Category Archives: Digital Playground

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Mobile Gaming is a Gift 2024

Introduction

From my last article, you know that I bought myself two gifts this year, a Nintendo Switch and a Retroid Pocket 4 Pro. Truly, mobile gaming is a gift 2024. Both brought me much joy. I always held a soft spot for mobile gaming ever since my parents bought us Game Boys for Christmas one year. I never owned a Game Gear, but I bought myself a Game Boy Color.

Then, Nintendo released the Game Boy Advance. I bought several consoles over the years, including the SP NES version shown in the picture below. That thing got me through 3 years of working overnights in a halfway house for errant teens. Before that, I learned how to solder to put a backlight in my original GBA. And, much of the reason that I played it so much is that I owned a ROM card that allowed me to try many different games on the system. Plus, the games were almost always good.

In keeping with that tradition, the Retroid Pocket became my chosen mobile gaming experience this year. It replaced my daily phone habit of playing Hearthstone and Magic the Gathering. As I discovered new uses for the console, I became more excited about the possibilities.

What is this Thing?

Version 1.0.0

What are those possibilities? Yes, I just practiced the worst type of journalism with a question for a title and a question for the opening of this section. But, I promise that I come by this honestly. Maybe you had those questions? If not, I would have. I’m a naturally curious person.

So, the Retroid pocket family of handhelds, the version 4 pro shown above, are a line of Android powered gaming devices. This provides you with the full suite of Android apps in addition to the various emulators that people developed for the system. Without going into too much detail, I found out that it gives me the ability to relive games up to the “sixth” generation of consoles.

While it looks like any other number of mobile gaming devices (most notably the Switch), that’s part of it’s charm. I’ve seen other mobile PCs that might be more powerful, but they also don’t look very portable or have the best battery life. That was the biggest draw for me when researching the possibilities.

It’s Actually Mobile

I took the Retroid Pocket on our Cape “camping” vacation. We used to tent. Recently, though, we’ve reserved a yurt for these trips, so we have access to a roof, running water, and electricity. So, at the lower end of “glamping”. One of the main reasons that mobile gaming is a gift 2024 in the form of the console is that I can fit it in my back pocket. Also, as Liam said the other day, the battery life on this thing is great.

When I opened the box and started working with the device, I only expected it to be able to allow me to relive my childhood. Play some old Atari and Game Boy advance games wherever I wanted. True enough, initially. However, as I worked more with the system, I found it to be much more powerful that expected. I showed Liam the new additions to the library, and he’s played the thing almost exclusively for the last week or so. I might have to buy another one.

As others succumbed to the iCult, I continued to stubbornly cling to my roots as an Android faithful. What can I say? I know they only give the illusion of control (unless you root, and who has the time for that?) but that illusion proves quite powerful. Because one of the reasons that I stick with Android is the customization offered. The Retroid Pocket is no different. In addition to the normal customizing, the addition of the controllers offer even more ability to make the device your own.

My Experience with the Retroid Pocket

Even with the large amount of customization, the system more or less comes out of the box ready to play. They include a powerful front end that finds and installs emulator cores for you for nearly any system you can imagine. Then, you just need to rip and upload some roms from your games and you’re good to go. Some of the newer and homebrew games include a rom with the cartridge purchase, making that easier.

As mentioned, the Pocket gave me the ability to relive memories from my childhood to early adulthood. I was talking with my brothers in the wake of my mother’s death and we talked about the year we received an NES for Christmas. That led to a discussion of games that I had forgotten and the ability to go back to play those games. I also told a story a few months ago about how my cousins had an NES and Legend of Zelda. That, in a lot of ways, inspired me to ask our parents for one.

Owning the system helped me to advance the web page, too. One of my most viewed recent videos of modern Atari games came from directly recorded gameplay on the console. I’ve used clips and screenshots from the games on our Instagram page. It is quite possibly the perfect mobile gaming console on the market today.

Why Mobile is Still Important in 2024

Gamers have always wanted access to their games on the go. I, especially, love to bring my games with me. From the old magnetic board games we played in the car to my first Game Boy and then the Game Boy Advance, I always brought games with me wherever I go. I first learned about “mobile PCs” when Steam announced the Steam Deck. I preordered one, but then couldn’t justify the expense.

Especially when I learned that the battery life is abysmal and I repaired my old gaming laptop, I had no reason for another, even smaller PC that I’d have to keep plugged in more or less. Fool me once and all that. Well, while reading about other mobile PCs, I learned about the Retroid Pocket. I did some more reading and realized that’s exactly what I want from a mobile gaming console right now. I also bought a Switch for a similar reason.

So, in the sea of smart phones, mobile PCs, and hybrid consoles, I chose the my Retroid Pocket 4 Pro for my mobile gaming is a gift 2024. It gives me (and my son Liam and probably Quinn when he discovers it) exactly what I need from a mobile gaming experience.

The Verdict

I highly recommend you purchase one of these consoles. I have yet to find a reason to regret my own purchase. If you want something portable that lets you experience the glory days of retro gaming, there is no other choice, as far as I’m concerned. Let us know what you think in the comments or on social media.

2024 Look Back on Mobile

Introduction

As I started to implement the theme months over the last couple of years on the page, they evolved and changed. Not always for the best, as we saw with Frightober this year. But, always trying to make thing better around here, I tweaked the format slightly again this year. Two years ago, I simply announced my games of the year. Last year, I announced the contenders and then wrote an article about the winner. This year, I went more with a nostalgic look back before I talk about how my experience with gaming changed this year. This is my 2024 look back on mobile gaming.

Out of the three gaming genres that I play most (PC/Console, Mobile, and Tabletop), this one changed the most. I went from playing several games daily to only a few and then finally logging into two games on a semi regular basis every month. That’s my phone usage. Let me explain what changed.

A Gift to Myself

Because I am an adult male with adult motivations, I put together a reward system for myself to keep from calling into work last year. In addition to the stressful teaching duties, I took on two classes and department coordinator responsibilities. My very adult plan to keep myself going to work included ice cream for every full week, a Lego set for every month, and a Nintendo Switch for making it the entire second semester without taking a “mental health day”.

While I just treated the reward system with snark and some condescension, it worked. I made it through the second semester and bought myself a yellow Nintendo Switch like the one in the picture up above. I wanted a Switch of my own for a few years now and this finally gave me a reason to go through with the purchase.

Initially, I used it to play more Hades, probably my favorite game of the last few years. Then, more recently, I started up Pikmin 3. Initially, I wanted to include it in my puzzle games posts on Instagram. Then, I remembered how much I enjoyed the game. So, I kept playing. I plan to get deeper into both games over Christmas break.

The Real Reason

I don’t remember when or how I learned about the Retroid pocket. But, I quickly became obsessed with the idea of having all of my former games in handheld form. I ended up buying this first as a way to scratch the Switch itch. Initially, it worked. I transferred all of my Atari games to it and then built out my GBA library. Eventually, I expanded out to Sega Genesis and NES and SNES.

More recently, I discovered that it emulated PS1 and PS2 games faithfully. Of course, I started playing GTA3 and Fatal Frame as a result. The big news, though, for my family, is that it also works for Gamecube games. After I played Super Mario Sunshine (Chris guess that was the first game I got for it), I found Luigi’s Mansion. Liam discovered that and he’s been playing it ever since. I don’t think I’m ever going to see it again.

The Verdict

The 2024 look back on mobile initially started out as a lamentation of the fact that I no longer use my phone for gaming. However, it quickly establishes that’s because I branched out into other forms of mobile gaming. With the Switch and Retroid Pocket, I foresee a coming year of many different games.

Thank You Nintendo and Sega

Introduction

The last day of Thanksgiving brings an article that I’ve been planning and crafting for almost the entire month. I hope that it lives up to that hype and doesn’t disappoint. When I came up with the “Thankful for….” series, I knew I wanted to say thank you Nintendo and Sega. Like other gamers my age, both played a huge role in my teenage and early adult life.

Those who come back to the page often know this story. But, I told it again texting my brothers for Thanksgiving. We owned an Atari 2600 forever. My parents fought against buying us and NES, but finally broke one year and got it for Christmas. It came years too late and I then got a job and rendered it obsolete by buying an SNES. But, it still remains a good memory and one that gave my brothers and I a smile in the face of the death of our mother.

Nintendo vs. Sega: A Battle for the Ages

Nintendo took a side character from Donkey Kong and gave him (and his brother suddenly?!) their own title. This title went on to spawn a genre that persists to this day, the side scroller. If you told me at the time that this game would bring literally thousands of clones and also birth other genres, like Metroidvanias, I’d never have believed you. Yes, we all know that I’m not the most visionary among us, so that’s no surprise. But, seriously, the games involved running sideways and jumping to avoid things. And, yet, I dumped quarter after quarter into that very game. I used that as one of my arguments to my parents when I asked for the NES. We spend this much and it saves me this much.

One of those clones came from Sega, a video game company that showed true promise. They made fun games that toiled in obscurity (sound familiar?) in the shadow of the Nintendo behemoth. To whit, I never even knew that Sega made a console before the Genesis. I discovered them when they made the bold decision to finally stand up to their bully in the console wars. Part of that stand came with a redesign of their blue (not yet mascot status) hedgehog as a supersonic (yes, pun intended on their part) alternative to the slow and plodding running sideways and jumping to avoid things of the Mario games.

As you see from the video, Nintendo responded to Sega’s claims that Mario is too slow and boring. They added new powers and, more importantly, put a run meter into the game. This worked because even though I started as a Sonic fan, Mario rules my gaming memories. The games are just much more deep and detailed than the Sega counterpart. Don’t get me wrong, I like much of what Sega did, but Nintendo made Mario into a true icon.

Beyond Mario and Sonic

Both companies obviously expanded their libraries beyond Sonic and Mario. Nintendo started their habit of allowing any and all development companies to throw shit at the wall and hope for the best. Sega held their cards closer to the vest and mostly just allowed polished games and franchises on their consoles. But, I plan to concentrate only on the best of the best games in this article.

Thank you Nintendo and Sega for these franchises that endured and followed me through life. Again, I became a staunch Nintendo fanboy when they dropped the pretense and released Mortal Kombat II unmolested. They repeated offered better graphics and more fun gameplay than Sega. Even so, it surprised and saddened me when Sega decided to stop manufacturing consoles.

Nintendo 64 and Sega Dreamcast

When I think of one of the seminal times of my gaming life, that death of Sega still feels fresh and raw in my memory. Being part of the problem when I purchased a Sony Playstation instead of a Sega Dreamcast as my first console as a grown adult, I obviously helped in that demise. However, as a young person not fully versed in the insanity of our money culture, I still expected Sega and their consoles to be a part of my life for the duration.

Thankfully, Sega stuck around long enough to give us one last Mario v. Sonic showdown into the three dimensional realm. You can argue the merits of this transition. Many, including some of my most esteemed colleagues made a living doing just that. For this article, I argue neither for nor against it. I simply include them as a monument to the fallen and a reminder that nothing in life is permanent. Oof, that got philosophical.

Thank you Nintendo and Sega for great games, as always.

Both Companies Innovate and Survive

Nintendo famously went away from the bro culture that gaming became and started developing their consoles as more family oriented. They pioneered the use of motion based gaming with the Wii, revolutionized mobile gaming with the 3DS and WiiU, and then put it all together in their piece de la resistance, the Nintendo Switch. Again, I started the 3D console wars with Sony, moved to Microsoft, and ended up firmly back in the Nintendo camp.

Meanwhile, Sega focused on making great games for other systems, thereby removing the loss leading nature of gaming systems. They pivoted to a more pop culture focus for their characters, releasing several successful cartoon series. Finally, they triumphed over Nintendo in creating a “cinematic universe” for their mascot in the form of three movies and at least one television show. Nintendo eventually responded with a movie of their own and a soon to be released sequel.

The Verdict

No matter the setting, both Nintendo and Sega brought my great joy in my life. Sure, I mourned when Sega stopped making consoles and wondered if Nintendo could survive the leap to 3D gaming. But, that made me shout with excitement even louder when both survived and grew into their new roles in the ecosystem. I look forward to decades more with these two industry giants. One last time, for now, thank you Nintendo and Sega.

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Thank You Atari

Introduction

As mentioned previously, Frightober died on the vine this year due to unforeseen circumstances. But, we promise to come back bigger and better next year. We also pledge to make Thankful for Gaming bigger than ever this year. I started with comics earlier this weekend. Now, today, I kick off the thankful with Thank you Atari.

Those who spend any time here know that both Chris and I are old men gamers. Me slightly older than him. As a result, I grew up with both the Atari 2600 and 7800 in the house. Whenever I get a new computer, the first thing I do is download the Stella emulator to play those games. A couple of years ago, I bought one of the Retrokin Atari systems. Just this year, I bought one of the 7800+ systems from Atari.

Okay, But, Why?

Aside from the obvious nostalgia and memories that the games bring back, they’re genuinely just fun games. When I first got the Retrokin to work, I spent a good half hour playing Frostbite until I achieved a score of almost 200,000. I then went on to time out in PItfall (something first accomplished while sleeping over my grandmother’s apartment when younger) and beating Superman, a game that I barely played when younger.

Sure, the graphics are terrible and the game play is repetitive. But, that’s why I love these games. You can have your speed runs. I want a good old fashioned high score battle any time. No pause button. Only one button and a joystick. So tests the mettle of a man. Okay, sorry, I got a bit carried away there. But, those are the reasons that I like the games. It takes away all the pomp and circumstance and gives you games stripped down to the simplest terms.

Doesn’t It Get Boring?

Well, sure, of course it does. But, you can say the same about modern games. How many times can you mine for diamonds or beat the other team in Madden by 75 before you walk away from those games? At least, in my case, I have these games to fall back on when the modern game becomes too much to bear.

Additionally, I don’t want to speak out of turn, but how many other systems will have a thriving homebrew community 40 years later? Command such respect that the company updates the software and recreates the hardware for a third generation? Granted, gaming changed and many developers release their own emulators to preserve older games. But, that takes the power out of the hands of the hobby programmers some. Plus, they continually attack those hobbyists and try to enforce decades old copyrights. How much longer until the emulation industry dies altogether?

Thank You Atari

Fun and engaging games that are almost half a century old. Homebrew games by the dozens. New releases even this year by some of the best and brightest programmers from back in the hey day. What more do you need to convince yourself that the answer to “Have You Played Atari Today?” is a resounding yes each and every day?

Marvel SNAP November 2024: War of the Nine Realms

Introduction

Frightober fell apart this year. After a promising start, things blew up due to several unforeseen circumstances. As a result, I also needed to rework the Noob’s Book Club schedule once again. I went an entire month without updating. Sorry. I will explain more with the episode coming this weekend. In spite of all that, I remain committed to getting back on track this month, starting with Marvel SNAP November 2024.

While not a first for me, I never even loaded the game last month. So, coming back might be a bit of a learning experience. Then again, this is Marvel SNAP we’re talking about. As long as you still play cards on a battlefield of three locations, I’ll figure it out. Ugh, that sounded bitter. Sorry.

New Locations

I like Valhalla. Anything that gives me a chance to abuse On Reveal cards sounds fun. Time to dust off the old Odin deck and see what shakes out. Yggdrasil just buffs power at another location. I mean, it might be fun with the one that decreases power by one each turn. But, that’s just the math geek in me laughing at all this action for ultimately nothing. Otherwise, I don’t see a huge advantage from the location.

New Characters

King Eitri

Image 1 of 6

Activate: Draw a card that didn’t start in your deck.

Fenris Wolf is the ultimate troll card, especially for someone like me who always seems to end up on the short end of the stick against disco or destro decks. Bringing back someone’s Infinaut sounds like a blast. Sutur goes right in my Skaar deck, but I don’t know which card I’d swap it in for. Eitri and Gorr are just decent cards by themselves. I think the two that I’ll have the most fun with, though are Malekith and Frigga. Especially Frigga. That recursion ability makes me unreasonably happy. Combine it with a double or triple effect and it gives you an embarrassment of riches.

The Verdict

While Marvel SNAP November 2024 offers neither compelling characters nor earth shattering card effects, I still want to come back to the game this month. So, I’ll make an effort to find the fun in the season. I don’t see anything for December yet, so I don’t know if will continue, but at least it’s a start.

Images SNAPped from here.

Noob’s History with Castlevania

A Journey Through the Night

Along with Metroid, Castlevania ranks as one of the most iconic video game franchises in history. With every new game, it first revolutionized the side scrolling genre before redefining how an RPG looks and what it can do. Therefore, this Frightober, I bring you Noob’s history with Castlevania.

Hell, there’s even a genre of games called Metroidvania that highlights games that count both as inspiration. So, on this trip into gaming horror’s past, it makes sense to visit the Belmont family. As always on the page, I intend to introduce the games. Don’t take this, in any form, as a comprehensive collection or history of Castlevania. Additionally, I welcome any input for games that you enjoy that I missed.

The Origins: Birth of a Vampire Hunter

Castlevania got its start on the SNES in 1986. You take control of Simon Belmont, a member of the Belmont vampire hunting family. Like others before you, you take on the mission to find and defeat Count Dracula in his castle. No small feat, to be sure. Luckily, in addition to your impressive lineage, you also come equipped with a trusty whip.

As you play the game, you upgrade the whip to deal more damage. That allows you to more efficiently and effectively deal with stronger enemies. You also can pick up secondary weapons in the game that give you even further advantage against the more dangerous or devious of Dracula’s minions. As with the previous game in our trip to the past, Splatterhouse, the side scrolling nature of the game may turn modern gamers away. I implore you to try the game in spite of that.

Unlike Splatterhouse that only offers the side scrolling action, Castlevania (and especially later games in the series) allow for 2 dimensional motion by climbing stairs or descending into caverns. This added movement opens up new strategies for fighting enemies and boss fights. One of the things you need to figure out is when to ascend and when to crouch back on the ground.

Evolution of the Series on the NES and SNES

The second game previews some of the RPG elements further explored in future games. It gives you more freedom to explore towns and interact with the townspeople. They give you hints and point you along your way as you embark on your quest. I like the more open nature of this game, but understand the decision to make the next two games in the more traditional style of the first game.

Upon opening the third game, it gave me a familiar feeling. It looked and felt like the first game. Not a complete recreation. However, they took the Super Mario tact of going back to what worked in the first place after trying something new in the second game. I can’t argue with that decision. I like when people try new things. But, I also like the familiarity of knowing what to expect from a game when I start it. If I got deja vu from the third one, then Super Castlevania IV looked almost exactly like the first one with better graphics. That’s an oversimplification, because the game isn’t a shot for shot remake. But, it owes much to that first game.

A Brief Discussion About 3D vs. 2D

After being born on the NES, it grew up on other Super Nintendo consoles. However, unlike franchises like Mario and Zelda, Castlevania stumbled some on the Nintendo 64. I played through some of the first level (for the first time) to prepare for this article and I said to myself, “I can’t believe we ever though these games looked good.” The graphics are awkward, the animation is clunky, and it just doesn’t give off much of a Castlevania vibe at all.

Luckily, the Playstation version of the game, more than made up for that misfire. Symphony of the Night is considered by many to be the best entry in the series. Granted, it went back to the roots as a side scroller, but it brought in the RPG elements of the second game to give it a more robust feeling. What can you do? Some franchises just took longer to adjust to 3D. Some still haven’t.

The World of Castlevania

Music: From the first game, they enhanced the atmosphere of the game with unsettling and, sometimes, downright creepy music. Every time you load one of the games and hear that theme song start, you know that you’re in for an epic battle with the legions of undead and, finally, Dracula.

Aesthetic: Likewise, the graphics of the game evoke a particular style of horror. Drawing from the old monster movies of early Hollywood and the legacy of Bram Stoker and Mary Shelley. The backgrounds, the monsters, and the weapons all add to that style. When you get that dagger or crucifix, again, you know you’re in for one hell of a battle.

Dracula’s Castle: The castle itself can be considered a character in the story. It shifts from game to game and, sometimes, level to level. This all adds to the unsettling feeling of the games. In addition, this offers new and different challenges in each game. For puzzle lovers like me, that’s probably the biggest selling point.

Where to Start

Depending on your preferred game style, the series offers many starting points. Retro gamers might just start at the beginning with one of the online emulators that offer the NES or SNES games, depending on how far you want to go back. Old guy gamers who remember certain systems but somehow missed the Castlevania games on that system can pick one of the games that I highlighted here. Or, you can jump on with the Game Boy Advance trilogy.

Even if you shun the old games for the new, there’s Castlevania for you. Unfortunately, though, the most recent console games released for the PS3 generation. However, they released a couple of games on mobile for those who want the familiarity of that particular gaming device. If you happen to start playing the series, let us know which game and if you plan to continue.

The Verdict

Hopefully Noob’s History with Castlevania gave you some idea of the scope and influence of the games. We didn’t even talk about the games in pop culture, including the Netflix series. Perhaps, we can revisit at some point and bring you some of that content and more. If we missed one of your favorites, let us know. We’ll cover it in a future article.

Noob’s Guide to Splatterhouse

Introduction: Welcome to the Nightmare

I never played this game before last week, so you get a true Noob’s Guide to Splatterhouse with this article. However, this year, for Frightober, I wanted a theme of time. So, I broke my weeks into past, present, and future. While searching for some games from the past, I discovered this one. While I knew about the controversy (thanks Tipper Gore) surrounding games like Mortal Kombat and Bloodstorm, this one escaped my notice at the time.

A deceptively simple side scrolling beat up em similar to any number of games from my childhood, Splatterhouse, like those other games, requires some skill and strategy. That becomes apparently quite early in the game. The other thing that quickly becomes apparent is the gore level. Zombies vomit puddles from the background while you dismember others with your fist, a machete, and a two by four in the first level. If you can handle that level of cartoon violence, though, you need to play this game.

The Basics: Getting Started

Unfortunately, getting your hands on the game might prove difficult. Unlike other games from that era, Namco hasn’t released this one on modern consoles. RetroGames allows you to play the game using a web based emulator. I tried it out briefly with my Bluetooth controller that I bought from Amazon and it works surprisingly well. Responsive and almost no lag from the game.

I recorded the videos on this page using my Retroid Pocket 4 emulator. As far as I know those are the only two ways to play the game. I found a Namco collection on Steam that offers a toned down almost Chibi version of the game that actually acts as a prequel. So, I suppose if you want to check that out, you can.

Intro cinematic

In terms of story, the above cinematic tells the story of a boy and a girl who take refuge in a spooky old mansion to get out of the rain. She screams and fade to black. Then, the game starts. Depending on your layout, there’s only two buttons (Jump and Attack). The D-Pad (or joystick) moves your character left and right. Don’t let that fool you, though. The game gets tough quick.

Gameplay Breakdown: Fighting Your Way Through

Apologies for the overlay…

As you see in the video, I wasn’t lying. You move (right) mostly, jump and attack. When you pick up a weapon, that becomes your attack and gives you a more gruesome way to kill your enemies. One thing that you need to remember is that some enemies can only be attacked by crouching, like the bats and the carnivorous worms at the end of the video.

Since I died fighting those worms, I can’t give you any more depth to the combat system. From what I’ve read, the mask allows you to collect power ups and there are other weapons in the game like a shotgun. Join me on Twitch once I feel more confident in my abilities and learn about how those change the game.

Tips for Survival: What Every Noob Should Know

The key to these games is that the levels are not random. Enemies attack at the same time and in the same place every time you play the game. Therefore, by remembering these attacks, you can ensure your survival. You only have 3 lives and 4 hearts for each of those lives. And, when you don’t know what you’re doing, those lives expire quickly.

One way to make sure that you get through the levels and conserve your health for the boss fights is to take your time. There’s no reason to rush through a level, accidentally step into a pile of zombie vomit, and waste one of your precious hearts. Above all, take your time, be patient, and understand that you will die quite a bit. That’s all part of the process and makes clearing those tough parts that much more satisfying.

Noob’s Note: just because the game released in the dark ages before save states doesn’t mean that we have to suffer. We live in the future and the emulators allow us to set up save states. Use those to your advantage, too.

What Makes Splatterhouse a Classic: Why Should You Play?

Okay, great, a side scrolling beat em up that’s going to take me some time and effort to get good. Yes, and, many of the horror games that we play today owe their existence to this humble beginning. The gore of those games run red because Splatterhouse crawled in the ooze of zombie vomit. From the beginning, the game throws you into this story with little explanation. That sets the tone.

Who are you? Who is the girl? What is this mask? Will you ever get the answer to any of those questions? Only by playing the game can you know for sure. Also, the sounds of the game with the midi horror theme and disgusting sound effects for the various ways you’ll kill and be killed add to the overall atmosphere.

If you’re a retro gaming nerd like me, you need to play this game. If you do and figure out how to beat those worms at the end of that first level, leave a comment or email me.

The Verdict: Noob’s Guide to Splatterhouse

Even if the actual gameplay is nothing special or original. So what if the introduction of the story leaves something to be desired. The horror theme of the game provides enough of an incentive to keep coming back for more. And, if you want a challenge in this era of constant save states and infinite lives, even better.

Get out there and play the game. If you found this Noob’s Guide to Splatterhouse helpful, let me know.

A Noob’s Guide to Echoes of Wisdom

Introduction

My history with Legend of Zelda goes back a long time. I remember going to my mother’s family’s house for Christmas one year. Surprisingly, even though , or perhaps because, they made me feel awkward and out of place, I remember a lot from those visits. They formed several core memories, to borrow a phrase from the Inside Out movies. In any case, whenever a new Zelda game comes out, I pay attention. While a bit late, I’m finally bringing you A Noob’s Guide to Echoes of Wisdom.

In this particular memory, I attempted to assuage some of the weirdness by walking through the house to find someplace that jibbed more with my vibe at the time. Like now, that generally means on the darker side, with few people, and hopefully a cat or dog or two. As I searched, I stumbled on a room with a Nintendo Entertainment System. The game? The original Legend of Zelda. Remember when I said that my parents eventually caved and bought us an NES? The seed for that planted on this day as I watched the person play the game and thought it the most beautiful game I’d ever seen.

Look at the colors. The sprites. The dungeons.

The Announcement Trailer

I will start with the TLDR.

Even though Noob’s Guide to Echoes of Wisdom comes three months too late, true to our style, we release within a week or so of the game coming out.

0:00 – We open on a dungeon with a blue cloaked figure and three guards wearing bat eared helmets. The figure approaches, draws his sword, and strikes at one of them. The guard deflects that blow, but the figure spins with his sword and defeats them all.

0:11 – A princess (Zelda) is trapped in a pink crystal, held captive my some monstrosity. Our hero enters and throws off his cloak. Link! To the rescue! The monster charges. Link leaps and counter attacks. The monster casts fireball! Link returns the flame for a second hit. Link closes, spins, and defeats the monster.

0:33 – The monster vanishes, leaving behind a magical staff. As Link approaches to save Zelda, a darkness spreads out from the staff. It quickly overtakes him and sucks him down into the ground. As a last resort, he pulls out a crossbow and strikes the crystal.

0:42: Link disappears into the floor completely and the crystal shatters. Zelda falls to the ground where the darkness hasn’t yet spread. After considering her freedom, she must run from the spreading darkness. It chases her out of the fortress.

0:50: Zelda falls. The darkness creeps closer. What now of our princess?! The darkness stops and we can breathe a sigh of relief. Away from the darkness, a wondrous land unfolds before Zelda. The title appears in the upper right hand corner at 1:10.

Introduction and Initial Gameplay Thoughts

1:15 – Fade to black and back in on Eiji Aonuma, producer of the series. He explains the concept of the game. Link has vanished and now Zelda is the protagonist of the series! Will she fight with a sword?

2:00 – Long story short. Let’s see what this video tells us about the game. Rifts appeared across the land. So, this is not an isolated event. Zelda meets a fairy named Tri, who gives her the “mysterious” Tri Rod. One of the powers of the Tri Rod gives Zelda the ability to create an imitation of objects. In this example, she learns the echo of a table. Big deal, right? Well, now she can place tables anywhere on the map. This allows her to build stairs to reach otherwise unreachable heights! Other echos include boxes, beds, and water blocks. Interesting one, that.

What About Battles?

3:14 – Well, they’ll look different. By creating an echo of a rock, you can throw it at the monsters.

3:25 – Wait, what?! You can also create echos of monsters that will fight by your side? Okay, that sounds and looks awesome. Each monster grants a different ability that helps depending on the situation.

3:44 – A series of short and quick videos showing other aspects of the game. Jumping, winding up some kind of bomb thing (?), throwing acorns (?), using a monster to fly across a river of lava, meeting (and defeating) friends (and enemies), and dungeon crawling.

4:00 – Back to Mr. Aonuma asking, “How was that?” followed by more vignettes of game play. He assures you that there will be plenty of puzzles that need to be solved in a variety of ways when the game launches September 26.

4:40: There’s a special edition Switch Lite for the game. Guess I should have waited to pick mine up. Oh well, that’s always the way for me.

The Verdict

Having not played the game yet, and watched no other game play videos, that’s all I have for Noob’s Guide to Echoes of Wisdom. From what I’ve seen there, I need to play this game as soon as possible. I love the graphic style. The addition of the echo system feels very much like Minecraft but with more of a purpose to how you use everything. As I saw some write recently, “it will be fun to finally play as Zelda, even in a chibi style.” I say, bring on the chibi. I loved Wind Waker and I’m sure to love this one, too.

Get the game and a few others while you’re at it. Not an official partnership. Just love the games.

Marvel SNAP September 2024: The Amazing Spider-Season

Introduction

Back to school and back on track with the articles, at least. I need to record for the podcast and get the YouTube back up and running. One step at a time, dear friends. With the web page back on track, we bring you comics for the first week. Aiden and I played some Dicemasters yesterday. Quinn made a deck and Aiden asked to play more. Look for that in the near future. Today, I talk about Marvel SNAP September 2024. Comics reviews come at the end of the week.

New Locations

Brooklyn Bridge turns off some strategies (like Hawkeye), but opens up other possibilities (like Jessica Jones). Also, it sucker punches all of the bots that like to just fill one location if it shows up in that particular location for the game. Otto’s lab gives you a taste of the old Doctor Octopus card. With my luck, I end up pulling their best card and losing because of it. But, maybe it all works out for me. Hey, stranger things have happened!

New Characters

Silver Sable

Image 1 of 5

On Reveal: Steal 2 Power from the top card of your opponent’s deck.

Ever since Spider-Verse in the comics and then the movies, Spider People have exploded in number in the various Marvel universes. It almost makes me yearn for the good old days of Spider-Man and Venom. Almost. But, I needed to search for Araña because I never saw her before in any of the literature.

As far as the cards, two of them debut the new keyword, “Activate”. This allows you to control the abilities of cards a little bit more. Instead of resolving on the reveal of the card, you activate the card’s ability by clicking on the card until it says “activated!” I like the idea and that they’re trying new things to keep the game fresh. Madam Web and Araña work well with my “Move” deck and I like the cheeky lore behind Scarlet Spider’s ability.

The Verdict

Marvel SNAP September 2024 brings the “attack of the spider people!” to the game. Plus, Silver Sable, one of my favorite characters from my teenage years, joins the fray. Overall, I like the inclusion of the new keyword, the cards look like fun, and the locations (if they ever show in my games) promise to make things more interesting overall. See you in game, SNAPpers!

Images SNAPped from Marvel SNAP Zone.

Video Games of Future

Introduction

As part of our 10th anniversary celebration, I came up with the idea to write about my past, present, and future in video and tabletop games. I already talked about past and present. That, of course, brings us to video games of future. I won’t say that I completely inherited my father’s knack for being wrong when it comes to predicting the future.

However, a student mentioned the “Gamestop thing” to me about five years ago and I thought nothing of it. Then, something happened and they wrote a movie and produced several documentaries about it. Perhaps you heard. Then, more recently, when picking stocks, one of the students suggested Nvidia. No movies about that yet, but investing before the split and then doubling down might have been a good idea.

First of Two Possibilities

Following up on the Nvidia thread, one of the ideas I wrote down in my notes is artificial intelligence. Ever since the release of ChatGPT (and maybe before), AI jumped to the front of the technological zeitgeist. Everyone jumped on board to be the next company to incorporate AI into their platform. This resulted in the stupid money (not dumb money, but stupid money) following that trend with huge investments in what, so far, amounts to so much vaporware.

It comes as no surprise that a company known for graphics chips that pushed video games to new heights also became one of the leaders in AI. Ever since their infancy, video games used the concept of artificial intelligence in their vernacular. Granted, it means something else these days. They added the descriptor generative AI to describe the latest in technology. In truth, it feels like a step back from what video games considered artificial intelligence.

I mean, I’m not the brightest bulb, but this game could kick my ass.

Don’t get me wrong. Combing the wealth of human knowledge contained on the internet to write a semi coherent essay or build a picture based on a simple prompt is impressive. However, when you consider how much it takes to control 22 different players on a football field in addition to the coach and sideline players, AI already impresses in video games. Admittedly not a visionary, I struggle to see how they can make things better with the current iteration of AI.

Second of Two Possibilities

Likewise, virtual reality (VR) has been a promise for as long as I can remember. Back before he went off the deep end, Dennis Miller performed a bit about VR in his stand up set. According to an article I read, Sega researched the possibility for VR for the Saturn. They realized the limitations of technology at the time, so it never went anywhere. Still, the possibilities excite. It makes sense now that they released Virtua Fighter and Virtua Cop now, though.

We finally reached the point in technology where VR is possible and enjoyable. However, recently, things start to look a bit too much like Ready Player One (see my Noob’s Book Club about that!) for my tastes. Science fiction is always written as a warning and friendless losers who somehow become titans of industry look at it as a how to manual. And, by the time they get there, nobody tells them to their faces that its a bad idea. And, so, we get nonsense like that video above.

The Verdict

Video games of future looks bleak. As I say, I’m no prognosticator. Additionally, I generally take a more rosy view of things, especially the future. But, when I consider where we are now and what those things might become, I’m fine with my new Switch Lite and handheld emulator. At least I know those won’t let me down.