Introduction
Vecna had a bit of a brat summer (did I use that correctly) recently thanks to season 4 of Stranger Things. I know this won’t come as a shock to man of you, but I knew little about Vecna. Growing up, I focused on Dragonlance and Dark sun as the campaigns of choice. As a result of Stranger Things and the story, I researched some and enjoyed the story. So, when I saw that they released Vecna: Eve of Ruin, I jumped at the chance to read some more.
Like Quests from the Infinite Staircase, it opened my eyes to the possibilities of Dungeons and Dragons again. As I read, I thought of the sessions around the table with a play group and I smiled. Now, I just need to find a playgroup. Hey, sometimes you put the cart before the horse.
The Story
Of everything in the book, this impressed me the least. I mean, it’s fine. It’s just the typical Dungeons and Dragons trope of betrayal. Two dudes become powerful. One becomes an even more powerful lich in death. They disagree, fight, more or less destroy or incapacitate one another. And, now, they vow to finish the job.
I forgive them for the mundaneness (mundanity? I guess neither are words according to my autocorrect) of the story. As I said while we watched Superman II the other day, tropes start somewhere. So, at the time, perhaps the story felt more original or fresh. One part that I found interesting and funny about the story is that it really gets its start after a Wish spell gone awry.
The Setting
This is where things start to get good. The adventure takes place on many different worlds and planes. You travel from Neverwinter to Pandemonium. In between, you visit legendary spaces like Eberron, Barovia, and Krynn. I tried to restrain myself some because I don’t want to spoil everything. But, safe to say that you won’t be disappointed with the settings to each adventure.
Personally, I want to read more about the adventures set in Barovia and Krynn. Those who know me know that I grew up a huge fan of the Dragonlance books. Heck I mentioned them again in the introduction. So, to have another chance to visit those worlds and characters again makes me very happy.
The Characters
Again, without spoiling too much, they went all out on this one. While I read through the character dossier, I said, “Wow. This is a list of some of the most legendary characters in Dungeons and Dragons.” Quinn replied, “We should play Dungeons and Dragons again. We could play with our friends.” Smiling, I said, “I would love to play Dungeons and Dragons again. That’s exactly what I was thinking.”
Again, I restrain myself. You don’t understand how difficult that is for me. I care nothing for spoilers, but I understand that others do, so I won’t give much away. Let me just say that if you recognize a name from Dungeons and Dragons, they make an appearance in this volume. I’ll leave it at that.
The Verdict
I know some oldheads often complain about the fifth edition of Dungeons and Dragons. (a) Oldheads complaining about something new isn’t new and (2) it took me a while to warm to the new edition myself. I went back to 2, 3, and even 3.5 before finally setting on 5 as my chosen way to play the game. More recently, books like Vecna: Eve of Ruin put my mind at ease and make me think the game is in good hands.