All posts by Noob of All Trades

Shawn Lucas is the self identified "Noob of All Trades". He is married and the father of three boys, two of whom help with their own podcast every couple of months. Raised on Atari, Nintendo, and Sega, he enjoys all games and will play all of them to the best of his ability, which is often average at best. Currently, he is most interested in Magic, Heroclix, and other games that he can play with Chris and his sons.

Noob’s Guide to Splatterhouse

Introduction: Welcome to the Nightmare

I never played this game before last week, so you get a true Noob’s Guide to Splatterhouse with this article. However, this year, for Frightober, I wanted a theme of time. So, I broke my weeks into past, present, and future. While searching for some games from the past, I discovered this one. While I knew about the controversy (thanks Tipper Gore) surrounding games like Mortal Kombat and Bloodstorm, this one escaped my notice at the time.

A deceptively simple side scrolling beat up em similar to any number of games from my childhood, Splatterhouse, like those other games, requires some skill and strategy. That becomes apparently quite early in the game. The other thing that quickly becomes apparent is the gore level. Zombies vomit puddles from the background while you dismember others with your fist, a machete, and a two by four in the first level. If you can handle that level of cartoon violence, though, you need to play this game.

The Basics: Getting Started

Unfortunately, getting your hands on the game might prove difficult. Unlike other games from that era, Namco hasn’t released this one on modern consoles. RetroGames allows you to play the game using a web based emulator. I tried it out briefly with my Bluetooth controller that I bought from Amazon and it works surprisingly well. Responsive and almost no lag from the game.

I recorded the videos on this page using my Retroid Pocket 4 emulator. As far as I know those are the only two ways to play the game. I found a Namco collection on Steam that offers a toned down almost Chibi version of the game that actually acts as a prequel. So, I suppose if you want to check that out, you can.

Intro cinematic

In terms of story, the above cinematic tells the story of a boy and a girl who take refuge in a spooky old mansion to get out of the rain. She screams and fade to black. Then, the game starts. Depending on your layout, there’s only two buttons (Jump and Attack). The D-Pad (or joystick) moves your character left and right. Don’t let that fool you, though. The game gets tough quick.

Gameplay Breakdown: Fighting Your Way Through

Apologies for the overlay…

As you see in the video, I wasn’t lying. You move (right) mostly, jump and attack. When you pick up a weapon, that becomes your attack and gives you a more gruesome way to kill your enemies. One thing that you need to remember is that some enemies can only be attacked by crouching, like the bats and the carnivorous worms at the end of the video.

Since I died fighting those worms, I can’t give you any more depth to the combat system. From what I’ve read, the mask allows you to collect power ups and there are other weapons in the game like a shotgun. Join me on Twitch once I feel more confident in my abilities and learn about how those change the game.

Tips for Survival: What Every Noob Should Know

The key to these games is that the levels are not random. Enemies attack at the same time and in the same place every time you play the game. Therefore, by remembering these attacks, you can ensure your survival. You only have 3 lives and 4 hearts for each of those lives. And, when you don’t know what you’re doing, those lives expire quickly.

One way to make sure that you get through the levels and conserve your health for the boss fights is to take your time. There’s no reason to rush through a level, accidentally step into a pile of zombie vomit, and waste one of your precious hearts. Above all, take your time, be patient, and understand that you will die quite a bit. That’s all part of the process and makes clearing those tough parts that much more satisfying.

Noob’s Note: just because the game released in the dark ages before save states doesn’t mean that we have to suffer. We live in the future and the emulators allow us to set up save states. Use those to your advantage, too.

What Makes Splatterhouse a Classic: Why Should You Play?

Okay, great, a side scrolling beat em up that’s going to take me some time and effort to get good. Yes, and, many of the horror games that we play today owe their existence to this humble beginning. The gore of those games run red because Splatterhouse crawled in the ooze of zombie vomit. From the beginning, the game throws you into this story with little explanation. That sets the tone.

Who are you? Who is the girl? What is this mask? Will you ever get the answer to any of those questions? Only by playing the game can you know for sure. Also, the sounds of the game with the midi horror theme and disgusting sound effects for the various ways you’ll kill and be killed add to the overall atmosphere.

If you’re a retro gaming nerd like me, you need to play this game. If you do and figure out how to beat those worms at the end of that first level, leave a comment or email me.

The Verdict: Noob’s Guide to Splatterhouse

Even if the actual gameplay is nothing special or original. So what if the introduction of the story leaves something to be desired. The horror theme of the game provides enough of an incentive to keep coming back for more. And, if you want a challenge in this era of constant save states and infinite lives, even better.

Get out there and play the game. If you found this Noob’s Guide to Splatterhouse helpful, let me know.

Marvel Comics September 2024 Part 3

Introduction

At long last, we arrive at the final article for our comic reviews. In fact, we celebrate two milestones. I also gave up on making any interactive elements for this year’s Spooktober and went with a boring old banner instead. Maybe next year. Additionally, Marvel Comics September 2024 Part 3 represents the final article for last month’s selection of books. Hopefully things run more smoothly in the coming months. But, no promises.

This article brings Venom and 2 X-Books for our enjoyment. If you want a TLDR; Venom has been inconsistent for a while, I’m not sure how I feel about X-Force’s just yet, and Jed McKay’s X-Men got off to a decent start last time. If you, instead, want more depth, keep reading.

Venom 36 (Legacy 236)

Writer: Torunn Gronbekk, Artist: Cafu

Quick Synopsis: Someone who looks and acts very much like Cable fights against some alien or cybernetic monster. H realizes that to finish his mission he needs to die, but that time is not yet. Speaking of time, he jumps through time to “Now” and assesses the situation in the Venom War. I actually know nothing about Venom War, but the issue ends with Spider-Man confronting who we now know is Old Man Venom.

My verdict: Too many crossovers and events for Venom lately. I said the book was uneven, but it’s more that there’s just too much homework right now to completely understand what’s going on. I hope that Venom War leads to some sort of soft reboot and a jumping on point for people. Otherwise, it’s just going to get more convoluted from this point forward and who has the time to read all that backstory? Decent.

X-Force 2 (Legacy 292)

Writer: Geoffrey Thorne, Artist: Marcus To

Quick Synopsis: Forge’s team moves on from the events of the previous issue right into Wakanda. The run afoul of the Wakandans and surrender to Black Panther. He threatens to wipe all mutants off the planet again, but Forge intervenes. Through the battle, they seal the fracture int he planet. No time to celebrate. The shit is hitting the fan on Cambodia.

My verdict: A group of Forge’s hand picked mutants from the bench that act as mercenaries to clean up the fallout from the Krakoa messy ending. Seems like my kind of book, right? Well, yes and no. Still having trouble wrapping my head around the whole team and caring all that much what happens to them. This might be the first to go when I start trimming the pull list again. Decent.

X-Men 2 and 3 (Legacy 302 and 303)

Writer: Jed McKay
Artist: Ryan Stegman

Quick Synopsis: A mutant named Ben rambles about alien abduction. A social worker tries to calm him. As it turns out, Ben had something to be worried about. Scott’s new team of X-Men fights off the aliens and takes in a badly injured Ben to try to figure out what happened to him. In the next issue, Scott debriefs with a contact from the US government, the rest of the team fights to keep themselves and their new headquarters safe. The issue ends with Scott and the team standing off against the government, insinuating that a war might be imminent. Scott retires to a bathroom to get his shit together.

My verdict: Unlike X-Force, which Marvel promoted as “finding its stride”, this book is already in stride and off and running. Granted much of that comes from the fact that we know and love almost all of the characters in this book. Also, Jed McKay has proven himself a prolific and good comic book writer. I will continue to give X-Force a shot, but only because I feel like this all leads to another X-Men/Avengers mega event at some point and I want to be up to date when it happens. Stegman’s art isn’t as clean as the other two X-Books I read, but I still like his style and it brings a fun to the book that counters the seeming constant trauma and tragedy right now. Good.

Final Verdict

Marvel Comics September 2024 Part 3 ends the month on a bit of a downturn. The books aren’t bad. It’s just that one of them requires too much homework right now and I haven’t quite fully bought into the other. X-Men is great and I can’t wait to read more of that one. As a final thought, you may have noticed I didn’t mention the art in Venom or X-Force. While good, I don’t necessarily collect for the art. I didn’t want it gone unsaid that I liked it, though.

Images taken from the mothership.

Marvel Comics September 2024 Part 2

Introduction

Yes, it’s October. And, yes, this article mentions Marvel Comics September 2024 Part 2. I told you, I wanted to change things up around here. Also, in the same article (or a different recent one), I mentioned that I always forget how hard the beginning of the school year hits. Hell, just this afternoon, I fell asleep for a good hour or so. The rest of my family joined me for nap time. Adorable, yes. But, also, brutal.

The long story short (I know, always too late) is that I split the Marvel Comics this month into 3 groups of four to allow for my more in depth reviews in a relatively timely fashion. A couple of days ago, I wrote about the first four. Today, I cover Thor, Hulk, Nyx, and Phoenix. Next time will be Venom and two other X-titles.

The Immortal Thor 13 (Legacy 774)

Writer: Al Ewing, Artist: Jan Bazaldua

Quick Synopsis: The issue starts with an interlude to introduce the principles in the story. Ewing tells it from a more modern perspective with both Thor and Loki wearing trendy tees and dad shorts. That leads to a name drop of Nyx and the “land of eternal night”. Cut to Thor and Herc traveling to Antarctica to face another trial. They succeed with some intervention from Loki. The issue ends with someone from Herc’s past entering into the picture.

My verdict: After what I consider to be growing pains at the beginning of the Al Ewing Thor era, this title came into its own. I love the dichotomy of the modern introduction with the mythology of the rest of the book works very well. It makes me think of a quote from Chris Hemsworth who said (paraphrased), “Maybe we had too much fun making the fourth Thor movie.” First, I don’t understand how you can have too much fun making a movie? Sure, it’s a job, but it must be hella fun, too. Second, I don’t agree. I really enjoyed that movie. People are just miserable shits. Anyway, this issue channeled much of that fun. I think I wrote last time that I didn’t recognize the artist, but he’s on the title full time. Good thing. He gives life to both the modern story and the story of the trial. Then, the final reveal brings it full circle. Good

The Incredible Hulk 15 (Legacy 796)

Writer: Phillip Kennedy Johnson, Artist: Danny Earls

Quick Synopsis: As the eldest senses a Hulk approaching through the desert, it brings her back to a time millennia ago. A nomad finds a cave. In that cave, the first hulk awakens. It goes on a rampage and kills several and maims one. That one drags his destroyed body back to deliver a message to the Eldest. -She exterminates him and the issue closes with the showdown between the Eldest and the Incredible Hulk imminent.

My Verdict: PKJ tells a wonderful horror story. He continues the recent history of Al Ewing bringing back the horror to the title. This particular story adds to the mythology by bringing us back to the original Hulk. Not the original as in the 60s, but the first Hulk. Way further back that that. It reminds me of the Venom story that introduced Knull. This one leaned a little too heavy on the violence for me, but PKJ didn’t sacrifice story for it, so I don’t mind. Of the two artists that work on Hulk now, I prefer Earls. Even though he still gives the book a more cartoonish vibe, the dimensions aren’t quite as weird and the models have more depth. Good.

Nyx 2

Writers: Collin Kelly, Jackson Lanzing, Artist: Francesco Mortarino

Quick Synopsis: Laura on the cover. That’s not a an okie doke. The entire issue deals with her trying to track down and infiltrate the group responsible for the missing mutants. She starts by mistakenly shaking down the protectors of a mutant. But, that gets her a lead that she uses to go undercover as “Scratch” when the lackey tries to identify her as the Wolverine. By proving that she’s the second best at what she does, she works her way up to the head, Mr. Friend. Uh, no. Mojo is in charge. After a good first shot, Mojo sends her back with her tail between her legs to love to fight another day.

My verdict: Kelly and Lanzing brought me the most fun Guardians of the Galaxy stories in their history. For those who think that James Gunn owns the Guardians wholesale, please read Grootfall. They bring that magic to this title, one that I never read before, and are telling a fantastic story so far. The art brings me back to the X-Men of my youth and that’s a good thing. This might be my favorite X-title to come out of the ashes so far. Great.

Phoenix 2

Writer: Stephanie Phillips, Artist: Alessandro Miracolo.

Quick Synopsis: Jean chose the life of universal protector. This issue continues setting that up and throws her a curveball. Her family arrives to tell her that her services are needed. She heeds this advice only to realize that family is, as always, complicated.

My verdict: I missed the first issue of this one, so I’m catching up on the fly. But, I don’t want things to go years like they did with the previous iteration of the X-books. With that being said, I don’t know if there’s enough interest out there for a solo Phoenix book right now. I love that they’re giving more voices to more creators, so I hope the book continues. I just wonder. Additionally, for this one too, that whoever is finding the talent for these books has guys like me in mind who remember 90s X-Men. Good

Final Verdict (Marvel Comics September 2024 Part 2)

I enjoyed the first group of books for Marvel Comics so far this month. Honestly, Marvel Comics September 2024 Part 2 brings more of the same. Little to no drop off in quality in either writing or art for these book, either. I keep saying and I will keep saying it. This is an amazing time to be a comic book fan.

Images taken from the mothership.

A Noob’s Guide to Echoes of Wisdom

Introduction

My history with Legend of Zelda goes back a long time. I remember going to my mother’s family’s house for Christmas one year. Surprisingly, even though , or perhaps because, they made me feel awkward and out of place, I remember a lot from those visits. They formed several core memories, to borrow a phrase from the Inside Out movies. In any case, whenever a new Zelda game comes out, I pay attention. While a bit late, I’m finally bringing you A Noob’s Guide to Echoes of Wisdom.

In this particular memory, I attempted to assuage some of the weirdness by walking through the house to find someplace that jibbed more with my vibe at the time. Like now, that generally means on the darker side, with few people, and hopefully a cat or dog or two. As I searched, I stumbled on a room with a Nintendo Entertainment System. The game? The original Legend of Zelda. Remember when I said that my parents eventually caved and bought us an NES? The seed for that planted on this day as I watched the person play the game and thought it the most beautiful game I’d ever seen.

Look at the colors. The sprites. The dungeons.

The Announcement Trailer

I will start with the TLDR.

Even though Noob’s Guide to Echoes of Wisdom comes three months too late, true to our style, we release within a week or so of the game coming out.

0:00 – We open on a dungeon with a blue cloaked figure and three guards wearing bat eared helmets. The figure approaches, draws his sword, and strikes at one of them. The guard deflects that blow, but the figure spins with his sword and defeats them all.

0:11 – A princess (Zelda) is trapped in a pink crystal, held captive my some monstrosity. Our hero enters and throws off his cloak. Link! To the rescue! The monster charges. Link leaps and counter attacks. The monster casts fireball! Link returns the flame for a second hit. Link closes, spins, and defeats the monster.

0:33 – The monster vanishes, leaving behind a magical staff. As Link approaches to save Zelda, a darkness spreads out from the staff. It quickly overtakes him and sucks him down into the ground. As a last resort, he pulls out a crossbow and strikes the crystal.

0:42: Link disappears into the floor completely and the crystal shatters. Zelda falls to the ground where the darkness hasn’t yet spread. After considering her freedom, she must run from the spreading darkness. It chases her out of the fortress.

0:50: Zelda falls. The darkness creeps closer. What now of our princess?! The darkness stops and we can breathe a sigh of relief. Away from the darkness, a wondrous land unfolds before Zelda. The title appears in the upper right hand corner at 1:10.

Introduction and Initial Gameplay Thoughts

1:15 – Fade to black and back in on Eiji Aonuma, producer of the series. He explains the concept of the game. Link has vanished and now Zelda is the protagonist of the series! Will she fight with a sword?

2:00 – Long story short. Let’s see what this video tells us about the game. Rifts appeared across the land. So, this is not an isolated event. Zelda meets a fairy named Tri, who gives her the “mysterious” Tri Rod. One of the powers of the Tri Rod gives Zelda the ability to create an imitation of objects. In this example, she learns the echo of a table. Big deal, right? Well, now she can place tables anywhere on the map. This allows her to build stairs to reach otherwise unreachable heights! Other echos include boxes, beds, and water blocks. Interesting one, that.

What About Battles?

3:14 – Well, they’ll look different. By creating an echo of a rock, you can throw it at the monsters.

3:25 – Wait, what?! You can also create echos of monsters that will fight by your side? Okay, that sounds and looks awesome. Each monster grants a different ability that helps depending on the situation.

3:44 – A series of short and quick videos showing other aspects of the game. Jumping, winding up some kind of bomb thing (?), throwing acorns (?), using a monster to fly across a river of lava, meeting (and defeating) friends (and enemies), and dungeon crawling.

4:00 – Back to Mr. Aonuma asking, “How was that?” followed by more vignettes of game play. He assures you that there will be plenty of puzzles that need to be solved in a variety of ways when the game launches September 26.

4:40: There’s a special edition Switch Lite for the game. Guess I should have waited to pick mine up. Oh well, that’s always the way for me.

The Verdict

Having not played the game yet, and watched no other game play videos, that’s all I have for Noob’s Guide to Echoes of Wisdom. From what I’ve seen there, I need to play this game as soon as possible. I love the graphic style. The addition of the echo system feels very much like Minecraft but with more of a purpose to how you use everything. As I saw some write recently, “it will be fun to finally play as Zelda, even in a chibi style.” I say, bring on the chibi. I loved Wind Waker and I’m sure to love this one, too.

Get the game and a few others while you’re at it. Not an official partnership. Just love the games.

Marvel Comics September 2024 Part 1

Introduction

It took until October, but I finally started to finish the September comics with Marvel Comics September 2024 Part 1. As you know, I adjusted my comics review schedule to give me more time to read and review the comics in a more reader friendly way. That pushed the bulk of the books (Marvel at 12) into the end of the month and the beginning of October.

I now find myself further separating that lot of books into 3 groups of four for this week. That’s why this one goes by the name Marvel Comics September 2024 Part 1. I suppose that one positive is that now there is no lag as far as comic content goes. You get reviews every week of every month now. Hey, this really is working out for the best.

Avengers 17 (Legacy 783)

Writer: Jed McKay, Artist: Valerio Schiti

Quick Synopsis: The Avengers debrief after the Blood Hunt. While some think her judgement too harsh, Carol considers their response a failure. When they adjourn, Tony goes to speak with her. As her sponsor, he warns her against trading one addiction for another (guilt). Meanwhile, someone drops off a USB drive and a gold nugget as payment to deliver the drive. T’Challa apologizes to the Impossible City for allowing it to be overrun by the vampires. Wanda visits Vision, who shows her his garden and that he can’t help but agree with Carol about their failure. Sam visits his friend, Storm, for an outside opinion and asks her to join the team. The USB drive contains a message from Hyperion that gives the Avengers no more time to feel sorry for themselves as they need to prepare for this invasion.

My Verdict: I enjoy Jed McKay’s take on the Avengers. I liked them since the first issue. This issue shows one of the reasons why. He deals with the vulnerability of super powered beings in a way that few people explore in modern comics. I like my super humans to be humans at their core and that’s one of the reasons that it took me so long to get on board with Superman. But, McKay gives us a good look into everyone’s soul after they won but got their butts handed to them. The art is a little too simplistic for my tastes and looks an awful lot like anime. Not bad, mind you, just a bit jarring. Good.

Captain America 12 (Legacy 762)

Writer: J. Michael Straczynski, Artist: Jesus Saiz

Quick Synopsis: Cap and the crew start off the issue by laying out the plan to get into New York City. They need to fly part of the way and then ride in the rest of the way. When someone inquires why they ride instead of flying the whole way, Cap simply says that it’s risky with death literally waiting for them there. Death then takes some time to tell his side of the story in anticipation of the showdown. Cap’s crew takes one last chance to pull themselves together and heads into the city. They arrive to a city decimated and an army determined to stop them.

My verdict: I don’t usually think of such supernatural happenings as this when I think of Cap. Doctor Strange, obviously, sometimes Thor and Loki, Hulk now that they redefined the character as horror, and even the Avengers once in a while. But, the stand alone Cap title usually deals with more standard super hero stuff. That being said, I don’t hate it. I don’t love it, but I don’t hate it. As I wrote during my review a couple of months ago, it’s grown on me. I think the main thing keeping me interested is Saiz’s art. He contrasts the light and the dark, the human and the mystical in such a seamless and, frankly, cool way. Good.

Doctor Strange 18 (Legacy 444)

Writer: Jed McKay, Artist: Pasqual Ferry

Quick Synopsis: Strange gave up the mantle of Sorcerer Supreme at the end of Blood Hunt. This issue deals with the aftermath of that decision. First, he realizes that without that power, he must be more careful. Mordo helps him with that realization by showing up to kill him once and for all. Clea helps and they discuss the decision to surrender the power to Doom. That leads Strange to follow up by confronting Doom. He is ignored and ends up back in the company of Clea. As Jed McKay wrote in his editorial at the end, Strange lost his power, but gained the love of his life. With that, another of my favorite books recently ends this current run.

My verdict: McKay also said something about Strange being a perpetual sidekick. I never saw him that way. In fact, growing up, he was always one of my favorite characters. Then again, I always gravitated towards the odd balls of the group during that time of my comics collecting. Anyway, with this and Avengers, McKay does bittersweet better than anyone out there right now. “The End” on the last page shocked me and made me a bit sad. Then, I read the editorial and thought, “He’s right. That’s really all we can ask for.” So, for now, Dr. Steven Strange lives in peace and happiness. Ferry’s art always tickled me on this title. He gives it just the right amount of ethereal that a title about magic as might needs. Great.

Fantastic Four 24 (Legacy 717)

Writer: Ryan North, Artist: Carlos Gomez

Quick Synopsis: The FF fight against an alien life form. Much of the issue deals with this battle. After they think they might have lost it, Reed finds, confronts, and continues the fight with the being. When it looks like all is lost, a force of warmth that feels like home comes to rescue Reed and ensure that he fights another day. Doom comes and his family need him. The issue closes out with Johnny cuddling another being that looks like the one they fought and assuring it that it’s safe and will be loved.

My verdict: When I wrote about She-Hulk and Rainbow Rowell as the perfect writer for that book, I also mentioned this book and Ryan North as another example. He brings such an old school vibe to the title that I hope they are able to channel for the movie that’s coming out. When I read this book, I can imagine myself as a young child or teenager in the 60s and 70s reading the old stories of love, hope, and family. Sometimes they struggled with that in the recent iterations, but I’m glad it’s back now. And the art brings the same fun bright colors and happy vibe that completes the whole package. Great

Final Verdict

So far, I don’t regred ordering 15 (!) Marvel books. Even though I split it up into pieces and only reviewed 4 books in Marvel Comics September 2024 Part 1, the books I read are all fantastic. If I had more money to throw at comics, I could follow up on some of the other smaller titles that Chris recommends and even check out a few more DC books. Then again, if anyone wants to sponsor me and throw me a few bucks, I wouldn’t say no to that, either.

Images taken from the mothership.

Pour One Out for She-Hulk

Introduction

If you followed the page for any length of time, you know that I loved Rainbow Rowell’s run on She-Hulk. Actually, loved might even be an understatement. I adored it. I looked forward to every new issue and couldn’t wait to read them. More than once, I think I called it the perfect marriage of creator and character. And, now, with Sensational She-Hulk 10, that run comes to an end. So, let’s pour one out for She-Hulk.

What Makes the Book So Great?

It came at a time when Marvel peaked as far as putting together comic book writers who understood the characters inside and out. Avengers, Fantastic Four, Guardians of the Galaxy, and She-Hulk all brought the old school flavor of their characters with modern touches that enhanced the books in a way that I haven’t witnessed since the Civil War era of Marvel. Heck, not even Nick Spencer’s run on Spider-Man came close to what they assembled (pun intended) with these four books. Two of them now, ingloriously ended. However, we get Lanzing and Kelly on Nyx. And, McKay writes for both Avengers and X-Men now, so I look forward to an epic crossover there.

But, honestly, Rainbow Rowell on She-Hulk may never be topped. She brought a light and buoyant energy to a title that too often strayed into self pity before she came along. I laughed at her attempts to retain some level of normalcy as a giant green behemoth. I cried when her relationship always seemed to go sideways. In this issue, I cheered because everything finally came full circle and set the character up for the future.

Only 12 issues short of 200. That’s the other tragedy here. Whoever takes over, when they do, they’ll get a chance to celebrate that milestone. Hopefully, Marvel invites Rainbow Rowell back to write a story for the big two-oh-oh. Thankfully, in the meantime, we can still read her in DC Comics. But, I miss the hell out of a new She-Hulk book to look forward to every month. It just won’t be the same not being able to read about the super heroine who tries to have it all.

Bittersweet Farewell

I’m terrible at saying “Good bye”. If this article didn’t prove that to you, I wanted to reiterate it there. Granted, I have all of the issues of the run to look back on. But, as I said, it just won’t be the same as experiencing it all for the first time. And, so, we pour one out for She-Hulk. Marvel-616 won’t be the same without you.

Took the image from Marvel.com

Noob’s Duskmourn Prerelease

Introduction

A couple of days ago, I wrote an article about my impressions of Duskmourn, the new Magic the Gathering set that just released. In that article, I also started a short story in the setting. I promised to continue it in this article, Noob’s Duskmourn Prerelease. Unlike other events in the past, I simulated this one on DraftSim. As kids get older, it becomes easier to do things on your own. But, I find they’re not as satisfying as when we all went as a family.

Maybe next time I will order a few of the packs and we can put on our own event here at home. Only thing about that is that they’re like 25-30 bucks each and that’s a lot of scratch just for the ability to put together a deck and play a few games. Especially when I could easily simulate the packs again and proxy the cards, or import them into xMage and play that way. Wizards keeps pricing out players. Oh well, back into the story.

Into the Unknown (Noob’s Duskmourn Tale II)

The circle of light from the lantern fights against the encroaching darkness, barely winning the battle. You know from experience that this darkness stems not only from the setting sun, but also from the land itself. The spirit of Duskmourn lives off the night and tries to suffocate any warmth and light that dares to infringe into its territory.

Off in the distance, something lets out a low growl. The swamp bubbles and pops, releasing more of the foul ichor and stench into the air. Against all good judgement, you must remove your goggles to wipe the mess off of them. The flame of your lantern flickers and goes out for a moment. You need to be moving as quickly as possible.

Thankfully, someone erected a makeshift bridge over the swamp. Just wide enough for your horse, the animal dances momentarily before taking a tentative step onto the bridge. It groans under the weight. You kick your heels into the horse’s haunches to bring the speed up to a canter. The bridge splinters on the sides. While wide enough for the horse, you now regret not testing the weight.

Thankfully, though, you make it across without major incident. The thing growls again, this time closer and more menacing. You realize now that the real threat exists outside of the swamp and you might be marching right to it. You swear an oath to whoever might be listening. Keeping a watchful eye on darkness just beyond the light, you continue.

In due time, the ring of light reflects off something and back to you. You slow the horse to a crawl as the growl comes from that direction, louder and more menacing than ever. Placing your other hand on your sword you see a wrought iron gate swinging free on a single hinge. You breathe a sigh of relief and enter the grounds. So far, the trip has been mostly uneventful. But, who knows what horrors await here.

Noob’s Duskmourn Prerelease Deck

Sorry to end on another cliffhanger, but at this point, I have no choice. I actually haven’t invented the horrors that await you just yet. I know I promise this often, but maybe I’ll release more parts of the story during our celebration of Spooktober next month. Remind me if I forget.

Anyway, after opening the packs, I consulted a guide for Duskmourn limited. As I looked through the cards, I considered building a blue-white deck. Unfortunately, the packs didn’t contain enough of those cards. Instead, I pivoted to white black reanimator. That one came together like a dream.

I got several of the biggies in Emerge from the Cocoon and Shroudstomper. Innocuous Rat can build up the graveyard with other big fatties like the Excrutiator and Glimmer. Attack-in-the-Box just provides recursive attack after recursive attack. I question how effective such a strategy can be with a 40 card deck, but it just looks like fun.

The spells strictly work in the reanimator theme. As long as you get the spells and bin the right monsters, you’re in for a fun time. I played around with the deck some on Moxfield and it never quite came together the way I wanted, but that’s par for the course. I swear, if they gave a prize for most unlucky MtG player, I’d win it in a landslide. Back to the deck, though, add in a Terramorphic Expanse and Valgavoth’s Lair for some mana fixing and I’m ready to play.

The Verdict

I only constructed this one deck. However, I reloaded the packs a few other times. And, I must say, I enjoyed my time exploring for Noob’s Duskmourn Prerelease. I know part of that is simply because I enjoy the limited format so much and never get a chance to actually play it. Who knows? Maybe I’ll load up a draft or two on Arena.

The Deck

Duskmourn Prerelease

Creatures (18)
Appendage Amalgam
Attack-in-the-Box
Balemurk Leech
Doomsday Excruciator
Fear of Lost Teeth
Fear of Surveillance
Fear of the Dark
Friendly Ghost
Innocuous Rat
Lionheart Glimmer
Patched Plaything
Possessed Goat
Shroudstomper
Spectral Snatcher
Unsettling Twins

Spells (4)
Emerge from the Cocoon
Rite of the Moth
Split Up

Land (18)
Plains
Swamp
Terramorphic Expanse
Valgavoth’s Lair

Marvel Legacy Issues September 2024

Introduction

With my new commitment to making the page more reader friendly, I spread my comics reviews out over the month instead of trying to finish them all in one week. Even so, with all of the new X-Men titles, I need to read and review over a dozen Marvel books. So, I split them up this week into two categories. Lucky for me, one of those categories included Marvel Legacy Issues September 2024.

The Amazing Spider-Man 950 and The Immortal Thor 14 (Legacy 775. Okay, I guess we’re celebrating quarters now. Fine.) both arrived in my DCBS order this month. And, still, even if I review those both in this article and give Sensational She-Hulk the send off she deserves, that’s still twelve books to read and review. I should look at that as a good problem to have. So, I will.

The Amazing Spider-Man 950

Writer: Zeb Wells (Oi), Artist: JRJR.

Quick Synopsis: We open on a flashback where Kingpin and Tombstone are on a safari. Kingpin points out a lion who took over a pack and killed a baby because resources are scarce. Power and something something, you get the point. In the present, Spidey breaks up an arms deal and attempts to keep the illusion alive that he’s working with Tombstone. Something something, tenuous grip on power. Tombstone pulls up while Robby and Peter are talking and “invites” Peter into the limo. Something something and they’re now fighting. The fight gets interrupted by She-Hulk and Luke Cage (Peter’s lawyer and the mayor?) and they take Tombstone into custody. The issue ends with the opening of Tombstone’s trial. There are also two short stories that I only skimmed. One shows how Peter retained She-Hulk’s services. The other mentions Wayep, so yeah.

My Verdict: While not a great issues, this one is decent. It’s not as bad as the worst of Wells. So, I give him credit for a mostly fun story in this landmark issue. I still refuse to read any more of what’s he’s done. Chris told me that it’s been up and down, but I guess I only saw the down. Also, Spidey is my favorite super hero of all time, so you don’t do him dirty and expect me to forgive you any time soon. JRJR’s art has absolutely evolved in a good way over time. While still distinct and blocky and not quit on the level of dear old dad, I don’t mind it as much on this book right now. Decent and that’s saying something from me, a know drinker of “Zeb Wells Amazing Spider-Man” haterade.

The Immortal Thor 14 (Legacy 775)

Writer: Al Ewing, Artist: Jan Bazaldua

Quick Synopsis: This, too, opens with some background. Rhea seeks the wisdom of Gaea to help keep her child alive. Because of Gaea’s actions, the child is doomed to be devoured by Chronos. Chronos arrives, takes the child, but spares him. That child grows up to be Zeus, who fulfills the prophecy of Gaea. In the present, Thor and Hercules wander through the dark realm that they were banished to. The book is billed as Thor the All-Father vs. Zeus the Skyfather and it doesn’t disappoint. A fun story and battle steeped in Norse mythology. It ends with Thor defeating Zeus and taking his power. Hercules isn’t so sure he likes the new Thunder God, but Thor tells him not to worry.

My verdict: I admit to not getting the first couple of issues of this book when Al Ewing took over. The whole Roxxon thing turned me off a bit. I know that it has deep roots in Marvel Comics history. However, it just didn’t work for me. I knew that Ewing would figure it out. He always does. But, after his masterful run on The Incredible Hulk and great stories on Venom, I just found the whole thing weird. I’m not familiar with the artist on this one, but they bring the head (well, lightning) in the fight without going overboard. I mean, they could be forgiven as it is two gods fighting for supremacy, but they show restraint. And, the more introspective scenes are painted with a deft hand to bring some balance to the story. Great. I love the mythology piece and the fight really was awesome.

The Verdict

We knew going in that Marvel Comics Legacy Issues September 2024 might be a bit of a mixed bag. I hoped for a decent Spider-Man story and got that. I didn’t know what to expect from Thor both because it’s such a weird milestone to celebrate but also because the Roxxon story still lingers in the back of my mind. But, I loved this issue.

Noob’s Guide to Duskmourn

Introduction

We get an early start on Spooktober here at 2 Generations Gaming with Noob’s Guide to Duskmourn. Officially titled, Duskmourn: House of Horror, it is the latest set release in Magic the Gathering. While we suffered a dearth of MtG content over the last few months to a year, I came up with an idea a couple of weeks ago to bring it back and try to give it a different spin to match our vibe.

It won’t take much tweaking of the formula to get there. I never wrote articles about the best or most valuable cards. Those articles are a dime a dozen and you can find them anywhere. Instead, I often focus on the fun factor of the set and cards. All I need to do is turn that up a little bit and I think I will have a winning formula.

Welcome to Duskmourn (Noob’s Duskmourn Tale I)

You pull at your horse’s reign as you come upon a fork in the road. No signs tell you where either direction leads. Your only indication is a general sense of foreboding no matter which way you choose. Damned if go you right or if you go left, you fish a coin out of your purse. Heads – left. Tails – right. You flip.

Heads. Left.

You spur your horse and guide it down the left path. At first, the scenery remains the same. Rolling hills with a forest far off to your left what looks like a lake on your right. Maybe a swamp. Some body of water with all manner of horrors that live there. The path turns to the left. Thank goodness. At least in the forest, you have the advantage of solid ground against anything that might try to kill you. As you follow the path, plan for whatever might hide in the shadows. After traveling long enough for the sun to fall slightly further down towards the horizon, you notice that the forest looks just as far away as when you started. Foul land.

You turn your horse around and ride back. As you get closer, you realize your second instinct was right. A bubbling fen, belching noxious gas that burns your eyes, nose, and throat. You have to stop to put on a pair of goggles and a bandana. Both only provide some relief. Additionally, the sun sinks lower towards the horizon more quickly. You have a choice to make. Do you light a lantern to make your trip easier and potentially alert the denizens of this swamp? Or, do you stumble around in the darkness and risk running into one of them without warning.

Shit. You pull out and light the lantern. Welcome to Duskmourn.

Noob’s Guide to Duskmourn Setting

In case that intro wasn’t enough of a hint, Duskmourn is a horror themed set. To distinguish is from the other horror planes, though, they based it on more modern interpretations of horror. Instead of gothic horror like vampires or werewolves, they used 1970s, 1980s, and 1990s slasher films and haunted houses as their inspiration.

While I focused more on the traditional version in that short story up there, I plan to write another article over the weekend. That part will pick up where I left off. But, I promise to include some of the more modern horror tropes in it.I wanted to write more.

However, the SEO app recommends less than 300 words per subheading for maximum readability. So, I came up with the alternate plan of the cliffhanger. Then, next time, I finish the story. Besides, who doesn’t love a a cliffhanger?

Duskmourn Art Style

Some players scoffed at the inclusion of modern horror tropes. I remember this being one of the first cards released and they went ape shit over it. This isn’t Magic the Gathering! What’s with the TVs?! Then they released a “sequel” to one of the best cards ever in the form of Meathook Massacre II. The story goes that a movie producer heard of the original and made a movie based on it and that’s the card. Admittedly, a bit weird. Still, fun.

I like that they try new and different things. Sometimes those things don’t work for everyone. But, I applaud the effort. Besides, the number of cards that fall into the more modern actually don’t number all that many. And, horror, even modern horror movies, allow for gothic and religious themes common to other Magic the Gathering sets. It’s the other reason that I started the story the way I did. Suck em in with what they know and then flip the script on them. It’s a time honored tradition.

That’s just my long winded way (is there any other with me?) of saying that I like the art style. They deftly combine the old with the new in a way that appeals to my particular brand of horror fan. Which is to say that I often like the snarky side of horror. When you mix genres. Or, remix them with a different sense and sensibility. That reminds me. Abraham Lincoln, Vampire Hunter? That shit was my jam. And, so is Duskmourn.

Noob’s Guide to Duskmourn Mechanics

Without getting too bogged down in the mechanics (follow this link for more discussion about them), I want to commend them for working the keywords nicely into the theme of the set. Words like Eerie, Impending, Manifest (Dread), and Survival all add to the sense of horror and foreboding. Even Delirium, a graveyard mechanic, brings to mind the creeping insanity seen in many modern horror films.

But, my favorite new card type has to be rooms. It incorporates some of the same game play as other twofer cards but with a twist. You cast the enchantment with one mana cost and it only has that initial ability. At any point, you can pay the mana cost to unlock the room. Then, you have both parts of the room accessible. A very cool new type of card that’s mostly garbage. But, I love jank and all that it entails.

The Verdict

I hope this new format for Noob’s Guide to Duskmourn made the article more fun to read. I plan to write another one over the weekend. First, as I said, I need to finish the story. Second, I want to simulate a prerelease pack for the set. Be on the lookout for that in a couple of days.

Extended Spawniverse September 2024

Introduction

I wrote last week that I decided to break up my comic reviews over the month instead of trying to get them all done in one week. I reviewed DC and TMNT #1 the first week. Then, last week, I talked about the “main” titles in the Spawniverse. This week, in addition to Marvel comics, I want to talk about what I’m calling the Extended Spawniverse September 2024.

From the looks of it, Uncle Todd hired so much talent that he needed to come up with new titles to put them all on. Especially since he took over the reigns again on the main titles, they all picked up (or pitched because I’m not sure how the titles came into being) books that bear the “New *Spawn head* U” sticker on them. I, for one, welcome anything done by everyone that Uncle Todd brings on to work on his books.

Monolith 1 (of 3)

Writer: Sean Lewis, Artist: Velerio Giangiordano.

Quick Synopsis: The year is 3030. The universe is dying. Spawns answer the call to save it and fail. This pits the rest of the universe against the Spawns. Monolith gets diverted while coming back to Earth and ends up in a prison colony. Omega Spawn, fittingly known as the destroyer of worlds, rules the prison. He bides his time waiting for Monolith. When the “final Spawn” shows, Omega tries to recruit him to his cause. Gaia interferes in the showdown, telling Monolith that he can be more. Even though I said that all of the talent here worked on other Uncle Todd projects, I don’t recognize the name of this artist. But, the art fits the character and the story. I look forward to more from this artist. My verdict: Good.

Rat City

Writer: Erica Schultz, Artist: Ze Carlos.

Quick Synopsis: I only read the first issues of these books for this review. Before next month, I plan to get caught up. That way, I can follow them as they grow. While Monolith (and another one called Misery that I just learned about) are limited series, the other two look like they have issues planned through the end of the year at least. Okay, now for the synopsis. It’s 80 years in the future during World War 3 and an elite fighting force introduces us to a few characters, including the main character. Through the story, he loses his legs and they are replaced with cybernetic ones. At the end of the issue, he can’t remove them and this has something to do with good old Al Simmons. Ze Ramos brings a cool futuristic touch to this one that Monolith missed in spite of taking place in 3030. But, that makes sense since that one takes place near the end of the universe. My verdict: Decent.

Sam and Twitch Case Files

Writer: Uncle Todd with Jon Goff, Artist: Szymon Kudranski.

Quick Synopsis: They introduced Sam and Twitch as supporting characters during the early days of the main title. They became popular and released a book starring the two. Like many Image books at the time, it suffered from delays and saw an inglorious end after only 26 issues. When they announced the new U, you knew they had to include these guys in the mix. Sure enough, here they come. Sam roughs up a goon while on a case. This gets him suspended. Twitch sets out to “make it right” and finds himself on suspension, too. But, another detective calls them in to get a set of “fresh eyes” on a case that looks to be very messy. Kudranksi’s art works perfect for this title. He brings a realness and a creepiness that will serve the story well. My verdict: Good.

The Verdict

While not explicitly from this month, the books that I read for the Extended Spawniverse September 2024 all introduce the titles well. Of the three, I think that Sam and Twitch will end up being my favorite. However, Misery looks to follow the same creepy horror vibe of one of my favorite Spawn stories. So, even though that one is only 4 issues, I think I’ll enjoy the heck out of that one.

Cover shots taken from the mothership.