Tag Archives: Blizzard Gaming

The Death of Hearthstone?

Introduction

Nothing lasts forever. Father Time is undefeated. Your preferred cliche here to explain the passing of time and impermanence of everything. I mean, I’m even going through another one of my “do I really want to spend all of this money on cards (real or virtual) anymore?” phases. This one feels different, though. Nevertheless, I come to praise and not bury on this the possible Even of the death of Hearthstone.

At times in the past, I’d bury Hearthstone and happily so. Either I grew up, or it became less annoying, or both, because I actually feel melancholy about the possible demise of the old lady. Between rewards tracks and actual enjoyment of Battlegrounds, if the game dies, that puts quite the hole in my daily rotation of games. Whatever will I do? Perhaps update the YouTube page more consistently?

Why the Funeral?

I originally planned this article as an update to the game. The last time I visited Hearthstone, I wrote a quick article comparing the new expansion to the new MTG expansion. Not even a full set of articles for the game and that expansion. And, to be honest, not much has changed. They released a mini set, but there are no other expansions planned right now and their “Year of” update normally gaining steam right now is nowhere to be found.

The company just experienced massive layoffs at the hands of their new owners, Microsoft. Wizards, too, but for some reason Magic the Gathering still looks strong right now. Hearthstone, not so much. Hell, I even typed “Is Hearthstone Dead” into Google to try to confirm my suspicions. No confirmation, but the drums are beating louder if Reddit is any indication.

Esports, on the other hand…

In this case, I will take a victory lap. Call it dancing on the corpses of the content creators and influencers, if you must. If so, please make sure that you call it the sour grapes that it definitely is. Chris and I never believed in the whole esports scene and we are repeatedly being proved right on that front. It’s different to watch Lebron James or Patrick Mahomes do great things and know that you never could. It’s entirely different to watch some rando sling cards and know that, with a little bit of practice, you could pretty much do the same. Apparently, Blizzard stuck a knife in the side of their Hearthstone esports scene and nearly everyone agrees that’s over.

The Verdict

I may be premature in naming the death of Hearthstone. I mean, people still play Doom on a semi regular basis 30 years ago. Even if the game does stop getting support completely from Blizzard, people will still play and they might even pick up the mantle to keep the game going. That’s what seems to happen to the games that I play. They get sold to another company who keeps it afloat for a few years. I guess we’ll truly see in a couple of months when it’s time for the new “year” in Hearthstone.

Hearthstone TITANS

Introduction

Those who thought I wrote about the acutal Hearthstone TITANS in my last article breathe a sigh of relief. I went back and forth on how to approach these articles. I thought because I planned for the release last week that I’d only have time for one article. So, my usual tact of covering the cards class by class would not work.

Initially, I planned just to cover the Hearthstone TITANS in that single article. However, I reworked my schedule and moved some things around. That gave me a whole week to cover the expansion. I still didn’t want to write the usual article covering all of the cards, though. So, I got the idea to write about keywords, then the supporting legendary cards, and finally the TITANS themselves.

Before that, let me explain why these minions have an entirely different card type. They start as minions on the board, unable to attack. Each turn, including the one you play them, you may use one of three abilities. Once an ability is used, you can no longer use that one. After all three abilities have been used, it can attack.

Death Knight: The Primus

The blood and the frost rune powers seem pretty great. Removing a big minion and gaining that health on one of your minions plus healing is a big swing in any game. +3 spell damage on most mass removal spells is very welcome. The unholy one, by comparison, feels weak. But, they can’t all be bangers, as they say. Even so, in some situations, 4 bodies with taunt might be enough to help stabilize. My verdict: Good.

Demon Hunter: Argus, the Emerald Star

I actually played this one a couple of times to finish the event quest. I both needed to play as Demon Hunter and owned this card from the packs that I opened. As I sit here, I realize that I rarely actually used his abilities. The mechanic takes some getting used to. In any event, Show of Force is great in an aggro deck and Crystal Carving gives you options. The third, like above, can help stabilize. Plus, his persistent power is nice and versatile. My verdict: Good.

Druid: Eonar, the Life Binder

When writing about the other accompanying legendary cards, I noticed that this one and the druid keeper can combo quite nicely. The first power is always welcome. The other two combo pretty nicely with Wildheart Guff. Druid is known for mana and ramp shenanigans and this card really ups the ante on that. My verdict: Good.

Hunter: Aggramar, the Avenger

This card equips a weapon and then gives three powers that support that weapon. Card draw is nice, again taunt minions give a chance to stabilize, and the third power gives you the ability to remove small and medium minions without taking damage. Overall, a tad bit underwhelming, in my opinion. My verdict: Decent.

Mage: Norgannon

The abilities by themselves seem underwhelming. But, chaining them together by starting with the secret, then making the enemy cards cost more (to try to lock them out) and finishing with a double Pyroblast to the face is the dream. The only problem is protecting Norgannon for two turns to pull it off. My verdict: Good.

Paladin: Amitus, the Peacekeeper

He does what Paladin does. I like his persistent ability because it extends your minions and allows for more removal. Pairing it with his first ability gives them all one more hit on minions. His second ability combines with consecration, but without a coin or other mana cheat, you can’t do those both on the same turn. The third ability, very situational, feels like the design team got a little too cute. My verdict: Decent.

Priest: Aman’thul

That second ability alone makes this card worth the price of admission. Plus, simpy by getting that off, you discover a legendary minion. The first ability can be scary in the right deck. I’m thinking Velen right away. I’m never a fan of random effects, espeically mana locked ones. Too often, I “randomly” summon a 5 mana 1/1 for me to trust them. My verdict: Great.

Rogue: V-07-TR-0N Prime

At first glance, I want to call this card garbage. And, it very well might be. But, as I look at the abilities more and consider his persistent ability, I think some things can happen with this card and another minion on the board. The only thing I don’t like is the “Deal 4 damage to a ranom enemy.” That means that the ability can always go face. Sure, damage to the face is nice, but isn’t Hearthstone about board control and miinion interaction? Or, have we just forgotten all about that? My verdict: Decent.

Shaman: Golganneth, the Thunderer

Okay, now I’m quite confident that this one is garbage. The mana cheat is nice, but those abilities just don’t wow me like some of the other ones. I wish the Lord of Skies jumped like chain lightning or rolling fireball. Single target huge removal is nice, but just too limiting. Roaring Oceans is nice and Shargahn’s Wrath requires leaning into overload. My verdict: Decent.

Warlock: Sargeras, the Destroyer

This guy just seems like a ton of fun to play. They programmed that portal ability many years ago and they just keep building it into other cards. I can’t blame them for wanting to reuse their code, especially when I sit down and fiddle with the little bit of coding that I’ve done. The abilities themselves are middling, but like I say, I look at this card and smile mainly because of that removal spell. My verdict: Good.

Warrior: Khaz’goroth

I loved the Warrior keeper. I don’t love this one as much, but his utility is still pretty high. Being a limited (to only one minion) but immune Deathwing is kind of a nice little bonus. Plus, with the keeper, the first ability also gives attack. If you just absolutely want to decimate an opponent late game by tearing apart every minion he plays, this is the card for you. My verdict: Great.

The Verdict

Overall, the Hearthstone TITANS themselves underwhelm. I know they can’t make them too powerful, but some of the abilities are just downright bad and could be reworked or tweaked to make them slightly more powerful. Who knows? Maybe they plan on a Hearthstone TITANS 2 expansion sometime in the future and they’ll do just that.

Pictures taken from the mothership and snapped from Hearthstone Wiki.

2023 PC Gaming Look Ahead

Introduction

I altered the format of the title slightly. I think it gives a little something more. A je ne sais quis, if you will. I haven’t decided yet to go back and change the other titles in the series right now. It requires a bit more tweaking in the background than I’m willing to do right now. Maybe over the weekend when I have no other articles to write. So, what’s in store for this 2023 PC gaming look ahead?

To be honest, not much. While committed to finding my roots as a gamer once again through the page and maybe some other content, I’ve never been much of a PC gamer. Discovering Steam and the masterpiece that is Portal 2 helped, but mostly I prefer consoles and, especially recently, mobile games. But, I saw a couple of titles that I want to highlight.

Three PC Games That Caught My Eye

As I’ve done with the other articles, I started with a Google search for “2023 PC games”. That took me to this page. I scrolled…and scrolled…and scrolled. As the heading of this section says, I found only three that I consider to be worth my time to discuss here. Let’s take them in order of excitement level.

Hogwarts Legacy (Excitement Level: Slightly Above Meh)

Once I finally got around to reading them, I liked the Harry Potter books. I also enjoyed most of the movies. It bothered me that they split book seven into two movies and then made quite possibly the most boring fantasy movie I’ve ever seen with Part 1. No lie. I fell asleep the first two times I watched that one. That has nothing to do with my reaction to this game. I actually wanted to illustrate how much I like Harry Potter and that I should be more excited about this one. I’m sure once I get to play it, I’ll have fun. I know that I liked the original games and this one gives me more of a chance to be the wizard I want to be instead of one of the main characters from the story.

Street Fighter 6 (Excitement Level: Hadoken!)

Wow, didn’t realize just how light that logo was. They framed it on a dark background, so it showed up much better on the actual page. Oh well, too lazy right now to go and fix it up in GIMP, so it is what it is. Speaking of the page, I only scrolled through and read some of the basic information there, so I have little to no information about this game. Even so, as long as I can throw fireballs and dragon punches, I’m in.

Diablo IV (Excitement Level: Send Me to Hell!)

It took me forever to play Diablo III. Like many, I heard the negative feedback from the launch and never fully recovered from that. In fact, I played Torchlight II until my fingers bled and never even considered Diablo II as an option. Then, I think Chris might have picked it up. Or, we played it to compare to Torchlight for the podcast. Either way, once I finally played it, I loved it. I am again in a bit of a hiatus from the game, but once I get back into it, I’ll be ready for the fourth one.

The Verdict

All of these games will be available on consoles and that’s probably where I will play them. Nevertheless, I might end up splurging again on a gaming PC to get that experience from Diablo and Hogwarts Legacy. I mean, honestly, Street Fighter is meant to be played on a console sitting next to your best friend on the couch. Honestly, three games is more than I thought I’d be able to find for a 2023 PC gaming look ahead, so consider that a win.

2022 PC GOTY: Yeah, About That…

Introduction

I’m not sure what I was thinking when I wrote 2022 PC GOTY in my calendar for this week. I knew that I’d be home the whole week and able to write every day. Definitely, I wanted to fill the week with posts. Surely, I had an idea for this when I put the plan together, right?

Right now, goodness only knows what that plan was. While I have a laptop and recently accessed my Steam account again, I played little to no games on the PC. I loaded up 1 Screen Platformer a month ago to write an article and keep the page active. But, to call it the game of the year is a stretch.

No Time to Game?

When I set up the two computers in the basement to work on my IT stuff, I played some Magic the Gathering Arena and Hearthstone. Mostly, this year, I messed around on CodeWars and W3Resource to practice my coding because I thought I might go back to school for computer science focusing on data analysis.

More recently, I wrote a few programs for Raspberry Pi Pico W.

That still may happen. However, I found a new job that so far I enjoy much more than my previous teaching job. So, I postponed my enrollment in the Master’s program until next year. I will revisit it again over the summer depending on how the rest of the school year goes. Right now, though, things look positive.

I suppose I could take the cheap way out and name Magic the Gathering Arena or Hearthstone as the 2022 PC GOTY. Actually, now that I say that, I think my plan was to give the award to Hearthstone. So, let’s go with that one.

Congratulations? Hearthstone

Now this just feels weird. I mean, technically, Hearthstone is available on the PC and I played it on the PC. I probably played it the most of any other PC game this year. But, I played it mostly on the phone and consider it a mobile game at this point. Okay. Let’s make this work.

So, what’s the big deal with Hearthstone this year? Well, they are getting almost as bad as Magic the Gathering with the expansion releases. I count three major set releases plus 2 mini set releases in the calendar year. For some reason, I don’t feel the same fatigue, though. I think it might be for a couple of reasons, actually.

First, Hearthstone has varied game modes. The one that I play the most is Battlegrounds, but I also messed around with Mercenaries some this year. I never play Arena, Tavern Brawl, or Duels anymore, but they still exist. Also, since Hearthstone is only digital, I just have to buy the set digitally, where in MTG I buy online and in real life. That’s exhausting.

The Verdict

So, while Hearthstone brings me the same amount of joy and, more accurately, stress and anger as Magic the Gathering, I follow in the footsteps of the previous article and give this infuriating game an award for 2022. What this tells me is that I need to play more games on my computer next year.

December 2022 Hearthstone Battlegrounds Update

Introduction

As you all know because you read my most recent articles, Hearthstone released a new card set. Blizzard brought us back to Northrend and one of the greatest fantasy story lines ever. The fall of Arthas still haunts my dreams. You all know what a sucker I am for story in video games. I assumed, perhaps wrongly, that this set came with an update to Battlegrounds, too. And, so, I planned to write a December 2022 Hearthstone Battlegrounds update.

Best laid plans, as they say. Spoiler Alert: No major new update to Battlegrounds ever came as a result of March of the Lich King. No new minion types or minions. No new quests. And, no update to the rewards track. I, and I assume most other players since I’m nowhere close to the top time played in this game, finished the track about a month ago. Now, I mainly play to finish the main weekly quest and advance that rewards track.

So, Nothing Then?

Not nothing, no. While I thought that the introduction of the “Undead” keyword into Hearthstone meant big things for the world of Battlegrounds, for now Blizzard kept them out of the game mode. I trust the developers and programmers, so I know they will eventually add them into Battlegrounds, but it’s curious that they didn’t as part of the new set release celebration.

What, then? A new undead hero to serve as a foil for The Lich King? Well, yes and no. Or, rather no and yes. They gave us a new hero. I played him the other day. He’s pretty fun. Technically, he isn’t alive, so you could argue that he fits the theme. Okay, I pulled a muscle stretching that metaphor. Okay, with little further ado, our new hero! *drum roll*

Yes, it’s true. Our intrepid new hero is Enhanc-o-Mechano. *cymbals crashing awkwardly* *a lone cough in the back of the room*

Yeah, a bit of a let down. But, along with this new hero comes a new quest reward. I admit to being underwhelmed by most quest rewards. I had a lot of fun with the one that gives your minions plus seven on stats, but they die after attacking. That took me to a first place finish a couple of weeks ago. Giving a hydra plus twelve stats in your hand every turn is fun, too, and figuring out when to finally play it adds some strategry. But, I think this one might be my favorite.

You can roll the usual bonuses; divine shield, windfury, and reborn are the most fun in that order. There’s also one that gives taunt, which pairs well with Leeroy and poisonous minions. Man, just talking about it makes me want to load up and play Battlegrounds even though I already finished my quest for the week.

The Verdict

Yeah, the December 2022 Hearthstone Battlegrounds update underwhelms for sure. I expected much more. Really, I just wanted them to add undead type to the game mode. That, alone, makes me sad. I hope you’re listening, Blizzard.

Shaman, Warlock, and Warrior Lich King Cards I Love

Introduction

Later than expected, but we arrive at the end of our March of the Lich King preview with Shaman, Warlock, and Warrior Lich King cards. As I mentioned more than once in previous articles, my reaction to opening packs from my bundle inspired me to write these articles. Then, as often happens, I found myself much less enamored with the cards when declaring my love for them.

Nevertheless, the articles kept me writing through the last couple of weeks when some of my other activities fell off. I have not worked out more than twice a week over the last month. I thought I might be able to work out more now that I switched jobs, but I still choose other things over working out right now. Oh well, a conversation for another time.

Shaman Lich King Honorable Mention

I’m sure one of the jank streamers out there figured out a way to work this into an OTK combo. When I first saw the Scourge Troll card, I gave it no second thought. Then, I looked at the Shaman gallery and saw they pushed Deathrattle Shaman a bit in this set. Then I saw these two cards and my brain went where all Hearthstone players brains go when they see something like this. How can I abuse this beyond recognition and annoy the entire community?

Shaman Lich King Card I Love

This is either the best board clear ever, a dead card that sits in your hand for the rest of the game, or most likely both at the same time. After all, Hearthstone cards often toe that line between functional and trash. Having played against this one a couple of times, I can confirm that this one at least works as a frustrating as hell board clear. Surely, when I put it in a deck, it fulfills the trash destiny.

Warlock Lich King Honorable Mention

I like the looks of this combo. Sure, it makes little to no sense to actually run it and looks rather medium. However, think of the possibilities! An entire board full of Walking Dead for free! Free! FREE! Muhahahahah!

Warlock Lich King Card I Love

Three mana to draw two? But, but, you fix your hand. Plus, more potential for walking dead en masse. I’m telling you, sooner or later, I’m getting that board state and posting it on our dead Instagram.

Warrior Lich King Honorable Mention

I tried playing World of Warcraft again a couple of years ago during a particularly long break. I signed up for three months of game time, played a couple of hours, stopped, and never signed in again after that. So, there might be some precedent in the game for Warriors and “fire” spells. As it stand, it surprised me to see such a mechanic in Hearthstone.

Warrior Lich King Card I Love

This thing sucks. It won’t see play in any deck in the top 95% of play. I guarantee that. Of course, now that I said that, some random Twitch streamer got his wings and figured out a way to break this in such a way that everyone will play it. You’re welcome.

The Verdict

For whatever reason, the Shaman, Warlock, and Warrior Lich King cards best capture my thoughts of what Hearthstone cards should be. Silly, fun, sometimes good, and occasionally game breaking. I enjoyed each and every one of these cards and I’m not joking. Be on the look out for Walking Dead Warlock on the ladder.

Disclaimer: All images taken from this page.

Paladin, Priest, and Rogue Lich King Cards I Love

Introduction

This article brings me to three for three in writing my review articles for March of the Lich King, the new expansion for Hearthstone. I already reviewed neutral (with two special bonuses!) cards and Druid, Hunter, and Mage in my previous articles. As the title so eloquently states, this one covers Paladin, Priest, and Rogue Lich King cards. (Editor’s Note: While three for three in writing them, I botched the release and pushed these two articles back into this week. I have a new plan to get to the end of the year, though.)

These articles came to me because as I opened my packs from the bundle I bought, I kept saying, “Wow!” “Cool!” and “Neat!” However, as I wrote in my previous article and reiterate here, the initial high seemed to have worn out or I read cards wrong. Because, as I look through the card listing, I find myself saying any of those words much less and struggling to find cards that I actually love.

Paladin Lich King Honorable Mention

The one thing I noticed while looking through the Paladin cards is that they are leaning into self damage as a mechanic. While not new to the game, it is new to the Paladin class. Usually, Warlocks (and sometimes Priests) have this mechanic on their cards. As a potential healing class, it makes sense in the priest context. This could also be fun if they ever end up doing another multi-class focused set like they did in Gadgetzan.

Paladin Lich King Card I Love

Not a great card. Heck you might even argue that it isn’t a good card. But, that’s not why we are here. We pick fun cards and I see this card being a ton of fun. Also, not for nothing, but it can serve some utility functions in the right deck. Phase your own minions against inevitable board clears or phase others to give yourself time to dig for your own.

Priest Lich King Honorable Mention

These cards look like they work well together in my least favorite priest archetype. I despise playing against thief priest. I know it stinks of logical fallacy, but I always feel like they steal the best cards from my deck/class/etc at the best time to counter what I try to do.

Priest Lich King Card I Love

I know what this looks like. But, I promise I’m not just picking Legendary cards for the cards I love. Yes, legendary cards often have powerful effects and lend themselves to being the “best” cards. However, I don’t always go for the “best”. You know that about me by now. I like this card because of the permanent card that you get. When Hearthstone first came out, Chris and I wondered how a digital card game might distance itself from it’s paper counterparts. Cards like this. That’s how.

Rogue Lich King Honorable Mention

I saw the word concoction and wondered why we needed something else when we already had poisons. I should have known that Blizzard’s development team knew what they were doing. Concoctions are like the old Kazakus spells in that they can be combined to do things. See all of the concoctions and combinations here.

Rogue Lich King Card I Love

See? Not a legendary. Hell, this one is even a common. And, no I didn’t simply choose a common to contradict the assumption that I chose only legendary cards for the cards I love. I genuinely think this card is cool. To my knowledge, it is the first Hearthstone card with two different minion types. Does this show the future of the game? Provide for a more diverse and deeper Battlegrounds experience? The possibilities are endless.

The Verdict

I left the previous article underwhelmed by the choices in my cards. I genuinely enjoy all of these cards and plan to play many of them over the next few weeks to see if they wow me as much as I hope they will. Paladin, Priest, and Rogue Lich King cards are truly some cards I love. See you in a couple of days for the rest of the set.

Disclaimer: All images taken from this page.

Hearthstone Barrens Part 5: Great, Good, Decent

Introduction

Hearthstone Barrens Part 5 brings us, at last, to the end of our journey into Horde territory. It represents an arduous week and a half long trip through dangerous terrain. During our last entry, we fought against sneaky rogues and shaman wielding the very power of nature itself. I’m proud of our successes. We will learn from our failures. Overall, the journey made us stronger.

Nietzsche was a notorious ass, but this quote is pretty dope.

The final leg of our trip looks at Warlock and Warrior cards from the set. While I hate Rogue and Shaman, I always loved playing Handlock. Plus, any version of Wallet Warrior gives me a big happy. Neither of those archetypes appears in this set. However, wild exists. Maybe some cards from the set make it into those decks.

Speaking of Wild, I play that format almost exclusively. You think I’d (a) be better at it and (b) build decks around my favorite cards in the set. Let me answer in order. (a) I don’t care enough about the game to git gud. (b) That’s actually a good idea. Maybe after I review the new MTG set this week, I will revisit that idea. Thanks, random reader! For now, lets finish this set with Hearthstone Barrens Part 5.

Warlock

Decent: Broken record time. Look! Another ranked spell. This one is especially awful. Even if you get the fully ranked version, maybe you’ve exhausted all of your opponent’s removal. Highly unlikely, but that’s the only hope you have if you’re running this card. Honestly, the outfitter isn’t all that terrible, but this feels much more like they included it in the game to put it into Battlegrounds.

Good: A sub theme of Shadow spells for Warlock here. Similar to the sub theme of elementals for Shaman in the last article, I slacked on research. Therefore, this may be a strong archetype with other cards in the format. I will say that I haven’t seen much evidence of that. Who knows? Maybe they’re setting it up for a future set.

Great: As I mentioned, I loved Handlock. I tried playing Discolock a couple of times and performed terribly. Zoo is always there when I want to finish a Warlock quest quickly. But, my all time favorite deck was probably Mecha’thun Warlock. This strategy plays right into that deck. Another reason to revisit these cards in Wild.

Having played a mill strategy in both Hearthstone and MTG and also realizing that I said in my last article that I despised mill strategies, especially in Hearthstone, I find it funny that Blizzard forced Warlock into a mill strategy in this set. Yikes, how’s that for a run on sentence? I’d hate to diagram that almost as much as I hate mill strategies. On that note, I probably won’t ever play this deck. Oh yeah! How’s that for a transition? Ready for another, less smooth one?

Warrior

Decent: Okay, I won’t even say it this time. Instead, join me for story time. Once upon a time, Paladin utilized a strategy known as Hand Buff Paladin. I’m confident in your ability to figure out the base line of that strategy. These cards read like a worse version of that deck.

Good: Unlike some of the more recent classes, the good cards for warrior share little synergy. Perhaps I need to rethink my assessment of these cards. Honestly, it makes little difference. However, if I want to be taken seriously, I have to take myself seriously. When I redo my ranks in a few weeks, remind me to reevaluate Warrior more seriously.

Great: Blizzard pushing me to build a possibly terrible Frenzy Warrior deck. I’m more than willing to take that bait. It seems that others have, too. I faced more than one Frenzy Warrior during my recent play tests.

This deck combines Rush with Frenzy and the one taunt minion from above for some late game protection. It also is a deck that I shamelessly stole from Hearthstone top decks. The originator of the deck is Dekkster. Sorry for that, but I wanted to get this article done. 9/10 ain’t bad and you get at least one good deck from this all.

The Verdict

Hearthstone Barrens Part 5 wraps up the review of the set. Overall, I’m happy with how the new format worked and I may try it with my MTG Strixhaven review, hopefully starting tomorrow. MTG sets have many more cards, so I doubt I’ll include every card in the review, but I’ll try. Okay, off to swear at Hearthstone. I have some new decks to play!

Hearthstone Barrens Part 4: Great, Good, Decent

Introduction

Hearthstone Barrens Part 4 brings us 2 of my least favorite classes. I both hate playing and playing against Rogue and Shaman. It hasn’t always been like that. When the game first released, I enjoyed playing Shaman. I’ve never been able to figure out Rogue. I remember watching a stream and asking the streamer how to survive hitting everything with my face. Warrior and Druid both have armor to mitigate their attacks on minions. Shaman has healing. Rogue…has aggression? I guess. Kill the other player before you kill yourself.

Rogue started to annoy me with Kingsbane and the fact that everyone who plays Rogue in wild chooses mill. Hearthstone mill annoys me even more than MTG. At least in MTG, you have the option to recur your cards from the graveyard. When they’re milled in Hearthstone, they’re gone. So, yeah, screw Hearthstone mill.

Aggro Shaman became a deck a few years ago. Then, evolve Shaman burst onto the scene and continue to annoyingly bubble up into the meta. Finally, battlecry Shaman with Shudderwock made me want to claw the skin off of my face. While I don’t react as viscerally to Shaman, it still ranks at the bottom of my list of classes. Let’s get this Hearthstone Barrens Part 4 review out of the way.

Rogue

Decent: I suppose that Yoink! can have some utility, depending on the hero power choices you get and the situation. Oil Rig Ambusher is overall terrible unless maybe you combo it with Shadowstep? Even that feels underwhelming.

Good: Wicked Stab deals 6 damage at top rank. Field Contact might work in the right deck as a pseudo miracle effect, but it dies far too easily to removal to be consistent. And, the Octo-bot has a good Frenzy effect that might actually trigger. Frenzy pops when the minion first survives damage. It just doesn’t fit my “Poison Rogue” build I made.

Great: Once upon a time, Rogue ran a weapon that received +1 durability when you played a card from another class. Usually, you only put one in your deck because the other cards synergized so well that you went infinite with the weapon. Well, other than the fact that everyone else played rogue, too, and nullified the effect. Okay, what does this “Poison Rogue” that can’t quite go infinite look like?

This deck might actually make me change my mind about playing Rogue. It looks like a lot of fun. The cheap spells and topping off at 5 mana with Secret Passage ensures that there might be some crazy lethal turns out of nowhere. I might have overdone it with the removal and probably should have Eviscerate instead of Brain Freeze since it can go face. Especially since I have Ironbeak Owl and Coerce already in the deck. Now that I read it, I think that might be a change that I have to make. Join us in a month or so when I revisit these decks to see if I actually do that.

Shaman

Decent: Once again, the effects of the “Decent” cards look and feel too situational for me to consider them for my deck. At least for Shaman, they synergize pretty well. I with that Chain Lightning worked like The Lurker Below, but that would be busted as hell.

Good: Elementals! Elementals everywhere! Not really. There’s only 3 in this set and I’m not sure how many others in Standard right now. And so my laziness, and frankly stubbornness perhaps, you are stuck with murlocs instead. Let’s see the murlocs!

Seeing that murlocs in Standard are currently grossly underpowered, this deck is sure to lose more than it’ll win. I can’t even promise you that you’ll have fun as you’re losing. Why build this deck then? Why? Mglrlgglrlrlrlrlg!

That last statement translates roughly to “Eff Shaman, that’s why.” I jammed all possible murlocs in the deck. Put in some buffs, a bit of removal, and viola! We have a deck. Mgrglglglrlglglrgl!

The Verdict

I said that Hearthstone Barrens Part 4 brings two of my least favorite classes. They might even be my least favorite. The rogue deck actually makes me want to play the class more this expansion. The Shaman deck makes me laugh because it’s so terribly bad and I’ll never play Shaman other than if my random number generator makes me for Tavern Brawl. As I am trying to get back on track with my articles, hope to see you tomorrow for the finale, Part 5!

Hearthstone Barrens Part 3: Great, Good, Decent

Introduction

Hearthstone Barrens Part 3 covers Paladin and Priest cards. Slowly, but surely, we are making our way through the new set. So far, I’m happy with the new format. Sure, I often build terrible decks with either no synergy (or too much), but that’s part of the fun of the page. Once again, you can find meta decks at a variety of pages. Where else can you find ridiculous decks and occasional self deprecation?

In this day and age, there’s plenty of that to go around, too…Picture found here.

Once upon a time, in the recent past, I loved Priest. Blizzard unleashed the scourge of Demon Hunter on Hearthstone. I found a Galakrond Priest deck that absolutely destroyed them, so I played that exclusively for the last half a year or so. I never loved Paladin. It stems back to the PTSD caused by Secret Paladin. I never forgave the game for that meta. Even today, unless absolutely necessary, I refuse to play Paladin even to complete a quest.

More recently, Libram Paladin haunted me to the point that I automatically conceded every game against Paladin. I mean, Demon Hunter has become the new hotness in classes nobody wants to play. But, Paladin (and sometimes Priest) are the OGs when it comes to annoying archetypes. Hell, even now I play Galakrond Priest more than anything else and I still concede quite often because I’m in Priest ELO Hell. Let’s see what Hell Blizzard unleashed with our Hearthstone Barrens Part 3 review.

Paladin

Decent: Oh look, another terrible ranked spell and a worse Survivial of the Fittest. I considered Sermon for the “Good” section, but too many other good cards in the set reduced it to “Decent” status. Rank is a new mechanic and often times, they take a set or two to come up with some good cards for a new mechanic. Perhaps the next time they design ranked cards, they’ll come up with some better ones.

Good: To be fair, these cards might not all be better than Sermon. I just put them in this section because the synergy made me consider building a “Holy” deck instead of a secret deck. I nearly lost my mind when I thought that secrets might be “Holy” spells. Thankfully, they have no spell type, so that saved me from having to make too many decisions about my deck. Maybe I will revisit the “Holy” Paladin deck in a future article.

Great: I already talked in the introduction about the old Secret Paladin. Because this deck hasn’t annoyed me nearly as much as that deck, I’m willing to give it a chance and build it myself. I especially like the effect of Cannonmaster Smythe. I played it a few times and it was so much fun. What does this deck look like?

This deck has it all. There are secrets that are versatile, but hopefully won’t trigger immediately so that we can take advantage of Smythe. Both Fordrings can sync together if you draw Alex before Taelan dies. We need to search for Mankrik’s wife, which is a fun little Easter egg for those of us who played way too much World of Warcraft 5 years ago. Finally, Kazakus makes a return.

Priest

Decent: Both of these cards are very situational. I could see Soothsayer’s Caravan being good in a meta with high spell focused decks. Power Word: Fortitude only works with a high concentration of spells. Even then, consider what other spells it beats in any of the mana slots.

Good: Void Flayer fits in with that spell heavy deck I just discussed. However, the stat line is just good enough that it might be slotted in to some Priest decks as additional removal. Serena Bloodfeather is funny because it makes players do math, something that I’ve found CCG players to be surprisingly bad at. Hey, look! A ranked spell that is in the “Good” section. How did that happen? I was going to joke that this could have gone in the “Decent” section and what rule meant I couldn’t have 3 cards there? Instead, I’ll grudgingly admit that the card is pretty good late game.

Great: It appears that the theme for Priest this time is healing. Admittedly, not that inspiring of a theme. However, a timeless theme and less annoying that the theme they often unleash on unsuspecting Hearthstone players, resurrection. Accuse me of plagiarism if you must, but this deck will look a lot like the Blizzard deck in the Tavern Brawl preview for Forged in the Barrens.

As many of my Priest decks do, this one leans fairly heavily into the control aspect of the class. There’s ample removal, card generation, and finally healing to trigger the Xyrella for a big board removal. I might want to put in some of those annoying resurrection effects like Raise Dead, but Veilweaver and Palm Reading do give me a chance to add them to my hand. Hmm, come to think of it, Veilweaver might not be a good choice for this deck since the only trigger in the deck is Apotheosis. I will have to consider that for my revisit.

The Verdict

Paladin made out quite well in our Hearthstone Barrens Part 3 review. Priest is less fun as far as I can see, but I might be missing something. I have seen rumors of a Miracle Priest out there, but I didn’t see a ton of support for the cards I picked in my Great section. Then again, we’re not here to win games. We’re here to have fun and laugh at our ineptitude! Join us soon for Part 4.