In order to counter Shawn’s RDW, which can be seen here, I thought it would be in my best interest to create my own version of RDW (fight fire with fire you might say…get it? Because it’s red deck vs re…<clears throat>…). Having played against another one of Shawn’s aggro decks in the past, I know better than to try to play a midrange or control deck as it usually ends up…not good..for me. Unfortunately, this deck that I’m about to share with all of you didn’t end up being Standard-legal. The bad news is that probably means an ass-kicking on Saturday night if I don’t come up with something else between now and then. The good news is that I created something really, really decent (in Legacy). There are no massive creatures in this deck, just a horde of 1 to 3 drop creatures powered by pump and burn spells.
Strengths:
Insanely fast with tons of combos. I’ve been able to consistently pull off having a Guttersnipe, Young Pyromancer and a Kiln Fiend or two on the board, then playing an instant, sorcery, or both. Good times.
Weaknesses:
Mass removal spells. Any opponent that isn’t dead within the first 5 or 6 turns. Midrange this deck ain’t.
The Deck (60 cards):
Creatures (28)
4x Kiln Fiend
2x Firedrinker Satyr
1x Vexing Devil
2x Zurgo Bellstriker
3x Guttersnipe
2x Minotaur Skullcleaver
1x Firefist Striker
1x Valley Dasher
1x Prophetic Flamespeaker
2x Young Pyromancer
1x Monastery Swiftspear
1x Hellrider
1x War-Name Aspirant
2x Screamreach Brawler
1x Ire Shaman
1x Hardened Berserker
2x Satyr Hoplite
Spells (14)
1x Rouse the Mob
2x Flame Slash
3x Magma Spray
2x Dynacharge
1x Roast
3x Titan’s Strength
1x Shock
1x Trumpet Blast
Lands (18):
18x Mountains