All posts by Noob of All Trades

Shawn Lucas is the self identified "Noob of All Trades". He is married and the father of three boys, two of whom help with their own podcast every couple of months. Raised on Atari, Nintendo, and Sega, he enjoys all games and will play all of them to the best of his ability, which is often average at best. Currently, he is most interested in Magic, Heroclix, and other games that he can play with Chris and his sons.

Hearthstone TITANS

Introduction

Those who thought I wrote about the acutal Hearthstone TITANS in my last article breathe a sigh of relief. I went back and forth on how to approach these articles. I thought because I planned for the release last week that I’d only have time for one article. So, my usual tact of covering the cards class by class would not work.

Initially, I planned just to cover the Hearthstone TITANS in that single article. However, I reworked my schedule and moved some things around. That gave me a whole week to cover the expansion. I still didn’t want to write the usual article covering all of the cards, though. So, I got the idea to write about keywords, then the supporting legendary cards, and finally the TITANS themselves.

Before that, let me explain why these minions have an entirely different card type. They start as minions on the board, unable to attack. Each turn, including the one you play them, you may use one of three abilities. Once an ability is used, you can no longer use that one. After all three abilities have been used, it can attack.

Death Knight: The Primus

The blood and the frost rune powers seem pretty great. Removing a big minion and gaining that health on one of your minions plus healing is a big swing in any game. +3 spell damage on most mass removal spells is very welcome. The unholy one, by comparison, feels weak. But, they can’t all be bangers, as they say. Even so, in some situations, 4 bodies with taunt might be enough to help stabilize. My verdict: Good.

Demon Hunter: Argus, the Emerald Star

I actually played this one a couple of times to finish the event quest. I both needed to play as Demon Hunter and owned this card from the packs that I opened. As I sit here, I realize that I rarely actually used his abilities. The mechanic takes some getting used to. In any event, Show of Force is great in an aggro deck and Crystal Carving gives you options. The third, like above, can help stabilize. Plus, his persistent power is nice and versatile. My verdict: Good.

Druid: Eonar, the Life Binder

When writing about the other accompanying legendary cards, I noticed that this one and the druid keeper can combo quite nicely. The first power is always welcome. The other two combo pretty nicely with Wildheart Guff. Druid is known for mana and ramp shenanigans and this card really ups the ante on that. My verdict: Good.

Hunter: Aggramar, the Avenger

This card equips a weapon and then gives three powers that support that weapon. Card draw is nice, again taunt minions give a chance to stabilize, and the third power gives you the ability to remove small and medium minions without taking damage. Overall, a tad bit underwhelming, in my opinion. My verdict: Decent.

Mage: Norgannon

The abilities by themselves seem underwhelming. But, chaining them together by starting with the secret, then making the enemy cards cost more (to try to lock them out) and finishing with a double Pyroblast to the face is the dream. The only problem is protecting Norgannon for two turns to pull it off. My verdict: Good.

Paladin: Amitus, the Peacekeeper

He does what Paladin does. I like his persistent ability because it extends your minions and allows for more removal. Pairing it with his first ability gives them all one more hit on minions. His second ability combines with consecration, but without a coin or other mana cheat, you can’t do those both on the same turn. The third ability, very situational, feels like the design team got a little too cute. My verdict: Decent.

Priest: Aman’thul

That second ability alone makes this card worth the price of admission. Plus, simpy by getting that off, you discover a legendary minion. The first ability can be scary in the right deck. I’m thinking Velen right away. I’m never a fan of random effects, espeically mana locked ones. Too often, I “randomly” summon a 5 mana 1/1 for me to trust them. My verdict: Great.

Rogue: V-07-TR-0N Prime

At first glance, I want to call this card garbage. And, it very well might be. But, as I look at the abilities more and consider his persistent ability, I think some things can happen with this card and another minion on the board. The only thing I don’t like is the “Deal 4 damage to a ranom enemy.” That means that the ability can always go face. Sure, damage to the face is nice, but isn’t Hearthstone about board control and miinion interaction? Or, have we just forgotten all about that? My verdict: Decent.

Shaman: Golganneth, the Thunderer

Okay, now I’m quite confident that this one is garbage. The mana cheat is nice, but those abilities just don’t wow me like some of the other ones. I wish the Lord of Skies jumped like chain lightning or rolling fireball. Single target huge removal is nice, but just too limiting. Roaring Oceans is nice and Shargahn’s Wrath requires leaning into overload. My verdict: Decent.

Warlock: Sargeras, the Destroyer

This guy just seems like a ton of fun to play. They programmed that portal ability many years ago and they just keep building it into other cards. I can’t blame them for wanting to reuse their code, especially when I sit down and fiddle with the little bit of coding that I’ve done. The abilities themselves are middling, but like I say, I look at this card and smile mainly because of that removal spell. My verdict: Good.

Warrior: Khaz’goroth

I loved the Warrior keeper. I don’t love this one as much, but his utility is still pretty high. Being a limited (to only one minion) but immune Deathwing is kind of a nice little bonus. Plus, with the keeper, the first ability also gives attack. If you just absolutely want to decimate an opponent late game by tearing apart every minion he plays, this is the card for you. My verdict: Great.

The Verdict

Overall, the Hearthstone TITANS themselves underwhelm. I know they can’t make them too powerful, but some of the abilities are just downright bad and could be reworked or tweaked to make them slightly more powerful. Who knows? Maybe they plan on a Hearthstone TITANS 2 expansion sometime in the future and they’ll do just that.

Pictures taken from the mothership and snapped from Hearthstone Wiki.

Legendary Hearthstone TITANS

Introduction

I realize the title Legendary Hearthstone TITANS might come off as misleading. I tried the title Hearthstone TITANS Legendaries (but spell check tells me you can’t pluralize Legendary). Legendary Cards works, but makes the title too long. So, while you possibly came to this page looking for my thoughts on the actual TITAN cards, you missed by one article. Check out the very next article.

Instead, this article talks about the new legendary cards released with the set that don’t belong to the “Titan” keyword. Blizzard calls them Keepers and the lore explains that the Titans created them to develop and watch over the new planet. Basically, they became Azeroth’s first mythical heroes.

Death Knight: Helya

Helya comes with a basic stat line for a 4 drop card, but she shuffles 3 plagues into the deck and makes them “unending”. I looked up what that means. The cards get shuffled back into the deck for a chance to draw them again. Not what I thought, but sometimes Blizzard gets weird with their wording. Certainly not as logical as WotC and Magic the Gathering.

The plagues, for information sake, are Blood, Unholy, and Frost. All three deal 3 damage to the player. Blood restores 2 health to your hero. Unholy summons a 2/2 on your board. Frost increases the cost of the next card your opponent plays by 1 (not over 10).

Overall, a fine card for the cost. Especially if you plan to play plagues in your deck. My verdict: Good.

Demon Hunter: Jotun, the Eternal

Less to explain on this one. As they always say, “text on card.” Does anyone actually say that? I feel like there’s a saying for when the card does exactly what it says. Kind of sarcastic way of saying, “Hey, buddy, just read the card.” Maybe that’s the saying. I don’t know. Some sort of memory tickled the back of my brain when I realized that this card needed less explanation. And, still, I spent an entire paragraph explaining that. Hey, we do what we do here.

Anyway, perpetual effects can be fun in Hearthstone. This one works very well in a deck that I played a few times, Spell Demon Hunter. If you draw it on curve, you get a copy of basically ever other card you draw for the rest of the game. Right now, I really like this card. Maybe I’ll craft it and play it to see if it’s as good as I think. My verdict: Great.

Druid: Freya, Keeper of Nature

Okay, we determined that there’s no sarcastic way to say, “text on card.” Unless you read that in a sarcastic tone. In which case, that’s on you. I meant no ill will with my explanation. If you can read, you know what this card does.

“Choose one” is standard druid stuff from the beginning of the game. While this seems like a potentially powerful effect, my experience in game is that this can brick more often that blow out the opponent. Maybe I’m just jaded because luck (I know, I know, but trust me I’m unlucky in these games) goes against me so often. Plus, 8 mana feels so expensive. My verdict: Decent.

Hunter: Hodir, Father of Giants

Okay, no more mention anymore to increase my word count. Let’s just talk abouot this one. I saw a video where they played this one and then two one mana minions with rush. Effective removal and youo end up possibly with 3 8/x on the board next turn. Also, in a beast hunter, you can combo it with some of the smaller minions with charge (but there are fewer of them) for a quick kill later in the game. My verdict: Good.

Mage: Sif

Okay, so some explanation required here. If you cast just from Mage, there are three schools that can improve spell damage. If, however, you pull from other classes, you might potentially get it higher. As with many mage minions, this one feels quite situational. I think that if there’s room, Casino Mage might find a spot for it. My Verdict: Decent

Paladin: Tyr

Okay, now this one is absolutely situational. The only deck that immediatly comes to mind is mech paladin, which sees play every now and then. Plus, mechs offer some very good cheap minions. My verdict: Decent.

Priest: Ra-den

I play a couple of priest decks depending on the quests of the day. One is a terrible quest priest, but I played the reward more than half a dozen times to kill the opponent. The other incorporates C’thun and Yogg into a Renethal deck. I can rework that one to fit this card in and see if it works at all. My verdict: Good.

Rogue: Mimiron, the Mastermind

Looks like they’re trying to make mech rogue a thing. As you will see in my Titans article on Friday, the Rogue titan is also a mech. The random gadgets are one of six cards that all cost one except for the coolant; coolant (next card played this turn costs 2 less), cloak field (give a minion +3 attack and stealth until next turn), switch (two minions swap stats), horn (give a minion taunt and divine shield), rewinder (return a minion to your hand), and blades (deal 3 damage). A decent card with some utility, but I wonder how many rogues will bite on the mech angle. My verdict: Decent.

Shaman: Thorim, Stormlord

Wow. This is the best card of the set so far. I looked ahead and the other two and the only one that feels as strong is the Warrior one. Cheap, versatile, card draw and it unlocks your mana? This one will absolutely see play. My verdict: Great. Best card of the Legendary Hearthstone TITANS.

Warlock: Loken, Jailor of Yogg-Saron

This card is fine in a big Warlock deck. Other than that, I don’t see a place for this card. I’m quite underwhelmed. This might be the worst card in the bunch. My verdict: Meh.

Warrior: Odyn, Prime Designate

Okay, now this card is great. Expensive, but Warrior often plays the long game anyway. Well, my Warrior deck do at least. Initially, I thought this might rival the Shaman card but, now I’m not so sure. The cheaper cost and utility of the Shaman card just give it an edge. I will definitely craft this one because I love playing Control Warrior, but I just think the Shaman card is better. My verdict: Great.

The Verdict

Legendary Hearthstone TITANS bring some fun cards into the mix. Overall, I can see myself playing every one of them at one point or another in a deck to finish out a daily quest. Come back on Friday to see what I think of the actual Titans.

Hearthstone TITANS Keywords

Introduction

Hearthstone recently released their new expansion, TITANS. Based on the Uldum storyline and the end of the Wrath of the Lich King expansion (if I remember correctly), it introduces some new game play elements into the game. One of those new elements is the Hearthstone TITANS Keywords.

I decided to structure these articles differently. Instead of rating each card and building a terrible deck around the ones I thought were great, I plan to take three articles to talk about the new elements that I mentioned in the previous paragraph. If this doesn’t work as well for me, maybe I will go back to the other format.

New Keyword: TITANS

The titular card style combines the two card styles of minions and spells. When you play the card, it takes up board space like a minion. However, it can’t actually attack until it performs all three actions that it is capable. An example is shown above. Aggramar equps a weapon and then gives you the choice of three abilities to enhance your weapon. Once you play an ability, you can’t repeat it. When you play all three abilities, Aggramar becomes a 3/7 minion and attacks as normal. I like the idea. The article I write on Friday discusses the Titans and my thoughts about them.

New Keyword: Forge

Forge works similar to trading, a keyword introduced in United in Stormwind. It then became evergreen in Festival of Legends. If you have a card with Forge, you drag it back to your deck for 2 mana and it gains a special ability or mana reduction. The above card shows an example. You can either play this for 8, or Forge it back into your deck for 2 less. This one works endlessly, so you could end up with a 0 mana 8/8 taunt in your deck with enough patience and a long enough game.

Returning Keyword: Magnetic

Magnetic belongs to the Mech tribe. They even worked it into Battlegrounds and further expanded on it by allowing you to magnetize on a full board. When you magnetize a minion, you pull the minion from your hand, place it to the left of the minion and they merge together. Any stats and abilities get combined onto the original minion. It offers some variety and strategery when playing Mechs. You can magnetize or, if more beneficial, play the minion as is. I’m not a huge fan of mechs, but based on my opponents on ladder, much of the Hearthstone population enjoys playing them. Excelsior!

The Verdict

Hearthstone TITANS Keywords brings new and interesting possiblities to the game. I still mostly only play to gain the rewards track and have fun in Battlegrounds. But, they released a new quest chain that has me playing the standard mode of Hearthstone. I don’t see TITANS bringing me back into the game full time, but I’ll have fun while I play through the track. Come back on Wednesday to hear about the cool new Legendary cards we get in the set. Read more about it straight from the source.

Marvel SNAP August 2023

Introduction

This game’s entry into “Games I Once Loved But Now Lie in the Trash Heap Forgotten” looms large. After once calling it my Mobile Game of the Year all the way in December, I played it less and less over time. To my credit, I gave it more of a chance than Chris, who stopped playing months ago. Funny because he first introduced me to the game. Well, join me to see if the Marvel SNAP August 2023 update brings me back from the brink.

I played so little last month that I didn’t even receive the level 50 reward from the rewards track. I bought the pass and then only played maybe once a day while over in Germany. Then, back in the States, I never got back into the habit of completing my daily quests to let them refresh every time. I will admit, though, that at least one card caught my eye this month.

New Locations

Every month brings a new seaons and a new update. Those updates introduce new cards and locations into the game. This month’s focus appears to be destruction.

I rarely play destruction decks. I play against them often. They don’t usually frustrate me as much as discard decks for some reason. However, a destruction deck with this location on the board opens the door for some shenanigans. You can replay cards that give a bonus when destroyed and then destroy them all over again. Fun!

This one requires a bit more strategery and finesse than the other one. It destroys the last card to “get” here, I assume by either playing or moving. Few cards give bonuses for both moving and destruction. But, an opponent can try to frustrate you by playing or moving a card later in the game and destroying that card instead. Oh, you could set up a combo with a card, then move it with another card and get the bonus. Yes, definitely more of a thinking man’s location.

New Cards

On Reveal: Destroy each card here with less Power than this.

Image 1 of 4

Silver Samurai feels out of place in this update. Especially when you consider that discarding a card does not destroy it. Lady Deathstrike feels underpowered for the cost. 5 energy to destroy cards with 2 or less power. Granted, it has some utility and combos with some of the cards in the destro decks. I’d have to play it more. Daken gives you a shard that doubles his power when it’s destroyed or discarded, so maybe that’s how you work Samurai into the deck. Finally, my favorite character ever since Logan and I discovered her solo comic book, X-23. She also causes all kinds of havoc on the board. I think this one single card might bring me back to playing the game with more consistency.

The Verdict

Overall, I like what I see in the Marvel SNAP August 2023 update. X-23 looks to single handedly bring me back into the game and build a destro deck. Plus, she has some pretty sweet variants. Okay, just like with my history in Hearthstone, every time I think I’m out, they pull me right back in. See you in game, SNAPers!

Images SNAPshotted from Marvel Snap Zone.

Marvel Comics July 2023: Great, Good, Decent

Introduction

I wrote in my independent comics article on Sunday that this month (and maybe next month) comic reviews will look different. DC released their Knight Terrors 2-month event. I ordered all of the books for July, but forgot to order them for August. So, if I want to review all of the books, I need to go to an LCS to pick them up. Additionally, they sent almost 50 DC titles this month. With school starting soon, I don’t know if I’ll have the time to review them all. But, for now, I have Marvel Comics July 2023.

I think I wrote about last month’s books that I like the place that comics are in right now. Other than the Spider-Man “Paul” story, I enjoyed all of the books since starting reviews again a couple of months ago. I hope that momentum continues. Mind you, I hold no delusions that comics ever again reach the heights of the 1990s. Especially since my wife and I went into a comic store the other day and she recoiled in horror at the state of cleanliness. But, at least, those of us who never let go can still enjoy the art form.

Decent

Amazing Spider Man 29 and 30: Writer: Zeb Wells, Artist: Ed McGuinness. Someone at Marvel realized what a mistake the “Paul” story was. Either that, or this story is a complete coincidence. However, I give them the benefit of the doubt. Because, this return to a simpler time when Doc Ock kidnaps Norman Osborne to try to release the goblin administers the perfect antidote to whatever that mess was. If they keep this up, Wells may yet find himself in Good or even Great territory.

Black Panther 2: Writer: Eve L. Ewing, Artist: Chris Allen. I wrote in the previous Marvel article that I understand that some things aren’t for me and maybe Black Panther just isn’t for me. I like this issue better than the last and, again, I hope they continue this trend forward.

The Avengers #3: Writer: Jed McKay. Artist: C. F. Villa. On the other hand, The Avengers trend is definitely down. The cover evokes the big fight from Age of Ultron. And, that’s kind of how I feel about this book right now. Full of promise that it’s not quite reaching just yet. However, in my short time reading Jed McKay, I am confident that he can turn it around and build this into a good story and book.

Good

Dr. Strange 5: Writer: Jed MacKay, Artist: Pasqual Ferry. Speaking of MacKay, he handles Dr. Strange and company quite well. This issue steps back a bit from the action of the last few for the wedding of the century of the year. I still liked reading the book and watching the story advance even if it feels less exciting than recent issues.

Venom 22 and 23: Writers: Al Ewing and Torunn GrĂ˜nbekk, Artists: RamĂ³n F. Bachs and Ken Lashley. I made no secret about not liking GrĂ˜nbekk’s Thor. But, I think Al Ewing left Lethal Protector in a good place and the subject matter might fit GrĂ˜nbekk’s writing style more. With Ewing taking over Thor, I think that might be a good switch.

Great

Fantastic Four 9: Writer: Ryan North, Artist: Ivan Fiorelli. Along with She Hulk and Guardians of the Galaxy, this is my favorite comic on the market right now. They found writers for all three books who understand the characters on a fundamental level and write stories geared to the overall style of the book. This one weaves two stories together, one about the blind history of comics and the fight with the monster that took over a town. Both classic FF stories well told.

Guardians of the Galaxy 4: Writers: Collin Kelly and Jackson Lanzing, Artist: Kev Walker. As they reintroduce the Guardians after Grootfall, it took until this issue to finally tell some of Rocket’s story. Poor Rocket. This guy constantly gets the shaft and watches his loved ones ripped from his life time and time again. He is not adjusting well to losing the one constant companion ever since striking out on his own. But, still, a great GotG story and hits all the notes.

She-Hulk 15: Writer: Rainbow Rowell, Artist: AndrĂ©s Genolet. I’ve run out of words of praise for this book. It’s fun. It’s light hearted. It’s serious. irreverant. It tells a great story. Okay, so I haven’t run out of words just yet. But, none of the words I use give justice to how great She-Hulk is right now. If you like the character, read this book. If you don’t, read the book to see why people do.

The Verdict (Marvel Comics July 2023)

Many of the Marvel books I read are on an upward trajectory. I wrote earlier that I like the place that comics are right now. Marvel Comics July 2023 brings everything that I enjoy about comic books. Some of the temas change, but like I said with Venom, I think they can be good changes.

Note: All images taken from Marvel.com

2 Guys Game LotR Commander

Introduction

I mentioned once or twice over this most recent iteration of the page that I more or less made it into an online journal for myself with some ambition of still trying to find like minded gamers. It humbles me to say that even with my new focus on maintaining a presence through the book club and YouTube series that second goal still eludes me. But, as it is a minor secondary goal, I don’t feel too bad about it. In the interest of the first goal, I present 2 Guys Game LotR commander.

Before that, though, I need to remark that Chris and I talked a couple of times about bringing back the main podcast. He mentioned it again at the end of our gaming session the other day. Our other companion, Jason, said, “You have a podcast?” I remarked, somewhat tongue in cheek, “Well, I have a podcast.” Then, Chris explained that we recorded a few episodes many years ago. I replied that I thought about abandoning the page until I saw that next year is our 10th anniversary. Something to be said for keeping it alive that long.

The Set Up

Chris and I planned to get together before our Germany trip. Something came up and we cancelled again, but promised one another that as soon as we got back, we’d make plans again. Actually true to our word this time, we made plans to play some video games and Magic the Gathering last Friday.

First, some more background. During the time that Quinn and Liam practiced for Willy Wonka, I threw a bit of a fit in the group chat with Chris and Jason. Things got awkward and the chat went silent for a bit. I saw a card in spoilers and wanted to share. Braving the land that I razed, I shared the card in the group chat. Jason and Chris both responded. He accepted my apology and Chris invited him to our game night. He accepted. So, while not inaccurate, the title doesn’t tell the whole story.

The card that repair burned bridges.

The First Match (2 Guys Game LotR commander)

So, how did I, your intrepid author, end up playing cards I talked a bit of smack about only mere months ago? Well, (a) I never claim to be above hypocrisy especially of the gaming variety and (b) Chris and Jason bought the cards and wanted to play. So, when Chris suggested that we try the LotR precon commander decks, I figured, “Why the heck not?”

He gave me the choice of decks. I picked Galadriel because she matched my color scheme that I always get when I play, “What MTG colors are you?” He and Jason flipped for the other deck. Dang. I thought I might want to write an article, but never took notes, so I can’t remember which deck Jason played. I know Chris played Sauron, but swapped out Saruman because of possible mana restrictions. Oh, I just looked them up on Amazon. Jason played Eowyn.

As I looked through the deck and then played, I saw that (probably predictably) the Galadriel deck did elf things. It makes 1/1s, buffs them, and eventually attacks for the win. However, as Chris discovered, the blue mana serves a purpose, too. “It doesn’t matter what deck you get,” he complained when he tried to cast into open blue, “you always get those control cards.”

Nevertheless, in a tale as old as time, I misplayed several turns and ended up with a wiped board and only 6 health. While nobody actually swung against me for lethal, I saw the writing on the wall and scooped. Jason beat Chris, or he scooped, too. In any case, Jason took the win. As Chris later said, “I’m sick of losing to that guy.”

The Intermission

Jason ordered and went to get food for dinner. I ate before leaving and Chris had pizza. So, when he left, Chris fired up one of the EA Sports NHL games. I don’t know the actual number. He and I played one period of hockey (I won 8-4 or something along those lines) while Jason ate. After the game, we contemplated what to do next. More commander, of course? But, LotR again? Or, one of our other decks?

The Second Match

I picked my landfall deck. It’s the most well tuned and the one I play the most, so I stood the best chance at possibly winning. Obuun, Mul Daya Ancestor commands that deck. Chris went with Prossh, Skyraider of Kher. Jason picked his dragons over zombies. So, he chose Vrondiss, Rage of Ancients as his commander.

As usual, I raced out to a pretty good head start. I triggered landfall a few times, drew Wrenn and Six, and a sac land. However, again, I realized too late that I misplayed against Chris’s strategy and ran out of gas pretty early. Then again, a Felidar retreat at any point or Emeria Angel earlier in the game put me in a better position to win. That’s just sour grapes, though, because I drew cards to wait out the sacrifice combo that Chris put together for a few turns. So, Jason overran Chris with Dragon Spirits and I died with a possible winning combo in hand.

The Verdict

Jason mentioned during clean up that he had no idea how his deck might fare against “real people”. Chris bristled at the comment, so he clarified it as “competitive” people. Chris again protested, but I owned it. When it comes to Magic, I just want to play and have fun. Win or lose, that almost always happens. So, while Chris and Jason get into a potential arms race, I’m content to just cast my silly elves and plant tokens.

Oh, I want a Craterhoof for my Galadriel deck, though. I hope you enjoyed what might become a series, 2 Guys Game LotR commander.

July 2023 Independent Comics I Love

Introduction

Usually, we lead off comics week every month with independent comics. Then, we move on to DC and finish the week with Marvel. Sometimes, we set aside an article for a landmark issue. This week, things look very different for two reasons. First, DC released their Knight Terrors event. Therefore, I received about 50 DC books this month. I also forgot to order most of the number 2 issues from next month. So, I still start this week with July 2023 independent comics.

However, because of the ordering SNAFU, Marvel Comics comes on Tuesday. Then, we travel to Cape Cod for our annual trip on Wednesday and come back next week. So, because of both of these reasons, DC Comics this month and next will probably be reviewed in two parts next month after I go to the local comic store to pick up the second issues.

Gunslinger Spawn #22

Script/Plot: Uncle Todd, Art: Brett Booth. In my introduction to the book last month, Gunslinger brought dinosaurs vs. demons. What do Uncle Todd and company do to top that this month? They give us the epic battles between Gunslinger and Clown and T-Rex and Violator. Worth the price of admission and left me off on a cliffhanger. My Verdict: Great.

King Spawn #24

Script/Plot: Sean Lewis (with Uncle Todd on additional script, Art: Javi Fernandez. I picked the right time to pick up these books. This one continues the “Dark Horror” story from the main title. As one of my favorite stories from the last decade of comics, I welcome the additional content. Plus, clown makes an appearance. My Verdict: Great.

Scorched 20

Script/Plot: Sean Lewis (with Uncle Todd on additional script. Art: Stephen Segovia. This story interests me less than the other ones in the ongoing. I thought it was interesting that I joined the comic right after they buried the cover hero for the story, She-Spawn. She resurrected at the end of the last book and they introduced her new for at the end of this one, so maybe I’ll like it better with that angle. My verdict: Good.

Spawn 343

Script/Plot: Rory McConville (with Uncle Todd on additional script. Art: Carlo Barberi. They started this one by laying off the Heaven/Hell war a bit, which I appreciate. Of all the storylines in the Spawniverse, I think that one’s the weakest. So, when they come back to it at the end, the issue lost some appeal for me. But, they seem to maybe be setting up a crossover with Gunslinger, so that could be fun. My verdict: Good.

TMNT 141

Story: Sophie Campbell (with Kevin Eastman as story consultant), Art: Gavin Smith. As you all know, I joined the Turtles during the Armageddon Game story. I’m glad I did. I often avoided the comic because they sold it as a “grittier” version of the team that I remember from my youth. That may be true, but I still recognize these guys. I thought there might be a drop off from the event books, but not by much. This story is fun and engaging and quick moving so far. Can’t wait to see where it goes. My verdict: Good, bordering on great.

The Verdict

July 2023 independent comics brings a good to great slate of books for the second month in a row. Even if I don’t like all of the Spawn storylines, I still enjoy the writing and art. I stayed away from the extended Spawniverse because I didn’t want to fan boy too hard and thought they might just be more of the same. I should have known better. And, I already talked about my mistake of not reading TMNT. Join us again next month to see where the books take us!

Note: All Spawn images taken from the main Image site.

Undertale – What’s Next?

Introduction

When I planned this article at the beginning of the week, I hoped that I beat the game at least through one of the endings. Alas, best laid plans and all that. Instead, I played through the first level and part of the second level on Wednesday and wrote about my thoughts then. So the obvous answer to the question Undertale – What’s Next?

Beat the game through at least one of the levels.

Not to put to fine a point on it, but that needs to happen before I can even consider any other possibilities in the game and beyond. Those who follow the page know that I am, by no sense of the word, a completist when it comes to games. I think I have exactly two 100%s on my resume. Super Mario 64 and Ratchet and Clank. That’s it. A couple of years ago, I tried to follow Quinn on his mission to get all achievements in Minecraft. I also worked to finish MK11 last year. Both ended in utter failure.

*something something* *motivational quote about rising from the fires of failure as a phoenix of success.

Okay, But After That

Okay, after I follow a walkthrough to the “Pacifist” ending, how many of the 93 possible endings do I then chase? Death and Taxes has about a dozen endings and I stopped playing after achieving the Usurper simply because it connects with my world view. So, after defeating Undertale as a Pacifist, what’s the incentive to keep playing? Honestly, at this point, nothing.

I bought so many games through Steam, Humble, and Fanatical now that I need to start playing them. One thing that “Celebrating Indie Games in July 2023” taught me is that there are a ton of great games out there and that’s not even counting the fact that Street Fighter 6 and Mortal Kombat 1 release this year. Also, I want the PS5 because we want to play the Spider-Man games on it. Long story short (I know, too late) is that I don’t see myself playing this game much after achieving the ending.

But, You Know There’s a “Sequel” Right?

I learned about Deltarune (an anagram of Undertale, clever!) from a student while teaching at Conant. They asked if I ever played Undertale. Obviously, I responded in the negative. “But,” I said, “I bought the game for my youngest to play, so maybe I’ll check it out.” Well, I can finally say I checked it out.

So, after beating Undertale, I suppose there’s always Deltarune. Doing a bit of research, I found that only 2 of the planned 7 chapters released so far. That means that not much more of a time commitment required to play through those parts of the game. Maybe I will try to play through that one without a guide.

The Verdict

The most likely path forward is that I play through the first two chapters of Deltarune. I like Undertale but not enough to try for the multiple endings right now. But, maybe after playing the game more, I might. Stay tuned to see my actual answer to Undertale – what’s next?

Undertale – A Bit Further In

Introduction

As promised in my earlier article, I played more Undertale. Though I used a walkthrough, I failed to finish the game as expected (hoped). Yes, some of us oldbies still click the first link when searching for a walkthrough. We are the ones keeping IGN alive after all these years. Therefore, I can only give my impressions of Undertale – a bit further in.

I finished the first part of the game where you leave the ruins in spite of Toriel’s request. Then, I played through part of the next dungeon where you meet two of the characters that I recognize from Liam and Quinn talking about the game. Sans and Papyrus. I enjoyed the introduction to them and look forward to following their stories through the rest of the game. Speaking of stories…

The Story

Surprisingly, Undertale’s story is much deeper than I expected. I don’t know why I expected any less. Generally speaking, both Quinn and Liam follow my lead when it comes to expecting good stories out of their games. Even so, while the premise is basic (person dies and ends up somewhere — limbo, hell, Cleveland?), the characters all make it seem fresher. They all have their own personalities and motivation. It makes it easy to get lost in the fiction of the game and makes the story more enjoyable overall.

The Puzzles

I (and Liam and Quinn) also like a game with puzzles. So far, the puzzles in this game lack depth and challenge. Push a switch to lower the gates. Sometimes we hide that switch behind a pillar in a rotated or mirrored room. Memorize the pattern on the floor in this room and use it to navigate the traps in the next room. That kind of stuff. Certainly nothing on the level of Resident Evil or Zelda

Battles

Battles take on a different style from any other game I played. First, since they built in a “Pacifist” ending, you can go through the whole game without actually battling anything. The menu gives you a choice to “Act” which can mean anything from petting a dog to ignoring a character’s hat. Eventually, the name turnes a different color and you can “Spare” them without raising a finger.

As you see from the video, though, even if you spare them, you still need to engage in some form of combat. That combat, seen in the video as moving the heart (your soul) to avoid the attack by the dog varies with each character. It always involves dodging or avoiding something.

Verdict

Overall, playing Undertale a bit further in makes me want to play the game more. I wish I played it all the way through to have more of an opinion of everything, but life happens as they say. Even so, what might be an uninspired and repetitive mess avoids all of that with just the right amount of variation and humor. Stay tuned for an update when I actually finish the game, maybe as early as next month.

Undertale Very First Impressions

Introduction

I first learned about Undertale from Quinn. He found the game somehow. I think he watched one of his streamers play it in YouTube (yes, I know that’s our YouTube link, no shame here). I never played it then because it looked just like a silly point and click type adventure game. So, instead, I probably just played through Portal 2 again. More recently, I heard Liam watching a YouTube video about the game. Something stuck this time and I decided to load up the game and give it a try. And, so, I come to you today with my Undertale very first impressions.

I only played through a short amount of the game. Steam tells me that I played 5.4 hours. For the record, that’s only enough for me to finish the tutorial and explore some of the first dungeon. I’m at the second save point. I plan to play the game all the way through and update on Wednesday. Then, on Friday, I want to talk about what comes next for me and Undertale.

Undertale Very First Impressions

I do what I want.

So far, my initial thoughts after playing very little of the actual game mirror my initial thoughts when I first learned about the game. It looks like a typical point and click game with some innovative game play. Combat, for example. looks unlike anything I’ve ever seen in another game.

It starts as you’d expect. The screen changes from the map to the combat screen. A combat menu offers choices like battle, spare, and talk. Accoding to the advice from your mentor, you avoid combat and talk with the enemy until they arrive to settle the difference.

I know enough about the game to know that it offers several different endings. One of those rewards you for being a pacifist through the game. I don’t know enough about the game to know what that all entails, but I assume avoiding battle as much as possible fits the standard for pacifist.

In spite of that, I engaged in some combat to be able to intelligently discuss the unique nature of that combat. You take control of your “soul” (a heart on the screen) and use the arrow keys to move it and avoid little stars that might harm you. Again, as this is very early impressions, that’s all I know about combat.

The Verdict

Over the next few days, I promise to play the game more (hopefully to completion of one of the endings) and give a better idea of how I feel about the game. One thing I can say is that I choose to play the game more, so it intrigues me on some level. Come back in a couple of days for the update.