Hearthstone Battlegrounds May 2023

Introduction

I learned from my mistake in my previous Hearthstone review. You probably noticed that I never mentioned Battlegrounds once. Previously, I complained that they neglected Battlegrounds in their update. Heck, they lost a chance to add an all new minion type to the pool. Then, they released the Battlegrounds update separately and I wished they forgot to include Undead in the minion pool. After Festival of Legends, they performed a huge overhaul of Hearthstone Battlegrounds May 2023.

They removed, reworked, and added minions to every type. They released a new rewards track and restarted as a new season. Heck, they even put together a plan to roll out certain minion types instead of releasing them all on the same day. Supposedly, that move came in response to not wanting to overwhelm players. I firmly believe that because nobody play tests anymore, they anticipated a large amount of bugs and unintentional interactions and wanted to limit their exposure to support tickets.

New Hero

Hero Power: Passive. At the end of every 3 turns, get a plain copy of the left-most card in your hand.

I played him a few times. I think, as I often do, I became too enamored with greed in trying to triple with his hero power that I lost track of the actual game. If I remember correctly, I shame conceded the first game I played and then went out in 5th the second time. Oh well, plenty of time to figure out the play style and get that first place achievement.

New and Reworked Mechanics

In keeping with the spirit of Voone’s hero power, they added “upbeat” minions. These minions do something after a certain number of turns on the board. Sometimes they add other minions to your hand. They might turn a minion in your hand golden. Still others add stats to the minions in your hand. I don’t know why they called them upbeat. There must be some sort of musical pun in there.

In addition, they reworked poisonous into venomous. As another page said, in addition to being more accurate, it provides an autokill with only the first time a minion deals damage. So, no more losing your big minions to cheap poison boards. A final change, they removed mega-windfury as a mechanic on golden windfury minions. Of the three, I like the venomous change best and find the mega-windfury decision a bit perplexing at best.

New Reward Track

The only reason for me to care at all about this change is the rewards track. Last season I made a minor push to see how high my rank got. Just under 7000 is my peak. Other than that, I saw no reason to play the game mode at the end of the season. Those who follow the page know that I have a bit of a checkered history with Hearthstone.

However, I finally grew up and grew into the same familiar pattern as with MTGA. I play the game to finish quests, gain cosmetic rewards, and not much else. Hell, with the most recent MTG set, I only recently even opened my packs. I mainly wanted the sleeves and avatars. Oh, I also wanted the rewards track.

The Verdict

If you came here for an in depth analysis of the patch, you must be new here. In that case, welcome! Look around and I hope you enjoy your stay and come back soon. However, I promise to come back in a month or so when things slow down for the summer and give my second impressions of Hearthstone Battlegrounds May 2023.

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