Category Archives: On the Tabletop

Adventures from cards, miniatures, pencil and paper RPGs, and other old fashioned games from before the internet ruined everything.

Tabletop Games of Past

Introduction

As of the 27th of this month, 2 Generations Gaming will be 10 years old. We’ve written 772 posts (this makes 773), released 93 podcast episodes, and recorded a bunch of videos. That’s an awful lot of talking to ourselves. And yet, I continue to write and record. In fact, I have the final 3 episodes of the Poppy War waiting to be recorded this week. In addition, I want to start recording the daily YouTube video again starting next month. As a result I need to put together the new overlay. In the meantime, this month I want to celebrate games. Today, tabletop games of the past.

Board Games

Growing up, we played mostly the classic board games. I remember Monopoly, Yahtzee, Uno, and those types of games. I can’t remember if any other board games existed at the time. I imagine that none of the modern types of games ever crossed my path if they even existed. Games like Ticket to Ride, Catan, or the cooperative games that we’ve played as a family. But, I need to save that for the “present” article.

I think that my favorite game depended on the company. I remember playing Rummikub with my grandmother and cousins. With my parents and brothers, I remember mostly Yahtzee and Uno with some Monopoly, Sorry, and sometimes Othello and Chess. Then, I also have distinct memories of playing Yahtzee with a cousin on my mother’s side. If pressed, I’d have to say that Othello is my favorite game as a kid.

Magic the Gathering

Magic the Gathering came much later in life. The game released in 1993, the year that I graduated high school and went to college. I found a small group of guys who knew about the game and introduced me. We played semi-regularly until I dropped out of school. After moving out to Massachusetts, I bought a box of Ice Age cards and kept a collection with some decks. I tried to teach Christine using Portal decks during our trip to Disneyland, but it didn’t take at the time. Then, I met Chris, we started hanging out and discovered that we both had a history with the game. That led to several epic kitchen table battles that continue to this day.

Role Playing Games

You know this story. My mother bought me a Dragonlance Novel. I mistakenly, for much of the book, read it as the Eleven nations, not the Elven nations. In either case, the book hooked me and got me interested in the game. My friends and I played weekly in the basement of one of my friends like the dorks from Stranger Things. I kept the game going with one friend in particular for a couple of years.

I also combined my love for Marvel comics and role playing games by picking up this little gem when I saw it in the book store. I actually enjoyed this one more than Dungeons and Dragons in a lot of ways. But, the rest of the group didn’t agree, so I mostly just made characters and played a few games with the friend mentioned earlier.

Similar to board games, I never branched out to play games other than these two. Only since starting the page and having kids did I learn about the other games and try them out. But, as I said earlier, I’ll talk more about that next week.

The Verdict

I wanted this month to be a celebration of my time in gaming. 10 years is a long time to keep anything going. I’m proud of what I’ve done here even if it hasn’t led to fame on the internet. I’ll keep on keeping on and hope that you enjoyed my travels with tabletop games of the past.

Dungeons and Dinosaurs: Gaming with Quinn (Redux)

Only half of that title is correct. When playing, we definitely encountered dinosaurs (more on that later), we found no dungeons. I just found the term Dungeons and Dinosaurs funny. Probably funnier than it actually merits, but it’s my party and I’ll laugh hysterically if I want to.

Even if that laughter makes me look absolutely batty. Get it? Batty? Because Joker is a Batman villain. I’m an underappreciated comic genius.

Those who follow the page know that I treid to build the family into a Dungeons and Dragons playgroup. That failed in spite of my efforts. Only Quinn showed interest after the initial play session. It then took almost 3 years to realize the potential of our Dungeons and Dragons duet.

Dungeons and Dinosaurs Duet?

Assuming that you wait to click the link, let me explain. Late last year, I finally started to look for ways to play Dungeons and Dragons in smaller play groups. The above link came up as a way play with only two people. A husband and wife duo write the page and there are lots of great resources if you find yourself in need of playing D&D with only one other player.

Armed with these resources, I needed to find a setting for our adventure. I’m not sure what took me so long, but I finally came to the conclusion in a flash of inspiration. Jurassic Park. The movie blew me away when I first saw it in high school. Quinn loves dinosaurs and anything to do with the movies. What took me so long?

It was right there, staring me in the face.

And, Now for Something Completely Different

Not truly. I lifted heavily from Jurassic Park for the story of our adventure. Several times, during gameplay, Quinn said (completely thrilled), “This is just like Jurassic Park!” However, I also knew not to simply follow the story without any changes.

Okay, so maybe a tropical archipelago isn’t the best way to convince you this wasn’t a total Jurassic Park rip off.

I researched some Hawai’ian lore to add a bit of a different flavor to the campaign. I called the island with the dinosaurs, Nalala. A web site told me that Nalala meant dinosaur. I also called the prince in the story, Maneo (I borrowed from a former student for this) and a ghost pirate ship Mau Loa (“forever”) that lead to the second adventure that I’m in the process of writing.

We played through the adventure. As often happens, Quinn went off script during one of the encounters and I needed to quickly put together a battle and some loot. Honestly, though, that’s what I enjoy about D&D. The fact that you can spend a couple of weeks writing up an adventure (“All that time”, my wife said, “just for a couple hours of playtime.”) and the players still find a way to make you think and work on the spot.

Lights, Camera, Tape Rolling, 3…2…1…

As for the scripted adventure, I wrote in the notes to let Quinn take the lead when attempting to capture the dinosaurs. I wanted to let him use his expertise to find creative ways to capture them. Being low level characters, I knew we stood no chance actually fighting most of the dinosaurs. He came up with some interesting solutions to most of them. A couple, I had to bend the rules quite a bit. Then again, what else can you do when you only have one real player?

I took the advice of the Duets page and focused on the story, too. I made the trip to the ship take 3 days and then another 2 days on the water to get to the other island. I built in small encounters each day and even put together a random encounter table to keep things interesting. The fun part of that is that some of the encounters gave me ideas for future adventures. I already mentioned the ghost ship and Quinn going off the board when faced with some forest sprites in trouble. I also threw in the old D&D standards of a mysterious glow off in the distance, annoying begging monkeys, and magical leeches.

Dungeons and Dinosaurs: The Last Word?

All in all, we played a successful adventure with just the two of us. Once or twice, Quinn asked if you can’t play with two people because I put together two DMPCs to help him on his journey. No, I replied, it’s fine. These guys are just here in case you need some help. Then, I spent the rest of the time more or less staying out of his way.

We planned to play again this week because I’m on vacation. However, as I mentioned earlier, I wasn’t able to finish the next adventure. I’m pretty close, so we might play again over the weekend. For now, we tried a game that I got a few months ago after supporting it on Kickstarter. It’s called Roll Player Adventures and I will talk more about it Friday.

My First Time……Playing MTG. (Redux)

My first game was actually pretty memorable but not because of the game itself, but because it was on the day of the Boston Marathon Bombing. A friend had asked me a few weeks earlier if I was interested in trying out the game. He had played it back in his middle/high school years and wanted to get back into the hobby, the only issue being that he couldn’t find anybody to play against. After a day of thinking about it, I decided that it couldn’t hurt to at least try one game. I poured over the rules online, taking it all in, and instead of being overwhelmed or having tons of questions, I felt like it was all so easy and almost strangely familiar. Fast forward to April 15th 2013, I sat across from my friend, ready to play for the first time. I had bought a pre-made mono green deck from Amazon and nervously shuffled it, hoping that my knowledge of the game was as solid as my friends because, after all, I didn’t want to kill his good time by having to stop every twenty seconds to answer one of my questions. I drew my first hand and suddenly it wasn’t new to me anymore..it was natural to me. I didn’t win that game, or the game after that for that matter (f***ing white lifegain..), but something strange did happen..instead of having to ask a ton of questions, I was answering them. Now at the time, I didn’t read too much into it and just chalked it up as being a quick learner. From that first game on, I was hooked..when I wasn’t working or spending time with my girlfriend, I was scouring the internet for deck lists, then searching Ebay to buy the cards for those deck lists. I found out that my former roommate and best buddy/brother Shawn was looking to get back into playing and soon our once a month video game nights included MTG. We are pretty even players, usually going back and forth as far as wins and losses goes. I was always just happy that I could hang in there with someone who had previous experience and that I could actually put up a challenge.

February 23rd 2014

I received a text notification from Facebook that I had a message from an old childhood friend. I opened up the message and read..and was immediately confused. My friend was asking about a game I created when we were younger and if I had ever done anything with it since because he thought his son might enjoy it. I stared at the screen trying to grasp what in the hell he was talking about. What game? When would I have created a game? I leaned back and closed my eyes and really focused, shutting everything out. Suddenly, what I can only describe as a wave of memories came back to me all at once, bringing with it a fairly painful headache and leaving me stunned as everything I thought I had lost in my teenage years came back..

March 15th 2004

Stay with me, keep those eyes open, buddy..you’re gonna be fine.

I remember that phrase being repeated over and over to me..and every time I didn’t believe it. There was too much blood, so many things were broken, I could feel things moving that shouldn’t have been moving, my breaths getting harder and harder to take. I felt myself fading but it wasn’t scary, it was peaceful. I thought of my friends and family, said one last goodbye and prepared for whatever was next.

Ok, ok..I’ll get to the point..15 minutes earlier I was driving on the interstate on a chilly Sunday afternoon, when inexplicably something gave out in the rear end of my car, sending it careening into the median at 70 mph. The front end slammed into the dirt flipping the car over, trunk over hood. I was ejected out of the rear windshield of the car. I suffered a broken arm, broken back in 5 places, broken collarbone, collapsed lung, a hemorrhage in my right eye, and a concussion. The doctors were very worried that I would suffer some degree of brain damage, but miraculously I didn’t, I passed all of the tests: No brain damage, no paralysis, and most importantly, still alive. However, what did happen was that I suffered some memory loss..not total amnesia but I lost bits and pieces of my life..all of which were around the middle and high school years..which brings us to the final chapter of the story..

February 23rd 2014

I sat on my couch letting the memories wash over me. I remembered almost everything. My girlfriend kept asking me questions in an attempt to pull the last stubborn bits of broken memories into the light I remembered old classmates, old teachers, things I had done, people I had met, and finally sitting down in my parents basement (yeah, I know, keep the nerd jokes to yourself, b*tches) with my friends, reading comics, drawing, trading sports cards, listening to music, and playing MTG. There it is. The reason why the rules were so easy to learn, the game was so natural, was because I played when I was teenager. Strangely enough, back then I had always played a mono red deck, and sure enough my favorite deck now is a mono red deck. Red was my favorite card color back then and still is to this day. I tend to splash it into almost every deck I build as I did back then. Is it a coincidence? Maybe. But I rather believe that it was my memories, the younger me, letting me know that he was still there.

Fyi..after getting my memories back I realized that my first time playing was actually in 1995 when I was 15, a friend who went to Boston every summer, returned at the end of August with a few decks of cards, saying that everyone out in Boston was playing it now. He gave me one, taught me how to play (kind of), and that’s that. I guess I could have just said that, but where’s the fun in that?

Warhammer Age of Sigmar 8 Paint Update

Introduction

Another paint update comes with Warhammer Age of Sigmar 8. Next time, or maybe the time after that, we build a new model. I split the new colors on the models into two sessions because the painting became much more intricate this time around. Also, painting white on a darker color. I messed up a few times, but that’s all part of the learning curve. I think the models still look good and will bring something to the table if I ever find another person to play against.

The White Parts

When you look closely at the pictures, you’ll see what I mean when I say that I painted much more intricate details. Other than the insides of the capes, I painted around the border of the shield and the crests on their shoulders. The camera picked up the blue underneath (or maybe around) the white and tinged it light blue. But, in real life, I painted three layers, so it looks white to me.

Last time I wrote how much I looked forward to this part because I finally got to add more colors to the army. I still think that. However, that joy is tempered by the fact that I need to be more patient in my painting. Also, with practice, I’ll just get better.

The Verdict

Warhammer Age of Sigmar 8 paint update leads into another play through. This time, they add measurement and movement to the game. Of all the rules in these miniature games, that one gives me the most trouble. Because once you start adding elevation, too, then things get a bit complicated. But, I think that taking it in parts like this will help me to learn the rules quicker.

If you want to grab the subscription, head on over to the page.

Warhammer: Age of Sigmar 7 Paint Update

Introduction

I’ve been looking forward to this one for a while. It finally adds new color and new detail to the models. I admit that looking at the same green/silver and gold/blue started to get old after a while. But, Warhammer Age of Sigmar 7 brings us brown leather and white!

About the White Part

I meant to finish both armies last night, but simply adding the brown to the leather bits on the Orcs took almost a full hour. By the end of that time, my eyes got tired along with my hands. And, frankly, I just got bored of painting. Therefore, you must wait until next week for the white parts of the human armor. They also have some brown that I suppose I could have finished last night. Maybe I will take care of them over the weekend. That way I can do just the white parts next week.

Personally, I love how much that simply one new color adds to the models. When they went from strictly green to green with silver, I smiled. Now that they have some brown in there, too, they look almost table worthy for play. I know there are more colors and more minor details to add that will make me even happier and more proud of my talent. For now, though, I love these guys and want to see what the white brings to the humans.

The Verdict

If you told me last year that I would have completed this much of an army, I probably wouldn’t have believed you. I always intended to get into painting. Initially, even purchasing the subscription wasn’t enough to push me to paint them. They just sat in a box in an unseen pile of shame. Then, I put together a schedule for my hobbies and that gave me the inspiration that I needed finally. Warhammer Age of Sigmar 7 brings me to a new standard in the hobby and is forcing me to refine my techniques going forward.

If you want to grab the subscription, head on over to the page.

Battle Report 3: Warhammer Age of Sigmar 6

Introduction

I painted the new models two weeks ago. Then, I missed last week’s deadline to play with the new rules. Therefore, battle report 3 for my Warhammer game waited until this week. I just finished playing through the scenario and realized that I need to be more careful when playing this game. As a result, the game ended quickly in a rout. Let me explain.

Ranged Attacks and Cowardice

At this point, set up is a breeze. You simply follow the picture in the book and make it look as much like an actual battle as possible. I thought the same about gameplay. However, as they add more rules to the game, things start to get lost if you’re not careful. This time, they added a ranged class. Okay, that’s fine, I understand. They only attack from a distance. Additionally, if they are the only ones left on the battlefield, they retreat. Okey dokey.

Fortune Favors the Faction with Overwhelming Numbers

Where I messed up is with the number of attacks. I forgot that some models have more than one attack dice. Therefore, inevitably, the faction with 21 units on the board simply overwhelm the one with only six on the board. I started to wonder why the overwhelming victory. Maybe the dice just rolled in their favor. Perhaps. More likely, though, I stole at least half of the attacks for the Forces of Order. Oops. We are supposed to have a family movie night tonight, and I don’t feel like replaying. So, you’ll have to wait for the non biased version.

Verdict

Reading is fundamental.

As I say, I plan to return to bring an unbiased version of battle report 3. As it stands now, I enjoyed the new rules and the variety that it brings to the battlefield. A couple of games ago Christine asked to play the models too because, “it looks sad when you play all by yourself.” I refused that offer. However, in addition to being sad, with another player, maybe it would force me to be more true to the rules.

If you want to grab the subscription, head on over to the page.

Marvel RPG Then and Now

Introduction

When I came up with the cheeky theme for this month for the page, I tried to also come up with ideas for content. In one of the first articles that I considered, I wanted to compare Marvel RPG Then and Now. Ideally, that meant playing both RPGs with my family and then writing about those experiences. Because even the summer is busy for us, I ended up only perusing the books for the two games. As a result, this time around, I only compare my overall impressions of the games.

In good news, we tentatively agreed as a family to institute game nights again. Therefore, perhaps by the end of the year, we can play the old Marvel Super Heroes RPG and the new Marvel Multiverse RPG and then I can give you a more well rounded comparison of the two games. For now, enjoy and revel in some nostalgia with me before taking a trip into the Multiverse.

Dice, Dice Baby

The heart of any role playing game is, of course, the dice. Because of the recent success of Stranger Things and WotC’s ability to capitalize on that success, may people associate the set of polyhedral dice as the standard for the genre. However, most games shun the variability of those dice and use only one or two of the polyhedral shapes in their game. I can’t be certain, but most of the games I see these days just use six sided dice. That makes sense because most people have such dice lying around, so it removes some of the barrier for entry.

Granted, they don’t look as geeky or cool, but I understand the decision. With the old Marvel Super Heroes RPG, they used d100 to run the random engine for the game. At the time, I geeked out because it played so much differently from Dungeons and Dragons. I remember that my friend and I played the Marvel game exclusively for a few months after discovering it.

The newer Marvel Multiverse RPG follows the standard that I just discussed. They chose six sided dice as the base for their game. One thing they add to give some flavor is that you preferably need to have one die different from the other two to allow for a wider variety of outcomes in your rolls. I like the idea of the three six sided dice. It reminds me of the original character creation rules for D&D that I played under.

Stats and Such

Likewise, the old Marvel Super Heroes RPG embraced the classic RPG element of chance by allowing players to roll for every aspect of their character. You could either choose a background or simply let the roll of the dice decide. However, like D&D, you rolled your stats and sometimes a skill allowed you to reroll or bump a stat or two. And, one of the things I remember from the player’s handbook in D&D is that sometimes it’s a blast to try to play a 5 intelligence or 4 charisma character. One time, if I remember correctly, I played just such a character as an unintentional prick who just said what he thought with little regard for the consequences. So, in that case, they were right.

I noticed that modern RPGs eschew randomness whenever they can. In some ways, this is good. It gives you more control over your character. They still limit the outcome, so you don’t end up min/maxing your character to oblivion and making it no fun for your table mates, which is nice. But, I sometimes miss the roll of the die determining the outcome of my character. That 10 strength/16 intelligence Barbarian? That brings up some awesome role playing possibilities.

Characters

It’s Marvel. You get the expected roster of characters from both games. Obviously, one gives you over 30 years of additional history to add to the flavor of the characters. Also, it comes right out of the gate and talks about the multiverse. Ever since they started selling this as the Multiverse saga, they and others pushed the concept almost to an absurd level.

Then again, I must say, that with that extra history and choice of settings, I want to play in the Marvel 2099 world. If I only have one other player, I might try to figure out a way to put together some Logan adventures either before or after the movie depending on my mood. I have no interest in the Ultimate universe because it scarred me for life the last time around. But, filling in some of the gaps of the MCU might be fun.

The Verdict

Both games offer their own unique brand of entertainment. I think that the old Marvel Super Heroes RPG only offers me nostalgia at this point in my life. Based on that last paragraph, I clearly lean towards the now in the Marvel RPG Then and Now race. It simply offers more possibilities right out of the book.

Battle Report 2: Warhammer Age of Sigmar 5

Introduction

It’s that time again. I finished building and doing preliminary paints on another model. With that model and some of the others, I played through another scenario. So, along with it, I need to write the battle report 2 for Warhammer Age of Sigmar. I just realized that I forgot to get a picture of the winning message. It just excited me so much that the “good guys” came back to win this one that it slipped my mind.

Clarification

Unlike the last time, there are no rules added to the sequence. Instead, as you see, they simply clarify the processes of turns and the combat phase. As a result, I jumped right in and started playing.

Hit. Wound. Save. Repeat

I took their advice of starting with the single units during each turn. It felt like by doing so, maybe I could eliminate some of the smaller units and make subsequent turns go faster. I succeeded on some level but not nearly as much as I hoped. Instead, the Orruks overran the Praetor and joined the Killaboss to try to take out the rest of the humans.

At this point in the combat, the two forces went back and forth, eliminating several of their foes. Eventually, the teamwork and higher skill of the humans overcame the sheer violence of the orruks and defeated them with one final blow.

The Verdict

Mind you, it was a Pyrrhic victory. All but two of the humans survived and their leader died relatively early in the battle. However, they rallied and ultimately defeated their enemies. Playing through for battle report 2 went much quicker due to understanding the rules better and not having to constantly refer back to the Warscrolls during combat. Now I can’t wait for some true heroes and heroics.

Battle Report 1: Warhammer Age of Sigmar 4

Introduction

Those who follow the page regularly (welcome back to all 6 of you!) know that I spent the better part of the last 10 years wishing that I knew how to play miniature games. Chris, the boys, and I dabbled in Heroclix and Dicemasters, but I never took the plunge into the traditional powerhouse, Warhammer. That changed last year when I saw a subscription service to the game. I put together a schedule that allowed me to dedicate a night to assembling, painting, and play testing the miniature. That’s the quick, quick version of how we arrived at Battle Report 1 for Warhammer: Age of Sigmar.

New Rules

Once of the nice things about the subscription model is that it eases you into new rules. This time, they introduced the concept of Rend. That value gets subtracted from the save roll, thereby theoretically causing more damage. They also gave me a helpful run down of the attack sequence with the new rule built in. It made the play test go smoothly.

The Set Up

They also set up a scenario for the models to get me started. They suggested pairing the “bosses” for each faction against the armies of underlings, as you can see here. I wondered how the match would end up with anything besides the armies against each other, but that’s why they roll the dice, dear reader. And, as I wrote to Chris later that night, it’s a ton of dice rolling.


The Battle

After you set up the armies, you then move them together to meet on the field of battle. The script moves you through the different scenarios as models are defeated until you arrive at a final show off. During this part of the battle, Christine noticed me playing with myself and she asked me if I wanted a partner. I replied, “No, just testing things out.” Truth was, I didn’t want to have to spend time explaining it to her right then. But, nice to know she’s open to the possibility.

The Final Showdown

As I surmised, it came down to the armies in the final battle. The one Stormcast Eternal fought valiantly after losing the rest of his troop. But, he finally succumbed to his injuries and the “bad guys” came away victorious. During this time, I actually really got into the match and started rooting for the guy and cheered when the die rolls went in his favor. Then, I tried to come up with a way to cheat him to victory.

The Victors

But, the Kruleboys won, fair and square. I still enjoyed playing and look forward to the next scenario in a few weeks after building and painting the next set of models.

The Verdict

I apologize that I didn’t use my powers of storytelling to make this Battle Report 1 more compelling. Once I’m out of school and I have more time and energy, I promise to make the next one better. In any case, as I said, I loved playing the game. Chris said that he wanted me to bring the models next time we hang out and Christine also showed interest. So, who knows, maybe the next time I won’t be playing with myself.

Check out the subscription.

Basecoating Stormcast Eternals: Warhammer Age of Sigmar 3

Introduction

Last night, I finally got brave enough to attempt basecoating Stormcast Eternals models. I also (b) remembered, and (c) set the time aside to make sure that they got done. You may remember a couple of weeks ago, I spent far too much time doing the undercoating of the models. Then, as mentioned, I meant to pick right up with the next step. But, I got gunshy.

A First Attempt

Eventually, you just gotta “nut up or shut up.” And, you know me. Eventually, whether motivated by fear or courage, I always choose the former. If I’m being honest, some of my reticence comes from a pursuit of perfection. Even yesterday, while painting, they stress, “Don’t worry about messing up. You can always paint over it later.” Yet, several times I wiped up my mess with a paper towel. As you can see, there’s really not all that much for me to be worried about. I think I did a pretty decent job for my first time using this particular technique.

That Splash of Color

I felt a massive sense of pride when I completed the undercoating and removed them from my pile of plastic shame. Multiply that feeling by at least a thousand now that they have those little touches that the blue paint gives them. Next, I plan on working with the Leadbelcher to highlight them more and bring some color to the Kruleboyz. Look for that update most likley next week.

The Verdict

I joined the Age of Sigmar subscription with the intent of both learning the game and developing my painting techniques. So far, I succeeded on both counts. Now that I conquered my fear and perfectionism to start basecoating Stormcast Eternals models, I can keep working on the paints and pepper in new tutorials and playthroughs. Who knows? Warhammer might find a place on the YouTube page.