Tag Archives: Curse of Strahd

Curse of Strahd: Finale?

Introduction

At the beginning of the month, I realized that I needed to play the role as DM in our humble school Dungeons and Dragons club. Thanks to Stranger Things, the game blew up this year and everyone wants to play. In a flash of inspiration (or dorkiness…or both), I decided to pick up a Halloween related adventure to lead a group through. This is the last week in October, so I expected to go out with a bang with our Curse of Strahd finale.

Best laid plans and all that. The sixth grade and, my entire play group, went on a field trip to the Museum of Science in Boston. They told me the day before that the trip would end around 3:30, which is when the group usually started to get antsy and disbanded for the afternoon. So, imagine my surprise when I heard a knock on the door at about 3:15.

Sometimes Teaching is About Cutting Your Losses

Initially excited to be able to lead the group again, that quickly changed. They took almost 20 minutes to settle down. One would say, “Let’s get started.” to the others, then jump up and another would repeat the process. So, I should have known that things might not go well.

When we finally sat down to play, things initially went okay and my fears started to subside. Then, one of the players tried “massaging” a die roll here and there. I called him out on it once during a “hit roll”. Towards the end of the session, I let one go. It was only an initiative roll. It felt like the right thing to do, but it clearly wasn’t.

Other than this week, things went well. I’m probably just overthinking things.

Another player got angry about it and refused to roll for his turn during combat. When we finally convinced him to do so, he rolled a hit and then intentionally knocked the die over to a miss. I threw my hands up and said, “Sorry, guys, I can’t do this today.” They started some in fighting and I laid my cards on the table. “No, it’s all of us. This just isn’t working right now. We’ll try again next week.”

Epilogue

If this ends up being the Curse of Strahd finale, it ends not with a bang but a whimper. I knew from the beginning that things might go sideways and they ended up doing just that. The fear that I ruined D&D for my family by not being a great Dungeon Master the one time that we tried to play is now rising with these guys. They asked the last couple of weeks to play more on Friday and now I leave them with this bad taste for week. Maybe I’m overthinking things. Even so, I think I might try to find another adventure to run for next week. One of them said that they wanted to fight dragons.

Curse of Strahd Part 2: For Real This Time

Introduction

Last week, our intrepid group played without two of their players. So, instead of continuing our adventures in Ravenloft, I convinced the remaining player to hack and slash his way through some goblins, hobgoblins, and bugbears. Other than a mishap with another player who joined the ranks, he enjoyed the experience. Check out that article for that summary. This week, our party plays Curse of Strahd Part 2 for real this time.

In fact, he enjoyed it so much that he asked for another hack and slash after one of their group got picked up early. They tried to convince me to let them keep playing the main adventure, but I got them to abandon that idea with some slick DMing. I’m getting the hang of this. But, join me for a quick recap of the adventures for this week.

Session 2: To the Attic to Get to the Basement

In anticipation of this week’s (it might have even been last week) session, I reviewed the map and where our party explored already. Since they are young, they don’t always think to check for traps or secret doors. So, this time I gave them some grace and more or less pushed them through those secret doors. Being a Dungeon Master is sometimes a delicate balancing act between rules guru and storyteller. Not with this group. With this group, I’m all storyteller and as a result, I sometimes need to dispense with the rules and take matters into my own hands.

So it became that they “found” the secret door to get to the attic and then “found” the secret door to get to the basement. I actually screwed up and needed to improvise by saying that one of them bumped the second secret door with their butt while searching the room. Of course, that got a laugh from all of them.

They also experienced a wider range of combat this time. Fighting both a specter and an animated broomstick got them some experience points and closer to leveling. And, isn’t that the real reason we all play this game? To grow ever more powerful and eventually challenge the gods themselves? Okay, let’s not get ahead of ourselves. But, by the end of their senior year, I expect that to happen.

The Verdict

Playing Curse of Strahd Part 2 (for real) went rockier than last time. I continually needed to remind them not to touch each other’s dice, not to hit one another, and not to swear. Honestly, much more on par with how I expected a Dungeons and Dragons group with middle school aged kids to go, so not a huge deal there. We only have one session left in October, but if they finish the introduction, maybe I can get them to play another theme adventure for November and December.

Curse of Strahd Part 2: Noob DMs in Middle School…Again

Introduction

Last week, I played the role of dungeon master for three middle school students in my Dungeons and Dragons club at school. I got the idea to play through the Curse of Strahd module with them because…Halloween. Later in the week, I then worried that they might get bored with the adventure because it is mostly story and, being middle school age, they’d want to beat stuff up. I need not have worried as they enjoyed it so much, they wanted to play again on Friday. Alas, I told them to wait until this week for Curse of Strahd Part 2.

Well, cut to this week. Because, well, middle school, many of them never showed up for the club this week. In my group alone, two of the three ended up as no shows. To his credit, the one who came still tried to convince me to let him play the adventure by himself. Granted, I probably could have pulled it off, but that’s bad D&D etiquette to play without your group.

Hack and Slash One Shot

Looking through the resource books I brought to school, I stumbled on a map for a goblonoid war camp. I quickly came up with the idea to allow the player to hack and slash his way through some goblins, hobgoblins, and bugbears in a one off adventure. I know this doesn’t have a Halloween theme, and halfway through the adventure, I could have added Halloween and made it funny by making the hobgoblins throw pumpkins like the comic character. But, I kept it straight.

Curse of Strahd Part 2? LOLJK

The player appreciated my efforts and played along with the bare bones story that I told to keep the narrative going. I even got two other players to join us briefly. I told one he couldn’t play because his character was too high level. The other played a level 1 character but ended up meeting his ultimate fate at the hands of two bugbears. These kids are too young to watch “Stranger Things”, so I should have given them the advice. You never split up the party!

The Verdict

We were both bummed that the other kids didn’t show up. But, thinking quickly, I made the best of it and enjoyed my experience being a DM with limited preparation. I need to take in some of my other resource books, though, so I have more ideas for when these things inevitably happen again.

I can also write down ideas as I get them and flesh them out over time to make them more entertaining and engaging. Sure, I got away with it this time, but I might not be so lucky next time. So, with all of this being said, hope for Curse of Strahd Part 2 next week.

Curse of Strahd: Noob DM’s in Middle School

Introduction

I teach middle school and high school this year. Granted, I have more middle school classes than high school, but I prefer high school for now. I taught middle school over a dozen years ago and that ended in disaster, so maybe there is some residual processing that still needs to be done on that end. Last year, I took over for the Dungeons and Dragons club in the high school. This year, I also took on the middle school. A couple of the newbies wanted me to DM for them. I took advantage of Spooktober to lead them in a campaign with the adventure Curse of Strahd.

Session 1: Tarokka Cards and Creepy Kids

Another kid decided to join us for the session this week, so I had three players to DM. Even though they are all relatively new to the game and middle school kids, I felt nervous. When I tried to DM for my family, it went poorly and only Quinn asked to play again. I wanted to make sure that wouldn’t be repeated this time.

So, I took about an hour to read through the adventure ahead of time. I’m glad I took the time. I set the mood by reading from the Tarokka cards for them during the introduction. They loved it. I then wasted no time in getting them to Barovia by using the shortest method and dropping them right into the Death House mini adventure.

I worried I might lose them because, as the introduction says, “Curse of Strahd is more of a story driven than combat driven adventure” and they seem more like a hack and slash group. Plus, they missed many of the secrets in the beginning of the house. However, they got fixated on the stairs and ended up on the balcony fighting an animated armor. I also allowed them to loot the rooms along the way. That kept them going.

I finally got them to the point where they knew to look for secrets as much as possible. They got one of their partners to squeeze into a dumbwaiter to go up to the master bedroom. They looted the bedroom and are now in possession of almost 1000 gold worth of jewelry. I had so much fun and they did, too. They actually asked me to stay after today to continue the adventure.

The Verdict

I took the books home to do more research into the adventure so that it goes more smoothly next time. I ended up searching a little bit too much. Granted, they didn’t mind at all, but I want to get better as a Dungeon Master. Aiden said he’d play again if we got the Stranger Thing module. Of course, it now is a collector’s item, but I (*shhhh*) found a PDF of it. So, now I can use Curse of Strahd (and Quinn’s ghost pirate adventure) to continue to hone my skills for the next time we play as a family.