Category Archives: On the Tabletop

Adventures from cards, miniatures, pencil and paper RPGs, and other old fashioned games from before the internet ruined everything.

Quick Hit (MtG: Origins)

(Editor’s Note: We promised two new articles and Episode 7 of the podcast a week or so ago. This article was supposed to be 2 out of 3 ain’t bad, but it never happened. If that didn’t implant an earworm firmly into that part of your brain, enjoy the following video.)

I finally broke down and joined a an Origins simulated sealed pool. I know, I know. I have said a few times (once on the upcoming podcast) that I’m just not that into the set. However, unable to afford the prerelease events this weekend because I didn’t get paid until the week after, and having scrubbed out of my last two three Cube events, I decided to give Origins a try. Maybe I’ve misjudged it and it really can be fun. My first impression is an emphatic repeat of my initial thoughts through spoiler season.

nope
Grumpy cat always knows exactly how you feel.

This is not bitterness. If I’m writing an article about how the new Holiday cube is not as good as last year’s–and I could–you would have a case. I’ve had an insanely bad experience with the 2015 cube events. Not with the Origins sealed. I won my first match in pretty convincing fashion and had to drop from the rest of the event to bring the boys for lunch. It’s not sour grapes. I simply did not have that much fun.

Nevertheless, I am a professional (not a journalist, but still), so I will give my thoughts on the set. Remember that this is only after one sealed match, so have that grain of salt at the ready. I may put together some standard decks and join a few drafts to see if they offer a more fun experience. Hell, at the least, it will be a way to cheat two more articles.

Now, finally, for my thoughts:

  • They are selling the core set as mono. I don’t have a problem with that. They seem to oscillate between mono and multicolored. However, I had to build my deck with three colors to get enough playable cards. Look, I understand that you won’t usually get a sealed pool that allows for a mono deck. Ideally, you want to stick to 2 colors since mana and mana fixing (especially in a mono set) can be tough to accomplish with more colors. The lack of playables was a bit of a turn off. Maybe it was just a weak pool. No matter what they say, it is a core set after all and the power level of core sets is usually lower.
I mean, who's not excited for this reprint, amirite?
I mean, who’s not excited for this reprint, amirite?
  • Elves are going to be a thing in standard. I’m not sure how much or what kind of thing, but they are definitely pushing elves in this set. I only had a limited amount of the little tree huggers, but the synergy was amazing. Building a deck to exploit that specifically will be easy. If it will be good remains to be seen.
They make damn good cookies, too.
They make damn good cookies, too.
  • White aura enchantments are very strong. I know that auras are a part of white’s repertoire, but there are some really good ones in this set. Along with elves, I thought that white weenies could make a come back. The auras don’t necessarily that confirm that. They do give me some ideas for a deck or two.
I might even get to play this guy in a deck.
I might even get to play this guy in a deck.
  • Nissa’s Revelation is expensive, but it is a powerful spell. I only got to see and cast it once. When I did, I was able to set up my deck and hand to close out the game very quickly. With mana ramp and fixing, the card can absolutely affect games in a big way.
  • I never thought much of renown, but it is a cool mechanic. +1/+1 counters are always fun. I didn’t like the condition of having to damage the opponent. Honestly, I never had any problems satisfying the condition and getting the counter.
Granted, this card helped quite a bit in pushing through damage.
Granted, this card helped quite a bit in pushing through damage.
  • I hoped that the focus on mono might break some of the Abzan this and Sultai that decks, but they’re still around for the foreseeable future. I wend Abzan colors for playables and the deck was stronger than it probably should have been.
This guy was there in spirit.
This guy was there in spirit.

Well, I suppose that the experience wasn’t all bad. As I’ve said, I’m not a huge fan of sealed. Maybe that’s why I didn’t have fun. That, along with my unfavorable initial impressions of the set, wasn’t exactly a great start.

I did a draft while writing this. That went much worse than the sealed. The deck was blue/red and heavy on counterspells and removal as blue/red should. Even so, I can’t yet judge the format as a draft format. I got mana screwed in the first game and misplayed the second game horribly.

PS – I got blown out by WG renown, so that strengthens my earlier argument. I will draft more and probably write that article in a couple of weeks. Chris and I recently did a live sealed and that article is coming later this week. I’ve got some standard ideas. If I get a chance to test them, I will write about that next week. There may be hope for this set after all.

Is the Magic Gone?

(Editor’sNote: We’ve been AWOL here for about a month. I know that I said that wouldn’t happen again, but I misjudged the amount of work that this summer class has taken and it got in the way. I won’t promise that we’re all the way back, but two articles and the latest episode of the podcast should happen this week. Thanks, as always, for your patience.)

Do you want to build some standard?

No.

Oh…okay. I suppose you are right. The standard meta can be a bit stale, especially with such a small play group.

Do you want to build some Legacy? We always have fun with that.

Not really.

Proxy Vintage Decks?

Okay, how about Jace, the Mind Sculptor. Black Lotus, Mox Sapphire, maybe Time Vault and Voltaic Key to make it truly degenerate. What the hell. Let’s put in some storm effects for giggles, too. Okay, solitaire Magic deck built. Let’s play with ourselves.

You said it, Quagmire.
You said it, Quagmire.

In case that introduction wasn’t obvious enough, I’m in a bit of a paper Magic rut. I’m still playing the hell out of the game using the free client that I found, but I have few reasons and little desire to play the cards right now. I can see why Wizards would want the free client eradicated. I doubt there are many like me, but I get my fix there and it has absolutely turned me off to spending money on the game.

Guess I will just have to do this the old fashioned way.
Guess I will just have to do this the old fashioned way.

It isn’t solely the fault of free Magic. There are other factors, too. More on those momentarily. I mentioned earlier that I have only “few reasons and little desire” to buy or play Magic cards. You might have picked up on the fact that leaves an opening to get back into the hobby. You never truly leave Magic. Like any addiction, you find yourself falling back into the familiar embrace of those Kird Apes and Black Lotuses (Loti?). Still, this is as indifferent as I’ve been about paper Magic since before I started playing again a couple of years ago. The only thing that has me looking at the cards is that Chris met some guys through a Craigslist ad to liquidate his collection. They mentioned that they liked to play Tiny Leaders. I took a day or two and put together a couple of decks for the format, stacked the card boxes into the corner (new development: the card boxes have been moved to the play room, so out of sight and out of mind), and moved on to my newer obsessions.

They are the main reasons for my greatly reduced interest in Magic cards. I’ve already written about both of them here on the page. We discussed one of them on the podcast that is due to be released this weekend. I did an opening video for the other. I’ve invested more in the two games than I have in Magic over the last few months. We started the podcast and web page in part to discover new games. As I’ve said numerous times in response to that is that there have been unintended consequences. I never dreamed that finding a game that would replace Magic, let alone two of them, would end up being one of those unintended consequences.

Perhaps you can guess what these new games have in common.
Perhaps you can guess what these new games have in common.

I am talking, of course, about Heroclix and Dicemasters. Heroclix is the super hero miniature game. It doesn’t surprise me that I have enjoyed this one. Initially, I had a somewhat indifferent impression of the game. It was interesting, but my kids couldn’t play it and I hadn’t mentioned it to Chris. Unlike Magic, which I saw as a collection more than a game, Heroclix didn’t register right away in the same way.

I’ve always been interested in miniature games. I have looked at them in the local gaming score, priced out various starter boxes, researched what other gamers thought of the two major offering, and even bough a learn to paint kit for the one that I decided would be the most interesting. For the record, it was the Privateer games, Hordes and Warmachine. I do have a friend who has Warhammer figures, so I might get some of those, too.

Therefore, when Chris and I played a game of Heroclix, it made sense that I enjoyed it quite a bit. It gave me my introduction into a genre of games that I’ve been wanting to try for some time. What surprised me was that Chris liked the game, too. He’s never been into the fantasy setting RPG games (like D&D) as far as I know, so maybe it was the Marvel connection. Who knows? He might not enjoy the other war mini games as much.

What really surprised me is that our interest in the game has overshadowed our interest in Magic. It’s not just me who has found my enjoyment of our favorite TCG wane. We didn’t even play Magic this month. We do have it on the schedule for the next two months, though, so maybe some of the Magic (pun fully intended) will return. I doubt it will next month, unless through nerd rage, because we’re discussing Origins on the podcast and we both are underwhelmed by the set. Perhaps the month after when we talk about Ice Age. That’s when I first started collecting and playing. Either way, I’m sure we’ll be back.

I mean, who's not excited for this reprint, amirite?
I mean, who’s not excited for this reprint, amirite?

Part of the reason, I’m sure, is that Heroclix is new and shiny. I’m always distracted by new and shiny things. I know for a fact that Dicemasters is new and shiny and that’s part of the reason for my interest there. I never even knew that these types of games existed until I saw it on the web. I thought I’d give it a chance. The other reason that I’ve enjoyed the game so much is because my kids enjoy it and we play it together at least three times a week. Sometimes we play it daily. Plus, it is actually surprisingly fun game.

I’m not above playing games where the primary act is rolling dice. I’ve played D&D since I was an awkward preteen boy. However, that game also involved role play and story telling. Other than the dice, Dicemasters only has some strategy elements to keep you engaged. Sure, the strategy isn’t much, but it brings a different element to the game so that it doesn’t just feel like Yahtzee.

Though, rolling 5 energy symbols to get that Captain America feels a lot like natural Yahtzee.
Though, rolling 5 energy symbols to get that Captain America feels a lot like natural Yahtzee.

Even though these games have taken us away from Magic, I’m sure that we will be back. Chris already said that receiving his order of Theros gods inspired him to build a new deck. I’ve used my access to digital Magic to brainstorm a few deck ideas myself. I’m still trying to come up with a good Vintage deck of my own and I’m trying to make a Dragonlord Ojutai EDH deck work. You are never truly free of the madness. This might be a tough an long climb back to the saddle. It also seems less likely to happen with each passing day. I, for one, hold out hope that Zendikar will ignite our spark (again, pun fully intended) again. I missed the first trip to the plane and boxes are too expensive now.

Who knows? Maybe the break will be good for us. We can see other games and our bond with Magic will be strengthened. If you love something set it free and all. Because, in spite of the current issues, I do enjoy the game. I’d hate to see it suffer the same fate as another long time companion, World of Warcraft. I finally kicked that habit with some conflicted emotions. Ultimately, it just wasn’t the same. It wasn’t as fun. Magic currently occupies the same space right now.

Dice Masters: A New Addiction

I’ll admit it: I’ve hit the wall as far as Magic the Gathering goes. I know, I know..blasphemy! It’s true though. Lately, no matter how many times I re-tuned a deck, or bought a barrage of singles from eBay I’d ask myself “why?” I only play the game once a month. Is it really worth spending time and money on a game that I play for maybe an hour every 30 days? The answer has become clear to me over the last few months. No. Will I still play when asked? You betcha. Will I still buy new expansions? Yup. But the amount I spend will be drastically reduced. The thing is that when you co-host a podcast about gaming, you can’tjust give up any game. Especially a game that is such a huge part of the gaming industry, and in my teen years was a big part of my life. “Okay Chris, that’s all fine and good but this is an article about Dice Masters”, you are probably muttering to yourself. Well, with Magic taking a backseat in my gaming life , I’ve been taking other games more seriously, particularly Dice Masters.

Shawn mentioned that he had purchased a couple starter sets of Marvel Dice Masters for him and his boys and that he was impressed by how easy the game was to pick up and how much fun it was. At first I kind of brushed it off and thought to myself,”Eh, I’ll get around to trying it.” I was currently enamored with Heroclix at that point in time so between that, MTG, and W.O.W TCG, I wasn’t really in a rush to try something new. Especially something that at first glance looks really simplistic and not collector-friendly.

Before the last podcast recording session, Shawn agreed to teach me the game to see what I thought so at the very least it could be fodder for the podcast. I bought 10 boosters of the D&D set thinking that was enough to play with. Yup. Mistake. You definitely need to buy a starter set if you are new to the game. We ended up using his AvX starter set for our first game. I chose Human Torch and Spider-Man and he went with Beast and another character that I can’t remember right now. It’s late, don’t judge me. After a few minutes, I was comfortable with the game, and also. I was hooked. Shawn was right. The game is fun. Really fun. I kicked myself for not purchasinga starter set myself. I ended up winning the game thanks to getting lucky and rolling a Human Torch die at full power. I was able to keep Shawn at bay and unable to get anything going on his side of the board. Although, to be fair I think he was sand-bagging a bit in order to let me get a good feel for the game.

Now that Dice Masters had it hooks in me I found myself scouring the web for Dice Masters forums later that night. I was surprised at what I found. Although simple on the surface, there are different metas just like MTG. Surprisingly, control, ramp, and aggro are all archetypes shared by both games. Being a sucker for a good control deck in MTG,I’ve gravitated towards that strategy for building my DM team.

I can’t recommend this game enough. If you are looking for a fun, quick, low cost game then give Dice Masters a shot. Starter sets will run you $15-$20 and booster packs are only a buck a piece. It’s not all rainbows and kittens though. Some people have complained about the quality of the dice and the fact that the cards in the booster packs come a little bent (not creased though, big difference). I think I’ve only noticed a few dice with chipped paint so far and I’ve remedied the bent card problem by storing them in a card album for a day or so. Works wonders. Those issues aside, I’m pretty happy that I was introduced to this game. Feel free to leave your opinions/thoughts on Dice Masters below. Like it? Love it? Hate it? Let us know what you think! As always, thanks for reading!

Ralphie Wiggum’s Guide to Magic: the Gathering

(Editor’s Note: This might become part one of a series of articles over the next few months. A bit ambitious, perhaps, but I am the king of biting off more than I can chew.)

I recently stumbled upon a program that allows me to play Magic: the Gathering for free. I won’t mention the name because I’m pretty sure that Wizards and Hasbro already know about it and have attempted to shut it down. Why give them more ammunition? Simply do what I did and type in “free mtg draft program” and follow the link that takes you to the program. There is plenty of documentation and also a sub reddit dedicated to the program. You’ll have no trouble getting up and running in no time. I think it took me about 15 minutes. It only took that long because I had to download java.

No thanks, Harry.  I've bought plenty.  I'm good.
No thanks, Harry. I’ve bought plenty. I’m good.

I went searching for the program for two reasons that are closely related. First, I have not been able to make it to the local gaming store that offers a draft on FNM yet. I had been drafting on MTGO to fill in the void. I’m now unemployed for the month of June and I can’t afford to do either right now. I love drafting in all games and especially Magic, so that led me to search for another program.

I could have just visited any one of the several web pages that let you practice draft. In fact, I have. Some of them will even simulate the draft with bots. I also already have another program that serves a similar purpose. However, that program has two strikes against it. It doesn’t draft MM15 and it doesn’t let you really test the deck. You can goldfish, but what fun is that? Actually none of the pages really let you test the decks, either, but the lack of MM15 is a huge let down. It has become my favorite format to draft. It is really expensive on MTGO and on paper. To be able to do it for free is my dream.

Goldfish on the left:  Do you think we're ever getting out of here?  Goldfish on the right:  Nope.  Goldfish on the left:  Well, see you tomorrow.
Goldfish on the left: Do you think we’re ever getting out of here? Goldfish on the right: Nope. Goldfish on the left: Well, see you tomorrow. This is an actual scene from a cartoon that I wrote for my cartooning class in high school. You can see why I am a math teacher and not a cartoonist.

Before I live that dream, allow me a paragraph or two to work out my other issue with MTGO. Let me get comfortable on the couch here, Doc. I only recently became aware of this issue. Had I thought about it for more than a few seconds, it would have been obvious. Hey, I’m on vacation. Thinking is not a high priority for me right now.

In addition to being expensive (and it can be almost prohibitively expensive for a below average to average player like me), MTGO is mostly populated by professional or just below pro level players. At the very least, many of the players are above average. Certainly, they are above my level of play. The reason that this should have been obvious is that I watch many Magic streams now. They are all professional level and they all play MTGO. A relative beginner and lifelong filthy casual like me has no chance in such a Baloth eat bunny environment. And so, I ended up at Google searching for a way to live the dream of free Magic.

You could end up sitting across from the virtual table from this guy.  He looks friendly enough, but he will eat your face with a B/U control deck forged in the fires of hell.
You could end up sitting across the virtual table from this guy. He looks friendly enough, but he will eat your face with a B/U control deck forged in the fires of hell. He’s not the only one, either.

As I said, that dream of free Magic has finally come true. However, this post is not completely about that aspect of the game. Granted, being able to play for free helps (a lot), but I probably would have written this article eventually even with out it. It just might have taken longer and cost much more. The main point of the article is that I’m learning more about the game and improving my play as a result.

Let me explain a bit. I always try to learn from my mistakes. I was playing chess with a friend a few months ago. We also played Othello and I brought my Magic decks but we never got into that. In one of the games, I made a misplay that he found so personally offensive that he stopped the game and gave me a chance to take the move back. I declined. He insisted. I explained to him that I like to learn from my mistakes and that he should tell me why the move was such a huge mistake. He did, we discussed alternatives to the play, and he explained that he is a much more linear player and just about winning as quickly and efficiently as possible. Once he locks into a line of play, he rarely deviates or considers alternatives.

I’m a Johnny player all the way to my core. Games, especially logic based games, are meant to be fun. I’m a mathematician. Logic is my life. Magic and other games are like a puzzle and work best when all the pieces fit together. Against my puzzle metaphor, or maybe completely in line with it, sometimes the puzzle looks better when you recut the pieces or force them in a different configuration. That’s where my often less than optimal decks and plays originate.

It would appear that Chris’s “Spike” tendencies are warping my sensibilities because I’m becoming much more competitive in my deck building and game play. This has manifested in my recent love of draft. I can satisfy Johnny by building sometimes crazy decks and I can keep Spike happy by using those decks to attempt to crush the competition. Now that I can draft without any money investment and with absolutely no pressure, I can accelerate the process of learning and improving my game.

I'm the one in the middle.  Chris is the one on the right.
I’m more Johnny than Timmy. Chris is slightly more Spike than Timmy. We’re both rubbing off on each other (have at it perverts!) and becoming more well rounded players.

I used to curse my losses to bad deck building ( likely scenario) or bad draws (less likely, but still possible). It always came down to luck. I was a “that damn top deck” player and tilted easily. I still am when it comes to Hearthstone, but that game exists much more in the realm of variance and top decking. I started watching streams, as I mentioned. First, I watched Hearthstone, mostly because I did not know that Magic streams existed. Once I found them, saw the quality of conversation when compared to HS, and got overwhelmingly sick and tired of Hearthstone, I now watch them exclusively. Most of the streamers are very knowledgeable and helpful. Because the streams don’t often get to the ridiculous levels of viewers as HS streams, you can actually have a conversation. The viewers are also often helpful and understand the game as well as the caster in some cases.

Sometimes you can watch this guy eat some other poor saps face with his hellish U/B control deck.
Sometimes you can watch this guy eat some other poor sap’s face with his hellish U/B control deck. Viewers do not know as much about the game as he does. I’d bet that less than a handful of people on this planet do.

Both my tendency to learn from my mistakes and hanging out with better players have resulted in better play. The process has been slow and I still misplay quite often, but I am able to identify them as misplays now and within a turn of making the play. If I could just get to the point that I recognize them before they happen more than I don’t, I would be an average or even above average player.

First two games are my last MTGO draft. I signed up for a DTK-FRF pack per win event. In case that is too vague, you win a pack for every match win. Pros scoff at the event because if you’re really good, you can win 5 or 8 packs from other events. If you’re good enough to get only one win in the tournament, pack per win is the way to go. My first pack has a Deathbringer Regent and he can be an absolute bomb in a draft deck. I take him.

DeathbringerRegent
Rawr.

I’m still only at the level that I lock into a certain color combination int he beginning and then force them for the rest of the draft. The black more or less locked me into black/blue, which is okay. I like those colors and drafted a decent deck. I’m glad that I picked the Regent. He showed up in my hand in almost every game and had an impact each time. I lost game one, then won game two by wiping the board with him. I also got a board wipe in game 3. Worried about my life total and wanting to accelerate the race, I used Butcher’s Glee on him. I should have saved it.

My opponent was in top deck mode and bricking into lands hard. All I needed to do was get a couple of more hits in while avoiding top deck removal. And, enter Enduring Victory. Son of a something top deck. That’s what I would have said as a Magic noob. Actually, I did text that to Chris. Once I had some time to think about it, I noticed my mistake. Butcher’s Glee lets you regenerate a creature. Damn.

Exhibit B: This one has happened a couple of times. Perhaps I don’t learn from my mistakes after all. Faced with a variety of mana, rather than leave the correct amount of blue mana for a counter spell, I foolishly tapped that mana and watched a counter spell that would have opened the game for me simply sit in my hand as the opponent resolved a spell that more or less won the game. Once, this was preceded by a terrible misclick on my part. Other times, my opponent showed me how counter magic worked when I got overly greedy about casting my bombs before having open mana just in case. Once, I was mana leaked with only 2 mana after casting Massacre Wurm. Then, a Silumgar Sorcerer ate my Regent because I couldn’t pay the mana for a counter of my own. Obviously, that’s part of my game that I still have to improve.

sorc
Your “Rawr” means nothing here. Move along, little lizard.

None of this might sound impressive to some of you. None of this might even be impressive. I’m not sure. However, it represents a step forward for me. I’ve gone from having no chance in any of the MTGO events to losing marginally on the new program against more even competition to coming in second in one of the DTK tournaments that I played today. Magic has become fun again and I can’t wait to test out my new and improved noobness at the local FNM draft. I don’t know if any of this will translate and I might still get absolutely stomped because I make one of my world famous misplays and you’ll get to read about it here. Either way, it should be interesting and maybe even fun.

Dice, Dice Baby

(Editor’s Note: Depending on the demographics of our audience, that might be a severely bad reference. Either way, it’s a bit of a stretch, I admit.)

I went to Wal*Mart a couple of days ago. By itself, that isn’t newsworthy. I go to Wal*Mart several times a week. Sometimes I go there twice or three times in the same day. In fact, I think that I’ve been to “Big Blue” at least once a day for the past week. The trips aren’t usually worth mentioning. During this trip, I checked their game aisle. Again, not really out of the ordinary. I check the aisle almost every time I’m there, even though it rarely changes in any significant way. However, I went there for Aiden and Quinn, who had $10 each of birthday money burning a hole in their pockets. Aiden wanted Pokemon cards and Quinn wanted a Pokeball with a miniature Pokemon. I found both things, but initially nothing for me. I had just bought 15 packs of Magic a couple of days earlier, so you can argue that I didn’t need anything. Then again, does anyone ever “need” more collectibles?

The previous paragraph brought to you by Wal*Mart.  I wish.  I hate the place, but I'm not above taking their money.  *hint, hint*
The previous paragraph brought to you by Wal*Mart. I wish. I hate the place, but I’m not above taking their money. *hint, hint*

So, why am I wasting your time with this story about my trip to Wal*Mart? You must be new here. In that case, welcome! (If not, skip to the next paragraph.) I hope you enjoy the page and podcast. I do things a bit less conventionally than other gaming sites. I wander off on tangents. I abuse parenthetical phrases. Luckily, I often warn you when I lose focus and I (almost) always wind up back on topic eventually.

Oh, what’s this? I notice that Wal*Mart now carries Dice Masters. I’ve heard of the game through my research into Heroclix. Also, for some reason, I am in a Dice Masters community on Google+. Yeah, I know, but I don’t have a phone and it lets me text using my tablet. I never considered the game–not seriously, at least–until Free Comic Book Day.

The actual day turned out to be less about free comics and more about riding bikes, but that’s okay. The best days are often those that do go according to plan. We eventually made it to the store for the books, but it was too late and there wasn’t much of a selection. As he often does, since he is under the impression that money is limitless, Aiden asked me to buy him everything from new Pokemon cards to a keychain for keys that he doesn’t own. While dodging his persistent demands, I saw that the store offered Dice Masters.

“That’s a fun game”. The store owner offered. Unsure whether he meant it or was just trying to make a sale, I forced a nod, pretended to admire the packaging a little longer, and escaped with my uninspiring free comics and unmolested wallet. That’s how I learned about Dice Masters.

You never know when or how an addiction will start.
You never know when or how an addiction will start.

The story does not end there, loyal readers! Oh, no! As I have said, our main mission at 2 Guys Gaming is to make games fun. Part of that fun is discovering new games. Another part of that fun, for me, is playing those new games with my sons. You can, of course, see where this incredibly obvious plot twist is taking us. Please, though, no spoilers. Allow this frustrated story teller a moment of intrigue and surprise.

The shop owner’s comment stayed with me. I mentioned it to Chris, who showed some interest in playing. I put the game on our tentative schedule for discussion on the podcast later in the year. I let the comment “That’s a fun game” marinate in my brain stew until it reached the proper level of roasted succulence. Well, now, that was a weird metaphor. I must be hungry.

No matter how I ended up in the gaming aisle at the local Wal*Mart looking at the Dice Masters and thinking back on my brief history with the game, there I was. It didn’t take long to make the decision to get the Avengers v. X-Men Starter Pack. They also had the DC Justice League Starter, but I am an unabashed Marvel zombie.

Avengers vs. X-Men Starter Pack contents.
Avengers vs. X-Men Starter Pack contents.

I brought the boys home their spoils. Aiden immediately broke open his packs and they have gotten him back into the Pokemon mood. We played two games this afternoon and he kicked my butt severely. I got away from my comfort zone of darkness and psychic type and tried to build a fighting and water deck. Unfortunately, Quinn got a hold of my deck and the Blastoise EX never made it back. The replacement EX got buried in my prize cards and he handled my Pokemon pretty well with one of his. After I KO’d his first Pokemon, he used a great strategy to get a strong one off of his bench to destroy me.

Quinn, since he is 4, absolutely loved his Pokeball and Pokemon. I found the other figures that they previously owned and he played with them for a day or two. It now sits forgotten somewhere in the house. Sad and lonely, it waits to be played again. Hopefully, Quinn finds it before something drastic happens. I will spare you the dark depths of my mind and tales of toy suicide. Just pray with me for the poor Dusk Ball. It has a family (possibly) and friends (presumably) that love and care about it.

It *is* a Dusk Ball, so it is pretty emo to begin with.
It *is* a Dusk Ball, so it is pretty emo to begin with.

Well, despite my better intentions, that got dark. Let’s get back to having fun. After giving them their stuff, I sat at the dining room table to learn the game. Christine made fun of me for playing with myself. That one is for you, perverts. I wanted to make sure that I understood the game before trying to teach the boys.

The starter set rule book illustrated a very helpful tutorial game. I played through that solo and got a much better grasp of the game than I have even for Heroclix after playing a full game. That might have more to do with Heroclix being a more complex game, but it was nice to have the tutorial as an introduction. They also wrote a more complication explanation of a turn, but I didn’t read that. I don’t have infinite time. The tutorial is more than enough to learn the basics of the game and it is not nearly as complex as Magic or Heroclix. There is still strategy and decision making, but it is an easy game to pick up and play right away. I taught both of the boys how to play in less than a half an hour total.

They both took to the game like a fish in water. Is that even a saying? Probably not, but they did love the game. We had plans for Memorial Day weekend with the in-laws and they asked to bring the game to the cookout. We played many more games over the next few days. It has gotten busy with school, Tae Kwon Do, field trips, and soccer, so we haven’t played much recently.

...and the Justice League contents.  Batman is off fighting crime somewhere in Gotham.
…and the Justice League contents. Batman is off fighting crime somewhere in Gotham.

Even so, I ended up buying the Justice League starter set, too. While the one starter offers a wide variety of teams and games possible, I also wanted to play as Batman and maybe Superman. Little did I know that Aiden would discover Deathstroke as one of the most OP characters we’ve played. I want to keep expanding into other sets and buy more dice for the sets that we have. While each game has been different due to the variety, you can never have too many cards or dice. My wife, of course, would disagree, but I don’t take her advice in these matters.

The game is fun to play. It is easy to pick up and learn strategy as you play. My kids, especially Aiden, love it. Even with a limited collection (one starter set for around 15 dollars) the games are virtually limitless in their possibilities. Booster packs are cheaper than Magic or Heroclix. The game isn’t as collectible as those other games, but that’s a minor consideration. I would definitely recommend this game to any gamer who is looking to expand into something new, fun, and quick.

Small Superhero Slugfest

(Editor’s Note: Sorry for being AWOL lately. End of the semester is always a busy time. You think that I’d learn from previous semesters and adjust. You’d be wrong.)

In my last article, I went through my, admittedly flawed and possibly crooked, thought process behind the team that I drafted in our first Heroclix game. Chris answered with one of his own, but he one upped me by giving a play by play of the actual game, too. I mentioned at the end of my last article that I might do the same. However, I am notorious for neglecting and ignoring deadlines. It is good, then, that Chris tossed the ball back to me. Otherwise, you might have been denied this highly entertaining and insightful commentary. No, really, I mean it this time.

When we last left our intrepid heroes, I picked Captain Marvel (100 points…really 150, but I either can’t read, can’t do math, or intentionally cheated. It isn’t entirely clear which of the three is true), Swamp Thing (200, 150, 100…that last one is perfect for a 100 point Captain Marvel), Recorder (35 points), Manphibian (60 points), and Dire Wraith (55 points). I knew nothing about Dire Wraith. I still don’t. I pretended that my decision was difficult. It wasn’t. Under the mistaken impression of a 100 point Captain Marvel, my team basically built itself. Spoiler Alert: Who the hell is Dire Wraith and why does he look so weird? Draft drafted, team chosen. Time for the action!

As I said, Chris included his version of what happened in the game. I’m glad for that because I only have a vague recollection of the events on the night in question. I’ve often heard about how unreliable eye witness testimony is, but never experienced it to such a degree. As soon as I got home, I thought about writing this article. I texted Chris the day after to tell him that I wished that I’d written down the important pieces from the draft and the game because I didn’t remember any of it. He saved my butt by giving me his draft order. That, along with his article, might just be enough so that I sound like I know what I’m talking about. No promises, though.

We had two maps as choices. I got one that came with my Avengers starter pack. Chris got two of the same map from one of his orders. I checked both maps to see if either had any water in the starting areas so that Manphibian could get a movement bonus. I know what you’re thinking. It’s not bad enough that I cheated when I put together the team. Now, I need to get even more of an advantage through terrain manipulation. Well Mr. (or Mrs., Miss., Ms, whatever) Judgmental, I will have you know that once I saw that there was no advantage, I graciously deferred to allow Chris to pick the map.

heroclix map
Similar map to the one that I brought.

He chose his map after we both agreed that the map that I brought would be awkward for our purposes. My map, as would be expected, centered on the Avengers. One side was Stark Tower and the other side was the Helicarrier similar to the one shown above. Neither of us wanted to consider what might happen if one of our characters got knocked off the side. Therefore, we found ourselves battling it out for superhero supremacy in Dr. Strange’s mansion. I’m glad that it wasn’t just some random mansion. I feel better about our heroes destroying the place.

heroclix map 2
The map that we used.

Heroes drafted? Check. Teams chosen? Check. Map selected? Check. Starting area and characters set up? Check. Now what? Time to figure out how the hell to play this game. Check the powers and abilities cards for each character and the reference sheet. Wow, some of these characters have a ton of abilities. This is how far they can move. That is their hit modifier. This is their range. Okay, got it. Go.

Chris wins the die roll. I think that he jokes that it will be “the last thing I win” or “I’ve got to win something in this game”. If only he knew how accurate that statement would turn out to be. He started by moving his characters to the entrance of the mansion. I saw this as an opportunity to get my tanky character in the middle to muck things up. I also took Chris a bit by surprise by applying actual strategy. While Man Thing kept a couple of his characters busy on the stairs, I sent the others to flank him on either side.

Wait, what did Chris just say? He asked about some color. I check the dial for one of my characters. Each number is a color. Oh, that’s why there are so many powers listed. Each power corresponds to a color and a symbol. Now I got it? Not completely, but enough to get through this game and familiarize myself more later.

His first character died very quickly. After that, it became a war of attrition with our guys trading hits back and forth while my guy (Manphibian) kept missing Spider-Girl. I finally got smart and broke off one prong of my attack by moving Recorder into a support role first in the middle. He did nothing to break that stalemate, so I sent him to help Manphibian, who continued to suffer from my terrible luck and couldn’t hit sand if he fell off a camel. Dr. Druid actually got stronger as he clicked down, so he broke through and KO’d Captain Marvel.

sand
Manphibian missed every single one of the millions of grains and broke his leg falling off.

That actually allowed me to stop messing around. I moved Man Thing into melee range and just started pounding face. He also has some kind of poison aura that caused extra damage. After finishing off Dr. Druid, he joined the fracas with Recorder and Manphibian. Overwhelmed, the rest of his team (it might have just been Spider-GIrl at this point) eventually got KO’d.

I enjoyed the game. I always like the draft strategy in games even though I don’t get to implement it very often against other people. I do a draft a week in Magic Online, but that’s about it. I have been thinking about going to one of the local stores for their FNM draft, too. Sorry about that. This article isn’t about Magic. It’s just that Magic is the only reference that i have right now to compare table top games. Back to the topic. I like that you have to make up the strategy for your deck or team based on the characters or cards available from the packs rather than getting to choose from everything in your collection. It forces you to focus.

As for the game itself, I enjoyed playing it. Even though neither Chris nor I implemented much of a strategy in our game, Heroclix obviously offers a much different set than Magic. The map, movement of characters, powers that may change as the dial is clicked, and the randomness of the dice all lead to an ever evolving strategy during the game. Look, I’m an a noob and all, but I know that each game of Magic offers multiple lines of play and that you have to adjust based on changing conditions. In the end, though, it is still just cards fighting cards. Don’t get me wrong. I still love Magic and will continue to play it, but I’m also enjoying the variety of the new games. (Side note: My sons and I have been playing a ridiculous amount of Dice Masters lately. More on that next week.) We started the web page and podcast to bring fun back to games. We’ve been successful with that. As sometimes happens with these ventures, there are unintended consequences. One of those is the introduction of these new games. The other is that I have gotten to share all of these games with my kids. So far, they’ve liked Marvel vs. Capcom and Dice Masters the best. We tried Heroclix when they were younger, but the game was too fragile and complex for them at that age. Maybe its time to try again.

Miniature-Sized Beat-down. ‘Nuff Said.

First of all if you want to read Shawn’s account of our first foray into the world of Heroclix, just click here.

As the title suggests my first Heroclix game went…not well. I’ll get to the gory details later on in this article but I want to talk about the actual draft for a few minutes. We decided a few weeks before that we would do a sealed draft to make it interesting and to throw us into the deep end. It’s kind of like learning a foreign language, the best way to learn is by complete immersion. Or by buying Rosetta Stone. But that doesn’t work in my analogy.

For the draft, I went with a booster of the Amazing Spider-Man and Shawn went with a Guardians of the Galaxy booster. Both boosters were decent, nothing too overpowered to really tilt the scales, so it would be a fair(ish?) fight. I had a strategy going into the draft, I was looking for any character that possessed Prob Control, Blades/Claws/Fangs, or Charge/Running Shot. Sounds like I know what I’m talking about doesn’t it? Muhahahahhaha….(clears throat)..I don’t. Alright so let’s talk about my draft picks shall we?

Pick 1: Doctor Druid

doc druid

I chose him because he had Prob Control and with my crap luck I figured that having the ability to re-roll or having Shawn re-roll would be necessary. He also has Mind Control and Outwit, which came in very handy when Shawn’s Man Thing was poisoning the crap out of him. That last sentence…was…awful.

……Moving on!

Pick 2: Crystal

crystal

At 75 points, Crystal seemed like a good value. She has Running Shot, Energy Shield/Deflection, Enhancement, and Prob Control (among other things). I think if I actually had been able to keep her in the game, she could have done some serious damage.

 

Pick 3: Werewolf

werewolf

Why the eff did I go with Werewolf?! I guess it was for a couple of reasons: Blade/Claws/Fangs, and then his Full Moon ability, which lets you use Shape Change on a roll of 1-4 or lets you go to click 11 on the dial if it’s a 5-6. Unfortunately, this is where the first error of the night for me came into play. I never checked to see how many clicks of health he has. FYI it’s only 4.

 

Pick 4: Deathurge

Deathurge

I took him because he has indomitable and he’s a flier. He also has 7 clicks of life..but I didn’t end up putting him on my final team as I thought 140 points was too much for what he had to offer. Looking back, that was a mistake, if I had to do it all over again, I would draft him and Doctor Druid as my team.

 

Pick 5: Spider-Girl

spigirl

I took her because it was down to the last pick and she was only 41 points and at that point I knew who was going to be on my team. I basically was only going to use her as a punching bag while my ranged attackers took care of business.

 

Whew! Okay, now that I’ve explained my (flawed?) reasoning for my draft picks it’s time to talk about the game itself. Since this was the very first game we’ve played, we looked at our ability cards and referenced the powers and abilities card multiple times a turn, it made the game longer, but not to an annoying extent. By the end of the game I felt that we both had a good grasp of the mechanics and even were able to use some powers without referencing the P&A card. Before the game we had opened an entire brick of the Hulk set, and I think I can speak for both of us when I say that we were a little nervous. What if the game itself was underwhelming? Yes, we have to cover a majority of games on the market for this website and our podcast, but still it would be disappointing to play the game and then regret spending money on a brick of something that we will never touch again. Thankfully, that was not the case. After the first game, we are hooked. If time was on our side we would have played again right away. I’m looking forward to playing in a couple of weeks, because I have to return the beating that Shawn (aka Cheater McGee) put on me. 100 pts my ass. 😉

So back to the title..how bad was the beating you ask? I only KO’d one of his characters. One. Stop laughing. I was so jazzed up that I rushed my characters right onto a staircase, ignoring the core concept of the game (strategy), and directly into the path of one angry Captain Marvel who was able to stay out of range (I think Shawn only moved that piece once or twice the entire game) and pepper Doctor Druid and Crystal like they were on a shooting range. Instead of trying to break away, again, another core strategy completely ignored, I sat in the pocket and tried to fire back like I was in a Tarantino flick. The only damage I was able do was when I was able to successfully use Mind Control on Man Thing, and then had him poison Captain Marvel. Of course now I realize that I should have been trying to break away Doctor Druid instead of doing a piddly one damage a turn. Sigh. Shawn, not ignoring the core concept, flanked my sides with Manphibian and Recorder. After that, things are fuzzy, I know that Werewolf, with his awe-inspiring 4 clicks of health dropped like a sack of crap first, Crystal was next, which knocked the wind right out of my team as she was my 2nd most powerful piece. At that point I realized that I was in trouble. For some reason I had Spider-Girl off by herself facing off with Manphibian, with Doc facing down Man Thing and Captain Marvel. Needless to say, Doc didn’t last long, which was followed shortly thereafter by the inevitable demise of Spider-Girl. I know it’s a fairly vague recollection of events but stay tuned for Shawn’s version on Friday (passing the ball back to you, buddy), where he will fill you in on his strategy.

So what are my takeaways from our first game of Heroclix?

-Next time use strategy. Like an actual strategy.

-This game is amazing.

 

Thanks for reading, and leave a comment below if you have any team-building tips/strategies that you think can help me exact my revenge.

Mini Marvel Maulers

(Editor’s Note: Join the Noobas he defiles yet another strategic game with his own special brand of ignorance.)

We recorded Episode 6 of the podcast this past weekend. We also tried to record some videos of Heroclix openings. I got a new computer, so the videos aren’t of the best quality and we will try again next month. It also took us a few tries to figure out how the microphone interacted with the new PC and I’m not sure we completely did. If the audio is bad this month, I apologize. Bear with us as we iron out all of these wrinkles. I can’t keep using that excuse indefinitely, but I’ll take any slack you offer. We’re not professionals, after all, just 2 guys gaming.

Speaking of gaming (how about that segue), we took a break from Magic to play some Heroclix. One of us suggested the game as both a topic for the show and to offer some variety during our monthly game nights. It served both purposes well. Due to time restrictions, we only got to play one game. Still, I can say with confidence that it was the first game of many. Personally, I can’t wait to play again.

gotgspidey

We decided to initiate ourselves into the world of Heroclix with a booster draft. I brought my Guardians of the Galaxy pack that my four year old pried open, already putting Chris in a suspicious mood. This mood will pay off with actual shenanigans on my part, so stay tuned. Chris provided one from the Amazing Spider-Man series. On first glance, none of the characters in my pack looked terribly impressive. I should probably mention that I have been very busy with finals at school lately and have not been able to research the game at all. Even so, the characters in the other box looked way cooler. I think that it was mostly just Man Thing that had me all hot and bothered…no comments, perverts. As I found out, he is a bad ass, but I had no way of knowing that. Hell, while we played, I checked all of their abilities on the chart every single turn. The model just looked amazing and boy, was that Man Thing big….okay, I’m done.

Now, on to the draft. I will give the picks that Chris made each round after my picks and admittedly ignorant analysis. Maybe Chris can give his thought process in another article. *hint, hint* A final warning: Seeing as how neither of us ever played the game before, we probably did not adhere to time limits during the draft process. No one pick ever took longer than a few minutes. Still, we gave one another ample time to consider each choice. As with most of our gaming, we just took a more casual approach.

cmPack 1, Pick 1: My pack consisted of Captain Marvel (the Carol Danvers version), Crystal, Recorder, Deathurge, and Dire Wraith. This pick was easy. I took the most expensive–and strongest, I hoped–character. She took up so many points, but I figured she’d be worth it. Chris took Dr. Druid, a solid first pick.

Pack 2, Pick 1: Chris passed me Man-Thing, Werewolf, Spider-Girl, and Manphibian. mtI briefly considered Werewolf and Manphibian, but ultimately picked Man-Thing. He is just too strong. Plus, he has the flexibility of multiple point values. (I need to mention now that, at the time, I mistakenly read Captain Marvel as 100, not 150 points. Yes, a math teacher who can’t do math. ‘Merica! My team was illegal for a 300 point game. Dang. I tried so hard to put together the best team given the quota. All for naught.) Chris, not a cheater, picked Crystal.

recorderPack 1, Pick 2: After picking what I considered to be the core of my team, I started looking for support. Of the three remaining, Recorder had the strongest ability in that capacity, as far as I can tell. Chris takes Werewolf. Had I not been a cheater, I’d probably have taken him instead of Man-Thing, but who knows.

manphPack 2, Pick 2: Left with Manphibian and Spider-Girl, I take the chance that we might play an outside map with water so that he will have a movement bonus. I consider Spider-Girl for her support power, but I take the chance. Chris takes Deathurge, who I now notice has a point value of 140. He might be actually be strong. I will have to look at him again.

dwLeftover: I pass Chris Spider-Girl and receive Dire Wraith. Before this game, I had no idea that it was even a thing. If I read Captain Marvel’s point value right, he’d have become an integral part of my team. You can all see and understand why I cheated now, right?

I will write another article for post on Friday that discusses my strategy in putting together my team. I will also talk about the game that we played in that article. Tonight and tomorrow are reserved for editing the podcast. Until then, Excelsior and best of luck in your Mini Marvel adventures!

Between the Numbers – Grand Prix Shanghai 2015

Grand Prix Shanghai 2015 -5/16/2015 (Standard)

Top 8 Deck Types

3 Green Devotion

2 Gruul Dragons

1 Abzan Aggro

1 Abzan Control

1 Abzan Midrange

I found it interesting that the balance of power has started to shift in Standard. Although Abzan is still the deck to beat, R/G has crept onto the scene taking 5 out of the 8 spots.

1st Place Deck (Abzan Control)

24 LANDS
4 Sandsteppe Citadel
4 Temple of Malady
4 Windswept Heath
4 Llanowar Wastes
3 Temple of Silence
2 Plains
2 Forest
1 Urborg, Tomb of Yawgmoth
22 CREATURES
4 Courser of Kruphix
4 Siege Rhino
4 Deathmist Raptor
4 Den Protector
4 Satyr Wayfinder
2 Tasigur, the Golden Fang
12 INSTANTS and SORC.
4 Abzan Charm
4 Thoughtseize
2 Crux of Fate
2 Hero’s Downfall
3 OTHER SPELLS
3 Elspeth, Sun’s Champion

Top 8 Singles Breakdown

Card Total
Elvish Mystic 20
Temple of Abandon 20
Wooded Foothills 20
Rattleclaw Mystic 15
Sylvan Caryatid 15
Abzan Charm 12
Sandsteppe Citadel 12
Siege Rhino 12
Temple of Malady 12
Whisperwood Elemental 12
Windswept Heath 12
Dragonlord Atarka 11
Nykthos, Shrine to Nyx 11
Thoughtseize 11
Den Protector 10
Llanowar Wastes 10
Temple of Silence 10
Hero’s Downfall 9
Polukranos, World Eater 9
Xenagos, the Reveler 9
Courser of Kruphix 8
Fleecemane Lion 8
Stormbreath Dragon 8
Thunderbreak Regent 8
Deathmist Raptor 7
Draconic Roar 7
Haven of the Spirit Dragon 7
Boon Satyr 6
Elspeth, Sun’s Champion 6
Crater’s Claws 5
Rugged Highlands 5
Anafenza, the Foremost 4
Ashcloud Phoenix 4
Goblin Rabblemaster 4
Mana Confluence 4
Rakshasa Deathdealer 4
Satyr Wayfinder 4
See the Unwritten 4
Ugin, the Spirit Dragon 4
Arc Lightning 3
Caves of Koilos 3
Dromoka’s Command 3
Genesis Hydra 3
Hornet Queen 3
Nissa, Worldwaker 3
Roast 3
Tasigur, the Golden Fang 3
Urborg, Tomb of Yawgmoth 3
Wingmate Roc 3
Bile Blight 2
Crux of Fate 2
Heir of the Wilds 2
Sorin, Solemn Visitor 2
Surrak, the Hunt Caller 2
Murderous Cut 1
Outpost Siege 1
Valorous Stance 1

 

Between the Numbers – Grand Prix Toronto 2015

Grand Prix Toronto 2015 – 5/3/15 (Standard)

Top 8 Deck Types

4 Abzan Midrange

2 Bant Aggro

1 Mardu Aggro

1 Selesnya Aggro

1st Place Deck (Abzan Midrange)

26 LANDS
4 Temple of Silence
4 Temple of Malady
4 Windswept Heath
3 Sandsteppe Citadel
3 Llanowar Wastes
3 Forest
2 Caves of Koilos
2 Plains
1 Urborg, Tomb of Yawgmoth
14 CREATURES
4 Courser of Kruphix
4 Siege Rhino
3 Fleecemane Lion
3 Den Protector
16 INSTANTS and SORC.
4 Abzan Charm
4 Thoughtseize
3 Hero’s Downfall
2 Bile Blight
1 Read the Bones
1 Crux of Fate
1 Dromoka’s Command
4 OTHER SPELLS
3 Elspeth, Sun’s Champion
1 Nissa, Worldwaker

Top 8 Singles Breakdown:

Card Total
Windswept Heath 28
Fleecemane Lion 27
Courser of Kruphix 22
Den Protector 22
Thoughtseize 18
Abzan Charm 16
Deathmist Raptor 16
Siege Rhino 16
Temple of Silence 16
Sandsteppe Citadel 15
Temple of Malady 15
Dromoka’s Command 14
Caves of Koilos 13
Llanowar Wastes 12
Temple of Plenty 12
Elvish Mystic 11
Hero’s Downfall 10
Elspeth, Sun’s Champion 8
Flooded Strand 8
Yavimaya Coast 8
Mana Confluence 7
Seeker of the Way 7
Bile Blight 6
Dragonlord Ojutai 6
Valorous Stance 6
Sylvan Caryatid 5
Anafenza, the Foremost 4
Bloodstained Mire 4
Collected Company 4
Crackling Doom 4
Draconic Roar 4
Goblin Rabblemaster 4
Mastery of the Unseen 4
Nomad Outpost 4
Rakshasa Deathdealer 4
Stormbreath Dragon 4
Thunderbreak Regent 4
Urborg, Tomb of Yawgmoth 4
Warden of the First Tree 4
Brimaz, King of Oreskos 3
Disdainful Stroke 3
Temple of Triumph 3
Ajani Steadfast 2
Battlefield Forge 2
Foul-Tongue Invocation 2
Haven of the Spirit Dragon 2
Kolaghan, the Storm’s Fury 2
Sorin, Solemn Visitor 2
Soulfire Grand Master 2
Surrak, the Hunt Caller 2
Ultimate Price 2
Wingmate Roc 2
Crux of Fate 1
Kolaghan’s Command 1
Murderous Cut 1
Nissa, Worldwaker 1
Rattleclaw Mystic 1
Read the Bones 1
Stratus Dancer 1
Temple of Malice 1