Tag Archives: Console Madness

Console Look Back 2020: A Year in Gaming

Introduction

In this “final” week of 2020 here at 2 Guys Gaming, we’re starting with a familiar refrain. Similar to mobile two weeks ago and tabletop last week, I’m going to do a console look back 2020. I put final in quotes because I currently don’t have anything planned for next week. That may change depending on how motivated I feel after the holidays. However, I’ve been really good about updating this page for this year and especially the last few months.

I deserve a little R&R.

Besides, I have to get ready for the re-relaunch of the podcast and the re-re-re(?)-relaunch of the YouTube Channel. Also, who else can stream myself playing terrible games while making equally terrible dad jokes? I know that some can do either, but I’m confident that I’m the only one who can do both. Be on the lookout. 2021 is going to be 2 Guys Gaming’s year. Oh crap, we weren’t supposed to say that. Never mind.

Ah, who am I kidding? I will get some ridiculous idea or another to fill next week and we’ll all be here to do it all again. Perhaps I’ll review some of the new games we get for Christmas (even though that is tentatively on the schedule for January). Maybe I will convince the family to try Dungeons and Dragons again (if I can ever find my adventure I wrote). Oh, actually, I’ve got it. But, now, you just have to wait in suspense to find out what it is. For now, let’s dive into the console look back 2020. Note: I’m going to include PC in this as well, but the titles are already getting too long for my SEO optimizer.

Diablo 3

Long time readers of th epage know that I have a love/love relationship with Torchlight 2. It is even the topic of a now lost (thankfully in retrospect) episode 2 of the original podcast. I played Torchlight 2 far more than any of the Diablo games. Until Diablo 3. I think I bought it after Chris and I did some couch co-op at his place.

At first, it took some time to get used to the XBox controls. I also played the Marvel ARPG, Marvel Heroes, a ton on the PC. The controls on the PC for these types of games are just so intuitive. Easily and fully customizable, too. You can customize your build on the XBox, but the controls are not. They take some getting used to. I nearly stopped playing the game altogether because of the controls.

I kept playing. The story hooked me and we all know I’m a sucker for good story. The loot impressed me. I’m not usually one for loot, but Blizzard does a good job with their loot and cosmetics. I kept playing. Then, one day, something clicked. I enjoyed the game. The controls no longer kept me from doing mega damage with my rotation. I still have to finish the game, but that’s only a matter of time.

Minecraft and Minecraft Dungeons

These are two very different games. Minecraft is what it has always been. As I heard it described by some boomer reporter years ago, “You mine. And you craft.” As simple as it is, that’s literally all the game involves. How can it possibly be so popular then?

I can’t speak for anyone else. However, in my experience, the game is fun because it is one of the few modern games I can play with my kids. We have all spent countless hours on survival worlds mining entire mountains and crafting more than one nether portal. Sure, not that impressive to the Minecraft pros out there, but always an achievement when we finally get the experience of dying on another plane.

Quinn and I started a new world recently. Well, he started it and I joined it one day. Within the first hour of playing I had already fished up an epic fishing rod and several strong bows. We’ve both died in the nether and lost more than one of those epic rods in the weeks since. He built a villager farm that one day vanished. All in all, we are in it for the long haul on this one. In fact, he just ran another plan by me earlier this evening.

We haven’t played Minecraft Dungeons recently. For a few weeks over the summer, it hooked us both. I liked the Diablo like gameplay. He enjoyed the Minecraft setting. I logged in a couple of weeks ago to see they updated the game in many ways. We will be sure to play this one over break.

Hearthstone

What would a PC/console article be without me swearing about our favorite CCG that we all love to hate. Yes, it’s true that more often than not, the love/hate relationship is cemented firmly in hate. That is not the case this time. Plus, I’d be lying if I said I didn’t partially include Hearthstone on the console look back 2020 list just to make the mad nerds mad.

You might have heard about the kerfuffle surrounding the release of a “battle pass” for the game about a month ago. I, personally, didn’t see what the problem was. The mad nerds, though, attacked Blizzard, streamers, and even each other for not being mad enough nerds about it.

In spite of that, I come not to bury Heartstone, but to praise it. I genuinely like the latest expansion, Battlegrounds is a fun time waster of a mode, and I will even play a game of Duels now and then. Someone wrote an article that Hearthstone is the healthiest it’s ever been. Like Magic, you can argue if you want. But, I agree. The game is so much fun.

The Verdict

The console look back 2020 shows that this aspect of our gaming wasn’t as varied as mobile, certainly, but also tabletop. Nevertheless, the games I played were fun. Quinn and I have to continue that world we started. I need to finish Diablo 3. Hearthstone will continue to occupy my time until I finish the reward track. What about the new consoles? I’m glad you asked. Join me on Wednesday for that discusssion.

High Score Episode 1

Introduction

I watched “High Score” Episode 1 yesterday while I was working out. It was suggested to me by Netflix when I logged into the account to watch another docuseries I had been watching, “Champions”. Well, not one to pass up history of video games, I switched for the next week or so. Look, I realize that this isn’t at all related to Nintendo or Pokemon, as promised earlier in the week. However, TLDR, it was good enough to inspire me to write this review.

Space Invaders – “Grandpa”

There’s a reason that I went gender specific with the subtitle and it isn’t strictly personal bias. They mention in the episode that women felt left out of the realm of video games. I think the exact quote was, “There are no games for women.” That’s not a surprise. For much of the history of math and related subjects, women have been a footnote of that history. Unless, they are seen as consumers to be exploited. But, more on that in the next section.

My favorite part of the Space Invaders story is that a woman became the first Space Invaders world champion. And so, once again, a woman ignored the restrictions placed on her by society and proved herself as the “best man for the job”. Congrats, Rebecca Heineman, your story was inspiring and I genuinely smiled at the conclusion.

Before we move on, a couple of notable factoids. The game was so popular that arcades were often called “Invader houses”. Also, Japan suffered a 100-yen coin shortage because of that popularity. Crazy.

Pac Man Google doodle. Yes, it’s playable. Not here, but on Google.

Pac-Man – “A little somethin somethin for the ladies”

I will give the compsci nerds credit. When they realized that women weren’t playing video games, they tried to do something about it. Generally speaking, that segment of the population (be it women or men like me) aren’t attracted to games that are simply shooting at things. Enter Pac-Man.

The creator of the game insists that the iconic shape is, in fact, inspired by a pizza with one slice missing. No idea if that’s actually true, but it does validate years of speculation. During the segment, they talk to two teenage girls from the time that seem to uphold the theory that Pac-Man brought girls into video games. I’m not sure what it says about me that I’ve always preferred Pac-Man from that generation of video games.

I hadn’t planned on ending each section with a random factoid, but I have one for our round yellow friend. His name was originally Puck Man, which makes more sense. However, as Puck very easily becomes a well know obscenity, they changed it.

Father of the Cartridge – Jerry Lawson

They interviewed his kids in High Score episode 1. Unfortunately, he passed away about 10 years ago. However, when his son said his name, I paused briefly and said, “Hey, I know that name.” It’s no wonder why. For a generation of gamers my age, he revolutionized the way we played. No longer were consoles restricted to one game any more.

With cartridges, as his son says, your library increased exponentially. Alas, other than video game historian nerds like me, his name has been relegated to an afterthought. Once Atari got into the cartridge business, nobody else stood a chance. More on that 900-lb gorilla in the next section.

Random Factoid: When I was younger, I split my head open and had to get 14 stitches. My parents, so impressed by my handling of the situation, let me get a gift. I chose Jungle Hunt because I played the game in the arcade and enjoyed it so much. Incidentally, when we got the Atari 7800, I bought the game again, making it the first game I purchased more than once.

Atari – “Big Bad”

Like most people at the time, I loved Atari. Even after they crashed and burned with ET (see next section), I still loved the company and support them even today. I haven’t ordered their new console, yet. However, one of the first things I do when I get a new computer is download Stella and a few of my favorite games.

I probably should have, but I had no idea that they were such bullies in the industry. It started innocently enough as a bunch of guys making video games. Then, the company sold to Warner and its a tale as old as time. The suits tried to squeeze every last penny out of the company. They sued a bunch of college kids for making improvements to their games. They bullied Midway into allowing them to release a version of Pac-Man using pretty much the same technology that they attempted to end with the lawsuit. And then, their come uppance.

Random Factoid: I promised a conversation about ET in the next section. Before that, I did want to speak on the process. Apparently, the programmer had 5 weeks to program the game. At the time, it took anywhere from 6-8 months to develop a game. Also, when meeting with Steven Spielberg (after only 36 hours to develop a pitch), the programmer said that Spielberg wanted the game to be more like Pac-Man. See, it could have been worse.

ET – What’s Love Got to Do With It?

Apparently, you can’t have a video game documentary without mentioning ET. Hell, they made a whole movie about that single game. As is often the case, the story is a bit more complicated than just ET killed Atari.

But, for the sake of this article, I’m choosing to be poetic about it. Karma can be swift and furious vengeance. Atari paid for their hubris when they made the “worst game ever.

Random Factoid: I know I’ve told this story before, but here goes. I liked the ET game. Yes, the controls are frustrating. Sure, given more time, they could have polished it a bit more. But, I played the hell out of it and beat the game. Hell, it is one of the games that I download first after configuring Stella. It certainly doesn’t deserve the reputation it’s gotten. Alas, that’s how myths grow.

The Verdict – High Score episode 1 makes me want to watch the rest of the series

If you read the TLDR at the beginning of the article and you are still here, it bears repeating. High Score episode 1 is entertaining and engaging. I’m looking forward to watching the other five episodes. If you like human interest stories or video games, then I think you’ll like this series. Come watch with me!

Minecraft Review: Nether Update

Introduction

Welcome to our Minecraft Review: Nether Update. I feel like Quinn has been talking about this update for a while now. Some of the YouTubers he watches must have gotten early or beta access and were showing it off. Every couple of days when we loaded up the game, he would remark, “I wonder when we’re ever going to get the Nether Update.” Well, we finally have.

However, I have to admit that we haven’t been able to explore the nether as much as we hoped. We actually tried the other day and it ended quite poorly. First Quinn died with a bunch of good armor and gear. Then, I went to help him and I died with a bunch of good armor and gear. Rinse and repeat a few times.

So, we did discover one thing. Mobs in the Nether now spawn much faster than before. I don’t think that they are any tougher necessarily, but there are so many of them that you can become overrun very quickly. So, a word of warning there. However, bear in mind that our experience was in a Nether Fortress. Outside of the fortress, all we encountered were zombie pigmen and I think Quinn called them striders.

So, apologies that I haven’t been able to do my due diligence on this update just yet. File in under “U” for “unsurprising”. In the meantime, I will work on some recon and also the videos of worlds promised a few weeks ago. And stay tuned for an actual Minecraft Review: Nether Update soon.

Minecraft Dungeons First Look

Introduction

Thanks for reading Minecraft Dungeons First Look! I was going to call this a review and, technically speaking, it qualifies. However, I’ve only played through about an hour and a half with Quinn, so it is by no means comprehensive. So, to finish out another Minecraft week, let’s talk about Minecraft Dungeons.

I’m not sure how I learned about the game. I think it came up as a suggestion in the store perhaps. That’s probably it. That’s not entirely relevant other than I learned about the game late as usual. When I told Quinn about it, he said something about a YouTuber he watches talking about the game.

Perpetually, Captain.

The game was advertised as a classic dungeon crawler in the Minecraft style. For some reason, I couldn’t envision that. Even watching video, I was confused. What do they mean, dungeon crawler. Then, I played the game and it clicked. Oh, this is just Minecraft Diablo. I’ve just always put Diablo in the ARPG category. So, labels are dumb, Folks. Now that I’ve played it, let’s take a first look.

The Great

Fun! – The game is a ton of fun. I mean, at least to me, that’s the only qualifier for a game to be good. Sure, story and graphics are nice little cherries on top. But, there’s only one thing that I ultimately care about. Is the game fun. This game is. I had fun. Quinn kept saying during our play time, “This game is so fun!” A friend just texted me last night to say, “Minecraft Dugeons is so damn addicting.”

Familiar – This game isn’t Minecraft. But, it’s not meant to be. With that being said, it’s familiar enough that you will find yourself doing a double take when you aren’t able to mine that cobblestone over there or you take damage from a runaway minecart.

It’s exactly as advertised. Classic dungeon crawler with a Minecraft skin.

The Good

Helpful – We all know Minecraft is a kid’s game, right? Nevermind all those streamers on Twitch. By and large, the audience of Minecraft is kids and maybe their parents. Mojang hasn’t forgotten those roots and includes helpful hints and tips as you play. There’s even an icon that points you in the right direction in case you get lost. Very nice touch.

Tough? – Don’t mistake the game as a kid’s game for one that isn’t challenging. Sometimes, games remove the challenge. That’s incredibly frustrating for me. Thankfully, the Lego games don’t. Mojang seems to have taken a page from their book. The game is tough. Quinn and I wiped multiple times against a particular boss, even with the two of us.

The Decent

Limited – I don’t know if this is true, but the game does feel limited. As Quinn and I were playing, there aren’t a ton of different types of drops from what I can see. The map feels small. And, like any of these games, there isn’t much to combat. X,X,X,X,A,X,X,X,X,A,B,X,X,X. There are two expansions already planned and maybe more will come if the game is popular. Until then, expect to be a bit frustrated by how little there is. Even Quinn said, “Wow, I haven’t played this game much and I think I might already be close to beating it.”

Lego Failure – Mojang took a page from Lego’s book and made the game challenging. They appear to not have learned from the mistakes that Lego once made. Way back when, Lego games forced both characters to be in the same area on screen. This was incredibly frustrating for a young father of young kids. I think it was one of the Batman games. I’m not sure. But, eventually, they allowed for a split screen so that each person could explore individually. That was a huge QoL improvement that isn’t in Minecraft Dungeons. Not a huge deal, but as an explorer, it’s not ideal.

The Verdict

After a Minecraft Dungeons first look, I can confidently say that it is a game that will see quite a bit of play from us here at 2 Generations Gaming. I would, obviously, like to beat the game with Quinn and maybe Aiden if he chooses to play. Then, I’d like to do what I usually do with these types of games and replay it to explore. I was so bummed when they shut down the Torchlight 2 servers. I put so much time into that game. D3 has been a bit slower, but I have times that I’m very much interested in that one. Minecraft Dungeons will join that group for sure.

Protect your Knee

Every year in December and January, I come out of hibernation long enough to get inspired to work on the web page. Usually, that only lasts until February when I start back to school and everything falls into a state of disrepair for a few months. I am not the type to do resolutions, but this year I hope to power though those months of inactivity and instead make the page what I always hoped it would be.

As part of that plan, I’m going to start playing Skyrim and Fallout 3 again. That, too, is tradition. However, this year definitely feels different. I have, so far, avoided the post holiday “blues”. In the past, that is one of the things that has kept me from contributing to the page on a regular basis. If I can just keep that momentum going, things will be good around here.

My father believed firmly in the power of positive thinking. He also lived by the credo, “It’s a good day to die.” Time to start living up to his standards.

I started my trip back into Bethesda fantasy RPG this time with Skyrim. At first, my XBox 360 door did not cooperate and I was afraid that this plan might be dead in the water. However, through persistence (and a little bit of muscle, a steak knife, and a lot of swearing), I got the game up and running. What better way to start this adventure that with a quest!

Once I loaded the game and continued from my last save state, I texted Kevin to laugh that starting back with these games after months off was always an experience (pun not intended). He replied that it always took him about a half an hour to get acquainted again with the story, his character, items, etc. That’s about how long it took me.

Pardon the language, but this is exactly how I felt.

It didn’t help that apparently I saved the game in the sewers and the color scheme was nearly monochromatic. That alone made me almost quit the game and restart. On top of that, the reason I was in the sewer was that I was on the Thieves Guild quests. I had to collect three debts from people. It took me at least 3 failed tries of killing the first person and being put in jail before I considered restarting again.

I didn’t restart. I got smart. In all honesty, I stumbled on quest completion by accident. Instead of pulling out my mace and bludgeoning her to death and then having to beat the rest of the town to death, too, before either dying or ending up in jail, I simply punched her until she submitted. Not necessarily good, but at least it finally advanced the story.

All’s fair in love and Skyrim.

What are the chances that I continue playing to beat that story? That’s been my goal for the six years that I’ve owned the game. I can honestly say that after this latest play session, I don’t know. That’s unusual for me. I’m usually a big fan of the D&D style fantasy.

We slept in the living room last night as a family and we plan on it again tonight, so I played some Hearthstone and Minecraft on the computer. Therefore, I didn’t get a chance to play last night to see if I could find that hook. That’s the main problem. I’m just not that interested in the main story. When I played the other day, I completed the quest to be inducted into the Thieves Guild and I was so excited that I completely zoned out on the conversation that led into the follow up quest.

That’s not an isolated incident. When I first got the game, I played it for 50 hours over two weeks. I was unemployed and had a young child who napped daily back then. How did I play 50 hours and only make it to the Thieves Guild quests? A majority of that time was not spent questing. Mainly, I roamed the countryside looking for butterfly wings and flowers to increase my alchemy skill.

Skyrim can save its damn self.

I took stock of what my life had become and didn’t like it one bit. So, I put the game to the side for the first time. As I wrote, I’ve since given it a few more chances. Here I am giving it one more. One last?

What keeps me coming back? Obviously, I don’t have to like the game. Sure, it is almost universally considered to be one of the best games, both in the series and overall. It’s not like I’m ever shy about going against conventional wisdom. It’s clearly not a “keeping up with the Joneses”.

I think that it just goes back to what I wrote earlier. I’m usually a fan of any type of fantasy setting and I’m a fan of RPGs. I suppose that I just have to face facts and realize that if I’m going to beat this game, I may just have to power through the story that I don’t like very much. It’s either that or hope that some aspect (besides chasing butterflies) of the story finally hooks and speaks to me. As it stands right now, I’d much rather play the apocalyptic future version of the game in Fallout 3. Maybe I will just do that and try again with this game once I’ve finished Fallout.

After all, it’s looking more and more like Fallout might be a instruction manual for the near future.

Noob’s History with Zelda

(Editor’s Note: We did several of these last year with Mario. However, while we dedicated an entire month to Mario, we’re only giving Zelda a single article.)

Only one article for Zelda, perhaps one of the most iconic video game franchises ever? Look, this isn’t meant to insult Link and company. I simply don’t have as extensive a history with Zelda. Unlike Mario, which has gameplay simple enough that they made it into a mobile game, Zelda requires much more of a time commitment. I’m no longer at a point in my life when I can devote weeks of my life playing a game for hours a day.

Oh, Skyrim. You were there for me when I was an unemployed stay at home day. Now that I’m working, I let you sit on the shelf and collect dust. Oh, cruel fates for us both.

I remember certain things vividly from childhood. While that probably isn’t abnormal, some of my formative memories are strange. For instance, I remember one Christmas trip to my maternal grandmother’s house. Well, who wouldn’t want to remember holidays with family? It’s not that. Keep reading. Overall, these trips weren’t terribly memorable. Most of them, along with similar trips to visit my father’s family, are part of that amalgam of “holiday” memories that occupy space and occasionally bubble up into my consciousness. Not this memory, though.

So, what’s so special about this Christmas trip and what does it have to do with Zelda? Stick with me just a bit more. I promise a pay off soon. This isn’t just therapy time with Noob. During this visit, I did what I often do during a big get together. I searched for a quiet place to recharge. That search led me to a room with a Nintendo (original NES) and I think a projector and pull down movie screen. I may be making up that last part. Either way, the game being played was the original Legend of Zelda.

I only know this screen from memes. Just another in my long line of nerd shame.

This nerd shame stems from the fact that, unlike Mario, I never actually played the NES Zelda game. The first one that I played was the SNES classic “A Link to the Past”. That’s when my actual “lifelong” obsession with The Legend of Zelda began. The graphics are the SNES sprite based of my childhood. The story rivaled that of Final Fantasy III, one of my favorites from that system. I was hooked.

While I loved that game, it isn’t my favorite in the series. That honor goes to Ocarina of Time. I know that many people say that its sister N64 title, Majora’s Mask, is the superior title. However, I’ve never played that one. I know what you’re thinking. How can you have a comprehensive history without one of the best games? Well, first I never promised the complete history. Just my history.

And, I’ve never been much of a historian.

Similar to the Mario title for the N64, it took everything great about the game and added a third dimension. You had to worry about depth and height when fighting against bosses. Dungeons, a multilayered affair in previous games, now gave the developer free reign and they took full advantage. Also considered one of the most frustrating levels, the water temple is one of the most unique and innovative designs ever.

By not only giving your character the ability to swim, but also making it integral to the level design, Ocarina of Time achieved full 3D motion and showcased what the big deal was about 3D gaming. I think I’ve made this point before, but it bears repeating. Even though 3D is the obvious current standard in video games now, there was a time when people argued against it. One of their main arguments was that the camera angle and controls would go wonky every now and then. Unfortunately, they usually had a point with N64 games.

After revolutionizing video games with the game pad, Nintendo started down the path of crazy controls with that console.

I’m pretty sure that I never beat that game. I can’t say for certain because it was a while ago, but that was during a time in my life when I worked a ton, so it probably never got finished. As an aside, now that I think about it, there’s not been a time in my life since I started working that I haven’t worked a bunch. Okay, not exactly relevant. Just had to get that off my chest.

The fact that I didn’t finish the game is not that big of a tragedy, either. With the power of computers now at the level to allow for reliable N64 emulation, I can play the game any time that I want. And, now, just writing about it, I actually want to play the game again. Heck, I even have my USB N64 controllers! Okay, I know what I’m doing over the next few days.

I can say that I’m going to do a video comparing the two and then not actually do the video.

My last stop on the Zelda train was Wind Waker. No, I didn’t hate the game so much that I stopped playing them. I know that the graphics were a huge controversy at the time, but I loved them. I enjoy that Nintendo sometimes takes big risks with the title because familiarity can breed contempt. I’m also glad that they didn’t make those graphics the standard because I’m enjoying the more realistic graphics of Twilight Princess and Breath of the Wild as their systems get more powerful. However for Wind Waker, the graphics fit in with the theme of the game perfectly.

Even though I never played Twilight Princess or Breath of the Wild, I’ve been keeping up with the series through those games. Being a Nintenerd, I really want the Switch, but couldn’t justify the price tag right now. However, they have announced a new 2D Street Fighter game for it. Along with Breath of the Wild, a new Mario game, and the possibility of a new Metroid game, I suppose it is only a matter of time before I end up getting one.

Here Comes the Sun…Again?

(Editor’s Note: Remember when I said that the tutorial for Pokemon Sun and Moon was long? Well, it turns out that it was even longer than that! In fact, almost a month later, I’m still learning how ride that darn bike!)

Okay, so the last part of that note is included for humorous effect. These games don’t even have a bike as far as I know, but you can ride a Tauros and that’s way cooler! But, the tutorial of the game goes on forever. Thankfully, it integrates seamlessly into gameplay, so it isn’t nearly as tedious as many games make their tutorials. Granted, I’m an old man gamer who doesn’t even think that there should be a tutorial mode or, at the very least, it should be voluntary. You dang whipper snappers should read the instructions. Either that, or man mode the game. If you die because you didn’t know about a certain mechanic, you die. Learn from your mistakes or suffer the consequences.

If you think that’s harsh,all I can say is that we believe in sink or swim. And all of our kids (that survived) can swim.

But, we live in a time when tutorials are a mandatory part of the game. So, in true old guy gamer fashion, I’m going to complain about the younger generation not being able to adapt to changing circumstances while I exhibit the same tendency myself. When I was your age, we didn’t need tutorials to introduce us to the mechanics of games. Sure, you might argue that when I was your age, we only had a single joystick and button configuration, so it wasn’t like games offered that much in the way of mechanics. Hell, Grandpa, you could say, Pac-Man didn’t even use the button or any diagonal motion in its moves set.

Okay, now that I’m done arguing with myself, I can continue my review of Poemon Sun. Admittedly, I haven’t had as much time to play it recently because Quinn discovered it. Similar to his older brother, he stole it from me and played through a significant portion. However, that happened after I was able to play through the first two trials. He got me pretty far into the island with the volcano trial. In fact, he got me so far that I was disoriented when I picked up the game and started playing again.

Let’s be honest, though. It’s not like Pokemon gameplay is that involved, either. Once the initial shock of waking up miles from where you fell asleep wears off, you go back to walking in such a way that yo avoid any contact with other people because your social anxiety extends even into fiction worlds. Oh, is that just me?

No, Preschooler Ella, I don’t want to hear about how cute your Buneary is before burying that Pokemon in a shallow grave right before your eyes.

When Quinn wasn’t playing and doing whatever it is that five year old boys do…okay, and let’s unpack that statement a little bit before I continue. We converted what might have been attic space into a playroom for the kids. We carpeted it, painted it twice (once because Aiden wanted to use it as a bedroom), and bought an absurd amount of packing crates and shelving units to ensure that things remained in their place. All noble endeavors, right?

Well, the carpet is covered with all manner of dried paint and Playdoh, the paint job is chipped right down to the primer in several places, and the crates and shelves remain empty even as Lego pieces, Pokemon cards, Minecraft mini figures, and my various loot items from all sorts of loot crate type subscription boxes litter the floor and make travel through the room dangerous at best and quite often nearly fatal. So, what exactly is it that 5 year olds do? I’m not entirely sure. But, it would seem that everything that they do results in chaos and misery for everyone else involved.

Sure they look cute and all, but isn’t that exactly how the devil himself would attempt to initiate contact.

Luckily, Quinn’s adventures in my Sun game weren’t quite so destructive. Unlike real life, he understands and appreciates just how important Pokemon can be to a person, so I don’t think he wanted to upset the apple cart too much. In fact, he actually helped quite a bit and got me several new Pokemon, advanced the story almost to the point where I can attempt the next trial, and generally treated my digital life with the utmost respect.

When I finally got the game back from him and was able to play more than he was, I got back into the groove of the game. At the risk of sounding like a broken record or a shill, or a shill that was recorded on a broken record, I really enjoy the game. I mean, this shouldn’t come as a shock because I’ve been a fan of the Pokemon series since the beginning, but I haven’t played a Pokemon game seriously since Diamond. I’ve wanted to pick up a few that Liam got, but I didn’t want to delete his only save file.

I mean, seriously, Nintendo and Game Freak. How hard is it to add just one more save slot to these games? What am I supposed to do while I’m waiting for this technology to be available? *see above*

So, I honestly couldn’t say going in that I was going to enjoy the game. I can now definitively say that Pokemon is still a fun game series even if you’re 40 years old. I got a taste of that when Pokemon Go released, but like many mobile games these days, they knew that they could release an unfinished product and get millions of free beta testers as they worked on things behind the scenes. I’m not sure who to blame ultimately for this development, but I know that Blizzard has done this sort of thing for years and took it to a new level with Hearthstone. I honestly don’t think they do any in house testing on that game.

Unnecessary and completely unrelated Hearthstone insult. Excellent! *air guitar solo*

However, while Pokemon Go was undeniably unfinished at release, Nintendo and Game Freak have had a 2 decade track record with the Pokemon franchise on their mobile consoles. It shows. While the basic gameplay hasn’t changed, they have done some quality of life improvements that aren’t big, but they add to the game and keep you coming back for more. Also, the story and setting are different enough and engaging enough that you want to keep playing to advance that aspect of the game. Overall, I’ve been enjoying the game. It has accomplished several goals of getting me back into the Pokemon world and even considering buying some of the Sun and Moon cards to see what the game adds to that aspect of the world.

What I Did on My Summer Vacation (Part 2 – Console)

(Editor’s Note: Anyone else want to share? Oh, Noob, you’re not finished yet? Well, aren’t you the little chatterbox. Please, continue.)

I have played slightly more of a variety on console. Chris picked up a PS4 a couple of months ago and we played some MK and call of Duty on that. I enjoyed the latest MK and even had fun shooting at Chris and his stupid bot teammates. It actually made me consider getting one for myself, but then I remembered that it is summer and I only make enough to pay bills and go on five vacations. I know, I know. Feel sorry for me. If you feel badly enough, I can open a Kickstarter.

I have played a lot on the Wii U. While the boys and I haven’t continued our adventures in New Super Mario Bros. U, we did finally get a chance to rent Pokken Tournament. Unlike Pokemon Go, which feels like an extremely polished beta and fell slightly short of expectations, Pokken Tournament is everything I had hoped it woudl be and maybe even more.

That’s saying something. Pokken Tournament was one of my most anticipated games of the year. Under normal circumstances, a Pokemon fighting game would not excite me so much. I’ve seen too many of these offshoot type games come and go to know that the only reason they get any attention at all is because of the brand name. Nintendo, especially, is famous for green lighting extremely questionable games for their properties.

Remember Pokemon Dash? Of course you don---oh, you do? Well, then, I'm sorry. I'm very, very sorry.
Remember Pokemon Dash? Of course you don—oh, you do? Well, then, I’m sorry. I’m very, very sorry.

This is not one of those games by any stretch of the imagination. Instead of keeping the development of the game in house, they partnered with the makers of Tekken. Granted, the aforementioned Pokemon Dash was the result of collaboration with an outside company. However, there is a big difference between Namco and whatever out of business company produced that abortion of a game.

Oh, and before you accuse me of a love in with Namco and Tekken, I need to assert that Tekken is not even my favorite game in the technical fighting genre(?) Is that even a thing? Or, did I just make it up? I don’t know. It sounds like a thing. Let’s treat it like a thing because it makes the next paragraph that much easier to write and I don’t have to go into a long back story. Even though we all know that’s what I love and I pretend that you all love it, too, in an attempt to convince myself that it’s all worth it.

So, in what may be a first, a short explanation. Once upon a time, there were two polygonal fighters that revolved more around actual fighting strategy than throwing balls of fire at the opponent. One, of course, was Tekken. The other was Virtua Fighter. I don’t know if the games were meant to be direct competition to one another. But, that’s what we do as gamers. We bring competition where there should be none. After all, look at the Hearthstone phenomenon. Bazinga!

Oh, you've spent the entire game playing strategically and following a carefully crafted gameplan? Here, let me cast a bunch of completely random spells that invalidates all of that and reduces the game to a series of dice rolls and coin flips. Hmm, well played.
Oh, you’ve spent the entire game playing strategically and following a carefully crafted gameplan? Here, let me cast a bunch of completely random spells that invalidates all of that and reduces the game to a series of dice rolls and coin flips. Hmm, well played.

Well, in the great technical fighting game battles of the 1990s, I was firmly in the corner of Virtua Fighter. In fact, Virtua Fighter 2 is probably one of my top 10 games of all time. I say probably, because I haven’t actually ever extended my list officially to 10, but off the top of my head I can’t think of 5 other games that I like better. Hopefully that establishes my credentials as a non fanboy of Tekken. With all of that being said, Namco does make a decent fighting game and they did a heck of a job with Pokken.

They could have just made all of the Pokemon play the exact same and just give them different voices and one or two attacks that fans would recognize. They didn’t. All of the Pokemon play as different fighters with different strategies. This adds a variety and replayability because you want to try to master all of the different styles. The game also makes use of the buddy feature common to many fighting games where you pick a companion Pokemon to fight alongside your main character. Overall, a great game and I can’t wait to play it more and have a more detailed review in November when the boys and I cover the game for Pokemon month.

Pikachu, I choose you! ...to beat the crap out of other Pokemon!

Pikachu, I choose you! …to beat the crap out of other Pokemon!

Aside from my introduction to Pokken, I have actually been catching up (slowly but surely) on my XBox 360 list. I have advanced quite far in the story on both Fallout 3 and Skyrim. I haven’t even been using a walkthrough for Skyrim. Those who know me and have read my articles know that is quite the achievement for such an open world game. I still get distracted by the carrot on a stick side quests, but I’m moving right along. At this pace, I should be done with the main questline right about the time that they release the remake on the XBox One 360 Redux Master edition in 10 years.

Finally, of course, I played some Portal 2. The play through was nothing short of amazing and the game is still special to me. This time was more special, though, because they boys joined me for the journey. Both Liam and Aiden were able to get a kick out of the humor and Quinn was blown away by the sometimes twisted physics of the portal gun. I started an article about why I’m so attached to this game that I will play it time after time over other games that I haven’t yet finished. Maybe I will post it when I’m suffering one of my legendary bouts of writer’s block.

Well, that’s about it for my console summer. I still have two other articles to write about mobile games (where I’ve spent most of my time in the Digital Playground) and tabletop escapades. I haven’t done as much On the Tabletop, but I have gotten back into Magic and started to put together my Hordes armies, so there will be plenty of pictures. Until then, keep on gaming!

Still Plumbing After All These Years

(Editor’s Note: In anticipation of–finally and yes, really!–the triumphant return of the Noob and Sons podcast, we celebrate our final Mario Monday, in true 2 Guys Gaming fashion, on a Tuesday. Hey, we finally talk about Luigi in this article, so we call it a Two for Tuesday.)

Yes, Luigi, you finally get your day in the sun. I couldn't, with good conscience, continue to ignore you in favor of your brother. People were starting to get worried that you might hurt yourself.
Yes, Luigi, you finally get your day in the sun. I couldn’t, with good conscience, continue to ignore you in favor of your brother. People were starting to get worried that you might hurt yourself.

Well, we’ve gone from the beginning, through the spinoffs, and landed safely in a new dimension. Our travels take us finally into the current–though with us that always means not so current–generation of Mario and Luigi games. We will focus most on Wii U, but I do want to touch on (pun intended) a DS game with Luigi’s Mansion Dark Moon and continue to analyze the DS versions when discussing the other titles.

I think that we can forgo the facade that we are doing this for any reason other than to play games. There will still be analysis of each game, but the page is called 2 Guys Gaming. We need to be true to the name and spirit of the page.

Luigi's_Mansion_Dark_Moon_(Boxart)

We start with a Luigi game finally. Sure, he’s been in some of the other games we’ve covered, but this one is all him. We already talked about this one in the first (and only released so far) episode of the Noob and Sons podcast. I think I also wrote a companion article back then, too.

I stopped playing the game when I got stuck on the clock part where you have to defeat 12 (or maybe more) consecutive waves of ghosts. I really need to go back to finish the game. Life is just too short to deal with frustrating games. I uninstalled Hearthstone from my phone for that same reason. Even so, LMDM is a fun game, so I need to endure the frustration for the time that it takes to beat that part. Liam assures me that it is the hardest part of the game and the rest of the game should go without a problem.

I certainly hope so. In addition to al of the bargain bin games that I have sitting in the closet and my Steam library unplayed, I also have an ever increasing number of unfinished games. I need to start checking those games off so that I can attempt to get value out of the games that I haven’t even opened yet.

Super_Smash_Bros_for_Wii_U_Box_Art

To continue with the theme of spinoff games before getting to the discussion of how Nintendo has kept the gameplay of run and jump fresh for decades, we will talk about the Super Smash Bros series next. I knew of the games, but I’d never played them before last year. Then, Santa brought a Wii U with the game included and I really had no choice. I suppose that it could have gone in the “never been played” pile. Heck, so many other games are there and it grows by the day.

The boys made sure that wouldn’t happen by asking me to play the game with them. It is impossible to say no to your children when they ask to share something that you are passionate about. So, we played a couple of games, but it isn’t a game that excites me. That’s a little strange, because I like all of the characters in the game and I enjoy fighting games, but it’s not two great tastes that taste great together for me.

There’s obviously something to the game. They wouldn’t keep making them and people wouldn’t keep playing them if there wasn’t. Having seen streams of the game, I suspect that it is a competitive scene similar to Hearthstone. People watch players who are very good at the game and play it only to discover that they aren’t as good at the game.

Super_Mario_Maker_Artwork

I’ve also written about this game at least once previously, maybe twice. What makes this game unique among the games on this list is that I’ve never played it. Unlike other games that I haven’t played, it isn’t time nor a lack of interest that has kept me off of this one. In fact, of all of the new Mario games that have been released over the last 10 to 15 years, this is the one that has me most excited.

Some of my favorite games have utilized some form of creative content. One of the first games that really hooked me to an extent that I wanted to play it to the “end”, DOOM, allowed players to mod the game and even build new levels. Heck, at least one of those mods became a new game series in HEXEN and its sequel. More recently, I purchased the PC version of Minecraft because the boys told me that there are mods available for the game. Some of them do the same thing that they did for DOOM and change the game in fundamental ways. More on that in a few months when we talk about Minecraft on the podcast.

I don’t think that Mario Maker allows you to fundamentally change the game. Nevertheless, giving players that power over the history of the Mario franchise opens up so many possibilities. Granted, this assessment is made from total ignorance because I haven’t even watched videos of the game in action, so when I finally do get to play it, I will be completely spoiler free. Hopefully that happens soon as I ordered the game from Gamefly but then the game I sent back seems to have gotten lost in transit.

nsmbu

I often make the statement that all Nintendo has to do is release a new Mario, a new Zelda, and a new Metroid and I will buy the system. Really, though, all they have to do is release a new Mario game and I will get the system. The other two games are just icing on the cake. Mmm, cake. I’ll be right back.

Well, there’s no cake in the house and I’m too lazy to go to the store to buy some. So, back to the discussion of the game. After showing everyone how to make a proper 3D game with Mario 64, Sunshine, and Galaxy, Nintendo has gone back to what made Mario popular in the first place. 2D sidescroller games with the option to play 4 players. The boys and I have played through the first few levels in the game and I can say, without question, that it is as much fun as it was all those years ago. Heck, it might be even more fun because I get to share it with my kids now.

The Mario character is 35 years old this summer. He has outlived Atari, Sega as a console maker and his primary nemesis Sonic the Hedgehog, and shows no signs of slowing down. Just when you think that Nintendo can’t possibly get more from such a simple idea, they surprise you. Other than the 3D games, the franchise has never undergone a major redesign and, still, it remains fresher and more fun than at least half of the franchises out there today. Can’t wait to see what they have in store for us in the years to come.

A New Dimension

(Editor’s Note: We have two Mario Mondays that we’re celebrating this week to make up for last week’s miss due to the holiday and school vacation. Isn’t that crazy?! Well, to make it even more crazy, we’re celebrating this first Mario Monday on what should be Wario Wednesday!)

As “processing power” (whatever the hell that is) increased, programmers took advantage of that increase by pushing games into the third dimension. As with most change, even those int he name of improvement, the journey into 3D was met with mixed response. While most gamers today will argue that 3D gaming as the standard is a good thing because it provides for so many possibilities and a wider variety of games, at the time older gamers were unsure about the change.

I mean, I understand some of the consternation. We went from talking about number of bits and colors to number of polygons and real time physics. DoA and the beach volleyball game introduced even another type of physics, but I will leave it to you to Google that one as it is slightly NSFW. No matter the controversy at the time, 3D was here to stay.

Or, just take a look at the cover of the game.  Think about it...only for a second.  Don't overthink it.  Yep, you got it.  Now, feel free to Google your brains out.
Or, just take a look at the cover of the game. Think about it…only for a second. Don’t overthink it. Yep, you got it. Now, feel free to Google your brains out.

In keeping with the theme of Mario Monday (on Wario Wednesday and a week late!), we will explore how adding this 3rd dimension affected Mario games. Maybe we can talk about what 3D Mario does better than 2D. Perhaps we will discuss if, and how, the 3D could have been done differently or better. Mostly, in keeping with our other tradition of the month, we will simply use it as an excuse to play some great older games.

Super Mario 3D Land/World
Super Mario 3D Land/World

More recent (not the most recent, as I will discuss them more in the next article) Mario games have taken what was great about the early games and brought them into the third dimension. Unlike the other games I cover in this article, these games aren’t complete reworks of the mechanics of Mario.

Instead, they imagine how the old school Mario platformers might play if you were able to turn into the screen instead of just traveling left and right. You have full 3D range of motion, but are still restricted to a mostly linear path. The result is an interesting and unique experience unlike anything offered in most other Mario games.

The Verdict: A unique Mario experience, but I’ve seen 3D platforming done better in other titles.

Super Mario Galaxy
Super Mario Galaxy

A friend texted the other day to sing the praises of this game. It, along with the sequel, are the last two games that present Mario in a completely 3D pseudo sandbox game. Galaxy does give full range of movement, but it is not as immersive of a world as GTA or Red Dead Redemption.

I don’t expect Mario to follow directly in their footsteps. I don’t even know how such a game might work. Part of Mario’s charm is the limited levels that provide immediate gratification when you complete them. So, I’m glad that they kept that part of the games intact. With that being said, the Galaxy games do more with 3 dimensions than any game.

The worlds are contained on spheres and you travel from one to the next in x, y, and z (for you no math people, that’s front-back, left-right, and up-down). Sometimes you luach yourself through the air. Sometimes you free yourself from the “gravity” of one of the microplanets to fall to another. In both cases, the effect is nothing short of magical.

The verdict: Full range of motion makes these games more interesting and fun than other sandbox games in spite of the comparatively limited size of the worlds.

Super Mario Sunshine
Super Mario Sunshine

For some reason, this is one of the least popular Mario games. I’m not sure why, but I suspect that it is because of the different gameplay. In addition to the normal run and jump, mario had a water cannon mounted on his back that allows for all manner of different abilities. It allowed you to reveal secret areas, defeat enemies, and even fly for short distances.

As I discussed, gamers can be the most sensitive when it comes to changes. Any time Wizards of the Coast updates their band and restricted cards, players invariably complain. More recently, Blizzard updated Hearthstone to include a standard mode. You’d have thought that they required players to pay a monthly subscription to remain in the game. While I think that the entire concept of Hearthstone is ridiculous, people enjoy it and the concept of standard is necessary for the health of any card game.

The point of it all is that gamers complain about every change, no matter how small, benign, or even necessary it is. So, it’s no surprise that Mario’s water cannon met with mixed reaction, to put it mildly. Many people hated the idea. What I find funny about that is that it is a logical step between Super Mario 64 and Galaxy. Not content with a 3D world, they pushed the envelop to allow players to more freely move around in the up and down direction.

The verdict: A fun game with slightly different gameplay that wasn’t appreciated in its time. Actually a decent step forward in the evolution of 3D games.

Super Mario 64
Super Mario 64

At the time, this was the greatest game that I had ever played. I wasn’t alone in that sentiment. So many people loved the game for so many reasons. Even today, it remains my favorite Mario game and the first game that I beat to 100%. I had to cheat on a few of the trickier star pieces, but I still got it done. Heck, I even launched myself onto the roof to meet Yoshi.

I purchased an N64 strictly for this game. Sure, I owned other games, but this is the one that sold me the system. It took everything that we loved about Mario and brought it into the brave new world of three dimensions. Unlike the 3D World and Land games, the worlds were immersive and worth exploring beyond just the linear path. That same immersion makes up for the fact that it doesn’t offer the same full range of 3D motion that Galaxy does.

The verdict: In my opinion, still the best Mario game ever made. A great marriage of the old and the new makes for a great experience.