, my wife and I went to the Florida Keys almost as soon as school ended. So, the dark period lasted a bit longer this year.

Know that we still thought and cared about you. And, yes, I meant to say “we” there. Twice, Chris and I planned to talk about the new Modern Horizons set. The first time, I flaked on the recording and the second, we planned it for Father’s Day, which interfered with my plans. And, so, unofficially, 2 Guys Gaming is dead. But, I put a few hundred dollars into this page, so why not continue to throw bad money after bad and keep seeing if something ever happens here. Besides, I like writing and I like writing about games. On to Forgotten Realms Esper Edition.

White: I want removal, a planeswalker that turns into a dragon, and a pet gargoyle that enters the dungeon

Honorable Mention: (Cloister Gargoyle and Minimus Containment): I start with containment, even though it is right most in the preview. I sent this card to Chris and he replied about not liking giving the other person mana. I can respect that, but it hits literally everything. Having played against far too many Ugins in MTGA, I replied, “Eff your Ugin.” “Ooooh, he said, that can be powerful.”

I chose Cloister Gargoyle because I don’t think I’ve ever previewed/reviewed a gargoyle card, but I often think the cards are neat. This one also showcases a new mechanic in Forgotten Realms, the dungeon. After all, the set is named after the iconic RPG, Dungeons and Dragons. How are you not going to incorporate both into the set? Well, they have, as you’ll see in future installments of this series.

Grand Master of Flowers: I doubt this card has very much utility. However, I became enamored with the fact that it turns into a big old indestructible dragon god. I also thought, what if we combined this with the new Kasmina in a Bant deck. Oh, what the heck, my Timmy mind went crazy. Why not put together a five color EDH Superfriends deck and have all the Planeswalkers. Look for that deck in the coming weeks.

Blue: Give me another planeswalker, an almost lich, and some card draw

Honorable Mention (Mordenkainen/Contact Other Plane): I also sent Mordenkainen to Chris, this time with the comment, “Overcosted as hell, but a fun card.” This one is definitely going in my Superfriends deck. I mentioned in a previous article (and never finished the cycle) that I like drawing cards. Contact Other Plane lets me draw cards. It also brings another iconic D&D action to MTG. Roll a d20. Not a spindown counter. An actual, factual d20.

Demilich: You guessed it. This one went to Chris. I actually sent it to him while we were walking through Laguardia airport to catch our connection to Key West. That’s how much I liked this card. I said something along the lines of, “It’s not Legendary, either, so you can chain them.” I don’t think it will be as powerful as Narcomeba or anything, but it is going to be a fun, fun card to play in many formats.

Black: Give me a warlock, an indestructible zombie god, and some card draw.

Honorable Mention (Warlock Class and Deadly Dispute): Another mechanic integral to D&D is the class system. After picking your character’s race, you inevitably pick their class. This card showcases one of those classes and also a leveling curve to improve the quality of the card. Very cool design.

This episode of “this card is black?” features Deadly Dispute. Look, I understand that they’ve adjusted the color wheel recently to include different strategies for each of the colors. I’m just having some difficulty adjusting, I suppose. This card is really just Village Rites with upside. Even so, I still think it should be blue. Of course, I do.

The Book of Vile Darkness: I might have shared this card first with Chris. I definitely shared it early in the spoiler cycle. They took until the end of the cycle to share the Hand and Eye of Vecna, so I had no idea even what abilities that zombie might have. As you see, they’re pretty damn good abilities. Fun stuff!

The Verdict (Forgotten Realms Esper Edition is good, but not great)

A few of the cards previewed here are fun. I definitely want to build that Superfriends deck now and go off with some Planeswalkers. Also, I love the idea of building a stupid Vecna deck and trolling MTGA players with that one. Who knows? Maybe you’ll be one of the lucky ones to see me in casual with it. Until then (and until next time for the Gruul cards), have fun out there, fellow MTG nerds!

D&D Horror Bundles: Great, Good, Decent

Introduction

Okay, this one is a lie, too. Sort of. Remember last time when I said that I would take this week to discuss games that we received for Christmas. Well, that’s not strictly true. I actually just pressed purchase on the D&D horror bundles from The Arcane Library about an hour ago. Since then, I’ve been looking at the adventures to see if they will, in fact, be good to try to get the family to play D&D again.

I mean, they do look pretty spoopy, not gonna lie. Picture cropped from The Arcane Library.

If this all seems to have come out of left field, you’re not entirely wrong. I mean, if you followed us on Twitter, you’d have seen that I was searching for an appropriate adventure to try to get the family hooked on Dungeons and Dragons. I want to get a weekly session going, if possible. This led me to purchase The Lost Mine of Phandelver on D&D Beyond before realizing that was the adventure we tried to play last year from the beginner’s set. Oh well, WotC can use the cash, I’m sure.

Well, Facebook ads finally got me this time. I saw an ad for The Arcane Library and visited it. Rarely does this ever result in me purchasing anything. However, this time it did. First, I downloaded the free adventure to see if the writing was any good. It’s very well designed. More on that in the review, obviously. Then, I bought the bundle meant to follow characters from 1 until level 20, I think. There may be some gaps needed to fill. Not entirely sure on that one. However, I then saw the D&D horror bundles. As the lone hold out from the first time, I think Aiden will get a kick out of some horror RPG. Let’s see if I’m right.

The Great

Writing: This doesn’t come as a surprise now that I’ve read the author’s biography on the web page. She’s a former journalist and English teacher. Nevertheless, and this will come as rich from someone who hasn’t edited a single post on this web page in several years, it is good to find web based content that isn’t riddled with spelling and grammar errors. Especially in a D&D adventure, that takes you right out of the fiction.

I did edit my 2 books. But, I wouldn’t call myself a good editor. Wait, you didn’t know I wrote two books?

Well Organized: Along with the good writing, the adventures follow the well established outline for adventures set by the official versions. Each adventure starts with a synopsis and some background. This is followed by some nuts and bolts to further explain. Each encounter flows smoothly, building a rich tapestry of the story. As I read, I saw how the encounters worked and, more importantly, how they worked together.

The Good

Minimalist: Piggy backing off that last point, the books contain only the information needed to continue the story. I feel like part of the reason our play session last year got bogged down was all of the reading necessary to run the adventure. As a DM, I try not to be a rules extremist when playing D&D, but I think I might have just been nervous. I really wanted my family to enjoy playing D&D with me. It just felt like a natural play group.

Maybe I just need to stop trying to make “fetch” happen. I won’t, though.

Horror: Granted, it is mostly up to me to set the proper mood. However, if you’re going to advertise an adventure as horror, there should obviously be the seeds of that horror in the adventure. These accomplish that quite nicely. I already said that I saw the story grow as I read the notes. The same can be said for the horror setting. These stories have great creep factor.

The Decent

Story: This may seem strange given all the nice things I’ve already said. However, even as a criticism, please understand that this is minor. To be fair, it’s said that there are only 7 types of stories that can be told anyway. This may even be more limited in science fiction and fantasy settings. Even the official adventures are limited in their scope. Just know that these stories aren’t terribly original. But, they are still very good.

How well did I straddle that fence? Eh? Eh? Meh…

Not beginner friendly: Look, I also understand that if you are considering a non paying career as a D&D DM, you probably aren’t a beginner. With that being said, everyone gets their start somewhere. But, if you are getting your start as a DM, I wouldn’t recommend these adventures as your first campaign. They’re just so sparse in their notes for DMs.

The Verdict

The D&D horror bundles from The Arcane Library are, overall, very good. The stories are compelling enough. They have a definite horror vibe, even just from reading through them. That can, obviously, be tuned to your individual play group. I don’t regret purchasing them or the other bundle one bit. Now, I just have to get my family to want to play them. Stay tuned for that.